Correct matrix_4x4_lookat

This commit is contained in:
twinaphex 2017-04-22 10:23:04 +02:00
parent 45dc1b7977
commit c97fd9afcf
1 changed files with 1 additions and 1 deletions

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@ -232,7 +232,7 @@ typedef struct math_matrix_4x4
MAT_ELEM_4X4(out, 2, 3) = 0.0f; \
MAT_ELEM_4X4(out, 3, 0) = -(xaxis[0] * eye[0] + xaxis[1] * eye[1] + xaxis[2] * eye[2]); \
MAT_ELEM_4X4(out, 3, 1) = -(yaxis[0] * eye[0] + yaxis[1] * eye[1] + yaxis[2] * eye[2]); \
MAT_ELEM_4X4(out, 3, 2) = -(zaxis[0] * eye[0] + zaxis[1] * eye[1] + zaxis[2] * eye[2]); \
MAT_ELEM_4X4(out, 3, 2) = (zaxis[0] * eye[0] + zaxis[1] * eye[1] + zaxis[2] * eye[2]); \
MAT_ELEM_4X4(out, 3, 3) = 1.f; \
}