Rewrite populate_settings_path so it's C89-compatible again

This commit is contained in:
twinaphex 2016-08-29 03:37:06 +02:00
parent fbcd2bda10
commit cf5911f107
1 changed files with 100 additions and 85 deletions

View File

@ -3087,106 +3087,121 @@ int populate_settings_string(settings_t *settings, struct config_string_setting
return ARRAY_SIZE(tmp); return ARRAY_SIZE(tmp);
} }
#define SETTING_PATH(key, defval, configval) \
{ \
if (count == 0) \
tmp = (struct config_path_setting*)malloc(sizeof(struct config_path_setting) * (count + 1)); \
else \
tmp = (struct config_path_setting*)realloc(tmp, sizeof(struct config_path_setting) * (count + 1)); \
tmp[count].ident = key; \
tmp[count].defaults = defval; \
tmp[count].value = configval; \
count++; \
} \
int populate_settings_path(settings_t *settings, struct config_path_setting *out) int populate_settings_path(settings_t *settings, struct config_path_setting *out)
{ {
global_t *global = global_get_ptr(); unsigned count = 0;
struct config_path_setting tmp[] = { struct config_path_setting *tmp = NULL;
{ "recording_output_directory", false, global_t *global = global_get_ptr();
global->record.output_dir},
{ "recording_config_directory", false, SETTING_PATH("recording_output_directory", false,
global->record.config_dir}, global->record.output_dir);
{ "libretro_directory", false, SETTING_PATH("recording_config_directory", false,
settings->directory.libretro}, global->record.config_dir);
{ "core_options_path", false, SETTING_PATH("libretro_directory", false,
settings->path.core_options}, settings->directory.libretro);
{ "libretro_info_path", false, SETTING_PATH("core_options_path", false,
settings->path.libretro_info}, settings->path.core_options);
{ "video_shader", false, SETTING_PATH("libretro_info_path", false,
settings->path.shader}, settings->path.libretro_info);
{ "content_database_path", false, SETTING_PATH("video_shader", false,
settings->path.content_database}, settings->path.shader);
{ "cheat_database_path", false, SETTING_PATH("content_database_path", false,
settings->path.cheat_database}, settings->path.content_database);
SETTING_PATH("cheat_database_path", false,
settings->path.cheat_database);
#ifdef HAVE_MENU #ifdef HAVE_MENU
{ "menu_wallpaper", false, SETTING_PATH("menu_wallpaper", false,
settings->path.menu_wallpaper}, settings->path.menu_wallpaper);
#endif #endif
{ "content_history_path", false, SETTING_PATH("content_history_path", false,
settings->path.content_history}, settings->path.content_history);
{ "content_music_history_path", false, SETTING_PATH("content_music_history_path", false,
settings->path.content_music_history}, settings->path.content_music_history);
{ "content_video_history_path", false, SETTING_PATH("content_video_history_path", false,
settings->path.content_video_history}, settings->path.content_video_history);
{ "content_image_history_path", false, SETTING_PATH("content_image_history_path", false,
settings->path.content_image_history}, settings->path.content_image_history);
#ifdef HAVE_OVERLAY #ifdef HAVE_OVERLAY
{ "input_overlay", false, SETTING_PATH("input_overlay", false,
settings->path.overlay}, settings->path.overlay);
{ "input_osk_overlay", false, SETTING_PATH("input_osk_overlay", false,
settings->path.osk_overlay}, settings->path.osk_overlay);
#endif #endif
{ "video_font_path", false, SETTING_PATH("video_font_path", false,
settings->path.font}, settings->path.font);
{ "cursor_directory", false, SETTING_PATH("cursor_directory", false,
settings->directory.cursor}, settings->directory.cursor);
{ "content_history_dir", false, SETTING_PATH("content_history_dir", false,
settings->directory.content_history}, settings->directory.content_history);
{ "screenshot_directory", true, SETTING_PATH("screenshot_directory", true,
settings->directory.screenshot}, settings->directory.screenshot);
{ "system_directory", true, SETTING_PATH("system_directory", true,
settings->directory.system}, settings->directory.system);
{ "cache_directory", false, SETTING_PATH("cache_directory", false,
settings->directory.cache}, settings->directory.cache);
{ "input_remapping_directory", false, SETTING_PATH("input_remapping_directory", false,
settings->directory.input_remapping}, settings->directory.input_remapping);
{ "resampler_directory", false, SETTING_PATH("resampler_directory", false,
settings->directory.resampler}, settings->directory.resampler);
{ "video_shader_dir", true, SETTING_PATH("video_shader_dir", true,
settings->directory.video_shader}, settings->directory.video_shader);
{ "video_filter_dir", true, SETTING_PATH("video_filter_dir", true,
settings->directory.video_filter}, settings->directory.video_filter);
{ "core_assets_directory", true, SETTING_PATH("core_assets_directory", true,
settings->directory.core_assets}, settings->directory.core_assets);
{ "assets_directory", true, SETTING_PATH("assets_directory", true,
settings->directory.assets}, settings->directory.assets);
{ "dynamic_wallpapers_directory", true, SETTING_PATH("dynamic_wallpapers_directory", true,
settings->directory.dynamic_wallpapers}, settings->directory.dynamic_wallpapers);
{ "thumbnails_directory", true, SETTING_PATH("thumbnails_directory", true,
settings->directory.thumbnails}, settings->directory.thumbnails);
{ "playlist_directory", true, SETTING_PATH("playlist_directory", true,
settings->directory.playlist}, settings->directory.playlist);
{ "joypad_autoconfig_dir", false, SETTING_PATH("joypad_autoconfig_dir", false,
settings->directory.autoconfig}, settings->directory.autoconfig);
{ "audio_filter_dir", true, SETTING_PATH("audio_filter_dir", true,
settings->directory.audio_filter}, settings->directory.audio_filter);
{ "savefile_directory", true, SETTING_PATH("savefile_directory", true,
global->dir.savefile}, global->dir.savefile);
{ "savestate_directory", true, SETTING_PATH("savestate_directory", true,
global->dir.savestate}, global->dir.savestate);
#ifdef HAVE_MENU #ifdef HAVE_MENU
{ "rgui_browser_directory", true, SETTING_PATH("rgui_browser_directory", true,
settings->directory.menu_content}, settings->directory.menu_content);
{ "rgui_config_directory", true, SETTING_PATH("rgui_config_directory", true,
settings->directory.menu_config}, settings->directory.menu_config);
#endif #endif
#ifdef HAVE_OVERLAY #ifdef HAVE_OVERLAY
{ "overlay_directory", true, SETTING_PATH("overlay_directory", true,
settings->directory.overlay}, settings->directory.overlay);
#endif #endif
#ifdef HAVE_OVERLAY #ifdef HAVE_OVERLAY
{ "osk_overlay_directory", true, SETTING_PATH("osk_overlay_directory", true,
global->dir.osk_overlay}, global->dir.osk_overlay);
#endif #endif
#ifndef HAVE_DYNAMIC #ifndef HAVE_DYNAMIC
{ "libretro_path", false, SETTING_PATH("libretro_path", false,
config_get_active_core_path()}, config_get_active_core_path());
#endif #endif
{ "screenshot_directory", true, SETTING_PATH(
settings->directory.screenshot} "screenshot_directory", true,
}; settings->directory.screenshot);
memcpy(out, tmp, sizeof(tmp)); memcpy(out, tmp, sizeof(*tmp));
return ARRAY_SIZE(tmp); free(tmp);
return ARRAY_SIZE(out);
} }
/** /**