Fix binding
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@ -2339,8 +2339,6 @@ static enum runloop_state runloop_check_state(
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input_driver_toggle_button_combo(
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settings->uints.input_menu_toggle_gamepad_combo, last_input)))
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current_input |= (UINT64_C(1) << RARCH_MENU_TOGGLE);
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if (menu_driver_binding_state)
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current_input = 0;
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#endif
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if (input_driver_flushing_input)
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@ -2357,6 +2355,11 @@ static enum runloop_state runloop_check_state(
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video_driver_get_status(&frame_count, &is_alive, &is_focused);
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#ifdef HAVE_MENU
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if (menu_driver_binding_state)
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current_input = 0;
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#endif
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#ifdef HAVE_OVERLAY
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/* Check next overlay */
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{
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