Fix binding

This commit is contained in:
twinaphex 2017-06-10 23:26:41 +02:00
parent d0aad07930
commit d482739dfd
1 changed files with 5 additions and 2 deletions

View File

@ -2339,8 +2339,6 @@ static enum runloop_state runloop_check_state(
input_driver_toggle_button_combo(
settings->uints.input_menu_toggle_gamepad_combo, last_input)))
current_input |= (UINT64_C(1) << RARCH_MENU_TOGGLE);
if (menu_driver_binding_state)
current_input = 0;
#endif
if (input_driver_flushing_input)
@ -2357,6 +2355,11 @@ static enum runloop_state runloop_check_state(
video_driver_get_status(&frame_count, &is_alive, &is_focused);
#ifdef HAVE_MENU
if (menu_driver_binding_state)
current_input = 0;
#endif
#ifdef HAVE_OVERLAY
/* Check next overlay */
{