commit
d1781c2761
491
tools/cg2glsl.py
491
tools/cg2glsl.py
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@ -6,36 +6,50 @@ Author: Hans-Kristian Arntzen (Themaister)
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License: Public domain
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"""
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import sys
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if sys.version_info<(3,0,0):
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sys.stderr.write("You need python 3.0 or later to run this script\n")
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exit(1)
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import os
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import errno
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import subprocess
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import sys
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if sys.version_info < (3, 0, 0):
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sys.stderr.write("You need python 3.0 or later to run this script\n")
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exit(1)
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batch_mode = False
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def log(*arg):
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if not batch_mode:
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# FIXME: This causes a syntax error in python2, preventing the version warning from displaying.
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print(*arg)
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def remove_comments(source_lines):
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ret = []
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killed_comments = [line.split('//')[0] for line in source_lines]
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for i in filter(lambda line: len(line) > 0, killed_comments):
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ret.append(i)
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return ret
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def keep_line_if(func, lines):
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ret = []
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for i in filter(func, lines):
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ret.append(i)
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for line in filter(func, lines):
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ret.append(line)
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return ret
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def remove_comments(source_lines):
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lines_without_comments = [line.split('//')[0] for line in source_lines]
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return keep_line_if(lambda line: line, lines_without_comments)
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def defines_var(line):
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return ('//var' in line) or ('#var' in line)
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def replace_by_table(source, table):
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for orig, new in table:
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if orig:
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source = source.replace(orig, new)
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return source
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def replace_global_in(source):
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split_source = source.split('\n')
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replace_table = [
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('IN.video_size', 'InputSize'),
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('IN.texture_size', 'TextureSize'),
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@ -44,25 +58,21 @@ def replace_global_in(source):
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('IN.frame_direction', 'FrameDirection'),
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]
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for line in split_source:
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if ('//var' in line) or ('#var' in line):
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for line in source.splitlines():
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if defines_var(line):
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for index, replace in enumerate(replace_table):
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orig = line.split(' ')[2]
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orig = line.split()[2]
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if replace[0] == orig:
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replace_table[index] = (line.split(':')[2].split(' ')[1], replace_table[index][1])
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log('Replace globals:', replace_table)
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for replace in replace_table:
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if replace[0]:
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source = source.replace(replace[0], replace[1])
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return source
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return replace_by_table(source, replace_table)
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def replace_global_vertex(source):
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source = replace_global_in(source)
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replace_table = [
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('attribute', 'COMPAT_ATTRIBUTE'),
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('varying', 'COMPAT_VARYING'),
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@ -84,22 +94,21 @@ def replace_global_vertex(source):
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('output', 'output_dummy'), # 'output' is reserved in GLSL.
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]
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for replacement in replace_table:
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source = source.replace(replacement[0], replacement[1])
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return replace_by_table(source, replace_table)
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return source
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def translate_varyings(varyings, source, direction):
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dictionary = {}
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for varying in varyings:
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for line in source:
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if (varying in line) and (('//var' in line) or ('#var' in line)) and (direction in line):
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if defines_var(line) and (varying in line) and (direction in line):
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log('Found line for', varying + ':', line)
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dictionary[varying] = 'VAR' + line.split(':')[0].split('.')[-1].strip()
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break
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return dictionary
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def no_uniform(elem):
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banned = [
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'_video_size',
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@ -116,8 +125,10 @@ def no_uniform(elem):
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for ban in banned:
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if ban in elem:
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return False
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return True
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def destructify_varyings(source, direction):
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# We have to change varying structs that Cg support to single varyings for GL.
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# Varying structs aren't supported until later versions
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@ -127,13 +138,13 @@ def destructify_varyings(source, direction):
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# Don't try to remove this as it breaks compile.
