(PS3) Debug fonts hooked up
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@ -30,6 +30,7 @@
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#include <PSGL/psgl.h>
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#include <PSGL/psglu.h>
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#include <GLES/glext.h>
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#include <cell/dbgfont.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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@ -47,6 +48,9 @@
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#include "shader_glsl.h"
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#endif
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#define BLUE 0xffff0000u
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#define WHITE 0xffffffffu
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// Used for the last pass when rendering to the back buffer.
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static const GLfloat vertexes_flipped[] = {
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0, 0,
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@ -836,6 +840,12 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl->tex_index = (gl->tex_index + 1) & TEXTURES_MASK;
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#endif
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if(msg)
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{
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cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, msg);
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cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, msg);
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cellDbgFontDraw();
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}
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psglSwap();
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return true;
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@ -844,6 +854,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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static void psgl_deinit(gl_t *gl)
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{
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glFinish();
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cellDbgFontExit();
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psglDestroyContext(gl->gl_context);
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psglDestroyDevice(gl->gl_device);
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@ -953,6 +964,16 @@ void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
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}
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}
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static void psgl_init_dbgfont(gl_t * gl)
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{
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CellDbgFontConfig cfg;
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memset(&cfg, 0, sizeof(cfg));
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cfg.bufSize = 512;
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cfg.screenWidth = gl->win_width;
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cfg.screenHeight = gl->win_height;
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cellDbgFontInit(&cfg);
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}
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static void *gl_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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gl_t *gl = calloc(1, sizeof(gl_t));
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@ -980,6 +1001,8 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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SSNES_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);
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SSNES_LOG("GL: Initing debug fonts \n");
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psgl_init_dbgfont(gl);
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if (!gl_shader_init())
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{
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