Reorder video_driver.h
This commit is contained in:
parent
f928e57064
commit
d75f155eb6
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@ -72,6 +72,7 @@ enum display_flags
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GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES
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GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES
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};
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};
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typedef void (*gfx_ctx_proc_t)(void);
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typedef struct video_info
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typedef struct video_info
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{
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{
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@ -200,6 +201,176 @@ typedef struct video_frame_info
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char fps_text[128];
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char fps_text[128];
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} video_frame_info_t;
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} video_frame_info_t;
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typedef struct gfx_ctx_driver
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{
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/* The opaque pointer is the underlying video driver data (e.g. gl_t for
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* OpenGL contexts). Although not advised, the context driver is allowed
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* to hold a pointer to it as the context never outlives the video driver.
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*
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* The context driver is responsible for it's own data.*/
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void* (*init)(video_frame_info_t *video_info, void *video_driver);
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void (*destroy)(void *data);
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/* Which API to bind to. */
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bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
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unsigned major, unsigned minor);
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/* Sets the swap interval. */
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void (*swap_interval)(void *data, unsigned);
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/* Sets video mode. Creates a window, etc. */
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bool (*set_video_mode)(void*, video_frame_info_t *video_info, unsigned, unsigned, bool);
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/* Gets current window size.
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* If not initialized yet, it returns current screen size. */
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void (*get_video_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_prev)(void*);
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void (*get_video_output_next)(void*);
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bool (*get_metrics)(void *data, enum display_metric_types type,
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float *value);
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/* Translates a window size to an aspect ratio.
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* In most cases this will be just width / height, but
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* some contexts will better know which actual aspect ratio is used.
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* This can be NULL to assume the default behavior.
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*/
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float (*translate_aspect)(void*, unsigned, unsigned);
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/* Asks driver to update window title (FPS, etc). */
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void (*update_window_title)(void*, video_frame_info_t *video_info);
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/* Queries for resize and quit events.
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* Also processes events. */
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void (*check_window)(void*, bool*, bool*,
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unsigned*, unsigned*, bool);
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/* Acknowledge a resize event. This is needed for some APIs.
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* Most backends will ignore this. */
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bool (*set_resize)(void*, unsigned, unsigned);
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/* Checks if window has input focus. */
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bool (*has_focus)(void*);
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/* Should the screensaver be suppressed? */
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bool (*suppress_screensaver)(void *data, bool enable);
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/* Checks if context driver has windowed support. */
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bool (*has_windowed)(void*);
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/* Swaps buffers. VBlank sync depends on
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* earlier calls to swap_interval. */
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void (*swap_buffers)(void*, video_frame_info_t *video_info);
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/* Most video backends will want to use a certain input driver.
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* Checks for it here. */
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void (*input_driver)(void*, const char *, const input_driver_t**, void**);
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/* Wraps whatever gl_proc_address() there is.
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* Does not take opaque, to avoid lots of ugly wrapper code. */
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gfx_ctx_proc_t (*get_proc_address)(const char*);
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/* Returns true if this context supports EGLImage buffers for
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* screen drawing and was initalized correctly. */
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bool (*image_buffer_init)(void*, const video_info_t*);
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/* Writes the frame to the EGLImage and sets image_handle to it.
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* Returns true if a new image handle is created.
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* Always returns true the first time it's called for a new index.
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* The graphics core must handle a change in the handle correctly. */
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bool (*image_buffer_write)(void*, const void *frame, unsigned width,
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unsigned height, unsigned pitch, bool rgb32,
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unsigned index, void **image_handle);
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/* Shows or hides mouse. Can be NULL if context doesn't
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* have a concept of mouse pointer. */
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void (*show_mouse)(void *data, bool state);
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/* Human readable string. */
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const char *ident;
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uint32_t (*get_flags)(void *data);
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void (*set_flags)(void *data, uint32_t flags);
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/* Optional. Binds HW-render offscreen context. */
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void (*bind_hw_render)(void *data, bool enable);
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/* Optional. Gets base data for the context which is used by the driver.