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vout_lines = []
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for line in source:
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if (('//var' in line) or ('#var' in line)) and (('$vout.' in line) or ('$vin.' in line)):
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if defines_var(line) and (('$vout.' in line) or ('$vin.' in line)):
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vout_lines.append(line)
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struct_types = []
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for line in source[1:]:
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if 'struct' in line:
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struct_type = line.split(' ')[1]
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struct_type = line.split()[1]
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if struct_type not in struct_types:
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struct_types.append(struct_type)
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@ -150,9 +161,9 @@ def destructify_varyings(source, direction):
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while (j < len(source)) and ('};' not in source[j]):
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j += 1
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lines = ['COMPAT_VARYING ' + string for string in source[i + 1 : j]]
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lines = ['COMPAT_VARYING ' + string for string in source[(i + 1):j]]
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varyings.extend(lines)
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names = [string.strip().split(' ')[1].split(';')[0].strip() for string in source[i + 1 : j]]
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names = [string.split()[1].split(';')[0].strip() for string in source[(i + 1):j]]
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varyings_name.extend(names)
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log('Found elements in struct', struct + ':', names)
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last_struct_decl_line = j
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@ -174,16 +185,13 @@ def destructify_varyings(source, direction):
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# the actual varyings we just declared ...
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# Globals only come before main() ...
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# Make sure to only look after all struct declarations as there might be overlap.
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for line in source[last_struct_decl_line:]:
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for line in remove_comments(source[last_struct_decl_line:]):
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if 'void main()' in line:
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break
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for struct in struct_types:
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if struct in line:
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decomment_line = line.split('//')[0].strip()
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if len(decomment_line) == 0:
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continue
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variable = decomment_line.split(' ')[1].split(';')[0]
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variable = line.split()[1].split(';')[0]
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# Only redirect if the struct is actually used as vertex output.
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for vout_line in vout_lines:
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@ -209,7 +217,7 @@ def destructify_varyings(source, direction):
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for varying_name in varyings_dict:
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trans_from = variable + '.' + varying_name
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trans_to = varyings_dict[varying_name]
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source[index] = source[index].replace(trans_from, trans_to);
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source[index] = source[index].replace(trans_from, trans_to)
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for index, _ in enumerate(source):
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for varying_name in varyings_name:
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@ -224,100 +232,98 @@ def destructify_varyings(source, direction):
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return source
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def translate_varying(cg):
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# Ye, it's ugly as shit. :(
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#log('Translate:', cg)
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translations = {
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'IN.tex_coord' : 'TexCoord',
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'IN.vertex_coord' : 'VertexCoord',
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'IN.lut_tex_coord' : 'LUTTexCoord',
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'ORIG.tex_coord' : 'OrigTexCoord',
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'PREV.tex_coord' : 'PrevTexCoord',
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'PREV1.tex_coord' : 'Prev1TexCoord',
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'PREV2.tex_coord' : 'Prev2TexCoord',
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'PREV3.tex_coord' : 'Prev3TexCoord',
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'PREV4.tex_coord' : 'Prev4TexCoord',
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'PREV5.tex_coord' : 'Prev5TexCoord',
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'PREV6.tex_coord' : 'Prev6TexCoord',
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'PASS1.tex_coord' : 'Pass1TexCoord',
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'PASS2.tex_coord' : 'Pass2TexCoord',
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'PASS3.tex_coord' : 'Pass3TexCoord',
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'PASS4.tex_coord' : 'Pass4TexCoord',
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'PASS5.tex_coord' : 'Pass5TexCoord',
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'PASS6.tex_coord' : 'Pass6TexCoord',
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'PASS7.tex_coord' : 'Pass7TexCoord',
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'PASS8.tex_coord' : 'Pass8TexCoord',
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'PASSPREV2.tex_coord' : 'PassPrev2TexCoord',
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'PASSPREV3.tex_coord' : 'PassPrev3TexCoord',
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'PASSPREV4.tex_coord' : 'PassPrev4TexCoord',
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'PASSPREV5.tex_coord' : 'PassPrev5TexCoord',
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'PASSPREV6.tex_coord' : 'PassPrev6TexCoord',
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'PASSPREV7.tex_coord' : 'PassPrev7TexCoord',
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'PASSPREV8.tex_coord' : 'PassPrev8TexCoord',
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}
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def translate(cg, translations):
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if cg in translations:
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return translations[cg]
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else:
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return cg
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def translate_varying(cg):
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translations = {
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'IN.tex_coord': 'TexCoord',
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'IN.vertex_coord': 'VertexCoord',
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'IN.lut_tex_coord': 'LUTTexCoord',
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'ORIG.tex_coord': 'OrigTexCoord',
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'PREV.tex_coord': 'PrevTexCoord',
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'PREV1.tex_coord': 'Prev1TexCoord',
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'PREV2.tex_coord': 'Prev2TexCoord',
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'PREV3.tex_coord': 'Prev3TexCoord',
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'PREV4.tex_coord': 'Prev4TexCoord',
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'PREV5.tex_coord': 'Prev5TexCoord',
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'PREV6.tex_coord': 'Prev6TexCoord',
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'PASS1.tex_coord': 'Pass1TexCoord',
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'PASS2.tex_coord': 'Pass2TexCoord',
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'PASS3.tex_coord': 'Pass3TexCoord',
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'PASS4.tex_coord': 'Pass4TexCoord',
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'PASS5.tex_coord': 'Pass5TexCoord',
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'PASS6.tex_coord': 'Pass6TexCoord',
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'PASS7.tex_coord': 'Pass7TexCoord',
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'PASS8.tex_coord': 'Pass8TexCoord',
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'PASSPREV2.tex_coord': 'PassPrev2TexCoord',
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'PASSPREV3.tex_coord': 'PassPrev3TexCoord',
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'PASSPREV4.tex_coord': 'PassPrev4TexCoord',
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'PASSPREV5.tex_coord': 'PassPrev5TexCoord',
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'PASSPREV6.tex_coord': 'PassPrev6TexCoord',
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'PASSPREV7.tex_coord': 'PassPrev7TexCoord',
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'PASSPREV8.tex_coord': 'PassPrev8TexCoord',
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}
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return translate(cg, translations)
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def translate_texture_size(cg):
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# Ye, it's ugly as shit. :(
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#log('Translate:', cg)
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translations = {
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'ORIG.texture_size' : 'OrigTextureSize',
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'PREV.texture_size' : 'PrevTextureSize',
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'PREV1.texture_size' : 'Prev1TextureSize',
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'PREV2.texture_size' : 'Prev2TextureSize',
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'PREV3.texture_size' : 'Prev3TextureSize',
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'PREV4.texture_size' : 'Prev4TextureSize',
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'PREV5.texture_size' : 'Prev5TextureSize',
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'PREV6.texture_size' : 'Prev6TextureSize',
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'PASS1.texture_size' : 'Pass1TextureSize',
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'PASS2.texture_size' : 'Pass2TextureSize',
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'PASS3.texture_size' : 'Pass3TextureSize',
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'PASS4.texture_size' : 'Pass4TextureSize',
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'PASS5.texture_size' : 'Pass5TextureSize',
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'PASS6.texture_size' : 'Pass6TextureSize',
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'PASS7.texture_size' : 'Pass7TextureSize',
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'PASS8.texture_size' : 'Pass8TextureSize',
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'PASSPREV2.texture_size' : 'PassPrev2TextureSize',
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'PASSPREV3.texture_size' : 'PassPrev3TextureSize',
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'PASSPREV4.texture_size' : 'PassPrev4TextureSize',
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'PASSPREV5.texture_size' : 'PassPrev5TextureSize',
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'PASSPREV6.texture_size' : 'PassPrev6TextureSize',
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'PASSPREV7.texture_size' : 'PassPrev7TextureSize',
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'PASSPREV8.texture_size' : 'PassPrev8TextureSize',
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'ORIG.video_size' : 'OrigInputSize',
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'PREV.video_size' : 'PrevInputSize',
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'PREV1.video_size' : 'Prev1InputSize',
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'PREV2.video_size' : 'Prev2InputSize',
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'PREV3.video_size' : 'Prev3InputSize',
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'PREV4.video_size' : 'Prev4InputSize',
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'PREV5.video_size' : 'Prev5InputSize',
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'PREV6.video_size' : 'Prev6InputSize',
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'PASS1.video_size' : 'Pass1InputSize',
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'PASS2.video_size' : 'Pass2InputSize',
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'PASS3.video_size' : 'Pass3InputSize',
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'PASS4.video_size' : 'Pass4InputSize',
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'PASS5.video_size' : 'Pass5InputSize',
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'PASS6.video_size' : 'Pass6InputSize',
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'PASS7.video_size' : 'Pass7InputSize',
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'PASS8.video_size' : 'Pass8InputSize',
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'PASSPREV2.video_size' : 'PassPrev2InputSize',
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'PASSPREV3.video_size' : 'PassPrev3InputSize',
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'PASSPREV4.video_size' : 'PassPrev4InputSize',
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'PASSPREV5.video_size' : 'PassPrev5InputSize',
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'PASSPREV6.video_size' : 'PassPrev6InputSize',
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'PASSPREV7.video_size' : 'PassPrev7InputSize',
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'PASSPREV8.video_size' : 'PassPrev8InputSize',
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'ORIG.texture_size': 'OrigTextureSize',
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'PREV.texture_size': 'PrevTextureSize',
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'PREV1.texture_size': 'Prev1TextureSize',
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'PREV2.texture_size': 'Prev2TextureSize',
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'PREV3.texture_size': 'Prev3TextureSize',
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'PREV4.texture_size': 'Prev4TextureSize',
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'PREV5.texture_size': 'Prev5TextureSize',
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'PREV6.texture_size': 'Prev6TextureSize',
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'PASS1.texture_size': 'Pass1TextureSize',
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'PASS2.texture_size': 'Pass2TextureSize',
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'PASS3.texture_size': 'Pass3TextureSize',
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'PASS4.texture_size': 'Pass4TextureSize',
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'PASS5.texture_size': 'Pass5TextureSize',
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'PASS6.texture_size': 'Pass6TextureSize',
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'PASS7.texture_size': 'Pass7TextureSize',
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'PASS8.texture_size': 'Pass8TextureSize',
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'PASSPREV2.texture_size': 'PassPrev2TextureSize',
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'PASSPREV3.texture_size': 'PassPrev3TextureSize',
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'PASSPREV4.texture_size': 'PassPrev4TextureSize',
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'PASSPREV5.texture_size': 'PassPrev5TextureSize',
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'PASSPREV6.texture_size': 'PassPrev6TextureSize',
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'PASSPREV7.texture_size': 'PassPrev7TextureSize',
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'PASSPREV8.texture_size': 'PassPrev8TextureSize',
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'ORIG.video_size': 'OrigInputSize',
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'PREV.video_size': 'PrevInputSize',
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'PREV1.video_size': 'Prev1InputSize',
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'PREV2.video_size': 'Prev2InputSize',
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'PREV3.video_size': 'Prev3InputSize',
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'PREV4.video_size': 'Prev4InputSize',
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'PREV5.video_size': 'Prev5InputSize',
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'PREV6.video_size': 'Prev6InputSize',
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'PASS1.video_size': 'Pass1InputSize',
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'PASS2.video_size': 'Pass2InputSize',
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'PASS3.video_size': 'Pass3InputSize',
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'PASS4.video_size': 'Pass4InputSize',
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'PASS5.video_size': 'Pass5InputSize',
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'PASS6.video_size': 'Pass6InputSize',
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'PASS7.video_size': 'Pass7InputSize',
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'PASS8.video_size': 'Pass8InputSize',
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'PASSPREV2.video_size': 'PassPrev2InputSize',
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'PASSPREV3.video_size': 'PassPrev3InputSize',
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'PASSPREV4.video_size': 'PassPrev4InputSize',
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'PASSPREV5.video_size': 'PassPrev5InputSize',
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'PASSPREV6.video_size': 'PassPrev6InputSize',
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'PASSPREV7.video_size': 'PassPrev7InputSize',
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'PASSPREV8.video_size': 'PassPrev8InputSize',
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}
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if cg in translations:
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return translations[cg]
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else:
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return cg
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return translate(cg, translations)
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def replace_varyings(source):
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|
@ -326,22 +332,19 @@ def replace_varyings(source):
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attribs = []
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uniforms = []
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for index, line in enumerate(source):
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if (('//var' in line) or ('#var' in line)) and ('$vin.' in line):
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orig = line.split(' ')[2]
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translated = translate_varying(orig)
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if translated != orig and translated not in attribs:
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cg_attrib = line.split(':')[2].split(' ')[1]
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if len(cg_attrib.strip()) > 0:
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translations.append((cg_attrib, translated))
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attribs.append(translated)
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elif ('//var' in line) or ('#var' in line):
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orig = line.split(' ')[2]
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translated = translate_texture_size(orig)
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if translated != orig and translated not in uniforms:
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cg_uniform = line.split(':')[2].split(' ')[1]
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if len(cg_uniform.strip()) > 0:
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translations.append((cg_uniform, translated))
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uniforms.append(translated)
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if defines_var(line):
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func = translate_texture_size
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collection = uniforms
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if '$vin.' in line:
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func = translate_varying
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collection = attribs
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orig = line.split()[2]
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translated = func(orig)
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if translated != orig and translated not in collection:
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cg_var = line.split(':')[2].split(' ')[1]
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if cg_var:
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translations.append((cg_var, translated))
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collection.append(translated)
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||||
|
||||
for index, line in enumerate(source):
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||||
if 'void main()' in line:
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|
@ -361,6 +364,52 @@ def replace_varyings(source):
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|||
|
||||
return ret
|
||||
|
||||
|
||||
def fix_samplers(log_prefix, ref_index, source):
|
||||
translations = []
|
||||
added_samplers = []
|
||||
translated_samplers = []
|
||||
uniforms = []
|
||||
struct_texunit0 = False # If True, we have to append uniform sampler2D Texture manually ...
