From ca2715841b47fd4346c784ebb99fcf0e7e2ebf91 Mon Sep 17 00:00:00 2001 From: Themaister Date: Mon, 26 May 2014 18:52:35 +0200 Subject: [PATCH] Fix Win32 build. --- gfx/d3d9/d3d.cpp | 2 +- gfx/d3d9/render_chain.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/gfx/d3d9/d3d.cpp b/gfx/d3d9/d3d.cpp index 1ee0b96086..75f50f144e 100644 --- a/gfx/d3d9/d3d.cpp +++ b/gfx/d3d9/d3d.cpp @@ -317,7 +317,7 @@ bool d3d_init_singlepass(void *data) pass.fbo.valid = true; pass.fbo.scale_x = pass.fbo.scale_y = 1.0; pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; - strlcpy(pass.source.cg, d3d->cg_shader.c_str(), sizeof(pass.source.cg)); + strlcpy(pass.source.path, d3d->cg_shader.c_str(), sizeof(pass.source.path)); return true; } diff --git a/gfx/d3d9/render_chain.cpp b/gfx/d3d9/render_chain.cpp index 1469621e91..554de39869 100644 --- a/gfx/d3d9/render_chain.cpp +++ b/gfx/d3d9/render_chain.cpp @@ -146,7 +146,7 @@ bool renderchain_add_pass(void *data, const LinkInfo *info) pass.last_width = 0; pass.last_height = 0; - renderchain_compile_shaders(chain, pass.fPrg, pass.vPrg, info->pass->source.cg); + renderchain_compile_shaders(chain, pass.fPrg, pass.vPrg, info->pass->source.path); if (!renderchain_init_shader_fvf(chain, pass)) return false; @@ -375,7 +375,7 @@ bool renderchain_create_first_pass(void *data, const LinkInfo *info, PixelFormat d3dr->SetTexture(0, NULL); } - renderchain_compile_shaders(chain, pass.fPrg, pass.vPrg, info->pass->source.cg); + renderchain_compile_shaders(chain, pass.fPrg, pass.vPrg, info->pass->source.path); if (!renderchain_init_shader_fvf(chain, pass)) return false; chain->passes.push_back(pass);