diff --git a/360/xinput_360_input.c b/360/xinput_360_input.c deleted file mode 100644 index 8c69f034ed..0000000000 --- a/360/xinput_360_input.c +++ /dev/null @@ -1,260 +0,0 @@ -/* RetroArch - A frontend for libretro. - * Copyright (C) 2010-2012 - Hans-Kristian Arntzen - * Copyright (C) 2011-2012 - Daniel De Matteis - * - * RetroArch is free software: you can redistribute it and/or modify it under the terms - * of the GNU General Public License as published by the Free Software Found- - * ation, either version 3 of the License, or (at your option) any later version. - * - * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; - * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR - * PURPOSE. See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with RetroArch. - * If not, see . - */ - -#include -#include - -#include - -#define MAX_PADS 4 - -#include "../driver.h" -#include "../general.h" -#include "../libretro.h" -#include "xinput_360_input.h" - -static uint64_t state[MAX_PADS]; -static unsigned pads_connected; - -const struct platform_bind platform_keys[] = { - { XINPUT1_GAMEPAD_B, "B button" }, - { XINPUT1_GAMEPAD_A, "A button" }, - { XINPUT1_GAMEPAD_Y, "Y button" }, - { XINPUT1_GAMEPAD_X, "X button" }, - { XINPUT1_GAMEPAD_DPAD_UP, "D-Pad Up" }, - { XINPUT1_GAMEPAD_DPAD_DOWN, "D-Pad Down" }, - { XINPUT1_GAMEPAD_DPAD_LEFT, "D-Pad Left" }, - { XINPUT1_GAMEPAD_DPAD_RIGHT, "D-Pad Right" }, - { XINPUT1_GAMEPAD_BACK, "Back button" }, - { XINPUT1_GAMEPAD_START, "Start button" }, - { XINPUT1_GAMEPAD_WHITE, "Right shoulder" }, - { XINPUT1_GAMEPAD_LEFT_TRIGGER, "Left Trigger" }, - { XINPUT1_GAMEPAD_LEFT_THUMB, "Left Thumb" }, - { XINPUT1_GAMEPAD_BLACK, "Left shoulder" }, - { XINPUT1_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" }, - { XINPUT1_GAMEPAD_RIGHT_THUMB, "Right Thumb" }, - { XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" }, - { XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" }, - { XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick Up" }, - { XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" }, - { XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" }, - { XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" }, - { XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" }, - { XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" }, - { XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" }, - { XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" }, - { XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick Up" }, - { XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" }, - { XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" }, - { XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" }, - { XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" }, - { XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" }, -}; - -const unsigned int platform_keys_size = sizeof(platform_keys); - -static void xinput_input_poll(void *data) -{ - (void)data; - - pads_connected = 0; - - for (unsigned i = 0; i < MAX_PADS; i++) - { - XINPUT_STATE state_tmp; - unsigned long retval; - { - retval = XInputGetState(i, &state_tmp); - pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1; - state[i] = 0; - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? XINPUT1_GAMEPAD_B : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? XINPUT1_GAMEPAD_A : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? XINPUT1_GAMEPAD_Y : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? XINPUT1_GAMEPAD_X : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? XINPUT1_GAMEPAD_DPAD_LEFT : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? XINPUT1_GAMEPAD_DPAD_RIGHT : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? XINPUT1_GAMEPAD_DPAD_UP : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? XINPUT1_GAMEPAD_DPAD_DOWN : 0); - state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_LEFT_MASK : 0); - state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK : 0); - state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_UP_MASK : 0); - state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_DOWN_MASK : 0); - state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_LEFT_MASK : 0); - state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK : 0); - state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_UP_MASK : 0); - state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_DOWN_MASK : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? XINPUT1_GAMEPAD_START : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? XINPUT1_GAMEPAD_BACK : 0); - state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? XINPUT1_GAMEPAD_LEFT_TRIGGER : 0); - state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128) ? XINPUT1_GAMEPAD_RIGHT_TRIGGER : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? XINPUT1_GAMEPAD_WHITE : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? XINPUT1_GAMEPAD_BLACK : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? XINPUT1_GAMEPAD_LEFT_THUMB : 0); - state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? XINPUT1_GAMEPAD_RIGHT_THUMB : 0); - } - } -} - -static int16_t xinput_input_state(void *data, const struct retro_keybind **binds, - unsigned port, unsigned device, - unsigned index, unsigned id) -{ - (void)data; - unsigned player = port; - uint64_t button = binds[player][id].joykey; - - return (state[player] & button) ? 1 : 0; -} - -static void xinput_input_free_input(void *data) -{ - (void)data; -} - -static void xinput_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id) -{ - (void)device; - - switch(map_dpad_enum) - { - case DPAD_EMULATION_NONE: - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey; - break; - case DPAD_EMULATION_LSTICK: - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_UP_DPAD].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_DOWN_DPAD].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_LEFT_DPAD].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_RIGHT_DPAD].joykey; - break; - case DPAD_EMULATION_RSTICK: - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_UP_DPAD].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_DOWN_DPAD].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_LEFT_DPAD].joykey; - g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_RIGHT_DPAD].joykey; - break; - } -} - -static void* xinput_input_init(void) -{ - return (void*)-1; -} - -#define STUB_DEVICE 0 - -static void xinput_input_post_init(void) -{ - for(unsigned i = 0; i < MAX_PADS; i++) - xinput_input_set_analog_dpad_mapping(STUB_DEVICE, g_settings.input.dpad_emulation[i], i); -} - -static bool xinput_input_key_pressed(void *data, int key) -{ - (void)data; - bool retval = false; - xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; - - switch(key) - { - case RARCH_FAST_FORWARD_HOLD_KEY: - return ((state[0] & XINPUT1_GAMEPAD_RSTICK_DOWN_MASK) && !(state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); - case RARCH_LOAD_STATE_KEY: - return ((state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); - case RARCH_SAVE_STATE_KEY: - return ((state[0] & XINPUT1_GAMEPAD_RSTICK_DOWN_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); - case RARCH_STATE_SLOT_PLUS: - return ((state[0] & XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); - case RARCH_STATE_SLOT_MINUS: - return ((state[0] & XINPUT1_GAMEPAD_RSTICK_LEFT_MASK) && (state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); - case RARCH_FRAMEADVANCE: - if(g_console.frame_advance_enable) - { - g_console.menu_enable = true; - g_console.ingame_menu_enable = true; - g_console.mode_switch = MODE_MENU; - } - return false; - case RARCH_REWIND: - return ((state[0] & XINPUT1_GAMEPAD_RSTICK_UP_MASK) && !