diff --git a/audio/drivers/xaudio.c b/audio/drivers/xaudio.c
index d344508b70..b8f2c73ad7 100644
--- a/audio/drivers/xaudio.c
+++ b/audio/drivers/xaudio.c
@@ -222,8 +222,13 @@ static xaudio2_t *xaudio2_new(unsigned samplerate, unsigned channels,
if (FAILED(XAudio2Create(&handle->pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
goto error;
+#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
+ if (FAILED(IXAudio2_CreateMasteringVoice(handle->pXAudio2, &handle->pMasterVoice, channels, samplerate, 0, device, NULL, AudioCategory_GameEffects)))
+ goto error;
+#else
if (FAILED(IXAudio2_CreateMasteringVoice(handle->pXAudio2, &handle->pMasterVoice, channels, samplerate, 0, device, NULL)))
goto error;
+#endif
xaudio2_set_wavefmt(&wfx, channels, samplerate);
diff --git a/audio/drivers/xaudio.h b/audio/drivers/xaudio.h
index 788fe16789..a16581807f 100644
--- a/audio/drivers/xaudio.h
+++ b/audio/drivers/xaudio.h
@@ -1,7 +1,5 @@
/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2017 - Daniel De Matteis
- * Copyright (C) 2010-2014 - OV2
+ * Copyright (C) 2018 - Krzysztof Haładyn
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
@@ -15,350 +13,14 @@
* If not, see .
*/
-/* Kinda stripped down. Only contains the bare essentials used in RetroArch. */
-
-#ifndef XAUDIO2_STRIPPED_H
-#define XAUDIO2_STRIPPED_H
-
-#include
-#include
-
-/* All structures defined in this file use tight field packing */
-#pragma pack(push, 1)
-
-#if defined(__cplusplus) && !defined(CINTERFACE)
-#define X2DEFAULT(x) = (x)
+#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
+/* XAudio 2.7 it part of the old DirectX SDKs. XAudio 2.8+ is part of the
+ * Windows OS itself (starting from Windows 8). Since UWP lets you access
+ * only libraries that are built-in to the OS, the headers had to be
+ * upgraded to the newer version to get audio support working. */
+#include "xaudio29.h"
#else
-#define X2DEFAULT(x)
+/* The old version still has to be there since XAudio 2.8 is not available
+ * on Windows 7 and earlier */
+#include "xaudio27.h"
#endif
-
-#ifdef _XBOX
-#include
-
-#ifndef __cplusplus
-#define OPAQUE interface
-#endif
-#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
-#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
-
-DEFINE_CLSID(XAudio2, 3eda9b49, 2085, 498b, 9b, b2, 39, a6, 77, 84, 93, de);
-DEFINE_CLSID(XAudio2_Debug, 47199894, 7cc2, 444d, 98, 73, ce, d2, 56, 2c, c6, 0e);
-DEFINE_IID(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
-
-#include /* Basic audio data types and constants */
-
-#else
-
-#define WIN32_LEAN_AND_MEAN
-#include
-#include
-#include
-#include
-
-#ifndef __cplusplus
-#undef OPAQUE
-#define OPAQUE struct
-#endif
-
-#define DEFINE_GUID_X(n, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- static const GUID n = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
-#define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- DEFINE_GUID_X(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
-#define DEFINE_IID_X(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- DEFINE_GUID_X(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
-
-#ifndef __cplusplus
-#ifndef INTERFACE
-#define INTERFACE void
-#endif
-#endif
-
-DEFINE_CLSID_X(XAudio2, 5a508685, a254, 4fba, 9b, 82, 9a, 24, b0, 03, 06, af); /* 2.7 */
-DEFINE_IID_X(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
-
-#endif
-
-#ifdef _XBOX
-#define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f
-#else
-#define XAUDIO2_DEFAULT_FREQ_RATIO 4.0f
-#endif
-
-#define XAUDIO2_COMMIT_NOW 0
-#define XAUDIO2_DEFAULT_CHANNELS 0
-#define XAUDIO2_DEFAULT_SAMPLERATE 0
-
-#define XAUDIO2_DEBUG_ENGINE 0x0001
-#define XAUDIO2_VOICE_NOSRC 0x0004
-
-typedef enum XAUDIO2_DEVICE_ROLE
-{
- NotDefaultDevice = 0x0,
- DefaultConsoleDevice = 0x1,
- DefaultMultimediaDevice = 0x2,
- DefaultCommunicationsDevice = 0x4,
- DefaultGameDevice = 0x8,
- GlobalDefaultDevice = 0xf,
- InvalidDeviceRole = ~GlobalDefaultDevice
-} XAUDIO2_DEVICE_ROLE;
-
-#ifdef _XBOX
-typedef enum XAUDIO2_XBOX_HWTHREAD_SPECIFIER
-{
- XboxThread0 = 0x01,
- XboxThread1 = 0x02,
- XboxThread2 = 0x04,
- XboxThread3 = 0x08,
- XboxThread4 = 0x10,
- XboxThread5 = 0x20,
- XAUDIO2_ANY_PROCESSOR = XboxThread4,
- XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
-} XAUDIO2_XBOX_HWTHREAD_SPECIFIER, XAUDIO2_PROCESSOR;
-#else
-typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
-{
-#if defined(__STDC_C89__)
- XAUDIO2_ANY_PROCESSOR = 0xffff,
-#else
- XAUDIO2_ANY_PROCESSOR = 0xffffffff,
-#endif
- XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
-} XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR;
-#endif
-
-typedef enum XAUDIO2_FILTER_TYPE {
- LowPassFilter,
- BandPassFilter,
- HighPassFilter
-} XAUDIO2_FILTER_TYPE;
-
-typedef struct XAUDIO2_DEVICE_DETAILS
-{
- WCHAR DeviceID[256];
- WCHAR DisplayName[256];
- XAUDIO2_DEVICE_ROLE Role;
- WAVEFORMATEXTENSIBLE OutputFormat;
-} XAUDIO2_DEVICE_DETAILS;
-
-/* Forward declarations. */
-#ifdef __cplusplus
-struct XAUDIO2_VOICE_DETAILS;
-struct XAUDIO2_VOICE_SENDS;
-struct XAUDIO2_EFFECT_DESCRIPTOR;
-struct XAUDIO2_EFFECT_CHAIN;
-struct XAUDIO2_FILTER_PARAMETERS;
-struct XAUDIO2_BUFFER_WMA;
-struct XAUDIO2_VOICE_STATE;
-struct XAUDIO2_PERFORMANCE_DATA;
-struct XAUDIO2_DEBUG_CONFIGURATION;
-struct IXAudio2EngineCallback;
-struct IXAudio2SubmixVoice;
-#else
-typedef OPAQUE XAUDIO2_VOICE_DETAILS XAUDIO2_VOICE_DETAILS;
-typedef OPAQUE XAUDIO2_VOICE_SENDS XAUDIO2_VOICE_SENDS;
-typedef OPAQUE XAUDIO2_EFFECT_DESCRIPTOR XAUDIO2_EFFECT_DESCRIPTOR;
-typedef OPAQUE XAUDIO2_EFFECT_CHAIN XAUDIO2_EFFECT_CHAIN;
-typedef OPAQUE XAUDIO2_FILTER_PARAMETERS XAUDIO2_FILTER_PARAMETERS;
-typedef OPAQUE XAUDIO2_BUFFER_WMA XAUDIO2_BUFFER_WMA;
-typedef OPAQUE XAUDIO2_VOICE_STATE XAUDIO2_VOICE_STATE;
-typedef OPAQUE XAUDIO2_PERFORMANCE_DATA XAUDIO2_PERFORMANCE_DATA;
-typedef OPAQUE XAUDIO2_DEBUG_CONFIGURATION XAUDIO2_DEBUG_CONFIGURATION;
-typedef OPAQUE IXAudio2EngineCallback IXAudio2EngineCallback;
-typedef OPAQUE IXAudio2SubmixVoice IXAudio2SubmixVoice;
-#endif
-
-
-typedef struct XAUDIO2_BUFFER
-{
- UINT32 Flags;
- UINT32 AudioBytes;
- const BYTE* pAudioData;
- UINT32 PlayBegin;
- UINT32 PlayLength;
- UINT32 LoopBegin;
- UINT32 LoopLength;
- UINT32 LoopCount;
- void *pContext;
-} XAUDIO2_BUFFER;
-
-#undef INTERFACE
-#define INTERFACE IXAudio2VoiceCallback
-
-DECLARE_INTERFACE(IXAudio2VoiceCallback)
-{
- STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;
- STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;
- STDMETHOD_(void, OnStreamEnd) (THIS) PURE;
- STDMETHOD_(void, OnBufferStart) (THIS_ void *pBufferContext) PURE;
- STDMETHOD_(void, OnBufferEnd) (THIS_ void *pBufferContext) PURE;
- STDMETHOD_(void, OnLoopEnd) (THIS_ void *pBufferContext) PURE;
- STDMETHOD_(void, OnVoiceError) (THIS_ void *pBufferContext, HRESULT Error) PURE;
-};
-
-#undef INTERFACE
-#define INTERFACE IXAudio2Voice
-
-DECLARE_INTERFACE(IXAudio2Voice)
-{
-#define Declare_IXAudio2Voice_Methods() \
- STDMETHOD_(void, GetVoiceDetails) (THIS_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
- STDMETHOD(SetOutputVoices) (THIS_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
- STDMETHOD(SetEffectChain) (THIS_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
- STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, BOOL* pEnabled) PURE; \
- STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
- const void *pParameters, \
- UINT32 ParametersByteSize, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, void *pParameters, \
- UINT32 ParametersByteSize) PURE; \
- STDMETHOD(SetFilterParameters) (THIS_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD_(void, GetFilterParameters) (THIS_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
- STDMETHOD_(void, SetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, const XAUDIO2_FILTER_PARAMETERS* param, \
- UINT32 op X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD_(void, GetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, XAUDIO2_FILTER_PARAMETERS* param) PURE; \
- STDMETHOD(SetVolume) (THIS_ float Volume, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD_(void, GetVolume) (THIS_ float* pVolume) PURE; \
- STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, const float* pVolumes, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, float* pVolumes) PURE; \
- STDMETHOD(SetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
- UINT32 SourceChannels, UINT32 DestinationChannels, \
- const float* pLevelMatrix, \
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
- STDMETHOD_(void, GetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
- UINT32 SourceChannels, UINT32 DestinationChannels, \
- float* pLevelMatrix) PURE; \
- STDMETHOD_(void, DestroyVoice) (THIS) PURE
-
- Declare_IXAudio2Voice_Methods();
-};
-
-#undef INTERFACE
-#define INTERFACE IXAudio2MasteringVoice
-
-DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
-{
- Declare_IXAudio2Voice_Methods();
-};
-
-#undef INTERFACE
-#define INTERFACE IXAudio2SourceVoice
-
-DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
-{
- Declare_IXAudio2Voice_Methods();
- STDMETHOD(Start) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- STDMETHOD(Stop) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- STDMETHOD(SubmitSourceBuffer) (THIS_ const XAUDIO2_BUFFER* pBuffer, const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE;
- STDMETHOD(FlushSourceBuffers) (THIS) PURE;
- STDMETHOD(Discontinuity) (THIS) PURE;
- STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- STDMETHOD_(void, GetState) (THIS_ XAUDIO2_VOICE_STATE* pVoiceState) PURE;
- STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio,
- UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
- STDMETHOD_(void, GetFrequencyRatio) (THIS_ float* pRatio) PURE;
-};
-
-#undef INTERFACE
-#define INTERFACE IXAudio2
-
-DECLARE_INTERFACE_(IXAudio2, IUnknown)
-{
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvInterface) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- STDMETHOD(GetDeviceCount) (THIS_ UINT32* pCount) PURE;
- STDMETHOD(GetDeviceDetails) (THIS_ UINT32 Index, XAUDIO2_DEVICE_DETAILS* pDeviceDetails) PURE;
