(shader_glsl.c) Fix warnings
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@ -983,7 +983,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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const void *_fbo_info, unsigned fbo_info_cnt)
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const void *_fbo_info, unsigned fbo_info_cnt)
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{
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{
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unsigned i;
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unsigned i;
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struct uniform_info uniform_params[10] = {0};
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struct uniform_info uniform_params[10] = {{0}};
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GLfloat buffer[512];
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GLfloat buffer[512];
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struct glsl_attrib attribs[32];
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struct glsl_attrib attribs[32];
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float input_size[2], output_size[2], texture_size[2];
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float input_size[2], output_size[2], texture_size[2];
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@ -1087,8 +1087,8 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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if (glsl->glsl_active_index)
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if (glsl->glsl_active_index)
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{
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{
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unsigned j;
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unsigned j;
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struct uniform_info orig_uniforms[2] = {0};
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struct uniform_info orig_uniforms[2] = {{0}};
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struct uniform_info feedback_uniforms[2] = {0};
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struct uniform_info feedback_uniforms[2] = {{0}};
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/* Set original texture. */
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/* Set original texture. */
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if (uni->orig.texture >= 0)
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if (uni->orig.texture >= 0)
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@ -1195,7 +1195,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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for (i = 0; i < fbo_info_cnt; i++)
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for (i = 0; i < fbo_info_cnt; i++)
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{
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{
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unsigned j;
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unsigned j;
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struct uniform_info fbo_tex_params[3] = {0};
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struct uniform_info fbo_tex_params[3] = {{0}};
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if (uni->pass[i].texture)
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if (uni->pass[i].texture)
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{
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{
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@ -1247,7 +1247,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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for (i = 0; i < PREV_TEXTURES; i++)
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for (i = 0; i < PREV_TEXTURES; i++)
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{
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{
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unsigned j;
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unsigned j;
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struct uniform_info prev_tex_params[3] = {0};
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struct uniform_info prev_tex_params[3] = {{0}};
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if (uni->prev[i].texture >= 0)
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if (uni->prev[i].texture >= 0)
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{
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{
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