(D3D) Update - use font_init_first
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@ -338,8 +338,8 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
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strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
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strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
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sizeof(settings->video.font_path));
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sizeof(settings->video.font_path));
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#endif
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#endif
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if (!d3d_font_init_first(&d3d->font_driver, &d3d->font_handle,
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if (!font_init_first(&d3d->font_driver, &d3d->font_handle,
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d3d, settings->video.font_path, 0))
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d3d, settings->video.font_path, 0, FONT_DRIVER_RENDER_DIRECT3D_API))
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{
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{
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RARCH_ERR("[D3D]: Failed to initialize font renderer.\n");
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RARCH_ERR("[D3D]: Failed to initialize font renderer.\n");
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return false;
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return false;
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