Note for meancoot

This commit is contained in:
twinaphex 2013-05-27 01:20:36 +02:00
parent c81a2e1c0f
commit cbe9bbfeba
22 changed files with 5 additions and 110 deletions

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@ -69,7 +69,7 @@ Wii / Gamecube\n
* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample to * [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample to
low-resolution for high-resolution modes on Xbox 1/Gamecube/Wii\n low-resolution for high-resolution modes on Xbox 1/Gamecube/Wii\n
* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.\n * [SNES9x Next] Add Core Option - 'SuperFX Overclock'.\n
* [SNES9x Next] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.\n * [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.\n
* [Gambatte] Fixed serious input reporting bug on libretro side that could * [Gambatte] Fixed serious input reporting bug on libretro side that could
drastically slow down gameplay speed - found an edge case in a Japanese drastically slow down gameplay speed - found an edge case in a Japanese
Pokemon Blue version that triggered this.\n Pokemon Blue version that triggered this.\n

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@ -8,7 +8,7 @@ Wii / Gamecube
* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample to * [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample to
low-resolution for high-resolution modes on Xbox 1/Gamecube/Wii low-resolution for high-resolution modes on Xbox 1/Gamecube/Wii
* [SNES9x Next] Add Core Option - 'SuperFX Overclock'. * [SNES9x Next] Add Core Option - 'SuperFX Overclock'.
* [SNES9x Next] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup. * [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.
* [Gambatte] Fixed serious input reporting bug on libretro side that could * [Gambatte] Fixed serious input reporting bug on libretro side that could
drastically slow down gameplay speed - found an edge case in a Japanese drastically slow down gameplay speed - found an edge case in a Japanese
Pokemon Blue version that triggered this. Pokemon Blue version that triggered this.

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@ -28,6 +28,9 @@ static const uint32_t sectionSizes[2] = {1, 2};
if (!moduleList) if (!moduleList)
{ {
char pattern[PATH_MAX]; char pattern[PATH_MAX];
/* FIXME - dylib files are now prefixed with _ios.dylib - so you should
* remove _ios from the pattern string and then check for matching .info
* files */
snprintf(pattern, PATH_MAX, "%s/modules/*.dylib", [[NSBundle mainBundle].bundlePath UTF8String]); snprintf(pattern, PATH_MAX, "%s/modules/*.dylib", [[NSBundle mainBundle].bundlePath UTF8String]);
glob_t files = {0}; glob_t files = {0};

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@ -1,5 +0,0 @@
display_name = "Nintendo DS"
recommended_extensions = "nds"
corename = "DeSmuME"
manufacturer = "Nintendo"
systemname = "Nintendo DS"

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@ -1,16 +0,0 @@
## All data is optional, but helps improve user experience.
# Name displayed when the user is selecting an core.
# display_name = "NES / Famicom"
# List of supported extensions.
# supported_extensions = "nes|fds"
# Name the core.
# corename = "Nestopia"
# The developer.
# manufacturer = "Nintendo"
# Name of the system that the emulator targets.
# systemname = "Nintendo Entertainment System"

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@ -1,5 +0,0 @@
display_name = "Arcade"
supported_extensions = "zip|ZIP"
corename = "Final Burn Alpha"
manufacturer = "Various"
systemname = "Arcade (various)"

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@ -1,5 +0,0 @@
display_name = "Game Boy / Game Boy Color"
supported_extensions = "gb|gbc|dmg"
corename = "gambatte"
manufacturer = "Nintendo"
systemname = "Game Boy Color"

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@ -1,6 +0,0 @@
display_name = "Sega (MS/GG/MD/CD)"
supported_extensions = "md|smd|gen|sms|gg|sg|bin|cue|ios"
corename = "Genesis Plus GX"
manufacturer = "Sega"
systemname = "Sega (Various)"

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@ -1,6 +0,0 @@
display_name = "Neo Geo Pocket (Color)"
supported_extensions = "ngp|ngc"
corename = "Mednafen Neopop"
manufacturer = "SNK"
systemname = "Neo Geo Pocket (Color)"

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@ -1,6 +0,0 @@
display_name = "PC Engine/TurboGrafx-16"
supported_extensions = "pce|sgx|cue"
corename = "Mednafen PCE Fast"
manufacturer = "NEC"
systemname = "PC Engine/TurboGrafx-16"

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@ -1,6 +0,0 @@
display_name = "PlayStation"
supported_extensions = "cue|toc"
corename = "Mednafen PSX"
manufacturer = "Sony"
systemname = "PlayStation"

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@ -1,6 +0,0 @@
display_name = "Virtual Boy"
supported_extensions = "vb|vboy|bin"
corename = "Mednafen VB"
manufacturer = "Nintendo"
systemname = "Virtual Boy"

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@ -1,6 +0,0 @@
display_name = "WonderSwan (Color)"
supported_extensions = "ws|wsc"
corename = "Mednafen WonderSwan"
manufacturer = "Bandai"
systemname = "WonderSwan (Color)"

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@ -1,5 +0,0 @@
display_name = "Modelviewer"
recommended_extensions = "obj"
corename = "Modelviewer"
manufacturer = "Various"
systemname = "3D Models"

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@ -1,6 +0,0 @@
display_name = "NES / Famicom"
supported_extensions = "nes|fds"
corename = "Nestopia"
manufacturer = "Nintendo"
systemname = "Nintendo Entertainment System"

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@ -1,3 +0,0 @@
display_name = "NXEngine (Cave Story)"
supported_extensions = "exe"
corename = "NXEngine"

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@ -1,5 +0,0 @@
display_name = "PlayStation1"
supported_extensions = "bin|cue|img|mdf|pbp|cbn|toc"
corename = "PCSX ReARMed"
manufacturer = "Sony"
systemname = "PlayStation"

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@ -1,3 +0,0 @@
display_name = "PrBoom (DOOM)"
supported_extensions = "wad|iwad"
corename = "prboom"

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@ -1,5 +0,0 @@
display_name = "SNES / Super Famicom"
supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc"
corename = "SNES9x Next"
manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System"

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@ -1,6 +0,0 @@
display_name = "Atari 2600"
supported_extensions = "a26|bin"
corename = "Stella"
manufacturer = "Atari"
systemname = "Atari 2600"

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@ -1,3 +0,0 @@
display_name = "TyrQuake"
supported_extensions = "pak"
corename = "prboom"

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@ -1,5 +0,0 @@
display_name = "Game Boy Advance"
supported_extensions = "gba"
corename = "VBA Next"
manufacturer = "Nintendo"
systemname = "Game Boy Advance"