From d0f6facc0fd50b769677e8b0e004b76ee056cd53 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Tue, 10 May 2016 01:44:13 +0200 Subject: [PATCH] (runloop.c) Rename functions --- runloop.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/runloop.c b/runloop.c index 90293aaaa9..647e15544a 100644 --- a/runloop.c +++ b/runloop.c @@ -282,7 +282,7 @@ static bool runloop_cmd_get_state_menu_toggle_button_combo( #endif /** - * check_pause: + * runloop_check_pause: * @pressed : was libretro pause key pressed? * @frameadvance_pressed : was frameadvance key pressed? * @@ -291,7 +291,7 @@ static bool runloop_cmd_get_state_menu_toggle_button_combo( * * Returns: true if libretro pause key was toggled, otherwise false. **/ -static bool check_pause(settings_t *settings, +static bool runloop_check_pause(settings_t *settings, bool focus, bool pause_pressed, bool frameadvance_pressed) { @@ -321,7 +321,7 @@ static bool check_pause(settings_t *settings, } /** - * check_fast_forward_button: + * runloop_check_fast_forward_button: * @fastforward_pressed : is fastforward key pressed? * @hold_pressed : is fastforward key pressed and held? * @old_hold_pressed : was fastforward key pressed and held the last frame? @@ -329,7 +329,7 @@ static bool check_pause(settings_t *settings, * Checks if the fast forward key has been pressed for this frame. * **/ -static void check_fast_forward_button(bool fastforward_pressed, +static void runloop_check_fast_forward_button(bool fastforward_pressed, bool hold_pressed, bool old_hold_pressed) { /* To avoid continous switching if we hold the button down, we require @@ -357,14 +357,14 @@ static void check_fast_forward_button(bool fastforward_pressed, } /** - * check_stateslots: + * runloop_check_stateslots: * @pressed_increase : is state slot increase key pressed? * @pressed_decrease : is state slot decrease key pressed? * * Checks if the state increase/decrease keys have been pressed * for this frame. **/ -static void check_stateslots(settings_t *settings, +static void runloop_check_stateslots(settings_t *settings, bool pressed_increase, bool pressed_decrease) { char msg[128]; @@ -426,7 +426,7 @@ static bool shader_dir_init(rarch_dir_list_t *dir_list) } /** - * check_shader_dir: + * runloop_check_shader_dir: * @pressed_next : was next shader key pressed? * @pressed_previous : was previous shader key pressed? * @@ -436,7 +436,7 @@ static bool shader_dir_init(rarch_dir_list_t *dir_list) * * Will also immediately apply the shader. **/ -static void check_shader_dir(rarch_dir_list_t *dir_list, +static void runloop_check_shader_dir(rarch_dir_list_t *dir_list, bool pressed_next, bool pressed_prev) { uint32_t ext_hash; @@ -564,11 +564,11 @@ static bool runloop_check_state(event_cmd_state_t *cmd, rarch_dir_list_t *shader if (!runloop_ctl(RUNLOOP_CTL_CHECK_IDLE_STATE, cmd)) return false; - check_fast_forward_button( + runloop_check_fast_forward_button( runloop_cmd_triggered(cmd, RARCH_FAST_FORWARD_KEY), runloop_cmd_press (cmd, RARCH_FAST_FORWARD_HOLD_KEY), runloop_cmd_pressed (cmd, RARCH_FAST_FORWARD_HOLD_KEY)); - check_stateslots(settings, + runloop_check_stateslots(settings, runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_PLUS), runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_MINUS) ); @@ -590,7 +590,7 @@ static bool runloop_check_state(event_cmd_state_t *cmd, rarch_dir_list_t *shader if (runloop_cmd_triggered(cmd, RARCH_MOVIE_RECORD_TOGGLE)) runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL); - check_shader_dir(shader_dir, + runloop_check_shader_dir(shader_dir, runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT), runloop_cmd_triggered(cmd, RARCH_SHADER_PREV)); @@ -853,7 +853,7 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data) event_cmd_state_t *cmd = (event_cmd_state_t*)data; bool focused = runloop_is_focused(); - check_pause(settings, focused, + runloop_check_pause(settings, focused, runloop_cmd_triggered(cmd, RARCH_PAUSE_TOGGLE), runloop_cmd_triggered(cmd, RARCH_FRAMEADVANCE));