diff --git a/xdk/xdk_d3d.cpp b/xdk/xdk_d3d.cpp index c7f33bfe87..b716b33f3b 100644 --- a/xdk/xdk_d3d.cpp +++ b/xdk/xdk_d3d.cpp @@ -124,7 +124,6 @@ static void check_window(void *data) d3d->should_resize = true; } -#ifdef HAVE_HLSL static bool d3d_init_shader(void *data) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; @@ -135,12 +134,12 @@ static bool d3d_init_shader(void *data) switch (type) { -#ifdef HAVE_HLSL case RARCH_SHADER_HLSL: +#ifdef HAVE_HLSL RARCH_LOG("[D3D]: Using HLSL shader backend.\n"); backend = &hlsl_backend; - break; #endif + break; } if (!backend) @@ -153,7 +152,6 @@ static bool d3d_init_shader(void *data) d3d->shader = backend; return d3d->shader->init(shader_path); } -#endif static void xdk_d3d_free(void *data) { @@ -170,11 +168,9 @@ static void xdk_d3d_free(void *data) if (d3d->font_ctx && d3d->font_ctx->deinit) d3d->font_ctx->deinit(d3d); -#ifdef HAVE_HLSL if (d3d->shader) d3d->shader->deinit(); d3d->shader = NULL; -#endif d3d->ctx_driver->destroy(); @@ -749,10 +745,8 @@ static bool xdk_d3d_frame(void *data, const void *frame, d3d->last_height = height; } -#ifdef HAVE_HLSL if (d3d->shader && d3d->shader->set_mvp) d3d->shader->set_mvp(NULL); -#endif // Insert black frame first, so we can screenshot, etc. if (g_settings.video.black_frame_insertion) @@ -763,20 +757,14 @@ static bool xdk_d3d_frame(void *data, const void *frame, RD3DDevice_SetTexture(d3dr, 0, d3d->lpTexture); -#ifdef HAVE_HLSL if (d3d->shader && d3d->shader->use) d3d->shader->use(1); -#endif { -#ifdef HAVE_HLSL - if (d3d->shader && d3d->shader->set_params) d3d->shader->set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->win_width, d3d->win_height, g_extern.frame_count, - /* TODO - missing a bunch of params at the end */ -NULL, NULL, NULL, 0); -#endif + NULL, NULL, NULL, 0); } unsigned filter = g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT;