Try to query context driver about core GL context ability
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@ -40,22 +40,27 @@ static const shader_backend_t *video_shader_set_backend(enum rarch_shader_type t
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switch (type)
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switch (type)
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{
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{
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case RARCH_SHADER_CG:
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case RARCH_SHADER_CG:
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{
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#ifdef HAVE_CG
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#ifdef HAVE_CG
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if (core_context_inited)
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gfx_ctx_flags_t flags;
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{
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gfx_ctx_ctl(GFX_CTL_GET_FLAGS, &flags);
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RARCH_ERR("[Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...\n");
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if (flags.flags && (1UL << GFX_CTX_FLAGS_GL_CORE_CONTEXT))
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{
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RARCH_ERR("[Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...\n");
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#ifdef HAVE_GLSL
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#ifdef HAVE_GLSL
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return &gl_glsl_backend;
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return &gl_glsl_backend;
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#endif
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#endif
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}
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}
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else
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else
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{
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{
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RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
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RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
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return &gl_cg_backend;
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return &gl_cg_backend;
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}
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}
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#else
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#else
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break;
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break;
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#endif
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#endif
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}
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case RARCH_SHADER_GLSL:
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case RARCH_SHADER_GLSL:
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#ifdef HAVE_GLSL
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#ifdef HAVE_GLSL
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RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n");
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RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n");
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