Call gl2_set_viewport directly
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@ -2335,7 +2335,8 @@ static void gl2_render_osd_background(gl_t *gl, const char *msg)
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coords.lut_tex_coord = dummy;
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coords.lut_tex_coord = dummy;
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coords.vertices = vertices_total;
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coords.vertices = vertices_total;
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video_driver_set_viewport(gl->video_width,
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gl2_set_viewport(gl,
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gl->video_width,
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gl->video_height, true, false);
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gl->video_height, true, false);
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gl->shader->use(gl, gl->shader_data,
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gl->shader->use(gl, gl->shader_data,
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@ -2382,7 +2383,8 @@ static void gl2_render_osd_background(gl_t *gl, const char *msg)
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free(dummy);
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free(dummy);
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free(verts);
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free(verts);
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video_driver_set_viewport(gl->video_width,
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gl2_set_viewport(gl,
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gl->video_width,
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gl->video_height, false, true);
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gl->video_height, false, true);
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}
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}
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