From c57ab8f37a306a9a42cd6d1f203c42843ae7c87d Mon Sep 17 00:00:00 2001 From: twinaphex Date: Sun, 8 Jan 2017 02:16:47 +0100 Subject: [PATCH] Add pipeline_bokeh to shader_glsl.c --- gfx/drivers/gl_shaders/pipeline_bokeh.glsl.frag.h | 2 +- gfx/drivers_shader/shader_glsl.c | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/gfx/drivers/gl_shaders/pipeline_bokeh.glsl.frag.h b/gfx/drivers/gl_shaders/pipeline_bokeh.glsl.frag.h index 14b754ab85..df73de082a 100644 --- a/gfx/drivers/gl_shaders/pipeline_bokeh.glsl.frag.h +++ b/gfx/drivers/gl_shaders/pipeline_bokeh.glsl.frag.h @@ -1,6 +1,6 @@ #include "shaders_common.h" -static const char* stock_fragment_xmb_snow = GLSL( +static const char* stock_fragment_xmb_bokeh = GLSL( uniform float time; uniform vec2 OutputSize; diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index a7566e3bb1..7ea6acabd2 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -129,6 +129,7 @@ static const char *glsl_prefixes[] = { #include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon.glsl.vert.h" #include "../drivers/gl_shaders/modern_pipeline_xmb_ribbon.glsl.vert.h" #include "../drivers/gl_shaders/pipeline_xmb_ribbon.glsl.frag.h" +#include "../drivers/gl_shaders/pipeline_bokeh.glsl.frag.h" #endif typedef struct glsl_shader_data