Add Chorus DSP.
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@ -227,6 +227,7 @@ extern const struct dspfilter_implementation *echo_dspfilter_get_implementation(
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extern const struct dspfilter_implementation *phaser_dspfilter_get_implementation(dspfilter_simd_mask_t mask);
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extern const struct dspfilter_implementation *phaser_dspfilter_get_implementation(dspfilter_simd_mask_t mask);
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extern const struct dspfilter_implementation *wahwah_dspfilter_get_implementation(dspfilter_simd_mask_t mask);
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extern const struct dspfilter_implementation *wahwah_dspfilter_get_implementation(dspfilter_simd_mask_t mask);
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extern const struct dspfilter_implementation *eq_dspfilter_get_implementation(dspfilter_simd_mask_t mask);
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extern const struct dspfilter_implementation *eq_dspfilter_get_implementation(dspfilter_simd_mask_t mask);
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extern const struct dspfilter_implementation *chorus_dspfilter_get_implementation(dspfilter_simd_mask_t mask);
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static const dspfilter_get_implementation_t dsp_plugs_builtin[] = {
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static const dspfilter_get_implementation_t dsp_plugs_builtin[] = {
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panning_dspfilter_get_implementation,
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panning_dspfilter_get_implementation,
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@ -235,6 +236,7 @@ static const dspfilter_get_implementation_t dsp_plugs_builtin[] = {
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phaser_dspfilter_get_implementation,
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phaser_dspfilter_get_implementation,
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wahwah_dspfilter_get_implementation,
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wahwah_dspfilter_get_implementation,
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eq_dspfilter_get_implementation,
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eq_dspfilter_get_implementation,
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chorus_dspfilter_get_implementation,
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};
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};
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static bool append_plugs(rarch_dsp_filter_t *dsp)
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static bool append_plugs(rarch_dsp_filter_t *dsp)
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@ -0,0 +1,14 @@
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filters = 1
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filter0 = chorus
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# Controls the base delay of the chorus (milliseconds).
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# chorus_delay_ms = 25.0
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#
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# Controls the depth of the delay. The delay will vary between delay_ms +/- depth_ms.
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# chorus_depth_ms = 1.0
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#
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# Frequency of LFO which controls delay.
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# chorus_lfo_freq = 0.5
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#
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# Controls dry/wet-ness of effect. 1.0 = full chorus, 0.0 = no chorus.
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# chorus_drywet = 0.8
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@ -0,0 +1,148 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "dspfilter.h"
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef M_PI
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#define M_PI 3.1415926535897932384626433832795
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#endif
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#define CHORUS_MAX_DELAY 4096
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#define CHORUS_DELAY_MASK (CHORUS_MAX_DELAY - 1)
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struct chorus_data
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{
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float old[2][CHORUS_MAX_DELAY];
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unsigned old_ptr;
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float delay;
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float depth;
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float input_rate;
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float mix_dry;
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float mix_wet;
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unsigned lfo_ptr;
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unsigned lfo_period;
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};
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static void chorus_free(void *data)
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{
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free(data);
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}
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static void chorus_process(void *data, struct dspfilter_output *output,
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const struct dspfilter_input *input)
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{
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unsigned i;
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struct chorus_data *ch = (struct chorus_data*)data;
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output->samples = input->samples;
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output->frames = input->frames;
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float *out = output->samples;
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for (i = 0; i < input->frames; i++, out += 2)
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{
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float in[2] = { out[0], out[1] };
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float delay = ch->delay + ch->depth * sin((2.0 * M_PI * ch->lfo_ptr++) / ch->lfo_period);
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delay *= ch->input_rate;
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if (ch->lfo_ptr >= ch->lfo_period)
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ch->lfo_ptr = 0;
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unsigned delay_int = (unsigned)delay;
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if (delay_int >= CHORUS_MAX_DELAY - 1)
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delay_int = CHORUS_MAX_DELAY - 2;
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float delay_frac = delay - delay_int;
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ch->old[0][ch->old_ptr] = in[0];
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ch->old[1][ch->old_ptr] = in[1];
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float l_a = ch->old[0][(ch->old_ptr - delay_int - 0) & CHORUS_DELAY_MASK];
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float l_b = ch->old[0][(ch->old_ptr - delay_int - 1) & CHORUS_DELAY_MASK];
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float r_a = ch->old[1][(ch->old_ptr - delay_int - 0) & CHORUS_DELAY_MASK];
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float r_b = ch->old[1][(ch->old_ptr - delay_int - 1) & CHORUS_DELAY_MASK];
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// Lerp introduces aliasing of the chorus component, but doing full polyphase here is probably overkill.
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float chorus_l = l_a * (1.0f - delay_frac) + l_b * delay_frac;
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float chorus_r = r_a * (1.0f - delay_frac) + r_b * delay_frac;
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out[0] = ch->mix_dry * in[0] + ch->mix_wet * chorus_l;
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out[1] = ch->mix_dry * in[1] + ch->mix_wet * chorus_r;
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ch->old_ptr = (ch->old_ptr + 1) & CHORUS_DELAY_MASK;
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ch->lfo_ptr = (ch->lfo_ptr + 1) % ch->lfo_period;
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}
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}
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static void *chorus_init(const struct dspfilter_info *info,
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const struct dspfilter_config *config, void *userdata)
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{
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struct chorus_data *ch = (struct chorus_data*)calloc(1, sizeof(*ch));
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if (!ch)
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return NULL;
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float delay, depth, lfo_freq, drywet;
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config->get_float(userdata, "delay_ms", &delay, 25.0f);
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config->get_float(userdata, "depth_ms", &depth, 1.0f);
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config->get_float(userdata, "lfo_freq", &lfo_freq, 0.5f);
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config->get_float(userdata, "drywet", &drywet, 0.8f);
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delay /= 1000.0f;
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depth /= 1000.0f;
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if (depth > delay)
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depth = delay;
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if (drywet < 0.0f)
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drywet = 0.0f;
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else if (drywet > 1.0f)
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drywet = 1.0f;
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ch->mix_dry = 1.0f - 0.5f * drywet;
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ch->mix_wet = 0.5f * drywet;
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ch->delay = delay;
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ch->depth = depth;
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ch->lfo_period = (1.0f / lfo_freq) * info->input_rate;
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ch->input_rate = info->input_rate;
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if (!ch->lfo_period)
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ch->lfo_period = 1;
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return ch;
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}
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static const struct dspfilter_implementation chorus_plug = {
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chorus_init,
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chorus_process,
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chorus_free,
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DSPFILTER_API_VERSION,
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"Chorus",
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"chorus",
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};
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#ifdef HAVE_FILTERS_BUILTIN
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#define dspfilter_get_implementation chorus_dspfilter_get_implementation
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#endif
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const struct dspfilter_implementation *dspfilter_get_implementation(dspfilter_simd_mask_t mask)
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{
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(void)mask;
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return &chorus_plug;
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}
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#undef dspfilter_get_implementation
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@ -481,6 +481,7 @@ FILTERS
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#include "../audio/filters/echo.c"
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#include "../audio/filters/echo.c"
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#include "../audio/filters/eq.c"
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#include "../audio/filters/eq.c"
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#include "../audio/filters/chorus.c"
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#include "../audio/filters/iir.c"
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#include "../audio/filters/iir.c"
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#include "../audio/filters/panning.c"
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#include "../audio/filters/panning.c"
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#include "../audio/filters/phaser.c"
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#include "../audio/filters/phaser.c"
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