diff --git a/gfx/shader_cg.h b/gfx/shader_cg.h index 853d5fe6c1..fa394966dd 100644 --- a/gfx/shader_cg.h +++ b/gfx/shader_cg.h @@ -53,6 +53,18 @@ void gl_cg_set_compiler_args(const char **argv); bool gl_cg_load_shader(unsigned index, const char *path); +struct gl_cg_cgp_info +{ + const char *shader[2]; + bool filter_linear[2]; + bool render_to_texture; + float fbo_scale; + + const char *lut_texture_path; + const char *lut_texture_id; + bool lut_texture_absolute; +}; + void gl_cg_invalidate_context(void); // Call when resetting GL context on PS3. extern const gl_shader_backend_t gl_cg_backend;