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* This is mostly relevant for graphics APIs such as Vulkan
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* which do not have global context state. */
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void *(*get_context_data)(void *data);
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/* Optional. Makes driver context (only GLX right now)
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* active for this thread. */
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void (*make_current)(bool release);
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} gfx_ctx_driver_t;
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typedef struct gfx_ctx_flags
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{
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uint32_t flags;
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} gfx_ctx_flags_t;
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typedef struct gfx_ctx_size
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{
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bool *quit;
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bool *resize;
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unsigned *width;
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unsigned *height;
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} gfx_ctx_size_t;
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typedef struct gfx_ctx_mode
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{
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unsigned width;
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unsigned height;
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bool fullscreen;
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} gfx_ctx_mode_t;
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typedef struct gfx_ctx_metrics
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{
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enum display_metric_types type;
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float *value;
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} gfx_ctx_metrics_t;
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typedef struct gfx_ctx_aspect
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{
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float *aspect;
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unsigned width;
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unsigned height;
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} gfx_ctx_aspect_t;
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typedef struct gfx_ctx_image
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{
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const void *frame;
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unsigned width;
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unsigned height;
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unsigned pitch;
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unsigned index;
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bool rgb32;
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void **handle;
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} gfx_ctx_image_t;
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typedef struct gfx_ctx_input
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{
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const input_driver_t **input;
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void **input_data;
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} gfx_ctx_input_t;
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typedef struct gfx_ctx_proc_address
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{
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const char *sym;
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retro_proc_address_t addr;
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} gfx_ctx_proc_address_t;
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typedef struct gfx_ctx_ident
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{
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const char *ident;
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} gfx_ctx_ident_t;
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/* Optionally implemented interface to poke more
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/* Optionally implemented interface to poke more
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* deeply into video driver. */
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* deeply into video driver. */
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@ -669,184 +840,6 @@ extern video_driver_t video_gdi;
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extern video_driver_t video_vga;
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extern video_driver_t video_vga;
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extern video_driver_t video_null;
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extern video_driver_t video_null;
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extern const void *frame_cache_data;
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extern void *video_driver_data;
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extern video_driver_t *current_video;
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typedef void (*gfx_ctx_proc_t)(void);
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typedef struct gfx_ctx_driver
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{
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/* The opaque pointer is the underlying video driver data (e.g. gl_t for
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* OpenGL contexts). Although not advised, the context driver is allowed
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* to hold a pointer to it as the context never outlives the video driver.
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*
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* The context driver is responsible for it's own data.*/
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void* (*init)(video_frame_info_t *video_info, void *video_driver);
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void (*destroy)(void *data);
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/* Which API to bind to. */
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bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
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unsigned major, unsigned minor);
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/* Sets the swap interval. */
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void (*swap_interval)(void *data, unsigned);
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/* Sets video mode. Creates a window, etc. */
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bool (*set_video_mode)(void*, video_frame_info_t *video_info, unsigned, unsigned, bool);
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/* Gets current window size.
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* If not initialized yet, it returns current screen size. */
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void (*get_video_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_prev)(void*);
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void (*get_video_output_next)(void*);
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bool (*get_metrics)(void *data, enum display_metric_types type,
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float *value);
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/* Translates a window size to an aspect ratio.
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* In most cases this will be just width / height, but
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* some contexts will better know which actual aspect ratio is used.
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* This can be NULL to assume the default behavior.
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*/
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float (*translate_aspect)(void*, unsigned, unsigned);
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/* Asks driver to update window title (FPS, etc). */
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void (*update_window_title)(void*, video_frame_info_t *video_info);
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/* Queries for resize and quit events.
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* Also processes events. */
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void (*check_window)(void*, bool*, bool*,
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unsigned*, unsigned*, bool);
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/* Acknowledge a resize event. This is needed for some APIs.
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* Most backends will ignore this. */
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bool (*set_resize)(void*, unsigned, unsigned);
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/* Checks if window has input focus. */
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bool (*has_focus)(void*);
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/* Should the screensaver be suppressed? */
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bool (*suppress_screensaver)(void *data, bool enable);
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/* Checks if context driver has windowed support. */
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bool (*has_windowed)(void*);
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/* Swaps buffers. VBlank sync depends on
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* earlier calls to swap_interval. */
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void (*swap_buffers)(void*, video_frame_info_t *video_info);
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/* Most video backends will want to use a certain input driver.