- STDMETHOD(Initialize) (THIS_ UINT32 Flags X2DEFAULT(0),
- XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) PURE;
- STDMETHOD(RegisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
- STDMETHOD_(void, UnregisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
- STDMETHOD(CreateSourceVoice) (THIS_ IXAudio2SourceVoice** ppSourceVoice,
- const WAVEFORMATEX* pSourceFormat,
- UINT32 Flags X2DEFAULT(0),
- float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO),
- IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL),
- const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
- const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
- STDMETHOD(CreateSubmixVoice) (THIS_ IXAudio2SubmixVoice** ppSubmixVoice,
- UINT32 InputChannels, UINT32 InputSampleRate,
- UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0),
- const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
- const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
- STDMETHOD(CreateMasteringVoice) (THIS_ IXAudio2MasteringVoice** ppMasteringVoice,
- UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS),
- UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE),
- UINT32 Flags X2DEFAULT(0), UINT32 DeviceIndex X2DEFAULT(0),
- const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
- STDMETHOD(StartEngine) (THIS) PURE;
- STDMETHOD_(void, StopEngine) (THIS) PURE;
- STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE;
- STDMETHOD_(void, GetPerformanceData) (THIS_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE;
- STDMETHOD_(void, SetDebugConfiguration) (THIS_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
- void *pReserved X2DEFAULT(NULL)) PURE;
-};
-
-#if defined(__cplusplus) && !defined(CINTERFACE)
-/* C++ hooks */
-#define IXAudio2_Initialize(handle,a,b) handle->Initialize(a, b)
-#define IXAudio2SourceVoice_SubmitSourceBuffer(handle, a, b) handle->SubmitSourceBuffer(a, b)
-#define IXAudio2SourceVoice_Stop(handle, a, b) handle->Stop(a, b)
-#define IXAudio2SourceVoice_DestroyVoice(handle) handle->DestroyVoice()
-#define IXAudio2MasteringVoice_DestroyVoice(handle) handle->DestroyVoice()
-#define IXAudio2_Release(handle) handle->Release()
-#define IXAudio2_CreateSourceVoice(handle, a, b, c, d, e, f, g) handle->CreateSourceVoice(a, b, c, d, e, f, g)
-#define IXAudio2_CreateMasteringVoice(handle, a, b, c, d, e, f) handle->CreateMasteringVoice(a, b, c, d, e, f)
-#define IXAudio2SourceVoice_Start(handle, a, b) handle->Start(a, b)
-#else
-/* C hooks */
-#define IXAudio2_Initialize(handle,a,b) (handle)->lpVtbl->Initialize(handle, a, b)
-#define IXAudio2_Release(handle) (handle)->lpVtbl->Release(handle)
-#define IXAudio2_CreateSourceVoice(handle,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) (handle)->lpVtbl->CreateSourceVoice(handle, ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain)
-#define IXAudio2_CreateMasteringVoice(handle,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) (handle)->lpVtbl->CreateMasteringVoice(handle, ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain)
-#define IXAudio2_GetDeviceCount(handle, puCount) (handle)->lpVtbl->GetDeviceCount(handle, puCount)
-#define IXAudio2_GetDeviceDetails(handle, Index,pDeviceDetails) (handle)->lpVtbl->GetDeviceDetails(handle, Index, pDeviceDetails)
-#define IXAudio2SourceVoice_Start(handle, Flags, OperationSet) (handle)->lpVtbl->Start(handle, Flags, OperationSet)
-#define IXAudio2SourceVoice_Stop(handle, Flags, OperationSet) (handle)->lpVtbl->Stop(handle, Flags, OperationSet)
-#define IXAudio2SourceVoice_SubmitSourceBuffer(handle, pBuffer, pBufferWMA) (handle)->lpVtbl->SubmitSourceBuffer(handle, pBuffer, pBufferWMA)
-#define IXAudio2SourceVoice_DestroyVoice(handle) (handle)->lpVtbl->DestroyVoice(handle)
-#define IXAudio2MasteringVoice_DestroyVoice(handle) (handle)->lpVtbl->DestroyVoice(handle)
-#endif
-
-#ifdef _XBOX
-STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
- XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
-#else
-static INLINE HRESULT XAudio2Create(IXAudio2 **ppXAudio2, UINT32 flags, XAUDIO2_PROCESSOR proc)
-{
- IXAudio2 *pXAudio2 = NULL;
-#ifdef __cplusplus
- HRESULT hr = CoCreateInstance(CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, IID_IXAudio2, (void**)&pXAudio2);
-#else
- HRESULT hr = CoCreateInstance(&CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, &IID_IXAudio2, (void**)&pXAudio2);
-#endif
-
- if (SUCCEEDED(hr))
- {
- hr = IXAudio2_Initialize(pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR);
- if (SUCCEEDED(hr))
- *ppXAudio2 = pXAudio2;
- else
- IXAudio2_Release(pXAudio2);
- }
- return hr;
-}
-#endif
-
-/* Undo the #pragma pack(push, 1) directive at the top of this file */
-#pragma pack(pop)
-
-#endif
-
diff --git a/audio/drivers/xaudio27.h b/audio/drivers/xaudio27.h
new file mode 100644
index 0000000000..788fe16789
--- /dev/null
+++ b/audio/drivers/xaudio27.h
@@ -0,0 +1,364 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2017 - Daniel De Matteis
+ * Copyright (C) 2010-2014 - OV2
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Kinda stripped down. Only contains the bare essentials used in RetroArch. */
+
+#ifndef XAUDIO2_STRIPPED_H
+#define XAUDIO2_STRIPPED_H
+
+#include
+#include
+
+/* All structures defined in this file use tight field packing */
+#pragma pack(push, 1)
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+#define X2DEFAULT(x) = (x)
+#else
+#define X2DEFAULT(x)
+#endif
+
+#ifdef _XBOX
+#include
+
+#ifndef __cplusplus
+#define OPAQUE interface
+#endif
+#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
+#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
+
+DEFINE_CLSID(XAudio2, 3eda9b49, 2085, 498b, 9b, b2, 39, a6, 77, 84, 93, de);
+DEFINE_CLSID(XAudio2_Debug, 47199894, 7cc2, 444d, 98, 73, ce, d2, 56, 2c, c6, 0e);
+DEFINE_IID(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
+
+#include /* Basic audio data types and constants */
+
+#else
+
+#define WIN32_LEAN_AND_MEAN
+#include
+#include
+#include
+#include
+
+#ifndef __cplusplus
+#undef OPAQUE
+#define OPAQUE struct
+#endif
+
+#define DEFINE_GUID_X(n, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ static const GUID n = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+#define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ DEFINE_GUID_X(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
+#define DEFINE_IID_X(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ DEFINE_GUID_X(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
+
+#ifndef __cplusplus
+#ifndef INTERFACE
+#define INTERFACE void
+#endif
+#endif
+
+DEFINE_CLSID_X(XAudio2, 5a508685, a254, 4fba, 9b, 82, 9a, 24, b0, 03, 06, af); /* 2.7 */
+DEFINE_IID_X(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
+
+#endif
+
+#ifdef _XBOX
+#define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f
+#else
+#define XAUDIO2_DEFAULT_FREQ_RATIO 4.0f
+#endif
+
+#define XAUDIO2_COMMIT_NOW 0
+#define XAUDIO2_DEFAULT_CHANNELS 0
+#define XAUDIO2_DEFAULT_SAMPLERATE 0
+
+#define XAUDIO2_DEBUG_ENGINE 0x0001
+#define XAUDIO2_VOICE_NOSRC 0x0004
+
+typedef enum XAUDIO2_DEVICE_ROLE
+{
+ NotDefaultDevice = 0x0,
+ DefaultConsoleDevice = 0x1,
+ DefaultMultimediaDevice = 0x2,
+ DefaultCommunicationsDevice = 0x4,
+ DefaultGameDevice = 0x8,
+ GlobalDefaultDevice = 0xf,
+ InvalidDeviceRole = ~GlobalDefaultDevice
+} XAUDIO2_DEVICE_ROLE;
+
+#ifdef _XBOX
+typedef enum XAUDIO2_XBOX_HWTHREAD_SPECIFIER
+{
+ XboxThread0 = 0x01,
+ XboxThread1 = 0x02,
+ XboxThread2 = 0x04,
+ XboxThread3 = 0x08,
+ XboxThread4 = 0x10,
+ XboxThread5 = 0x20,
+ XAUDIO2_ANY_PROCESSOR = XboxThread4,
+ XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
+} XAUDIO2_XBOX_HWTHREAD_SPECIFIER, XAUDIO2_PROCESSOR;
+#else
+typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
+{
+#if defined(__STDC_C89__)
+ XAUDIO2_ANY_PROCESSOR = 0xffff,
+#else
+ XAUDIO2_ANY_PROCESSOR = 0xffffffff,
+#endif
+ XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
+} XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR;
+#endif
+
+typedef enum XAUDIO2_FILTER_TYPE {
+ LowPassFilter,
+ BandPassFilter,
+ HighPassFilter
+} XAUDIO2_FILTER_TYPE;
+
+typedef struct XAUDIO2_DEVICE_DETAILS
+{
+ WCHAR DeviceID[256];
+ WCHAR DisplayName[256];
+ XAUDIO2_DEVICE_ROLE Role;
+ WAVEFORMATEXTENSIBLE OutputFormat;
+} XAUDIO2_DEVICE_DETAILS;
+
+/* Forward declarations. */
+#ifdef __cplusplus
+struct XAUDIO2_VOICE_DETAILS;
+struct XAUDIO2_VOICE_SENDS;
+struct XAUDIO2_EFFECT_DESCRIPTOR;
+struct XAUDIO2_EFFECT_CHAIN;
+struct XAUDIO2_FILTER_PARAMETERS;
+struct XAUDIO2_BUFFER_WMA;
+struct XAUDIO2_VOICE_STATE;
+struct XAUDIO2_PERFORMANCE_DATA;
+struct XAUDIO2_DEBUG_CONFIGURATION;
+struct IXAudio2EngineCallback;
+struct IXAudio2SubmixVoice;
+#else
+typedef OPAQUE XAUDIO2_VOICE_DETAILS XAUDIO2_VOICE_DETAILS;
+typedef OPAQUE XAUDIO2_VOICE_SENDS XAUDIO2_VOICE_SENDS;
+typedef OPAQUE XAUDIO2_EFFECT_DESCRIPTOR XAUDIO2_EFFECT_DESCRIPTOR;
+typedef OPAQUE XAUDIO2_EFFECT_CHAIN XAUDIO2_EFFECT_CHAIN;
+typedef OPAQUE XAUDIO2_FILTER_PARAMETERS XAUDIO2_FILTER_PARAMETERS;
+typedef OPAQUE XAUDIO2_BUFFER_WMA XAUDIO2_BUFFER_WMA;
+typedef OPAQUE XAUDIO2_VOICE_STATE XAUDIO2_VOICE_STATE;
+typedef OPAQUE XAUDIO2_PERFORMANCE_DATA XAUDIO2_PERFORMANCE_DATA;
+typedef OPAQUE XAUDIO2_DEBUG_CONFIGURATION XAUDIO2_DEBUG_CONFIGURATION;
+typedef OPAQUE IXAudio2EngineCallback IXAudio2EngineCallback;
+typedef OPAQUE IXAudio2SubmixVoice IXAudio2SubmixVoice;
+#endif
+
+
+typedef struct XAUDIO2_BUFFER
+{
+ UINT32 Flags;
+ UINT32 AudioBytes;
+ const BYTE* pAudioData;
+ UINT32 PlayBegin;
+ UINT32 PlayLength;
+ UINT32 LoopBegin;
+ UINT32 LoopLength;
+ UINT32 LoopCount;
+ void *pContext;
+} XAUDIO2_BUFFER;
+
+#undef INTERFACE
+#define INTERFACE IXAudio2VoiceCallback
+
+DECLARE_INTERFACE(IXAudio2VoiceCallback)
+{
+ STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;
+ STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;
+ STDMETHOD_(void, OnStreamEnd) (THIS) PURE;
+ STDMETHOD_(void, OnBufferStart) (THIS_ void *pBufferContext) PURE;
+ STDMETHOD_(void, OnBufferEnd) (THIS_ void *pBufferContext) PURE;
+ STDMETHOD_(void, OnLoopEnd) (THIS_ void *pBufferContext) PURE;
+ STDMETHOD_(void, OnVoiceError) (THIS_ void *pBufferContext, HRESULT Error) PURE;
+};
+
+#undef INTERFACE
+#define INTERFACE IXAudio2Voice
+
+DECLARE_INTERFACE(IXAudio2Voice)
+{
+#define Declare_IXAudio2Voice_Methods() \
+ STDMETHOD_(void, GetVoiceDetails) (THIS_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
+ STDMETHOD(SetOutputVoices) (THIS_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
+ STDMETHOD(SetEffectChain) (THIS_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
+ STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, BOOL* pEnabled) PURE; \
+ STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
+ const void *pParameters, \
+ UINT32 ParametersByteSize, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, void *pParameters, \
+ UINT32 ParametersByteSize) PURE; \
+ STDMETHOD(SetFilterParameters) (THIS_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD_(void, GetFilterParameters) (THIS_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
+ STDMETHOD_(void, SetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, const XAUDIO2_FILTER_PARAMETERS* param, \
+ UINT32 op X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD_(void, GetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, XAUDIO2_FILTER_PARAMETERS* param) PURE; \
+ STDMETHOD(SetVolume) (THIS_ float Volume, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD_(void, GetVolume) (THIS_ float* pVolume) PURE; \
+ STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, const float* pVolumes, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, float* pVolumes) PURE; \
+ STDMETHOD(SetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
+ UINT32 SourceChannels, UINT32 DestinationChannels, \
+ const float* pLevelMatrix, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ STDMETHOD_(void, GetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
+ UINT32 SourceChannels, UINT32 DestinationChannels, \
+ float* pLevelMatrix) PURE; \
+ STDMETHOD_(void, DestroyVoice) (THIS) PURE
+
+ Declare_IXAudio2Voice_Methods();
+};
+
+#undef INTERFACE
+#define INTERFACE IXAudio2MasteringVoice
+
+DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
+{
+ Declare_IXAudio2Voice_Methods();
+};
+
+#undef INTERFACE
+#define INTERFACE IXAudio2SourceVoice
+
+DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
+{
+ Declare_IXAudio2Voice_Methods();
+ STDMETHOD(Start) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+ STDMETHOD(Stop) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+ STDMETHOD(SubmitSourceBuffer) (THIS_ const XAUDIO2_BUFFER* pBuffer, const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE;
+ STDMETHOD(FlushSourceBuffers) (THIS) PURE;
+ STDMETHOD(Discontinuity) (THIS) PURE;
+ STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+ STDMETHOD_(void, GetState) (THIS_ XAUDIO2_VOICE_STATE* pVoiceState) PURE;
+ STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio,
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+ STDMETHOD_(void, GetFrequencyRatio) (THIS_ float* pRatio) PURE;
+};
+
+#undef INTERFACE
+#define INTERFACE IXAudio2
+
+DECLARE_INTERFACE_(IXAudio2, IUnknown)
+{
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvInterface) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ STDMETHOD(GetDeviceCount) (THIS_ UINT32* pCount) PURE;
+ STDMETHOD(GetDeviceDetails) (THIS_ UINT32 Index, XAUDIO2_DEVICE_DETAILS* pDeviceDetails) PURE;
+ STDMETHOD(Initialize) (THIS_ UINT32 Flags X2DEFAULT(0),
+ XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) PURE;
+ STDMETHOD(RegisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
+ STDMETHOD_(void, UnregisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
+ STDMETHOD(CreateSourceVoice) (THIS_ IXAudio2SourceVoice** ppSourceVoice,
+ const WAVEFORMATEX* pSourceFormat,
+ UINT32 Flags X2DEFAULT(0),
+ float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO),
+ IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL),
+ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
+ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
+ STDMETHOD(CreateSubmixVoice) (THIS_ IXAudio2SubmixVoice** ppSubmixVoice,
+ UINT32 InputChannels, UINT32 InputSampleRate,
+ UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0),
+ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
+ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
+ STDMETHOD(CreateMasteringVoice) (THIS_ IXAudio2MasteringVoice** ppMasteringVoice,
+ UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS),
+ UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE),
+ UINT32 Flags X2DEFAULT(0), UINT32 DeviceIndex X2DEFAULT(0),
+ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
+ STDMETHOD(StartEngine) (THIS) PURE;
+ STDMETHOD_(void, StopEngine) (THIS) PURE;
+ STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE;
+ STDMETHOD_(void, GetPerformanceData) (THIS_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE;
+ STDMETHOD_(void, SetDebugConfiguration) (THIS_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
+ void *pReserved X2DEFAULT(NULL)) PURE;
+};
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+/* C++ hooks */
+#define IXAudio2_Initialize(handle,a,b) handle->Initialize(a, b)
+#define IXAudio2SourceVoice_SubmitSourceBuffer(handle, a, b) handle->SubmitSourceBuffer(a, b)
+#define IXAudio2SourceVoice_Stop(handle, a, b) handle->Stop(a, b)
+#define IXAudio2SourceVoice_DestroyVoice(handle) handle->DestroyVoice()
+#define IXAudio2MasteringVoice_DestroyVoice(handle) handle->DestroyVoice()
+#define IXAudio2_Release(handle) handle->Release()
+#define IXAudio2_CreateSourceVoice(handle, a, b, c, d, e, f, g) handle->CreateSourceVoice(a, b, c, d, e, f, g)
+#define IXAudio2_CreateMasteringVoice(handle, a, b, c, d, e, f) handle->CreateMasteringVoice(a, b, c, d, e, f)
+#define IXAudio2SourceVoice_Start(handle, a, b) handle->Start(a, b)
+#else
+/* C hooks */
+#define IXAudio2_Initialize(handle,a,b) (handle)->lpVtbl->Initialize(handle, a, b)
+#define IXAudio2_Release(handle) (handle)->lpVtbl->Release(handle)
+#define IXAudio2_CreateSourceVoice(handle,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) (handle)->lpVtbl->CreateSourceVoice(handle, ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain)
+#define IXAudio2_CreateMasteringVoice(handle,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) (handle)->lpVtbl->CreateMasteringVoice(handle, ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain)
+#define IXAudio2_GetDeviceCount(handle, puCount) (handle)->lpVtbl->GetDeviceCount(handle, puCount)
+#define IXAudio2_GetDeviceDetails(handle, Index,pDeviceDetails) (handle)->lpVtbl->GetDeviceDetails(handle, Index, pDeviceDetails)
+#define IXAudio2SourceVoice_Start(handle, Flags, OperationSet) (handle)->lpVtbl->Start(handle, Flags, OperationSet)
+#define IXAudio2SourceVoice_Stop(handle, Flags, OperationSet) (handle)->lpVtbl->Stop(handle, Flags, OperationSet)
+#define IXAudio2SourceVoice_SubmitSourceBuffer(handle, pBuffer, pBufferWMA) (handle)->lpVtbl->SubmitSourceBuffer(handle, pBuffer, pBufferWMA)
+#define IXAudio2SourceVoice_DestroyVoice(handle) (handle)->lpVtbl->DestroyVoice(handle)
+#define IXAudio2MasteringVoice_DestroyVoice(handle) (handle)->lpVtbl->DestroyVoice(handle)
+#endif
+
+#ifdef _XBOX
+STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
+ XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
+#else
+static INLINE HRESULT XAudio2Create(IXAudio2 **ppXAudio2, UINT32 flags, XAUDIO2_PROCESSOR proc)
+{
+ IXAudio2 *pXAudio2 = NULL;
+#ifdef __cplusplus
+ HRESULT hr = CoCreateInstance(CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, IID_IXAudio2, (void**)&pXAudio2);
+#else
+ HRESULT hr = CoCreateInstance(&CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, &IID_IXAudio2, (void**)&pXAudio2);
+#endif
+
+ if (SUCCEEDED(hr))
+ {
+ hr = IXAudio2_Initialize(pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR);
+ if (SUCCEEDED(hr))
+ *ppXAudio2 = pXAudio2;
+ else
+ IXAudio2_Release(pXAudio2);
+ }
+ return hr;
+}
+#endif
+
+/* Undo the #pragma pack(push, 1) directive at the top of this file */
+#pragma pack(pop)
+
+#endif
+
diff --git a/audio/drivers/xaudio29.h b/audio/drivers/xaudio29.h
new file mode 100644
index 0000000000..9743738db0
--- /dev/null
+++ b/audio/drivers/xaudio29.h
@@ -0,0 +1,1313 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2018 - Krzysztof Haładyn
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/**************************************************************************
+ *
+ * Copyright (c) Microsoft Corporation. All rights reserved.
+ *
+ * File: xaudio2.h
+ * Content: Declarations for the XAudio2 game audio API.
+ *
+ **************************************************************************/
+
+/* Modified slightly to build without requiring the WinRT compiler since that is only available in C++ sources */
+
+#ifdef _MSC_VER
+#pragma once
+#endif
+
+#ifndef __XAUDIO2_INCLUDED__
+#define __XAUDIO2_INCLUDED__
+
+#include
+
+#if(_WIN32_WINNT < _WIN32_WINNT_WIN8)
+#error "This version of XAudio2 is available only in Windows 8 or later. Use the XAudio2 headers and libraries from the DirectX SDK with applications that target Windows 7 and earlier versions."
+#endif // (_WIN32_WINNT < _WIN32_WINNT_WIN8)
+
+#include
+
+#pragma region Application Family
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE)
+
+// Current name of the DLL shipped in the same SDK as this header.
+// The name reflects the current version
+#if(_WIN32_WINNT >= _WIN32_WINNT_WIN10)
+ #define XAUDIO2_DLL_A "xaudio2_9.dll"
+ #define XAUDIO2_DLL_W L"xaudio2_9.dll"
+ #define XAUDIO2D_DLL_A "xaudio2_9d.dll"
+ #define XAUDIO2D_DLL_W L"xaudio2_9d.dll"
+#else
+ #define XAUDIO2_DLL_A "xaudio2_8.dll"
+ #define XAUDIO2_DLL_W L"xaudio2_8.dll"
+ #define XAUDIO2D_DLL_A "xaudio2_8.dll"
+ #define XAUDIO2D_DLL_W L"xaudio2_8.dll"
+#endif
+
+#ifdef UNICODE
+ #define XAUDIO2_DLL XAUDIO2_DLL_W
+ #define XAUDIO2D_DLL XAUDIO2D_DLL_W
+#else
+ #define XAUDIO2_DLL XAUDIO2_DLL_A
+ #define XAUDIO2D_DLL XAUDIO2D_DLL_A
+#endif
+
+
+/**************************************************************************
+ *
+ * XAudio2 COM object class and interface IDs.