|
||||
for line in source:
|
||||
if ('TEXUNIT0' in line) and ('semantic' not in line):
|
||||
main_sampler = (line.split(':')[2].split(' ')[1], 'Texture')
|
||||
if main_sampler[0]:
|
||||
translations.append(main_sampler)
|
||||
log(log_prefix, 'Sampler:', main_sampler[0], '->', main_sampler[1])
|
||||
struct_texunit0 = '.' in main_sampler[0]
|
||||
elif ('//var sampler2D' in line) or ('#var sampler2D' in line):
|
||||
cg_texture = line.split()[2]
|
||||
translated = translate_texture(cg_texture)
|
||||
orig_name = translated
|
||||
new_name = line.split(':')[2].split(' ')[1]
|
||||
log(log_prefix, 'Sampler:', new_name, '->', orig_name)
|
||||
if new_name:
|
||||
if translated != cg_texture and translated not in translated_samplers:
|
||||
translated_samplers.append(translated)
|
||||
added_samplers.append('uniform sampler2D ' + translated + ';')
|
||||
translations.append((new_name, orig_name))
|
||||
elif defines_var(line):
|
||||
orig = line.split()[2]
|
||||
translated = translate_texture_size(orig)
|
||||
if translated != orig and translated not in uniforms:
|
||||
cg_uniform = line.split(':')[2].split(' ')[1]
|
||||
if cg_uniform:
|
||||
translations.append((cg_uniform, translated))
|
||||
uniforms.append(translated)
|
||||
|
||||
for sampler in added_samplers:
|
||||
source.insert(ref_index, sampler)
|
||||
if struct_texunit0:
|
||||
source.insert(ref_index, 'uniform sampler2D Texture;')
|
||||
for index, line in enumerate(source):
|
||||
for orig, new in translations:
|
||||
log(log_prefix, 'Translation:', orig, '->', new)
|
||||
source[index] = source[index].replace(orig, new)
|
||||
|
||||
return source
|
||||
|
||||
|
||||
def hack_source_vertex(source):
|
||||
ref_index = 0
|
||||
for index, line in enumerate(source):
|
||||
|
@ -376,43 +425,16 @@ def hack_source_vertex(source):
|
|||
break
|
||||
|
||||
# Fix samplers in vertex shader (supported by GLSL).
|
||||
translations = []
|
||||
added_samplers = []
|
||||
translated_samplers = []
|
||||
struct_texunit0 = False # If True, we have to append uniform sampler2D Texture manually ...
|
||||
for line in source:
|
||||
if ('TEXUNIT0' in line) and ('semantic' not in line):
|
||||
main_sampler = (line.split(':')[2].split(' ')[1], 'Texture')
|
||||
if len(main_sampler[0]) > 0:
|
||||
translations.append(main_sampler)
|
||||
log('Vertex: Sampler:', main_sampler[0], '->', main_sampler[1])
|
||||
struct_texunit0 = '.' in main_sampler[0]
|
||||
elif ('//var sampler2D' in line) or ('#var sampler2D' in line):
|
||||
cg_texture = line.split(' ')[2]
|
||||
translated = translate_texture(cg_texture)
|
||||
orig_name = translated
|
||||
new_name = line.split(':')[2].split(' ')[1]
|
||||
log('Vertex: Sampler:', new_name, '->', orig_name)
|
||||
if len(new_name) > 0:
|
||||
if translated != cg_texture and translated not in translated_samplers:
|
||||
translated_samplers.append(translated)
|
||||
added_samplers.append('uniform sampler2D ' + translated + ';')
|
||||
translations.append((new_name, orig_name))
|
||||
|
||||
for sampler in added_samplers:
|
||||
source.insert(ref_index, sampler)
|
||||
if struct_texunit0:
|
||||
source.insert(ref_index, 'uniform sampler2D Texture;')
|
||||
for index, line in enumerate(source):
|
||||
for translation in translations:
|
||||
source[index] = source[index].replace(translation[0], translation[1])
|
||||
|
||||
source = fix_samplers('Vertex:', ref_index, source)
|
||||
source = destructify_varyings(source, '$vout.')
