From 7dd05d4750fbba9ec6efda1265b2ac32c650b3a0 Mon Sep 17 00:00:00 2001 From: Ayssia Date: Fri, 12 Oct 2018 13:10:44 +0800 Subject: [PATCH 1/2] Minor Fix --- intl/msg_hash_chs.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/intl/msg_hash_chs.h b/intl/msg_hash_chs.h index 29055f0d28..7344c0f331 100644 --- a/intl/msg_hash_chs.h +++ b/intl/msg_hash_chs.h @@ -1841,7 +1841,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_AS, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_CORE, "保存核心预设") MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_PARENT, - "保存内容到预设的目录") + "保存游戏文件夹预设") MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_GAME, "保存游戏预设") MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHARED_CONTEXT, @@ -3430,7 +3430,9 @@ MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET, MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_AS, "将当前渲染器设置保存为新的渲染器预设文件。") MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_CORE, - "将当前渲染器设置保存为当前内核的默认设置。") + "将当前渲染器设置保存为当前核心的默认设置。") +MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_PARENT, + "将当前渲染器设置保存为当前游戏文件夹的默认设置。") MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_GAME, "将当前渲染器设置保存为当前游戏内容的默认设置。") MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PARAMETERS, From 92eb209c6f88f88ca33f16d118fccaaeff42c9f5 Mon Sep 17 00:00:00 2001 From: Ayssia Date: Fri, 12 Oct 2018 13:51:43 +0800 Subject: [PATCH 2/2] Minor Fix --- intl/msg_hash_chs.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/intl/msg_hash_chs.h b/intl/msg_hash_chs.h index 7344c0f331..70ab24efab 100644 --- a/intl/msg_hash_chs.h +++ b/intl/msg_hash_chs.h @@ -1760,6 +1760,8 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_USE_THIS_DIRECTORY, "<使用当前文件夹>") MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_ALLOW_ROTATE, "允许旋转") +MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_ASPECT_RATIO, + "宽高比设置") MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_ASPECT_RATIO_AUTO, "自动选择宽高比") MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_ASPECT_RATIO_INDEX,