(XDK) renderchain_init_shader - should return true
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@ -261,7 +261,7 @@ bool renderchain_init_shader(void *data)
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return d3d->shader->init(d3d, shader_path);
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return d3d->shader->init(d3d, shader_path);
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#endif
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#endif
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return false;
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return true;
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}
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}
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bool renderchain_init(void *data,
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bool renderchain_init(void *data,
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