diff --git a/gfx/drivers/gl_shaders/opaque.cg.h b/gfx/drivers/gl_shaders/opaque.cg.h index 61ce53c422..1071a6f5fd 100644 --- a/gfx/drivers/gl_shaders/opaque.cg.h +++ b/gfx/drivers/gl_shaders/opaque.cg.h @@ -29,6 +29,6 @@ static const char *stock_cg_gl_program = GLSL( float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR { - return vert.color * tex2D(s0, vert.tex) + return vert.color * tex2D(s0, vert.tex); } ); diff --git a/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.cg.h b/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.cg.h index d87cc161df..de504a6c79 100644 --- a/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.cg.h +++ b/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.cg.h @@ -51,7 +51,7 @@ static const char *stock_xmb_simple = GLSL( float4 color : COLOR; }; - output main_fragment(uniform input IN) + output main_fragment(uniform input IN) { output OUT; OUT.color = float4(1.0, 1.0, 1.0, 0.05);