From c85414c7bed3cdb0dc4b28153bed9e0e9b83feaa Mon Sep 17 00:00:00 2001 From: Twinaphex Date: Thu, 29 Oct 2015 23:23:56 +0100 Subject: [PATCH] (iOS) Force mipmapping off for textures on iOS --- gfx/drivers/gl_common.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/gfx/drivers/gl_common.c b/gfx/drivers/gl_common.c index 7b908cfaee..36d2ccfe81 100644 --- a/gfx/drivers/gl_common.c +++ b/gfx/drivers/gl_common.c @@ -64,6 +64,13 @@ void gl_load_texture_data(GLuint id, glBindTexture(GL_TEXTURE_2D, id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap); + +#ifdef IOS + if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR) + filter_type = TEXTURE_FILTER_LINEAR; + if (filter_type == TEXTURE_FILTER_MIPMAP_NEAREST) + filter_type = TEXTURE_FILTER_NEAREST; +#endif switch (filter_type) {