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* Checks for it here. */
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void (*input_driver)(void*, const char *, const input_driver_t**, void**);
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/* Wraps whatever gl_proc_address() there is.
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* Does not take opaque, to avoid lots of ugly wrapper code. */
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gfx_ctx_proc_t (*get_proc_address)(const char*);
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/* Returns true if this context supports EGLImage buffers for
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* screen drawing and was initalized correctly. */
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bool (*image_buffer_init)(void*, const video_info_t*);
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/* Writes the frame to the EGLImage and sets image_handle to it.
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* Returns true if a new image handle is created.
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* Always returns true the first time it's called for a new index.
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* The graphics core must handle a change in the handle correctly. */
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bool (*image_buffer_write)(void*, const void *frame, unsigned width,
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unsigned height, unsigned pitch, bool rgb32,
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unsigned index, void **image_handle);
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/* Shows or hides mouse. Can be NULL if context doesn't
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* have a concept of mouse pointer. */
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void (*show_mouse)(void *data, bool state);
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/* Human readable string. */
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const char *ident;
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uint32_t (*get_flags)(void *data);
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void (*set_flags)(void *data, uint32_t flags);
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/* Optional. Binds HW-render offscreen context. */
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void (*bind_hw_render)(void *data, bool enable);
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/* Optional. Gets base data for the context which is used by the driver.
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* This is mostly relevant for graphics APIs such as Vulkan
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* which do not have global context state. */
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void *(*get_context_data)(void *data);
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/* Optional. Makes driver context (only GLX right now)
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* active for this thread. */
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void (*make_current)(bool release);
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} gfx_ctx_driver_t;
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typedef struct gfx_ctx_flags
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{
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uint32_t flags;
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} gfx_ctx_flags_t;
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typedef struct gfx_ctx_size
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{
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bool *quit;
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bool *resize;
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unsigned *width;
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unsigned *height;
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} gfx_ctx_size_t;
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typedef struct gfx_ctx_mode
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{
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unsigned width;
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unsigned height;
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bool fullscreen;
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} gfx_ctx_mode_t;
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typedef struct gfx_ctx_metrics
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{
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enum display_metric_types type;
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float *value;
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} gfx_ctx_metrics_t;
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typedef struct gfx_ctx_aspect
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{
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float *aspect;
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unsigned width;
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unsigned height;
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} gfx_ctx_aspect_t;
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typedef struct gfx_ctx_image
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{
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const void *frame;
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unsigned width;
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unsigned height;
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unsigned pitch;
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unsigned index;
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bool rgb32;
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void **handle;
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} gfx_ctx_image_t;
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typedef struct gfx_ctx_input
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{
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const input_driver_t **input;
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void **input_data;
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} gfx_ctx_input_t;
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typedef struct gfx_ctx_proc_address
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{
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const char *sym;
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retro_proc_address_t addr;
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} gfx_ctx_proc_address_t;
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typedef struct gfx_ctx_ident
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{
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const char *ident;
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} gfx_ctx_ident_t;
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extern const gfx_ctx_driver_t gfx_ctx_osmesa;
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extern const gfx_ctx_driver_t gfx_ctx_osmesa;
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extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
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extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
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extern const gfx_ctx_driver_t gfx_ctx_x_egl;
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extern const gfx_ctx_driver_t gfx_ctx_x_egl;
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@ -869,6 +862,11 @@ extern const gfx_ctx_driver_t gfx_ctx_khr_display;
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extern const gfx_ctx_driver_t gfx_ctx_gdi;
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extern const gfx_ctx_driver_t gfx_ctx_gdi;
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extern const gfx_ctx_driver_t gfx_ctx_null;
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extern const gfx_ctx_driver_t gfx_ctx_null;
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extern const void *frame_cache_data;
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extern void *video_driver_data;
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extern video_driver_t *current_video;
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/**
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/**
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* video_context_driver_init_first:
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* video_context_driver_init_first:
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* @data : Input data.
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* @data : Input data.
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