diff --git a/360/media/shaders/stock.cg b/360/media/shaders/stock.cg index 9c7b378e64..8053835d7b 100644 --- a/360/media/shaders/stock.cg +++ b/360/media/shaders/stock.cg @@ -31,7 +31,7 @@ struct input }; -output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : register(s0), uniform input IN) : COLOR +output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : register(s0), uniform input IN) { output OUT; OUT.color = tex2D(decal, texCoord);