diff --git a/config.h b/config.h
index a643d99c39..2f233645ec 100644
--- a/config.h
+++ b/config.h
@@ -41,7 +41,7 @@
// Chooses which video and audio subsystem to use. Remember to update config.mk if you change these.
#define VIDEO_DRIVER VIDEO_GL
-#define AUDIO_DRIVER AUDIO_RSOUND
+#define AUDIO_DRIVER AUDIO_ALSA
////////////////
@@ -54,8 +54,8 @@ static const float yscale = 3.0; // Real y res = 224 * yscale
// Fullscreen
static bool fullscreen = false; // To start in Fullscreen or not
-static const unsigned fullscreen_x = 1920;
-static const unsigned fullscreen_y = 1200;
+static const unsigned fullscreen_x = 1280;
+static const unsigned fullscreen_y = 720;
// Video VSYNC (recommended)
static const bool vsync = true;
@@ -93,7 +93,7 @@ static const bool force_aspect = true;
static const bool audio_enable = true;
// Output samplerate
-static const unsigned out_rate = 96000;
+static const unsigned out_rate = 48000;
// Input samplerate from libSNES.
// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
diff --git a/config.h.def b/config.h.def
new file mode 100644
index 0000000000..2f233645ec
--- /dev/null
+++ b/config.h.def
@@ -0,0 +1,178 @@
+/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
+ * Copyright (C) 2010 - Hans-Kristian Arntzen
+ *
+ * Some code herein may be based on code found in BSNES.
+ *
+ * SSNES is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with SSNES.
+ * If not, see .
+ */
+
+/// Config header for SSNES
+//
+//
+
+#ifndef __CONFIG_H
+#define __CONFIG_H
+
+#include
+#include
+#include "libsnes.hpp"
+#include "driver.h"
+#include
+
+
+///////////////// Drivers
+#define VIDEO_GL 0
+////////////////////////
+#define AUDIO_RSOUND 1
+#define AUDIO_OSS 2
+#define AUDIO_ALSA 3
+#define AUDIO_ROAR 4
+#define AUDIO_AL 5
+////////////////////////
+
+// Chooses which video and audio subsystem to use. Remember to update config.mk if you change these.
+#define VIDEO_DRIVER VIDEO_GL
+#define AUDIO_DRIVER AUDIO_ALSA
+
+
+////////////////
+// Video
+////////////////
+
+// Windowed
+static const float xscale = 3.0; // Real x res = 296 * xscale
+static const float yscale = 3.0; // Real y res = 224 * yscale
+
+// Fullscreen
+static bool fullscreen = false; // To start in Fullscreen or not
+static const unsigned fullscreen_x = 1280;
+static const unsigned fullscreen_y = 720;
+
+// Video VSYNC (recommended)
+static const bool vsync = true;
+
+// Smooths picture
+static const bool video_smooth = false;
+
+// Path to custom Cg shader. If using custom shaders, it is recommended to disable video_smooth.
+#ifdef HAVE_CG
+extern char cg_shader_path[];
+#define DEFAULT_CG_SHADER "hqflt/cg/quad.cg"
+#endif
+
+// On resize and fullscreen, rendering area will stay 4:3
+static const bool force_aspect = true;
+
+/////////// Video filters (CPU based)
+#define FILTER_NONE 0
+#define FILTER_HQ2X 1
+#define FILTER_HQ4X 2
+#define FILTER_GRAYSCALE 3
+#define FILTER_BLEED 4
+#define FILTER_NTSC 5
+////////////////////////
+
+// If you change this to something other than FILTER_NONE, make sure that you build the filter module in config.mk.
+#define VIDEO_FILTER FILTER_NONE
+
+
+////////////////
+// Audio
+////////////////
+
+// Will enable audio or not.
+static const bool audio_enable = true;
+
+// Output samplerate
+static const unsigned out_rate = 48000;
+
+// Input samplerate from libSNES.
+// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
+static const unsigned in_rate = 31950;
+
+// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
+static const char* audio_device = NULL;
+
+// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
+static const int out_latency = 64;
+
+// Will sync audio. (recommended)
+static const bool audio_sync = true;
+
+// Defines the quality (and cpu reqirements) of samplerate conversion.