+ *
+ **************************************************************************/
+
+#include
+
+#if defined(__cplusplus__) && defined(__WINRT__)
+
+#if(_WIN32_WINNT >= _WIN32_WINNT_WIN10)
+ // XAudio 2.9
+ interface __declspec(uuid("2B02E3CF-2E0B-4ec3-BE45-1B2A3FE7210D")) IXAudio2;
+#else
+ // XAudio 2.8
+ interface __declspec(uuid("60d8dac8-5aa1-4e8e-b597-2f5e2883d484")) IXAudio2;
+#endif
+
+#else
+
+/* Modified for C support */
+#define DEFINE_GUID_X(n, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ static const GUID n = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+#define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ DEFINE_GUID_X(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
+#define DEFINE_IID_X(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ DEFINE_GUID_X(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
+
+#if(_WIN32_WINNT >= _WIN32_WINNT_WIN10)
+ DEFINE_IID_X(IXAudio2, 2B02E3CF, 2E0B, 4ec3, BE, 45, 1B, 2A, 3F, E7, 21, 0D);
+#else
+ DEFINE_IID_X(IXAudio2, 60d8dac8, 5aa1, 4e8e, b5, 97, 2f, 5e, 28, 83, d4, 84);
+#endif
+
+#endif
+
+
+// Ignore the rest of this header if only the GUID definitions were requested
+#ifndef GUID_DEFS_ONLY
+
+#include // Windows COM declarations
+#include // Markers for documenting API semantics
+#include // Basic data types and constants for audio work
+#include // For AUDIO_STREAM_CATEGORY
+
+// All structures defined in this file use tight field packing
+#pragma pack(push, 1)
+
+
+/**************************************************************************
+ *
+ * XAudio2 constants, flags and error codes.
+ *
+ **************************************************************************/
+
+// Numeric boundary values
+#define XAUDIO2_MAX_BUFFER_BYTES 0x80000000 // Maximum bytes allowed in a source buffer
+#define XAUDIO2_MAX_QUEUED_BUFFERS 64 // Maximum buffers allowed in a voice queue
+#define XAUDIO2_MAX_BUFFERS_SYSTEM 2 // Maximum buffers allowed for system threads (Xbox 360 only)
+#define XAUDIO2_MAX_AUDIO_CHANNELS 64 // Maximum channels in an audio stream
+#define XAUDIO2_MIN_SAMPLE_RATE 1000 // Minimum audio sample rate supported
+#define XAUDIO2_MAX_SAMPLE_RATE 200000 // Maximum audio sample rate supported
+#define XAUDIO2_MAX_VOLUME_LEVEL 16777216.0f // Maximum acceptable volume level (2^24)
+#define XAUDIO2_MIN_FREQ_RATIO (1/1024.0f) // Minimum SetFrequencyRatio argument
+#define XAUDIO2_MAX_FREQ_RATIO 1024.0f // Maximum MaxFrequencyRatio argument
+#define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f // Default MaxFrequencyRatio argument
+#define XAUDIO2_MAX_FILTER_ONEOVERQ 1.5f // Maximum XAUDIO2_FILTER_PARAMETERS.OneOverQ
+#define XAUDIO2_MAX_FILTER_FREQUENCY 1.0f // Maximum XAUDIO2_FILTER_PARAMETERS.Frequency
+#define XAUDIO2_MAX_LOOP_COUNT 254 // Maximum non-infinite XAUDIO2_BUFFER.LoopCount
+#define XAUDIO2_MAX_INSTANCES 8 // Maximum simultaneous XAudio2 objects on Xbox 360
+
+// For XMA voices on Xbox 360 there is an additional restriction on the MaxFrequencyRatio
+// argument and the voice's sample rate: the product of these numbers cannot exceed 600000
+// for one-channel voices or 300000 for voices with more than one channel.
+#define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MONO 600000
+#define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MULTICHANNEL 300000
+
+// Numeric values with special meanings
+#define XAUDIO2_COMMIT_NOW 0 // Used as an OperationSet argument
+#define XAUDIO2_COMMIT_ALL 0 // Used in IXAudio2::CommitChanges
+#define XAUDIO2_INVALID_OPSET (UINT32)(-1) // Not allowed for OperationSet arguments
+#define XAUDIO2_NO_LOOP_REGION 0 // Used in XAUDIO2_BUFFER.LoopCount
+#define XAUDIO2_LOOP_INFINITE 255 // Used in XAUDIO2_BUFFER.LoopCount
+#define XAUDIO2_DEFAULT_CHANNELS 0 // Used in CreateMasteringVoice
+#define XAUDIO2_DEFAULT_SAMPLERATE 0 // Used in CreateMasteringVoice
+
+// Flags
+#define XAUDIO2_DEBUG_ENGINE 0x0001 // Used in XAudio2Create
+#define XAUDIO2_VOICE_NOPITCH 0x0002 // Used in IXAudio2::CreateSourceVoice
+#define XAUDIO2_VOICE_NOSRC 0x0004 // Used in IXAudio2::CreateSourceVoice
+#define XAUDIO2_VOICE_USEFILTER 0x0008 // Used in IXAudio2::CreateSource/SubmixVoice
+#define XAUDIO2_PLAY_TAILS 0x0020 // Used in IXAudio2SourceVoice::Stop
+#define XAUDIO2_END_OF_STREAM 0x0040 // Used in XAUDIO2_BUFFER.Flags
+#define XAUDIO2_SEND_USEFILTER 0x0080 // Used in XAUDIO2_SEND_DESCRIPTOR.Flags
+#define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100 // Used in IXAudio2SourceVoice::GetState
+#define XAUDIO2_STOP_ENGINE_WHEN_IDLE 0x2000 // Used in XAudio2Create to force the engine to Stop when no source voices are Started, and Start when a voice is Started
+#define XAUDIO2_1024_QUANTUM 0x8000 // Used in XAudio2Create to specify nondefault processing quantum of 21.33 ms (1024 samples at 48KHz)
+#define XAUDIO2_NO_VIRTUAL_AUDIO_CLIENT 0x10000 // Used in CreateMasteringVoice to create a virtual audio client
+
+// Default parameters for the built-in filter
+#define XAUDIO2_DEFAULT_FILTER_TYPE LowPassFilter
+#define XAUDIO2_DEFAULT_FILTER_FREQUENCY XAUDIO2_MAX_FILTER_FREQUENCY
+#define XAUDIO2_DEFAULT_FILTER_ONEOVERQ 1.0f
+
+// Internal XAudio2 constants
+// The audio frame quantum can be calculated by reducing the fraction:
+// SamplesPerAudioFrame / SamplesPerSecond
+#define XAUDIO2_QUANTUM_NUMERATOR 1 // On Windows, XAudio2 processes audio
+#define XAUDIO2_QUANTUM_DENOMINATOR 100 // in 10ms chunks (= 1/100 seconds)
+#define XAUDIO2_QUANTUM_MS (1000.0f * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR)
+
+// XAudio2 error codes
+#define FACILITY_XAUDIO2 0x896
+#define XAUDIO2_E_INVALID_CALL 0x88960001 // An API call or one of its arguments was illegal
+#define XAUDIO2_E_XMA_DECODER_ERROR 0x88960002 // The XMA hardware suffered an unrecoverable error
+#define XAUDIO2_E_XAPO_CREATION_FAILED 0x88960003 // XAudio2 failed to initialize an XAPO effect
+#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004 // An audio device became unusable (unplugged, etc)
+
+/**************************************************************************
+ *
+ * Forward declarations for the XAudio2 interfaces.
+ *
+ **************************************************************************/
+
+#ifdef __cplusplus
+ #define FWD_DECLARE(x) interface x
+#else
+ #define FWD_DECLARE(x) typedef interface x x
+#endif
+
+FWD_DECLARE(IXAudio2);
+FWD_DECLARE(IXAudio2Voice);
+FWD_DECLARE(IXAudio2SourceVoice);
+FWD_DECLARE(IXAudio2SubmixVoice);
+FWD_DECLARE(IXAudio2MasteringVoice);
+FWD_DECLARE(IXAudio2EngineCallback);
+FWD_DECLARE(IXAudio2VoiceCallback);
+
+
+/**************************************************************************
+ *
+ * XAudio2 structures and enumerations.
+ *
+ **************************************************************************/
+
+// Used in XAudio2Create, specifies which CPU(s) to use.
+typedef UINT32 XAUDIO2_PROCESSOR;
+#define Processor1 0x00000001
+#define Processor2 0x00000002
+#define Processor3 0x00000004
+#define Processor4 0x00000008
+#define Processor5 0x00000010
+#define Processor6 0x00000020
+#define Processor7 0x00000040
+#define Processor8 0x00000080
+#define Processor9 0x00000100
+#define Processor10 0x00000200
+#define Processor11 0x00000400
+#define Processor12 0x00000800
+#define Processor13 0x00001000
+#define Processor14 0x00002000
+#define Processor15 0x00004000
+#define Processor16 0x00008000
+#define Processor17 0x00010000
+#define Processor18 0x00020000
+#define Processor19 0x00040000
+#define Processor20 0x00080000
+#define Processor21 0x00100000
+#define Processor22 0x00200000
+#define Processor23 0x00400000
+#define Processor24 0x00800000
+#define Processor25 0x01000000
+#define Processor26 0x02000000
+#define Processor27 0x04000000
+#define Processor28 0x08000000
+#define Processor29 0x10000000
+#define Processor30 0x20000000
+#define Processor31 0x40000000
+#define Processor32 0x80000000
+#define XAUDIO2_ANY_PROCESSOR 0xffffffff
+#define XAUDIO2_DEFAULT_PROCESSOR Processor1
+
+// Returned by IXAudio2Voice::GetVoiceDetails
+typedef struct XAUDIO2_VOICE_DETAILS
+{
+ UINT32 CreationFlags; // Flags the voice was created with.
+ UINT32 ActiveFlags; // Flags currently active.
+ UINT32 InputChannels; // Channels in the voice's input audio.
+ UINT32 InputSampleRate; // Sample rate of the voice's input audio.
+} XAUDIO2_VOICE_DETAILS;
+
+// Used in XAUDIO2_VOICE_SENDS below
+typedef struct XAUDIO2_SEND_DESCRIPTOR
+{
+ UINT32 Flags; // Either 0 or XAUDIO2_SEND_USEFILTER.
+ IXAudio2Voice* pOutputVoice; // This send's destination voice.
+} XAUDIO2_SEND_DESCRIPTOR;
+
+// Used in the voice creation functions and in IXAudio2Voice::SetOutputVoices
+typedef struct XAUDIO2_VOICE_SENDS
+{
+ UINT32 SendCount; // Number of sends from this voice.
+ XAUDIO2_SEND_DESCRIPTOR* pSends; // Array of SendCount send descriptors.
+} XAUDIO2_VOICE_SENDS;
+
+// Used in XAUDIO2_EFFECT_CHAIN below
+typedef struct XAUDIO2_EFFECT_DESCRIPTOR
+{
+ IUnknown* pEffect; // Pointer to the effect object's IUnknown interface.
+ BOOL InitialState; // TRUE if the effect should begin in the enabled state.
+ UINT32 OutputChannels; // How many output channels the effect should produce.
+} XAUDIO2_EFFECT_DESCRIPTOR;
+
+// Used in the voice creation functions and in IXAudio2Voice::SetEffectChain
+typedef struct XAUDIO2_EFFECT_CHAIN
+{
+ UINT32 EffectCount; // Number of effects in this voice's effect chain.
+ XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors; // Array of effect descriptors.
+} XAUDIO2_EFFECT_CHAIN;
+
+// Used in XAUDIO2_FILTER_PARAMETERS below
+typedef enum XAUDIO2_FILTER_TYPE
+{
+ LowPassFilter, // Attenuates frequencies above the cutoff frequency (state-variable filter).
