rename load_content_need_fullpath to load_content_from_compressed_archive
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@ -399,7 +399,7 @@ static bool load_content_append_to_temporary_content(const char *elem,
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}
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}
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#ifdef HAVE_COMPRESSION
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#ifdef HAVE_COMPRESSION
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static bool load_content_need_fullpath(
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static bool load_content_from_compressed_archive(
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struct retro_game_info *info, unsigned i,
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struct retro_game_info *info, unsigned i,
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struct string_list* additional_path_allocs,
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struct string_list* additional_path_allocs,
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bool need_fullpath, const char *path)
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bool need_fullpath, const char *path)
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@ -512,7 +512,7 @@ static bool load_content(
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" load it on its own.\n");
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" load it on its own.\n");
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#ifdef HAVE_COMPRESSION
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#ifdef HAVE_COMPRESSION
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if (!load_content_need_fullpath(&info[i], i,
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if (!load_content_from_compressed_archive(&info[i], i,
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additional_path_allocs, need_fullpath, path))
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additional_path_allocs, need_fullpath, path))
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return false;
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return false;
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#endif
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#endif
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