(state[0] & XINPUT1_GAMEPAD_RIGHT_TRIGGER)); - case RARCH_QUIT_KEY: - if(IS_TIMER_EXPIRED(d3d)) - { - uint32_t left_thumb_pressed = (state[0] & XINPUT1_GAMEPAD_LEFT_THUMB); - uint32_t right_thumb_pressed = (state[0] & XINPUT1_GAMEPAD_RIGHT_THUMB); - - g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(d3d); - g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed; - - if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable)) - { - g_console.mode_switch = MODE_MENU; - SET_TIMER_EXPIRATION(d3d, 30); - retval = g_console.menu_enable; - } - retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable; - } - break; - } - - return retval; -} - -static void xinput_set_default_keybind_lut(unsigned device, unsigned port) -{ - (void)device; - (void)port; - - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[XDK_DEVICE_ID_JOYPAD_A].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[XDK_DEVICE_ID_JOYPAD_X].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[XDK_DEVICE_ID_JOYPAD_BACK].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[XDK_DEVICE_ID_JOYPAD_START].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[XDK_DEVICE_ID_JOYPAD_B].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[XDK_DEVICE_ID_JOYPAD_Y].joykey; -#if defined(_XBOX1) - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey; -#elif defined(_XBOX360) - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey; -#endif - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[XDK_DEVICE_ID_LSTICK_THUMB].joykey; - rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[XDK_DEVICE_ID_RSTICK_THUMB].joykey; -} - -const input_driver_t input_xinput = -{ - xinput_input_init, - xinput_input_poll, - xinput_input_state, - xinput_input_key_pressed, - xinput_input_free_input, - xinput_set_default_keybind_lut, - xinput_input_set_analog_dpad_mapping, - xinput_input_post_init, - MAX_PADS, - "xinput" -}; diff --git a/360/xinput_360_input.h b/360/xinput_360_input.h deleted file mode 100644 index 49b57c36c7..0000000000 --- a/360/xinput_360_input.h +++ /dev/null @@ -1,87 +0,0 @@ -/* RetroArch - A frontend for libretro. - * Copyright (C) 2010-2012 - Hans-Kristian Arntzen - * Copyright (C) 2011-2012 - Daniel De Matteis - * - * RetroArch is free software: you can redistribute it and/or modify it under the terms - * of the GNU General Public License as published by the Free Software Found- - * ation, either version 3 of the License, or (at your option) any later version. - * - * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; - * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR - * PURPOSE. See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with RetroArch. - * If not, see . - */ - -#ifndef _XDK360_XINPUT2_H -#define _XDK360_XINPUT2_H - -enum { - XINPUT1_GAMEPAD_B = 1 << 0, - XINPUT1_GAMEPAD_A = 1 << 1, - XINPUT1_GAMEPAD_Y = 1 << 2, - XINPUT1_GAMEPAD_X = 1 << 3, - XINPUT1_GAMEPAD_DPAD_UP = 1 << 4, - XINPUT1_GAMEPAD_DPAD_DOWN = 1 << 5, - XINPUT1_GAMEPAD_DPAD_LEFT = 1 << 6, - XINPUT1_GAMEPAD_DPAD_RIGHT = 1 << 7, - XINPUT1_GAMEPAD_BACK = 1 << 8, - XINPUT1_GAMEPAD_START = 1 << 9, - XINPUT1_GAMEPAD_WHITE = 1 << 10, - XINPUT1_GAMEPAD_LEFT_TRIGGER = 1 << 11, - XINPUT1_GAMEPAD_LEFT_THUMB = 1 << 12, - XINPUT1_GAMEPAD_BLACK = 1 << 