+ BandPassFilter, // Attenuates frequencies outside a given range (state-variable filter).
+ HighPassFilter, // Attenuates frequencies below the cutoff frequency (state-variable filter).
+ NotchFilter, // Attenuates frequencies inside a given range (state-variable filter).
+ LowPassOnePoleFilter, // Attenuates frequencies above the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect)
+ HighPassOnePoleFilter // Attenuates frequencies below the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect)
+} XAUDIO2_FILTER_TYPE;
+
+// Used in IXAudio2Voice::Set/GetFilterParameters and Set/GetOutputFilterParameters
+typedef struct XAUDIO2_FILTER_PARAMETERS
+{
+ XAUDIO2_FILTER_TYPE Type; // Filter type.
+ float Frequency; // Filter coefficient.
+ // must be >= 0 and <= XAUDIO2_MAX_FILTER_FREQUENCY
+ // See XAudio2CutoffFrequencyToRadians() for state-variable filter types and
+ // XAudio2CutoffFrequencyToOnePoleCoefficient() for one-pole filter types.
+ float OneOverQ; // Reciprocal of the filter's quality factor Q;
+ // must be > 0 and <= XAUDIO2_MAX_FILTER_ONEOVERQ.
+ // Has no effect for one-pole filters.
+} XAUDIO2_FILTER_PARAMETERS;
+
+// Used in IXAudio2SourceVoice::SubmitSourceBuffer
+typedef struct XAUDIO2_BUFFER
+{
+ UINT32 Flags; // Either 0 or XAUDIO2_END_OF_STREAM.
+ UINT32 AudioBytes; // Size of the audio data buffer in bytes.
+ const BYTE* pAudioData; // Pointer to the audio data buffer.
+ UINT32 PlayBegin; // First sample in this buffer to be played.
+ UINT32 PlayLength; // Length of the region to be played in samples,
+ // or 0 to play the whole buffer.
+ UINT32 LoopBegin; // First sample of the region to be looped.
+ UINT32 LoopLength; // Length of the desired loop region in samples,
+ // or 0 to loop the entire buffer.
+ UINT32 LoopCount; // Number of times to repeat the loop region,
+ // or XAUDIO2_LOOP_INFINITE to loop forever.
+ void* pContext; // Context value to be passed back in callbacks.
+} XAUDIO2_BUFFER;
+
+// Used in IXAudio2SourceVoice::SubmitSourceBuffer when submitting XWMA data.
+// NOTE: If an XWMA sound is submitted in more than one buffer, each buffer's
+// pDecodedPacketCumulativeBytes[PacketCount-1] value must be subtracted from
+// all the entries in the next buffer's pDecodedPacketCumulativeBytes array.
+// And whether a sound is submitted in more than one buffer or not, the final
+// buffer of the sound should use the XAUDIO2_END_OF_STREAM flag, or else the
+// client must call IXAudio2SourceVoice::Discontinuity after submitting it.
+typedef struct XAUDIO2_BUFFER_WMA
+{
+ const UINT32* pDecodedPacketCumulativeBytes; // Decoded packet's cumulative size array.
+ // Each element is the number of bytes accumulated
+ // when the corresponding XWMA packet is decoded in
+ // order. The array must have PacketCount elements.
+ UINT32 PacketCount; // Number of XWMA packets submitted. Must be >= 1 and
+ // divide evenly into XAUDIO2_BUFFER.AudioBytes.
+} XAUDIO2_BUFFER_WMA;
+
+// Returned by IXAudio2SourceVoice::GetState
+typedef struct XAUDIO2_VOICE_STATE
+{
+ void* pCurrentBufferContext; // The pContext value provided in the XAUDIO2_BUFFER
+ // that is currently being processed, or NULL if
+ // there are no buffers in the queue.
+ UINT32 BuffersQueued; // Number of buffers currently queued on the voice
+ // (including the one that is being processed).
+ UINT64 SamplesPlayed; // Total number of samples produced by the voice since
+ // it began processing the current audio stream.
+ // If XAUDIO2_VOICE_NOSAMPLESPLAYED is specified
+ // in the call to IXAudio2SourceVoice::GetState,
+ // this member will not be calculated, saving CPU.
+} XAUDIO2_VOICE_STATE;
+
+// Returned by IXAudio2::GetPerformanceData
+typedef struct XAUDIO2_PERFORMANCE_DATA
+{
+ // CPU usage information
+ UINT64 AudioCyclesSinceLastQuery; // CPU cycles spent on audio processing since the
+ // last call to StartEngine or GetPerformanceData.
+ UINT64 TotalCyclesSinceLastQuery; // Total CPU cycles elapsed since the last call
+ // (only counts the CPU XAudio2 is running on).
+ UINT32 MinimumCyclesPerQuantum; // Fewest CPU cycles spent processing any one
+ // audio quantum since the last call.
+ UINT32 MaximumCyclesPerQuantum; // Most CPU cycles spent processing any one
+ // audio quantum since the last call.
+
+ // Memory usage information
+ UINT32 MemoryUsageInBytes; // Total heap space currently in use.
+
+ // Audio latency and glitching information
+ UINT32 CurrentLatencyInSamples; // Minimum delay from when a sample is read from a
+ // source buffer to when it reaches the speakers.
+ UINT32 GlitchesSinceEngineStarted; // Audio dropouts since the engine was started.
+
+ // Data about XAudio2's current workload
+ UINT32 ActiveSourceVoiceCount; // Source voices currently playing.
+ UINT32 TotalSourceVoiceCount; // Source voices currently existing.
+ UINT32 ActiveSubmixVoiceCount; // Submix voices currently playing/existing.
+
+ UINT32 ActiveResamplerCount; // Resample xAPOs currently active.
+ UINT32 ActiveMatrixMixCount; // MatrixMix xAPOs currently active.
+
+ // Usage of the hardware XMA decoder (Xbox 360 only)
+ UINT32 ActiveXmaSourceVoices; // Number of source voices decoding XMA data.
+ UINT32 ActiveXmaStreams; // A voice can use more than one XMA stream.
+} XAUDIO2_PERFORMANCE_DATA;
+
+// Used in IXAudio2::SetDebugConfiguration
+typedef struct XAUDIO2_DEBUG_CONFIGURATION
+{
+ UINT32 TraceMask; // Bitmap of enabled debug message types.
+ UINT32 BreakMask; // Message types that will break into the debugger.
+ BOOL LogThreadID; // Whether to log the thread ID with each message.
+ BOOL LogFileline; // Whether to log the source file and line number.
+ BOOL LogFunctionName; // Whether to log the function name.
+ BOOL LogTiming; // Whether to log message timestamps.
+} XAUDIO2_DEBUG_CONFIGURATION;
+
+// Values for the TraceMask and BreakMask bitmaps. Only ERRORS and WARNINGS
+// are valid in BreakMask. WARNINGS implies ERRORS, DETAIL implies INFO, and
+// FUNC_CALLS implies API_CALLS. By default, TraceMask is ERRORS and WARNINGS
+// and all the other settings are zero.
+#define XAUDIO2_LOG_ERRORS 0x0001 // For handled errors with serious effects.
+#define XAUDIO2_LOG_WARNINGS 0x0002 // For handled errors that may be recoverable.
+#define XAUDIO2_LOG_INFO 0x0004 // Informational chit-chat (e.g. state changes).
+#define XAUDIO2_LOG_DETAIL 0x0008 // More detailed chit-chat.
+#define XAUDIO2_LOG_API_CALLS 0x0010 // Public API function entries and exits.
+#define XAUDIO2_LOG_FUNC_CALLS 0x0020 // Internal function entries and exits.
+#define XAUDIO2_LOG_TIMING 0x0040 // Delays detected and other timing data.
+#define XAUDIO2_LOG_LOCKS 0x0080 // Usage of critical sections and mutexes.
+#define XAUDIO2_LOG_MEMORY 0x0100 // Memory heap usage information.
+#define XAUDIO2_LOG_STREAMING 0x1000 // Audio streaming information.
+
+
+/**************************************************************************
+ *
+ * IXAudio2: Top-level XAudio2 COM interface.
+ *
+ **************************************************************************/
+
+// Use default arguments if compiling as C++
+#ifdef __cplusplus
+ #define X2DEFAULT(x) =x
+#else
+ #define X2DEFAULT(x)
+#endif
+
+#undef INTERFACE
+#define INTERFACE IXAudio2
+DECLARE_INTERFACE_(IXAudio2, IUnknown)
+{
+ // NAME: IXAudio2::QueryInterface
+ // DESCRIPTION: Queries for a given COM interface on the XAudio2 object.
+ // Only IID_IUnknown and IID_IXAudio2 are supported.
+ //
+ // ARGUMENTS:
+ // riid - IID of the interface to be obtained.
+ // ppvInterface - Returns a pointer to the requested interface.
+ //
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, _Outptr_ void** ppvInterface) PURE;
+
+ // NAME: IXAudio2::AddRef
+ // DESCRIPTION: Adds a reference to the XAudio2 object.
+ //
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+
+ // NAME: IXAudio2::Release
+ // DESCRIPTION: Releases a reference to the XAudio2 object.
+ //
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+
+ // NAME: IXAudio2::RegisterForCallbacks
+ // DESCRIPTION: Adds a new client to receive XAudio2's engine callbacks.
+ //
+ // ARGUMENTS:
+ // pCallback - Callback interface to be called during each processing pass.
+ //
+ STDMETHOD(RegisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE;
+
+ // NAME: IXAudio2::UnregisterForCallbacks
+ // DESCRIPTION: Removes an existing receiver of XAudio2 engine callbacks.
+ //
+ // ARGUMENTS:
+ // pCallback - Previously registered callback interface to be removed.
+ //
+ STDMETHOD_(void, UnregisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE;
+
+ // NAME: IXAudio2::CreateSourceVoice
+ // DESCRIPTION: Creates and configures a source voice.
+ //
+ // ARGUMENTS:
+ // ppSourceVoice - Returns the new object's IXAudio2SourceVoice interface.
+ // pSourceFormat - Format of the audio that will be fed to the voice.
+ // Flags - XAUDIO2_VOICE flags specifying the source voice's behavior.
+ // MaxFrequencyRatio - Maximum SetFrequencyRatio argument to be allowed.
+ // pCallback - Optional pointer to a client-provided callback interface.
+ // pSendList - Optional list of voices this voice should send audio to.
+ // pEffectChain - Optional list of effects to apply to the audio data.
+ //
+ STDMETHOD(CreateSourceVoice) (THIS_ _Outptr_ IXAudio2SourceVoice** ppSourceVoice,
+ _In_ const WAVEFORMATEX* pSourceFormat,
+ UINT32 Flags X2DEFAULT(0),
+ float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO),
+ _In_opt_ IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL),
+ _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
+ _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
+
+ // NAME: IXAudio2::CreateSubmixVoice
+ // DESCRIPTION: Creates and configures a submix voice.
+ //
+ // ARGUMENTS:
+ // ppSubmixVoice - Returns the new object's IXAudio2SubmixVoice interface.
+ // InputChannels - Number of channels in this voice's input audio data.
+ // InputSampleRate - Sample rate of this voice's input audio data.
+ // Flags - XAUDIO2_VOICE flags specifying the submix voice's behavior.
+ // ProcessingStage - Arbitrary number that determines the processing order.
+ // pSendList - Optional list of voices this voice should send audio to.
+ // pEffectChain - Optional list of effects to apply to the audio data.
