(Xbox 1) Free up ROM select panel too - shaves off 0.34MB memory
usage
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@ -2311,33 +2311,12 @@ void menu_init (void)
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menu_stack_push(rmenu_items, FILE_BROWSER_MENU);
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filebrowser_set_root_and_ext(&browser, rarch_console_get_rom_ext(), default_paths.filebrowser_startup_dir);
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filebrowser_set_root(&tmpBrowser, default_paths.filesystem_root_dir);
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#ifdef _XBOX1
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// Backbuffer width
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int width = device_ptr->d3dpp.BackBufferWidth;
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// Quick hack to properly center the romlist in 720p,
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// it might need more work though (font size and rom selector size -> needs more memory)
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// Init rom list coords
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// Load rom selector panel
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texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", &m_menuMainRomSelectPanel);
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//Display some text
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//Center the text (hardcoded)
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xpos = width == 640 ? 65 : 400;
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ypos = width == 640 ? 430 : 670;
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#endif
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}
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void menu_free (void)
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{
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filebrowser_free(&browser);
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filebrowser_free(&tmpBrowser);
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#ifdef _XBOX1
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texture_image_free(&m_menuMainRomSelectPanel);
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#endif
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}
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void menu_loop(void)
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@ -2366,6 +2345,14 @@ void menu_loop(void)
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m_menuMainRomListPos_x = 360;
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m_menuMainRomListPos_y = 130;
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}
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// Load rom selector panel
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texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", &m_menuMainRomSelectPanel);
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//Display some text
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//Center the text (hardcoded)
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xpos = width == 640 ? 65 : 400;
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ypos = width == 640 ? 430 : 670;
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#endif
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do
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@ -2617,6 +2604,7 @@ void menu_loop(void)
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#ifdef _XBOX1
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texture_image_free(&m_menuMainBG);
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texture_image_free(&m_menuMainRomSelectPanel);
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#endif
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if(g_console.ingame_menu_enable)
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