13, - XINPUT1_GAMEPAD_RIGHT_TRIGGER = 1 << 14, - XINPUT1_GAMEPAD_RIGHT_THUMB = 1 << 15, - XINPUT1_GAMEPAD_LSTICK_LEFT_MASK = 1 << 16, - XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK = 1 << 17, - XINPUT1_GAMEPAD_LSTICK_UP_MASK = 1 << 18, - XINPUT1_GAMEPAD_LSTICK_DOWN_MASK = 1 << 19, - XINPUT1_GAMEPAD_RSTICK_LEFT_MASK = 1 << 20, - XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK = 1 << 21, - XINPUT1_GAMEPAD_RSTICK_UP_MASK = 1 << 22, - XINPUT1_GAMEPAD_RSTICK_DOWN_MASK = 1 << 23, -}; - -enum xdk_device_id -{ - XDK_DEVICE_ID_JOYPAD_B = 0, - XDK_DEVICE_ID_JOYPAD_A, - XDK_DEVICE_ID_JOYPAD_Y, - XDK_DEVICE_ID_JOYPAD_X, - XDK_DEVICE_ID_JOYPAD_UP, - XDK_DEVICE_ID_JOYPAD_DOWN, - XDK_DEVICE_ID_JOYPAD_LEFT, - XDK_DEVICE_ID_JOYPAD_RIGHT, - XDK_DEVICE_ID_JOYPAD_BACK, - XDK_DEVICE_ID_JOYPAD_START, - XDK_DEVICE_ID_JOYPAD_LB, - XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER, - XDK_DEVICE_ID_LSTICK_THUMB, - XDK_DEVICE_ID_JOYPAD_RB, - XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER, - XDK_DEVICE_ID_RSTICK_THUMB, - XDK_DEVICE_ID_LSTICK_LEFT, - XDK_DEVICE_ID_LSTICK_RIGHT, - XDK_DEVICE_ID_LSTICK_UP, - XDK_DEVICE_ID_LSTICK_DOWN, - XDK_DEVICE_ID_LSTICK_LEFT_DPAD, - XDK_DEVICE_ID_LSTICK_RIGHT_DPAD, - XDK_DEVICE_ID_LSTICK_UP_DPAD, - XDK_DEVICE_ID_LSTICK_DOWN_DPAD, - XDK_DEVICE_ID_RSTICK_LEFT, - XDK_DEVICE_ID_RSTICK_RIGHT, - XDK_DEVICE_ID_RSTICK_UP, - XDK_DEVICE_ID_RSTICK_DOWN, - XDK_DEVICE_ID_RSTICK_LEFT_DPAD, - XDK_DEVICE_ID_RSTICK_RIGHT_DPAD, - XDK_DEVICE_ID_RSTICK_UP_DPAD, - XDK_DEVICE_ID_RSTICK_DOWN_DPAD, - - RARCH_LAST_PLATFORM_KEY -}; - -#define DEADZONE (16000) - -#endif diff --git a/console/griffin/griffin.c b/console/griffin/griffin.c index 38039e0897..4bbed782be 100644 --- a/console/griffin/griffin.c +++ b/console/griffin/griffin.c @@ -156,14 +156,8 @@ INPUT #include "../../ps3/ps3_input.c" #elif defined(GEKKO) #include "../../wii/gx_input.c" -#endif - -#ifdef _XBOX -#if defined(HAVE_XINPUT_XBOX1) -#include "../../xbox1/xinput_xbox_input.c" -#elif defined(HAVE_XINPUT2) -#include "../../360/xinput_360_input.c" -#endif +#elif defined(_XBOX) +#include "../../xdk/xdk_xinput_input.c" #endif #include "../../input/null.c" diff --git a/xbox1/xinput_xbox_input.c b/xdk/xdk_xinput_input.c similarity index 83% rename from xbox1/xinput_xbox_input.c rename to xdk/xdk_xinput_input.c index 7d81da1cbd..481b5223ba 100644 --- a/xbox1/xinput_xbox_input.c +++ b/xdk/xdk_xinput_input.c @@ -26,13 +26,17 @@ #include "../driver.h" #include "../general.h" #include "../libretro.h" -#include "xinput_xbox_input.h" +#include "xdk_xinput_input.h" static uint64_t state[MAX_PADS]; +static unsigned pads_connected; + +#ifdef _XBOX1 HANDLE gamepads[MAX_PADS]; DWORD dwDeviceMask; bool bInserted[MAX_PADS]; bool bRemoved[MAX_PADS]; +#endif const struct platform_bind platform_keys[] = { { XINPUT1_GAMEPAD_B, "B button" }, @@ -45,10 +49,18 @@ const struct platform_bind platform_keys[] = { { XINPUT1_GAMEPAD_DPAD_RIGHT, "D-Pad Right" }, { XINPUT1_GAMEPAD_BACK, "Back button" }, { XINPUT1_GAMEPAD_START, "Start button" }, +#if defined(_XBOX1) { XINPUT1_GAMEPAD_WHITE, "White button" }, +#elif defined(_XBOX360) + { XINPUT1_GAMEPAD_WHITE, "Right shoulder" }, +#endif { XINPUT1_GAMEPAD_LEFT_TRIGGER, "Left Trigger" }, { XINPUT1_GAMEPAD_LEFT_THUMB, "Left Thumb" }, +#if defined(_XBOX1) { XINPUT1_GAMEPAD_BLACK, "Black button" }, +#elif defined(_XBOX360) + { XINPUT1_GAMEPAD_BLACK, "Left shoulder" }, +#endif { XINPUT1_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" }, { XINPUT1_GAMEPAD_RIGHT_THUMB, "Right Thumb" }, { XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" }, @@ -71,19 +83,17 @@ const struct platform_bind platform_keys[] = { const