+ //
+ STDMETHOD(CreateSubmixVoice) (THIS_ _Outptr_ IXAudio2SubmixVoice** ppSubmixVoice,
+ UINT32 InputChannels, UINT32 InputSampleRate,
+ UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0),
+ _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
+ _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
+
+
+ // NAME: IXAudio2::CreateMasteringVoice
+ // DESCRIPTION: Creates and configures a mastering voice.
+ //
+ // ARGUMENTS:
+ // ppMasteringVoice - Returns the new object's IXAudio2MasteringVoice interface.
+ // InputChannels - Number of channels in this voice's input audio data.
+ // InputSampleRate - Sample rate of this voice's input audio data.
+ // Flags - XAUDIO2_VOICE flags specifying the mastering voice's behavior.
+ // szDeviceId - Identifier of the device to receive the output audio.
+ // pEffectChain - Optional list of effects to apply to the audio data.
+ // StreamCategory - The audio stream category to use for this mastering voice
+ //
+ STDMETHOD(CreateMasteringVoice) (THIS_ _Outptr_ IXAudio2MasteringVoice** ppMasteringVoice,
+ UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS),
+ UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE),
+ UINT32 Flags X2DEFAULT(0), _In_opt_z_ LPCWSTR szDeviceId X2DEFAULT(NULL),
+ _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL),
+ _In_ AUDIO_STREAM_CATEGORY StreamCategory X2DEFAULT(AudioCategory_GameEffects)) PURE;
+
+ // NAME: IXAudio2::StartEngine
+ // DESCRIPTION: Creates and starts the audio processing thread.
+ //
+ STDMETHOD(StartEngine) (THIS) PURE;
+
+ // NAME: IXAudio2::StopEngine
+ // DESCRIPTION: Stops and destroys the audio processing thread.
+ //
+ STDMETHOD_(void, StopEngine) (THIS) PURE;
+
+ // NAME: IXAudio2::CommitChanges
+ // DESCRIPTION: Atomically applies a set of operations previously tagged
+ // with a given identifier.
+ //
+ // ARGUMENTS:
+ // OperationSet - Identifier of the set of operations to be applied.
+ //
+ STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE;
+
+ // NAME: IXAudio2::GetPerformanceData
+ // DESCRIPTION: Returns current resource usage details: memory, CPU, etc.
+ //
+ // ARGUMENTS:
+ // pPerfData - Returns the performance data structure.
+ //
+ STDMETHOD_(void, GetPerformanceData) (THIS_ _Out_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE;
+
+ // NAME: IXAudio2::SetDebugConfiguration
+ // DESCRIPTION: Configures XAudio2's debug output (in debug builds only).
+ //
+ // ARGUMENTS:
+ // pDebugConfiguration - Structure describing the debug output behavior.
+ // pReserved - Optional parameter; must be NULL.
+ //
+ STDMETHOD_(void, SetDebugConfiguration) (THIS_ _In_opt_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
+ _Reserved_ void* pReserved X2DEFAULT(NULL)) PURE;
+};
+
+
+/**************************************************************************
+ *
+ * IXAudio2Voice: Base voice management interface.
+ *
+ **************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IXAudio2Voice
+DECLARE_INTERFACE(IXAudio2Voice)
+{
+ // These methods are declared in a macro so that the same declarations
+ // can be used in the derived voice types (IXAudio2SourceVoice, etc).
+
+ #define Declare_IXAudio2Voice_Methods() \
+ \
+ /* NAME: IXAudio2Voice::GetVoiceDetails
+ // DESCRIPTION: Returns the basic characteristics of this voice.
+ //
+ // ARGUMENTS:
+ // pVoiceDetails - Returns the voice's details.
+ */\
+ STDMETHOD_(void, GetVoiceDetails) (THIS_ _Out_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetOutputVoices
+ // DESCRIPTION: Replaces the set of submix/mastering voices that receive
+ // this voice's output.
+ //
+ // ARGUMENTS:
+ // pSendList - Optional list of voices this voice should send audio to.
+ */\
+ STDMETHOD(SetOutputVoices) (THIS_ _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetEffectChain
+ // DESCRIPTION: Replaces this voice's current effect chain with a new one.
+ //
+ // ARGUMENTS:
+ // pEffectChain - Structure describing the new effect chain to be used.
+ */\
+ STDMETHOD(SetEffectChain) (THIS_ _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
+ \
+ /* NAME: IXAudio2Voice::EnableEffect
+ // DESCRIPTION: Enables an effect in this voice's effect chain.
+ //
+ // ARGUMENTS:
+ // EffectIndex - Index of an effect within this voice's effect chain.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::DisableEffect
+ // DESCRIPTION: Disables an effect in this voice's effect chain.
+ //
+ // ARGUMENTS:
+ // EffectIndex - Index of an effect within this voice's effect chain.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::GetEffectState
+ // DESCRIPTION: Returns the running state of an effect.
+ //
+ // ARGUMENTS:
+ // EffectIndex - Index of an effect within this voice's effect chain.
+ // pEnabled - Returns the enabled/disabled state of the given effect.
+ */\
+ STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, _Out_ BOOL* pEnabled) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetEffectParameters
+ // DESCRIPTION: Sets effect-specific parameters.
+ //
+ // REMARKS: Unlike IXAPOParameters::SetParameters, this method may
+ // be called from any thread. XAudio2 implements
+ // appropriate synchronization to copy the parameters to the
+ // realtime audio processing thread.
+ //
+ // ARGUMENTS:
+ // EffectIndex - Index of an effect within this voice's effect chain.
+ // pParameters - Pointer to an effect-specific parameters block.
+ // ParametersByteSize - Size of the pParameters array in bytes.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
+ _In_reads_bytes_(ParametersByteSize) const void* pParameters, \
+ UINT32 ParametersByteSize, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::GetEffectParameters
+ // DESCRIPTION: Obtains the current effect-specific parameters.
+ //
+ // ARGUMENTS:
+ // EffectIndex - Index of an effect within this voice's effect chain.
+ // pParameters - Returns the current values of the effect-specific parameters.
+ // ParametersByteSize - Size of the pParameters array in bytes.
+ */\
+ STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, \
+ _Out_writes_bytes_(ParametersByteSize) void* pParameters, \
+ UINT32 ParametersByteSize) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetFilterParameters
+ // DESCRIPTION: Sets this voice's filter parameters.
+ //
+ // ARGUMENTS:
+ // pParameters - Pointer to the filter's parameter structure.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(SetFilterParameters) (THIS_ _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::GetFilterParameters
+ // DESCRIPTION: Returns this voice's current filter parameters.
+ //
+ // ARGUMENTS:
+ // pParameters - Returns the filter parameters.
+ */\
+ STDMETHOD_(void, GetFilterParameters) (THIS_ _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetOutputFilterParameters
+ // DESCRIPTION: Sets the filter parameters on one of this voice's sends.
+ //
+ // ARGUMENTS:
+ // pDestinationVoice - Destination voice of the send whose filter parameters will be set.
+ // pParameters - Pointer to the filter's parameter structure.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(SetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
+ _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::GetOutputFilterParameters
+ // DESCRIPTION: Returns the filter parameters from one of this voice's sends.
+ //
+ // ARGUMENTS:
+ // pDestinationVoice - Destination voice of the send whose filter parameters will be read.
+ // pParameters - Returns the filter parameters.
+ */\
+ STDMETHOD_(void, GetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
+ _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetVolume
+ // DESCRIPTION: Sets this voice's overall volume level.
+ //
+ // ARGUMENTS:
+ // Volume - New overall volume level to be used, as an amplitude factor.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(SetVolume) (THIS_ float Volume, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::GetVolume
+ // DESCRIPTION: Obtains this voice's current overall volume level.
+ //
+ // ARGUMENTS:
+ // pVolume: Returns the voice's current overall volume level.
+ */\
+ STDMETHOD_(void, GetVolume) (THIS_ _Out_ float* pVolume) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetChannelVolumes
+ // DESCRIPTION: Sets this voice's per-channel volume levels.
+ //
+ // ARGUMENTS:
+ // Channels - Used to confirm the voice's channel count.
+ // pVolumes - Array of per-channel volume levels to be used.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, _In_reads_(Channels) const float* pVolumes, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::GetChannelVolumes
+ // DESCRIPTION: Returns this voice's current per-channel volume levels.
+ //
+ // ARGUMENTS:
+ // Channels - Used to confirm the voice's channel count.
+ // pVolumes - Returns an array of the current per-channel volume levels.
+ */\
+ STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, _Out_writes_(Channels) float* pVolumes) PURE; \
+ \
+ /* NAME: IXAudio2Voice::SetOutputMatrix
+ // DESCRIPTION: Sets the volume levels used to mix from each channel of this
+ // voice's output audio to each channel of a given destination
+ // voice's input audio.
+ //
+ // ARGUMENTS:
+ // pDestinationVoice - The destination voice whose mix matrix to change.
+ // SourceChannels - Used to confirm this voice's output channel count
+ // (the number of channels produced by the last effect in the chain).
+ // DestinationChannels - Confirms the destination voice's input channels.
+ // pLevelMatrix - Array of [SourceChannels * DestinationChannels] send
+ // levels. The level used to send from source channel S to destination
+ // channel D should be in pLevelMatrix[S + SourceChannels * D].
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ */\
+ STDMETHOD(SetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
+ UINT32 SourceChannels, UINT32 DestinationChannels, \
+ _In_reads_(SourceChannels * DestinationChannels) const float* pLevelMatrix, \
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
+ \
+ /* NAME: IXAudio2Voice::GetOutputMatrix
+ // DESCRIPTION: Obtains the volume levels used to send each channel of this
+ // voice's output audio to each channel of a given destination
+ // voice's input audio.
+ //
+ // ARGUMENTS:
+ // pDestinationVoice - The destination voice whose mix matrix to obtain.
+ // SourceChannels - Used to confirm this voice's output channel count
+ // (the number of channels produced by the last effect in the chain).
+ // DestinationChannels - Confirms the destination voice's input channels.
+ // pLevelMatrix - Array of send levels, as above.
+ */\
+ STDMETHOD_(void, GetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \
+ UINT32 SourceChannels, UINT32 DestinationChannels, \
+ _Out_writes_(SourceChannels * DestinationChannels) float* pLevelMatrix) PURE; \
+ \
+ /* NAME: IXAudio2Voice::DestroyVoice
+ // DESCRIPTION: Destroys this voice, stopping it if necessary and removing
+ // it from the XAudio2 graph.
+ */\
+ STDMETHOD_(void, DestroyVoice) (THIS) PURE
+
+ Declare_IXAudio2Voice_Methods();
+};
+
+
+/**************************************************************************
+ *
+ * IXAudio2SourceVoice: Source voice management interface.
+ *
+ **************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IXAudio2SourceVoice
+DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
+{
+ // Methods from IXAudio2Voice base interface
+ Declare_IXAudio2Voice_Methods();
+
+ // NAME: IXAudio2SourceVoice::Start
+ // DESCRIPTION: Makes this voice start consuming and processing audio.
+ //
+ // ARGUMENTS:
+ // Flags - Flags controlling how the voice should be started.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ //
+ STDMETHOD(Start) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+
+ // NAME: IXAudio2SourceVoice::Stop
+ // DESCRIPTION: Makes this voice stop consuming audio.
+ //
+ // ARGUMENTS:
+ // Flags - Flags controlling how the voice should be stopped.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ //
+ STDMETHOD(Stop) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+
+ // NAME: IXAudio2SourceVoice::SubmitSourceBuffer
+ // DESCRIPTION: Adds a new audio buffer to this voice's input queue.
+ //
+ // ARGUMENTS:
+ // pBuffer - Pointer to the buffer structure to be queued.
+ // pBufferWMA - Additional structure used only when submitting XWMA data.
