(D3D) Refactor renderchain code some more
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@ -165,8 +165,7 @@ static void d3d_deinit_chain(d3d_video_t *d3d)
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#ifdef _XBOX
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#ifdef _XBOX
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renderchain_free(d3d);
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renderchain_free(d3d);
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#else
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#else
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if (d3d->chain)
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renderchain_deinit(d3d->chain);
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delete (renderchain_t *)d3d->chain;
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d3d->chain = NULL;
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d3d->chain = NULL;
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#endif
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#endif
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}
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}
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@ -1010,7 +1009,8 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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return false;
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return false;
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}
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}
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#else
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#else
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d3d->chain = new renderchain_t();
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d3d->chain = renderchain_new();
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if (!d3d->chain)
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if (!d3d->chain)
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return false;
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return false;
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@ -59,6 +59,25 @@ void renderchain_free(void *data)
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state_tracker_free(chain->tracker);
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state_tracker_free(chain->tracker);
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}
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}
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void *renderchain_new(void)
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{
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renderchain_t *renderchain = new renderchain_t();
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if (!renderchain)
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return NULL;
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return renderchain;
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}
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void renderchain_deinit(void *data)
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{
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renderchain_t *renderchain = (renderchain_t*)data;
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if (!renderchain)
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return;
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delete (renderchain_t *)renderchain;
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}
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bool renderchain_init(void *data, const video_info_t *video_info,
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bool renderchain_init(void *data, const video_info_t *video_info,
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void *dev_,
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void *dev_,
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void *shader_context,
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void *shader_context,
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@ -104,6 +104,10 @@ typedef struct renderchain
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void renderchain_free(void *data);
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void renderchain_free(void *data);
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void *renderchain_new(void);
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void renderchain_deinit(void *data);
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bool renderchain_init(void *data, const video_info_t *video_info,
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bool renderchain_init(void *data, const video_info_t *video_info,
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void *dev_,
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void *dev_,
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void *shader_data,
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void *shader_data,
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@ -133,10 +137,6 @@ void renderchain_end_render(void *data);
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bool renderchain_render(void *chain_data, const void *data,
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bool renderchain_render(void *chain_data, const void *data,
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unsigned width, unsigned height, unsigned pitch, unsigned rotation);
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unsigned width, unsigned height, unsigned pitch, unsigned rotation);
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D3DTEXTUREFILTERTYPE renderchain_translate_filter(unsigned type);
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D3DTEXTUREFILTERTYPE renderchain_translate_filter(bool smooth);
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bool renderchain_create_first_pass(void *data,
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bool renderchain_create_first_pass(void *data,
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const void *info_data, PixelFormat fmt);
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const void *info_data, PixelFormat fmt);
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