|
||||
source = replace_varyings(source)
|
||||
|
||||
return source
|
||||
|
||||
|
||||
def replace_global_fragment(source):
|
||||
source = replace_global_in(source)
|
||||
|
||||
replace_table = [
|
||||
('varying', 'COMPAT_VARYING'),
|
||||
('texture2D', 'COMPAT_TEXTURE'),
|
||||
|
@ -423,44 +445,38 @@ def replace_global_fragment(source):
|
|||
('gl_FragColor', 'FragColor'),
|
||||
]
|
||||
|
||||
for replacement in replace_table:
|
||||
source = source.replace(replacement[0], replacement[1])
|
||||
|
||||
return source
|
||||
return replace_by_table(source, replace_table)
|
||||
|
||||
|
||||
def translate_texture(cg):
|
||||
log('Translate:', cg)
|
||||
translations = {
|
||||
'ORIG.texture' : 'OrigTexture',
|
||||
'PREV.texture' : 'PrevTexture',
|
||||
'PREV1.texture' : 'Prev1Texture',
|
||||
'PREV2.texture' : 'Prev2Texture',
|
||||
'PREV3.texture' : 'Prev3Texture',
|
||||
'PREV4.texture' : 'Prev4Texture',
|
||||
'PREV5.texture' : 'Prev5Texture',
|
||||
'PREV6.texture' : 'Prev6Texture',
|
||||
'PASS1.texture' : 'Pass1Texture',
|
||||
'PASS2.texture' : 'Pass2Texture',
|
||||
'PASS3.texture' : 'Pass3Texture',
|
||||
'PASS4.texture' : 'Pass4Texture',
|
||||
'PASS5.texture' : 'Pass5Texture',
|
||||
'PASS6.texture' : 'Pass6Texture',
|
||||
'PASS7.texture' : 'Pass7Texture',
|
||||
'PASS8.texture' : 'Pass8Texture',
|
||||
'PASSPREV2.texture' : 'PassPrev2Texture',
|
||||
'PASSPREV3.texture' : 'PassPrev3Texture',
|
||||
'PASSPREV4.texture' : 'PassPrev4Texture',
|
||||
'PASSPREV5.texture' : 'PassPrev5Texture',
|
||||
'PASSPREV6.texture' : 'PassPrev6Texture',
|
||||
'PASSPREV7.texture' : 'PassPrev7Texture',
|
||||
'PASSPREV8.texture' : 'PassPrev8Texture',
|
||||
'ORIG.texture': 'OrigTexture',
|
||||
'PREV.texture': 'PrevTexture',
|
||||
'PREV1.texture': 'Prev1Texture',
|
||||
'PREV2.texture': 'Prev2Texture',
|
||||
'PREV3.texture': 'Prev3Texture',
|
||||
'PREV4.texture': 'Prev4Texture',
|
||||
'PREV5.texture': 'Prev5Texture',
|
||||
'PREV6.texture': 'Prev6Texture',
|
||||
'PASS1.texture': 'Pass1Texture',
|
||||
'PASS2.texture': 'Pass2Texture',
|
||||
'PASS3.texture': 'Pass3Texture',
|
||||
'PASS4.texture': 'Pass4Texture',
|
||||
'PASS5.texture': 'Pass5Texture',
|
||||
'PASS6.texture': 'Pass6Texture',
|
||||
'PASS7.texture': 'Pass7Texture',
|
||||
'PASS8.texture': 'Pass8Texture',
|
||||
'PASSPREV2.texture': 'PassPrev2Texture',
|
||||
'PASSPREV3.texture': 'PassPrev3Texture',
|
||||
'PASSPREV4.texture': 'PassPrev4Texture',
|
||||
'PASSPREV5.texture': 'PassPrev5Texture',
|
||||
'PASSPREV6.texture': 'PassPrev6Texture',
|
||||
'PASSPREV7.texture': 'PassPrev7Texture',
|
||||
'PASSPREV8.texture': 'PassPrev8Texture',
|
||||
}
|
||||
|
||||
if cg in translations:
|
||||
return translations[cg]
|
||||
else:
|
||||
return cg
|
||||
return translate(cg, translations)
|
||||
|
||||
|
||||
def hack_source_fragment(source):
|
||||
ref_index = 0
|
||||
|
@ -474,54 +490,11 @@ def hack_source_fragment(source):
|
|||
ref_index = index
|
||||
break
|
||||
|
||||
translations = []
|
||||
added_samplers = []
|
||||
translated_samplers = []
|
||||
uniforms = []
|
||||
struct_texunit0 = False # If True, we have to append uniform sampler2D Texture manually ...