+ //
+ STDMETHOD(SubmitSourceBuffer) (THIS_ _In_ const XAUDIO2_BUFFER* pBuffer, _In_opt_ const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE;
+
+ // NAME: IXAudio2SourceVoice::FlushSourceBuffers
+ // DESCRIPTION: Removes all pending audio buffers from this voice's queue.
+ //
+ STDMETHOD(FlushSourceBuffers) (THIS) PURE;
+
+ // NAME: IXAudio2SourceVoice::Discontinuity
+ // DESCRIPTION: Notifies the voice of an intentional break in the stream of
+ // audio buffers (e.g. the end of a sound), to prevent XAudio2
+ // from interpreting an empty buffer queue as a glitch.
+ //
+ STDMETHOD(Discontinuity) (THIS) PURE;
+
+ // NAME: IXAudio2SourceVoice::ExitLoop
+ // DESCRIPTION: Breaks out of the current loop when its end is reached.
+ //
+ // ARGUMENTS:
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ //
+ STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+
+ // NAME: IXAudio2SourceVoice::GetState
+ // DESCRIPTION: Returns the number of buffers currently queued on this voice,
+ // the pContext value associated with the currently processing
+ // buffer (if any), and other voice state information.
+ //
+ // ARGUMENTS:
+ // pVoiceState - Returns the state information.
+ // Flags - Flags controlling what voice state is returned.
+ //
+ STDMETHOD_(void, GetState) (THIS_ _Out_ XAUDIO2_VOICE_STATE* pVoiceState, UINT32 Flags X2DEFAULT(0)) PURE;
+
+ // NAME: IXAudio2SourceVoice::SetFrequencyRatio
+ // DESCRIPTION: Sets this voice's frequency adjustment, i.e. its pitch.
+ //
+ // ARGUMENTS:
+ // Ratio - Frequency change, expressed as source frequency / target frequency.
+ // OperationSet - Used to identify this call as part of a deferred batch.
+ //
+ STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio,
+ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
+
+ // NAME: IXAudio2SourceVoice::GetFrequencyRatio
+ // DESCRIPTION: Returns this voice's current frequency adjustment ratio.
+ //
+ // ARGUMENTS:
+ // pRatio - Returns the frequency adjustment.
+ //
+ STDMETHOD_(void, GetFrequencyRatio) (THIS_ _Out_ float* pRatio) PURE;
+
+ // NAME: IXAudio2SourceVoice::SetSourceSampleRate
+ // DESCRIPTION: Reconfigures this voice to treat its source data as being
+ // at a different sample rate than the original one specified
+ // in CreateSourceVoice's pSourceFormat argument.
+ //
+ // ARGUMENTS:
+ // UINT32 - The intended sample rate of further submitted source data.
+ //
+ STDMETHOD(SetSourceSampleRate) (THIS_ UINT32 NewSourceSampleRate) PURE;
+};
+
+
+/**************************************************************************
+ *
+ * IXAudio2SubmixVoice: Submixing voice management interface.
+ *
+ **************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IXAudio2SubmixVoice
+DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice)
+{
+ // Methods from IXAudio2Voice base interface
+ Declare_IXAudio2Voice_Methods();
+
+ // There are currently no methods specific to submix voices.
+};
+
+
+/**************************************************************************
+ *
+ * IXAudio2MasteringVoice: Mastering voice management interface.
+ *
+ **************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IXAudio2MasteringVoice
+DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
+{
+ // Methods from IXAudio2Voice base interface
+ Declare_IXAudio2Voice_Methods();
+
+ // NAME: IXAudio2MasteringVoice::GetChannelMask
+ // DESCRIPTION: Returns the channel mask for this voice
+ //
+ // ARGUMENTS:
+ // pChannelMask - returns the channel mask for this voice. This corresponds
+ // to the dwChannelMask member of WAVEFORMATEXTENSIBLE.
+ //
+ STDMETHOD(GetChannelMask) (THIS_ _Out_ DWORD* pChannelmask) PURE;
+};
+
+
+/**************************************************************************
+ *
+ * IXAudio2EngineCallback: Client notification interface for engine events.
+ *
+ * REMARKS: Contains methods to notify the client when certain events happen
+ * in the XAudio2 engine. This interface should be implemented by
+ * the client. XAudio2 will call these methods via the interface
+ * pointer provided by the client when it calls
+ * IXAudio2::RegisterForCallbacks.
+ *
+ **************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IXAudio2EngineCallback
+DECLARE_INTERFACE(IXAudio2EngineCallback)
+{
+ // Called by XAudio2 just before an audio processing pass begins.
+ STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE;
+
+ // Called just after an audio processing pass ends.
+ STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE;
+
+ // Called in the event of a critical system error which requires XAudio2
+ // to be closed down and restarted. The error code is given in Error.
+ STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE;
+};
+
+
+/**************************************************************************
+ *
+ * IXAudio2VoiceCallback: Client notification interface for voice events.
+ *
+ * REMARKS: Contains methods to notify the client when certain events happen
+ * in an XAudio2 voice. This interface should be implemented by the
+ * client. XAudio2 will call these methods via an interface pointer
+ * provided by the client in the IXAudio2::CreateSourceVoice call.
+ *
+ **************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IXAudio2VoiceCallback
+DECLARE_INTERFACE(IXAudio2VoiceCallback)
+{
+ // Called just before this voice's processing pass begins.
+ STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;
+
+ // Called just after this voice's processing pass ends.
+ STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;
+
+ // Called when this voice has just finished playing a buffer stream
+ // (as marked with the XAUDIO2_END_OF_STREAM flag on the last buffer).
+ STDMETHOD_(void, OnStreamEnd) (THIS) PURE;
+
+ // Called when this voice is about to start processing a new buffer.
+ STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext) PURE;
+
+ // Called when this voice has just finished processing a buffer.
+ // The buffer can now be reused or destroyed.
+ STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext) PURE;
+
+ // Called when this voice has just reached the end position of a loop.
+ STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext) PURE;
+
+ // Called in the event of a critical error during voice processing,
+ // such as a failing xAPO or an error from the hardware XMA decoder.
+ // The voice may have to be destroyed and re-created to recover from
+ // the error. The callback arguments report which buffer was being
+ // processed when the error occurred, and its HRESULT code.
+ STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE;
+};
+
+
+/**************************************************************************
+ *
+ * Macros to make it easier to use the XAudio2 COM interfaces in C code.
+ *
+ **************************************************************************/
+
+#ifndef __cplusplus
+
+// IXAudio2
+#define IXAudio2_QueryInterface(This,riid,ppvInterface) ((This)->lpVtbl->QueryInterface(This,riid,ppvInterface))
+#define IXAudio2_AddRef(This) ((This)->lpVtbl->AddRef(This))
+#define IXAudio2_Release(This) ((This)->lpVtbl->Release(This))
+#define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain))
+#define IXAudio2_CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain) ((This)->lpVtbl->CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain))
+#define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory))
+#define IXAudio2_StartEngine(This) ((This)->lpVtbl->StartEngine(This))
+#define IXAudio2_StopEngine(This) ((This)->lpVtbl->StopEngine(This))
+#define IXAudio2_CommitChanges(This,OperationSet) ((This)->lpVtbl->CommitChanges(This,OperationSet))
+#define IXAudio2_GetPerformanceData(This,pPerfData) ((This)->lpVtbl->GetPerformanceData(This,pPerfData))
+#define IXAudio2_SetDebugConfiguration(This,pDebugConfiguration,pReserved) ((This)->lpVtbl->SetDebugConfiguration(This,pDebugConfiguration,pReserved))
+
+// IXAudio2Voice
+#define IXAudio2Voice_GetVoiceDetails(This,pVoiceDetails) ((This)->lpVtbl->GetVoiceDetails(This,pVoiceDetails))
+#define IXAudio2Voice_SetOutputVoices(This,pSendList) ((This)->lpVtbl->SetOutputVoices(This,pSendList))
+#define IXAudio2Voice_SetEffectChain(This,pEffectChain) ((This)->lpVtbl->SetEffectChain(This,pEffectChain))
+#define IXAudio2Voice_EnableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->EnableEffect(This,EffectIndex,OperationSet))
+#define IXAudio2Voice_DisableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->DisableEffect(This,EffectIndex,OperationSet))
+#define IXAudio2Voice_GetEffectState(This,EffectIndex,pEnabled) ((This)->lpVtbl->GetEffectState(This,EffectIndex,pEnabled))
+#define IXAudio2Voice_SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize, OperationSet) ((This)->lpVtbl->SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize,OperationSet))
+#define IXAudio2Voice_GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize) ((This)->lpVtbl->GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize))
+#define IXAudio2Voice_SetFilterParameters(This,pParameters,OperationSet) ((This)->lpVtbl->SetFilterParameters(This,pParameters,OperationSet))
+#define IXAudio2Voice_GetFilterParameters(This,pParameters) ((This)->lpVtbl->GetFilterParameters(This,pParameters))
+#define IXAudio2Voice_SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet) ((This)->lpVtbl->SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet))
+#define IXAudio2Voice_GetOutputFilterParameters(This,pDestinationVoice,pParameters) ((This)->lpVtbl->GetOutputFilterParameters(This,pDestinationVoice,pParameters))
+#define IXAudio2Voice_SetVolume(This,Volume,OperationSet) ((This)->lpVtbl->SetVolume(This,Volume,OperationSet))
+#define IXAudio2Voice_GetVolume(This,pVolume) ((This)->lpVtbl->GetVolume(This,pVolume))
+#define IXAudio2Voice_SetChannelVolumes(This,Channels,pVolumes,OperationSet) ((This)->lpVtbl->SetChannelVolumes(This,Channels,pVolumes,OperationSet))
+#define IXAudio2Voice_GetChannelVolumes(This,Channels,pVolumes) ((This)->lpVtbl->GetChannelVolumes(This,Channels,pVolumes))
+#define IXAudio2Voice_SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet) ((This)->lpVtbl->SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet))
+#define IXAudio2Voice_GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix) ((This)->lpVtbl->GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix))
+#define IXAudio2Voice_DestroyVoice(This) ((This)->lpVtbl->DestroyVoice(This))
+
+// IXAudio2SourceVoice
+#define IXAudio2SourceVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
+#define IXAudio2SourceVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
+#define IXAudio2SourceVoice_SetEffectChain IXAudio2Voice_SetEffectChain
+#define IXAudio2SourceVoice_EnableEffect IXAudio2Voice_EnableEffect
+#define IXAudio2SourceVoice_DisableEffect IXAudio2Voice_DisableEffect
+#define IXAudio2SourceVoice_GetEffectState IXAudio2Voice_GetEffectState
+#define IXAudio2SourceVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
+#define IXAudio2SourceVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
+#define IXAudio2SourceVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
+#define IXAudio2SourceVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
+#define IXAudio2SourceVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
