Fix build errors for Win32.
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b69f91027b
commit
bd23e23661
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@ -11,7 +11,7 @@ HAVE_XML = 1
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libsnes ?= -lsnes
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libsnes ?= -lsnes
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LIBS =
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LIBS =
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DEFINES = -I.
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DEFINES = -I. -DHAVE_CONFIGFILE
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LDFLAGS = -L. -static-libgcc -s
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LDFLAGS = -L. -static-libgcc -s
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SRC_LIBS = -lsamplerate-0
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SRC_LIBS = -lsamplerate-0
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1
gfx/gl.c
1
gfx/gl.c
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@ -357,7 +357,6 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i
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glGenTextures(1, &gl->texture);
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glGenTextures(1, &gl->texture);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, gl->texture);
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glBindTexture(GL_TEXTURE_2D, gl->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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@ -30,7 +30,9 @@
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struct settings g_settings;
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struct settings g_settings;
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#ifdef HAVE_CONFIGFILE
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static void read_keybinds(config_file_t *conf);
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static void read_keybinds(config_file_t *conf);
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#endif
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static void set_defaults(void)
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static void set_defaults(void)
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{
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{
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@ -96,7 +98,9 @@ static void set_defaults(void)
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g_settings.video.smooth = video_smooth;
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g_settings.video.smooth = video_smooth;
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g_settings.video.force_aspect = force_aspect;
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g_settings.video.force_aspect = force_aspect;
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g_settings.video.aspect_ratio = SNES_ASPECT_RATIO;
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g_settings.video.aspect_ratio = SNES_ASPECT_RATIO;
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#ifdef HAVE_FILTER
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g_settings.video.filter = FILTER_NONE;
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g_settings.video.filter = FILTER_NONE;
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#endif
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g_settings.audio.enable = audio_enable;
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g_settings.audio.enable = audio_enable;
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g_settings.audio.out_rate = out_rate;
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g_settings.audio.out_rate = out_rate;
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@ -341,7 +345,6 @@ static void parse_config_file(void)
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config_file_free(conf);
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config_file_free(conf);
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}
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}
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#endif
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struct bind_map
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struct bind_map
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{
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{
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@ -593,4 +596,4 @@ static void read_keybinds(config_file_t *conf)
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}
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}
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}
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}
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}
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}
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#endif
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