|
||||
for line in source:
|
||||
if ('TEXUNIT0' in line) and ('semantic' not in line):
|
||||
main_sampler = (line.split(':')[2].split(' ')[1], 'Texture')
|
||||
if len(main_sampler[0]) > 0:
|
||||
translations.append(main_sampler)
|
||||
log('Fragment: Sampler:', main_sampler[0], '->', main_sampler[1])
|
||||
struct_texunit0 = '.' in main_sampler[0]
|
||||
elif ('//var sampler2D' in line) or ('#var sampler2D' in line):
|
||||
cg_texture = line.split(' ')[2]
|
||||
translated = translate_texture(cg_texture)
|
||||
orig_name = translated
|
||||
new_name = line.split(':')[2].split(' ')[1]
|
||||
log('Fragment: Sampler:', new_name, '->', orig_name)
|
||||
if len(new_name) > 0:
|
||||
if translated != cg_texture and translated not in translated_samplers:
|
||||
translated_samplers.append(translated)
|
||||
added_samplers.append('uniform sampler2D ' + translated + ';')
|
||||
translations.append((new_name, orig_name))
|
||||
elif ('//var' in line) or ('#var' in line):
|
||||
orig = line.split(' ')[2]
|
||||
translated = translate_texture_size(orig)
|
||||
if translated != orig and translated not in uniforms:
|
||||
cg_uniform = line.split(':')[2].split(' ')[1]
|
||||
if len(cg_uniform.strip()) > 0:
|
||||
translations.append((cg_uniform, translated))
|
||||
uniforms.append(translated)
|
||||
source = fix_samplers('Fragment:', ref_index, source)
|
||||
source = destructify_varyings(source, '$vin.')
|
||||
|
||||
for sampler in added_samplers:
|
||||
source.insert(ref_index, sampler)
|
||||
for uniform in uniforms:
|
||||
source.insert(ref_index, 'uniform COMPAT_PRECISION vec2 ' + uniform + ';')
|
||||
if struct_texunit0:
|
||||
source.insert(ref_index, 'uniform sampler2D Texture;')
|
||||
return source
|
||||
|
||||
ret = []
|
||||
for line in source:
|
||||
for translation in translations:
|
||||
log('Translation:', translation[0], '->', translation[1])
|
||||
line = line.replace(translation[0], translation[1])
|
||||
ret.append(line)
|
||||
|
||||
ret = destructify_varyings(ret, '$vin.')
|
||||
return ret
|
||||
|
||||
def validate_shader(source, target):
|
||||
log('Shader:')
|
||||
|
@ -530,15 +503,16 @@ def validate_shader(source, target):
|
|||
log('===')
|
||||
|
||||
command = ['cgc', '-noentry', '-ogles']
|
||||
p = subprocess.Popen(command, stdin = subprocess.PIPE, stdout = subprocess.PIPE, stderr = subprocess.PIPE)
|
||||
p = subprocess.Popen(command, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
||||
stdout_ret, stderr_ret = p.communicate(source.encode())
|
||||
|
||||
log('CGC:', stderr_ret.decode())
|
||||
|
||||
return p.returncode == 0
|
||||
|
||||
|
||||
def preprocess_vertex(source_data):
|
||||
input_data = source_data.split('\n')
|
||||
input_data = source_data.splitlines()
|
||||
ret = []
|
||||
for line in input_data:
|
||||
if ('uniform' in line) and (('float4x4' in line) or ('half4x4' in line)):
|
||||
|
@ -549,11 +523,12 @@ def preprocess_vertex(source_data):
|
|||
ret.append(line)
|
||||
return '\n'.join(ret)
|
||||
|
||||
|
||||
def convert(source, dest):