unsigned int platform_keys_size = sizeof(platform_keys); -#define DEADZONE (16000) - -static unsigned pads_connected; - static void xinput_input_poll(void *data) { (void)data; + + pads_connected = 0; + +#if defined(_XBOX1) unsigned int dwInsertions, dwRemovals; XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals)); - pads_connected = 0; - for (unsigned i = 0; i < MAX_PADS; i++) { XINPUT_CAPABILITIES caps[MAX_PADS]; @@ -153,6 +163,42 @@ static void xinput_input_poll(void *data) } } } +#elif defined(_XBOX360) + for (unsigned i = 0; i < MAX_PADS; i++) + { + XINPUT_STATE state_tmp; + unsigned long retval; + { + retval = XInputGetState(i, &state_tmp); + pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1; + state[i] = 0; + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? XINPUT1_GAMEPAD_B : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? XINPUT1_GAMEPAD_A : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? XINPUT1_GAMEPAD_Y : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? XINPUT1_GAMEPAD_X : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? XINPUT1_GAMEPAD_DPAD_LEFT : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? XINPUT1_GAMEPAD_DPAD_RIGHT : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? XINPUT1_GAMEPAD_DPAD_UP : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? XINPUT1_GAMEPAD_DPAD_DOWN : 0); + state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_LEFT_MASK : 0); + state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK : 0); + state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_UP_MASK : 0); + state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_DOWN_MASK : 0); + state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_LEFT_MASK : 0); + state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK : 0); + state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_UP_MASK : 0); + state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_DOWN_MASK : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? XINPUT1_GAMEPAD_START : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? XINPUT1_GAMEPAD_BACK : 0); + state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? XINPUT1_GAMEPAD_LEFT_TRIGGER : 0); + state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128) ? XINPUT1_GAMEPAD_RIGHT_TRIGGER : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? XINPUT1_GAMEPAD_WHITE : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? XINPUT1_GAMEPAD_BLACK : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? XINPUT1_GAMEPAD_LEFT_THUMB : 0); + state[i] |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? XINPUT1_GAMEPAD_RIGHT_THUMB : 0); + } + } +#endif } static int16_t xinput_input_state(void *data, const struct retro_keybind **binds, @@ -230,6 +276,7 @@ static void xinput_input_set_analog_dpad_mapping(unsigned device, unsigned map_d static void* xinput_input_init(void) { +#ifdef _XBOX1 XInitDevices(0, NULL); dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD); @@ -246,6 +293,7 @@ static void* xinput_input_init(void) } while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {} +#endif return (void*)-1; } diff --git a/xbox1/xinput_xbox_input.h b/xdk/xdk_xinput_input.h similarity index 97% rename from xbox1/xinput_xbox_input.h rename to xdk/xdk_xinput_input.h index be7bc64782..7259c07380 100644 --- a/xbox1/xinput_xbox_input.h +++ b/xdk/xdk_xinput_input.h @@ -14,8 +14,8 @@ * If not, see . */ -#ifndef _XDK_XINPUT1_H -#define _XDK_XINPUT1_H +#ifndef _XDK_XINPUT_H +#define _XDK_XINPUT_H enum { XINPUT1_GAMEPAD_B = 1 << 0, @@ -82,4 +82,6 @@ enum xdk_device_id RARCH_LAST_PLATFORM_KEY }; +#define DEADZONE (16000) + #endif