diff --git a/gfx/context/ps3_ctx.c b/gfx/context/ps3_ctx.c index 9f29966b2a..0c53aa21f9 100644 --- a/gfx/context/ps3_ctx.c +++ b/gfx/context/ps3_ctx.c @@ -238,7 +238,7 @@ static void gfx_ctx_rmenu_frame(void *data) gl_t *gl = (gl_t*)data; gl_cg_use(RARCH_CG_MENU_SHADER_INDEX); - gl_set_viewport(gl, gl->win_width, gl->win_height, false, true); + gl_set_viewport(gl, gl->win_width, gl->win_height, true, false); gl_cg_set_params(gl->win_width, gl->win_height, gl->win_width, gl->win_height, @@ -254,6 +254,7 @@ static void gfx_ctx_rmenu_frame(void *data) glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); + gl_set_viewport(gl, gl->win_width, gl->win_height, false, true); } #elif defined(HAVE_GLSL) && defined(HAVE_RMENU) static void gfx_ctx_rmenu_frame(void *data) @@ -261,7 +262,7 @@ static void gfx_ctx_rmenu_frame(void *data) gl_t *gl = (gl_t*)data; gl_glsl_use(RARCH_CG_MENU_SHADER_INDEX); - gl_set_viewport(gl, gl->win_width, gl->win_height, false, true); + gl_set_viewport(gl, gl->win_width, gl->win_height, true, false); gl_glsl_set_params(gl->win_width, gl->win_height, gl->win_width, gl->win_height, @@ -277,6 +278,7 @@ static void gfx_ctx_rmenu_frame(void *data) glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); + gl_set_viewport(gl, gl->win_width, gl->win_height, false, true); } #endif