|
||||
# Have to preprocess first to resolve #includes so we can hack potential vertex shaders.
|
||||
inc_dir = os.path.split(source)[0]
|
||||
vert_cmd_preprocess = ['cgc', '-E', '-I', '.' if inc_dir == '' else inc_dir, source]
|
||||
p = subprocess.Popen(vert_cmd_preprocess, stderr = subprocess.PIPE, stdout = subprocess.PIPE)
|
||||
p = subprocess.Popen(vert_cmd_preprocess, stderr=subprocess.PIPE, stdout=subprocess.PIPE)
|
||||
source_data, stderr_ret = p.communicate()
|
||||
log(stderr_ret.decode())
|
||||
|
||||
|
@ -563,8 +538,8 @@ def convert(source, dest):
|
|||
source_data = preprocess_vertex(source_data.decode())
|
||||
|
||||
vert_cmd = ['cgc', '-profile', 'glesv', '-entry', 'main_vertex', '-quiet']
|
||||
p = subprocess.Popen(vert_cmd, stdin = subprocess.PIPE, stderr = subprocess.PIPE, stdout = subprocess.PIPE)
|
||||
vertex_source, stderr_ret = p.communicate(input = source_data.encode())
|
||||
p = subprocess.Popen(vert_cmd, stdin=subprocess.PIPE, stderr=subprocess.PIPE, stdout=subprocess.PIPE)
|
||||
vertex_source, stderr_ret = p.communicate(input=source_data.encode())
|
||||
log(stderr_ret.decode())
|
||||
vertex_source = vertex_source.decode()
|
||||
|
||||
|
@ -573,8 +548,8 @@ def convert(source, dest):
|
|||
return 1
|
||||
|
||||
frag_cmd = ['cgc', '-profile', 'glesf', '-entry', 'main_fragment', '-quiet']
|
||||
p = subprocess.Popen(frag_cmd, stdin = subprocess.PIPE, stderr = subprocess.PIPE, stdout = subprocess.PIPE)
|
||||
fragment_source, stderr_ret = p.communicate(input = source_data.encode())
|
||||
p = subprocess.Popen(frag_cmd, stdin=subprocess.PIPE, stderr=subprocess.PIPE, stdout=subprocess.PIPE)
|
||||
fragment_source, stderr_ret = p.communicate(input=source_data.encode())
|
||||
log(stderr_ret.decode())
|
||||
fragment_source = fragment_source.decode()
|
||||
|
||||
|
@ -585,8 +560,8 @@ def convert(source, dest):
|
|||
vertex_source = replace_global_vertex(vertex_source)
|
||||
fragment_source = replace_global_fragment(fragment_source)
|
||||
|
||||
vertex_source = vertex_source.split('\n')
|
||||
fragment_source = fragment_source.split('\n')
|
||||
vertex_source = vertex_source.splitlines()
|
||||
fragment_source = fragment_source.splitlines()
|
||||
|
||||
# Cg think we're using row-major matrices, but we're using column major.
|
||||
# Also, Cg tends to compile matrix multiplications as dot products in GLSL.
|
||||
|
@ -669,6 +644,7 @@ precision mediump float;
|
|||
f.write('#endif\n')
|
||||
return 0
|
||||
|
||||
|
||||
def convert_cgp(source, dest):
|
||||
string = ''
|
||||
with open(source, 'r') as f:
|
||||
|
@ -676,14 +652,17 @@ def convert_cgp(source, dest):
|
|||
|
||||
open(dest, 'w').write(string)
|
||||
|
||||
|
||||
def path_ext(path):
|
||||
_, ext = os.path.splitext(path)
|
||||
return ext
|
||||
|
||||
|
||||
def convert_path(source, source_dir, dest_dir, conv):
|
||||
index = 0 if source_dir[-1] == '/' else 1
|
||||
return os.path.join(dest_dir, source.replace(source_dir, '')[index:]).replace(conv[0], conv[1])
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) != 3:
|
||||
print('Usage: {} prog.cg(p) prog.glsl(p)'.format(sys.argv[0]))
|
||||
|
@ -764,6 +743,6 @@ def main():
|
|||
else:
|
||||
sys.exit(convert(source, dest))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
||||
|
||||
|
|
Loading…
Reference in New Issue