+#define IXAudio2SourceVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
+#define IXAudio2SourceVoice_SetVolume IXAudio2Voice_SetVolume
+#define IXAudio2SourceVoice_GetVolume IXAudio2Voice_GetVolume
+#define IXAudio2SourceVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
+#define IXAudio2SourceVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
+#define IXAudio2SourceVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
+#define IXAudio2SourceVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
+#define IXAudio2SourceVoice_DestroyVoice IXAudio2Voice_DestroyVoice
+#define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet))
+#define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet))
+#define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA))
+#define IXAudio2SourceVoice_FlushSourceBuffers(This) ((This)->lpVtbl->FlushSourceBuffers(This))
+#define IXAudio2SourceVoice_Discontinuity(This) ((This)->lpVtbl->Discontinuity(This))
+#define IXAudio2SourceVoice_ExitLoop(This,OperationSet) ((This)->lpVtbl->ExitLoop(This,OperationSet))
+#define IXAudio2SourceVoice_GetState(This,pVoiceState,Flags) ((This)->lpVtbl->GetState(This,pVoiceState,Flags))
+#define IXAudio2SourceVoice_SetFrequencyRatio(This,Ratio,OperationSet) ((This)->lpVtbl->SetFrequencyRatio(This,Ratio,OperationSet))
+#define IXAudio2SourceVoice_GetFrequencyRatio(This,pRatio) ((This)->lpVtbl->GetFrequencyRatio(This,pRatio))
+#define IXAudio2SourceVoice_SetSourceSampleRate(This,NewSourceSampleRate) ((This)->lpVtbl->SetSourceSampleRate(This,NewSourceSampleRate))
+
+// IXAudio2SubmixVoice
+#define IXAudio2SubmixVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
+#define IXAudio2SubmixVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
+#define IXAudio2SubmixVoice_SetEffectChain IXAudio2Voice_SetEffectChain
+#define IXAudio2SubmixVoice_EnableEffect IXAudio2Voice_EnableEffect
+#define IXAudio2SubmixVoice_DisableEffect IXAudio2Voice_DisableEffect
+#define IXAudio2SubmixVoice_GetEffectState IXAudio2Voice_GetEffectState
+#define IXAudio2SubmixVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
+#define IXAudio2SubmixVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
+#define IXAudio2SubmixVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
+#define IXAudio2SubmixVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
+#define IXAudio2SubmixVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
+#define IXAudio2SubmixVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
+#define IXAudio2SubmixVoice_SetVolume IXAudio2Voice_SetVolume
+#define IXAudio2SubmixVoice_GetVolume IXAudio2Voice_GetVolume
+#define IXAudio2SubmixVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
+#define IXAudio2SubmixVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
+#define IXAudio2SubmixVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
+#define IXAudio2SubmixVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
+#define IXAudio2SubmixVoice_DestroyVoice IXAudio2Voice_DestroyVoice
+
+// IXAudio2MasteringVoice
+#define IXAudio2MasteringVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails
+#define IXAudio2MasteringVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices
+#define IXAudio2MasteringVoice_SetEffectChain IXAudio2Voice_SetEffectChain
+#define IXAudio2MasteringVoice_EnableEffect IXAudio2Voice_EnableEffect
+#define IXAudio2MasteringVoice_DisableEffect IXAudio2Voice_DisableEffect
+#define IXAudio2MasteringVoice_GetEffectState IXAudio2Voice_GetEffectState
+#define IXAudio2MasteringVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters
+#define IXAudio2MasteringVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters
+#define IXAudio2MasteringVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters
+#define IXAudio2MasteringVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters
+#define IXAudio2MasteringVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters
+#define IXAudio2MasteringVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters
+#define IXAudio2MasteringVoice_SetVolume IXAudio2Voice_SetVolume
+#define IXAudio2MasteringVoice_GetVolume IXAudio2Voice_GetVolume
+#define IXAudio2MasteringVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes
+#define IXAudio2MasteringVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes
+#define IXAudio2MasteringVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix
+#define IXAudio2MasteringVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix
+#define IXAudio2MasteringVoice_DestroyVoice IXAudio2Voice_DestroyVoice
+#define IXAudio2MasteringVoice_GetChannelMask(This,pChannelMask) ((This)->lpVtbl->GetChannelMask(This,pChannelMask))
+
+#endif // #ifndef __cplusplus
+
+
+/**************************************************************************
+ *
+ * Utility functions used to convert from pitch in semitones and volume
+ * in decibels to the frequency and amplitude ratio units used by XAudio2.
+ * These are only defined if the client #defines XAUDIO2_HELPER_FUNCTIONS
+ * prior to #including xaudio2.h.
+ *
+ **************************************************************************/
+
+#ifdef XAUDIO2_HELPER_FUNCTIONS
+
+#define _USE_MATH_DEFINES // Make math.h define M_PI
+#include // For powf, log10f, sinf and asinf
+
+// Calculate the argument to SetVolume from a decibel value
+__inline float XAudio2DecibelsToAmplitudeRatio(float Decibels)
+{
+ return powf(10.0f, Decibels / 20.0f);
+}
+
+// Recover a volume in decibels from an amplitude factor
+__inline float XAudio2AmplitudeRatioToDecibels(float Volume)
+{
+ if (Volume == 0)
+ {
+ return -3.402823466e+38f; // Smallest float value (-FLT_MAX)
+ }
+ return 20.0f * log10f(Volume);
+}
+
+// Calculate the argument to SetFrequencyRatio from a semitone value
+__inline float XAudio2SemitonesToFrequencyRatio(float Semitones)
+{
+ // FrequencyRatio = 2 ^ Octaves
+ // = 2 ^ (Semitones / 12)
+ return powf(2.0f, Semitones / 12.0f);
+}
+
+// Recover a pitch in semitones from a frequency ratio
+__inline float XAudio2FrequencyRatioToSemitones(float FrequencyRatio)
+{
+ // Semitones = 12 * log2(FrequencyRatio)
+ // = 12 * log2(10) * log10(FrequencyRatio)
+ return 39.86313713864835f * log10f(FrequencyRatio);
+}
+
+// Convert from filter cutoff frequencies expressed in Hertz to the radian
+// frequency values used in XAUDIO2_FILTER_PARAMETERS.Frequency, state-variable
+// filter types only. Use XAudio2CutoffFrequencyToOnePoleCoefficient() for one-pole filter types.
+// Note that the highest CutoffFrequency supported is SampleRate/6.
+// Higher values of CutoffFrequency will return XAUDIO2_MAX_FILTER_FREQUENCY.
+__inline float XAudio2CutoffFrequencyToRadians(float CutoffFrequency, UINT32 SampleRate)
+{
+ if ((UINT32)(CutoffFrequency * 6.0f) >= SampleRate)
+ {
+ return XAUDIO2_MAX_FILTER_FREQUENCY;
+ }
+ return 2.0f * sinf((float)M_PI * CutoffFrequency / SampleRate);
+}
+
+// Convert from radian frequencies back to absolute frequencies in Hertz
+__inline float XAudio2RadiansToCutoffFrequency(float Radians, float SampleRate)
+{
+ return SampleRate * asinf(Radians / 2.0f) / (float)M_PI;
+}
+
+// Convert from filter cutoff frequencies expressed in Hertz to the filter
+// coefficients used with XAUDIO2_FILTER_PARAMETERS.Frequency,
+// LowPassOnePoleFilter and HighPassOnePoleFilter filter types only.
+// Use XAudio2CutoffFrequencyToRadians() for state-variable filter types.
+__inline float XAudio2CutoffFrequencyToOnePoleCoefficient(float CutoffFrequency, UINT32 SampleRate)
+{
+ if ((UINT32)CutoffFrequency >= SampleRate)
+ {
+ return XAUDIO2_MAX_FILTER_FREQUENCY;
+ }
+ return ( 1.0f - powf(1.0f - 2.0f * CutoffFrequency / SampleRate, 2.0f) );
+}
+
+
+#endif // #ifdef XAUDIO2_HELPER_FUNCTIONS
+
+
+/**************************************************************************
+ *
+ * XAudio2Create: Top-level function that creates an XAudio2 instance.
+ *
+ * ARGUMENTS:
+ *
+ * Flags - Flags specifying the XAudio2 object's behavior.
+ *
+ * XAudio2Processor - An XAUDIO2_PROCESSOR value that specifies the
+ * hardware threads (Xbox) or processors (Windows) that XAudio2
+ * will use. Note that XAudio2 supports concurrent processing on
+ * multiple threads, using any combination of XAUDIO2_PROCESSOR
+ * flags. The values are platform-specific; platform-independent
+ * code can use XAUDIO2_DEFAULT_PROCESSOR to use the default on
+ * each platform.
+ *
+ **************************************************************************/
+
+#ifdef __cplusplus__
+
+#if (defined XAUDIO2_EXPORT)
+ // We're building xaudio2.dll
+ #define XAUDIO2_STDAPI extern "C" __declspec(dllexport) HRESULT __stdcall
+#else
+ // We're an xaudio2 client
+ #define XAUDIO2_STDAPI extern "C" __declspec(dllimport) HRESULT __stdcall
+#endif
+
+#else
+
+/* Modified for C support */
+
+#if (defined XAUDIO2_EXPORT)
+ // We're building xaudio2.dll
+ #define XAUDIO2_STDAPI __declspec(dllexport) HRESULT __stdcall
+#else
+ // We're an xaudio2 client
+ #define XAUDIO2_STDAPI __declspec(dllimport) HRESULT __stdcall
+#endif
+
+#endif
+
+#if (NTDDI_VERSION >= NTDDI_WIN10_RS5) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+XAUDIO2_STDAPI XAudio2CreateWithVersionInfo(_Outptr_ IXAudio2** ppXAudio2,
+ UINT32 Flags X2DEFAULT(0),
+ XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR),
+ DWORD ntddiVersion X2DEFAULT(NTDDI_VERSION));
+
+inline HRESULT XAudio2Create(_Outptr_ IXAudio2** ppXAudio2,
+ UINT32 Flags X2DEFAULT(0),
+ XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR))
+{
+ // When compiled for RS5 or later, try to invoke XAudio2CreateWithVersionInfo.
+ // Need to use LoadLibrary in case the app is running on an older OS.
+ typedef HRESULT(__stdcall *XAudio2CreateWithVersionInfoFunc)(_Outptr_ IXAudio2**, UINT32, XAUDIO2_PROCESSOR, DWORD);
+ typedef HRESULT(__stdcall *XAudio2CreateInfoFunc)(_Outptr_ IXAudio2**, UINT32, XAUDIO2_PROCESSOR);
+
+ static HMODULE s_dllInstance = nullptr;
+ static XAudio2CreateWithVersionInfoFunc s_pfnAudio2CreateWithVersion = nullptr;
+ static XAudio2CreateInfoFunc s_pfnAudio2Create = nullptr;
+
+ if (s_dllInstance == nullptr)
+ {
+ s_dllInstance = LoadLibraryEx(XAUDIO2_DLL, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
+ if (s_dllInstance == nullptr)
+ {
+ return HRESULT_FROM_WIN32(GetLastError());
+ }
+
+ s_pfnAudio2CreateWithVersion = (XAudio2CreateWithVersionInfoFunc)(void*)GetProcAddress(s_dllInstance, "XAudio2CreateWithVersionInfo");
+ if (s_pfnAudio2CreateWithVersion == nullptr)
+ {
+ s_pfnAudio2Create = (XAudio2CreateInfoFunc)(void*)GetProcAddress(s_dllInstance, "XAudio2Create");
+ if (s_pfnAudio2Create == nullptr)
+ {
+ return HRESULT_FROM_WIN32(GetLastError());
+ }
+ }
+ }
+
+ if (s_pfnAudio2CreateWithVersion != nullptr)
+ {
+ return (*s_pfnAudio2CreateWithVersion)(ppXAudio2, Flags, XAudio2Processor, NTDDI_VERSION);
+ }
+ return (*s_pfnAudio2Create)(ppXAudio2, Flags, XAudio2Processor);
+}
+#else
+// RS4 or older, or not a desktop app
+XAUDIO2_STDAPI XAudio2Create(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
+ XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
+#endif
+
+// Undo the #pragma pack(push, 1) directive at the top of this file
+#pragma pack(pop)
+
+#endif // #ifndef GUID_DEFS_ONLY
+
+#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE) */
+#pragma endregion
+
+#endif // #ifndef __XAUDIO2_INCLUDED__
+