+#define SAMPLERATE_QUALITY SRC_LINEAR
+
+
+
+
+////////////////////
+// Keybinds, Joypad
+////////////////////
+
+// Axis threshold (between 0.0 and 1.0)
+// How far an axis must be tilted to result in a button press
+#define AXIS_THRESHOLD 0.8
+
+// To figure out which joypad buttons to use, check jstest or similar.
+// Axes are configured using the axis number for the positive (up, right)
+// direction and the number's two's-complement (~) for negative directions.
+// To use the axis, set the button to -1.
+
+// Player 1
+static const struct snes_keybind snes_keybinds_1[] = {
+ // SNES button | keyboard key | js btn | js axis |
+ { SNES_DEVICE_ID_JOYPAD_A, 'X', 1, 0 },
+ { SNES_DEVICE_ID_JOYPAD_B, 'Z', 0, 0 },
+ { SNES_DEVICE_ID_JOYPAD_X, 'S', 3, 0 },
+ { SNES_DEVICE_ID_JOYPAD_Y, 'A', 2, 0 },
+ { SNES_DEVICE_ID_JOYPAD_L, 'Q', 4, 0 },
+ { SNES_DEVICE_ID_JOYPAD_R, 'W', 5, 0 },
+ { SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 11, ~4 },
+ { SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 12, 4 },
+ { SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 13, 5 },
+ { SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 14, ~5 },
+ { SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6, 0 },
+ { SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 7, 0 },
+ { SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9, 0 },
+ { -1 }
+};
+
+// Player 2
+static const struct snes_keybind snes_keybinds_2[] = {
+ // SNES button | keyboard key | js btn | js axis |
+ { SNES_DEVICE_ID_JOYPAD_A, 'B', 1, 0 },
+ { SNES_DEVICE_ID_JOYPAD_B, 'V', 0, 0 },
+ { SNES_DEVICE_ID_JOYPAD_X, 'G', 3, 0 },
+ { SNES_DEVICE_ID_JOYPAD_Y, 'F', 2, 0 },
+ { SNES_DEVICE_ID_JOYPAD_L, 'R', 4, 0 },
+ { SNES_DEVICE_ID_JOYPAD_R, 'T', 5, 0 },
+ { SNES_DEVICE_ID_JOYPAD_LEFT, 'J', 11, ~4 },
+ { SNES_DEVICE_ID_JOYPAD_RIGHT, 'L', 12, 4 },
+ { SNES_DEVICE_ID_JOYPAD_UP, 'I', 13, 5 },
+ { SNES_DEVICE_ID_JOYPAD_DOWN, 'K', 14, ~5 },
+ { SNES_DEVICE_ID_JOYPAD_START, 'P', 6, 0 },
+ { SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 7, 0 },
+ { -1 }
+};
+
+///// Save state
+#define SAVE_STATE_KEY GLFW_KEY_F2
+///// Load state
+#define LOAD_STATE_KEY GLFW_KEY_F4
+
+//// Toggles between fullscreen and windowed mode.
+#define TOGGLE_FULLSCREEN 'F'
+
+
+
+#endif
+
diff --git a/config.mk b/config.mk
index 577b340a56..9d677deeae 100644
--- a/config.mk
+++ b/config.mk
@@ -1,13 +1,13 @@
BUILD_OPENGL = 1
-BUILD_CG = 1
+BUILD_CG = 0
BUILD_FILTER = 0
-BUILD_RSOUND = 1
+BUILD_RSOUND = 0
BUILD_OSS = 0
-BUILD_ALSA = 0
+BUILD_ALSA = 1
BUILD_ROAR = 0
BUILD_AL = 0
-PREFIX = /usr
+PREFIX = /usr/local
diff --git a/config.mk.def b/config.mk.def
new file mode 100644
index 0000000000..9d677deeae
--- /dev/null
+++ b/config.mk.def
@@ -0,0 +1,13 @@
+
+BUILD_OPENGL = 1
+BUILD_CG = 0
+BUILD_FILTER = 0
+
+BUILD_RSOUND = 0
+BUILD_OSS = 0
+BUILD_ALSA = 1
+BUILD_ROAR = 0
+BUILD_AL = 0
+
+
+PREFIX = /usr/local