diff --git a/gfx/d3d/d3d.cpp b/gfx/d3d/d3d.cpp index fc2ce735f2..f23b9a6969 100644 --- a/gfx/d3d/d3d.cpp +++ b/gfx/d3d/d3d.cpp @@ -1232,7 +1232,7 @@ static bool d3d_init_luts(d3d_video_t *d3d) for (i = 0; i < d3d->shader.luts; i++) { - bool ret = renderchain_add_lut( + bool ret = d3d->renderchain_driver->add_lut( d3d->renderchain_data, d3d->shader.lut[i].id, d3d->shader.lut[i].path, d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ? @@ -1567,7 +1567,7 @@ static bool d3d_frame(void *data, const void *frame, d3d->screen_height, d3d->video_info.force_aspect, global->system.aspect_ratio); - renderchain_set_final_viewport(d3d, + d3d->renderchain_driver->set_final_viewport(d3d, d3d->renderchain_data, &d3d->final_viewport); d3d->should_resize = false; @@ -1595,7 +1595,7 @@ static bool d3d_frame(void *data, const void *frame, } if ( - !renderchain_render( + !d3d->renderchain_driver->render( #ifdef _XBOX d3d, #else