Fix available resolution options and improve scaling together with pixel perfect

This commit is contained in:
Francisco Javier Trujillo Mata 2021-09-08 01:05:41 +02:00
parent 52a939bc2f
commit bc5a99ae34
2 changed files with 470 additions and 341 deletions

View File

@ -27,54 +27,38 @@
#define GS_TEXT GS_SETREG_RGBA(0x80, 0x80, 0x80, 0x80)
/* turn black GS Screen */
#define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80)
/* default alpha logic */
#define GS_DEFAULT_ALPHA GS_SETREG_ALPHA(0, 1, 0, 1, 0)
#define NUM_RM_VMODES 8
#define NUM_RM_VMODES 7
#define PS2_RESOLUTION_LAST NUM_RM_VMODES - 1
#define RM_VMODE_AUTO 0
enum rm_aratio {
RM_ARATIO_4_3 = 0,
RM_ARATIO_16_9,
};
// RM Vmode -> GS Vmode conversion table
/* RM Vmode -> GS Vmode conversion table */
struct rm_mode
{
char mode;
char hsync; // In KHz
short int width;
short int height;
short int passes;
short int VCK;
short int interlace;
short int field;
short int aratio;
short int PAR1; // Pixel Aspect Ratio 1 (For video modes with non-square pixels, like PAL/NTSC)
short int PAR2; // Pixel Aspect Ratio 2 (For video modes with non-square pixels, like PAL/NTSC)
char desc[64];
short int PAR1; /* Pixel Aspect Ratio 1 (For video modes with non-square pixels, like PAL/NTSC) */
short int PAR2; /* Pixel Aspect Ratio 2 (For video modes with non-square pixels, like PAL/NTSC) */
char *desc;
};
static struct rm_mode rm_mode_table[NUM_RM_VMODES] = {
// 24 bit color mode with black borders
{-1, 16, 640, -1, 1, 4, GS_INTERLACED, GS_FIELD, RM_ARATIO_4_3, -1, 15, "AUTO"}, // AUTO
{GS_MODE_PAL, 16, 640, 512, 1, 4, GS_INTERLACED, GS_FIELD, RM_ARATIO_4_3, 16, 15, "PAL@50Hz"}, // PAL@50Hz
{GS_MODE_NTSC, 16, 640, 448, 1, 4, GS_INTERLACED, GS_FIELD, RM_ARATIO_4_3, 14, 15, "NTSC@60Hz"}, // NTSC@60Hz
{GS_MODE_PAL, 16, 640, 256, 1, 2, GS_NONINTERLACED, GS_FIELD, RM_ARATIO_4_3, 16, 15, "PAL@50Hz"}, // PAL@50Hz
{GS_MODE_NTSC, 16, 640, 224, 1, 2, GS_NONINTERLACED, GS_FIELD, RM_ARATIO_4_3, 14, 15, "NTSC@60Hz"}, // NTSC@60Hz
{GS_MODE_DTV_480P, 31, 640, 448, 1, 2, GS_NONINTERLACED, GS_FRAME, RM_ARATIO_4_3, 14, 15, "DTV480P@60Hz"}, // DTV480P@60Hz
{GS_MODE_DTV_576P, 31, 640, 512, 1, 2, GS_NONINTERLACED, GS_FRAME, RM_ARATIO_4_3, 16, 15, "DTV576P@50Hz"}, // DTV576P@50Hz
{GS_MODE_VGA_640_60, 31, 640, 480, 1, 2, GS_NONINTERLACED, GS_FRAME, RM_ARATIO_4_3, 1, 1, "VGA640x480@60Hz"}, // VGA640x480@60Hz
// 24 bit color mode full screen, multi-pass (2 passes, HIRES)
// {GS_MODE_PAL, 16, 704, 576, 2, 4, GS_INTERLACED, GS_FIELD, RM_ARATIO_4_3, 12, 11, "PAL@50Hz"}, // PAL@50Hz
// {GS_MODE_NTSC, 16, 704, 480, 2, 4, GS_INTERLACED, GS_FIELD, RM_ARATIO_4_3, 10, 11, "NTSC@60Hz"}, // NTSC@60Hz
// {GS_MODE_DTV_480P, 31, 704, 480, 2, 2, GS_NONINTERLACED, GS_FRAME, RM_ARATIO_4_3, 10, 11, "DTV480P@60Hz"}, // DTV480P@60Hz
// {GS_MODE_DTV_576P, 31, 704, 576, 2, 2, GS_NONINTERLACED, GS_FRAME, RM_ARATIO_4_3, 12, 11, "DTV576P@50Hz"}, // DTV576P@50Hz
// 16 bit color mode full screen, multi-pass (3 passes, HIRES)
// {GS_MODE_DTV_720P, 31, 1280, 720, 3, 1, GS_NONINTERLACED, GS_FRAME, RM_ARATIO_16_9, 1, 1, "HDTV720P@60Hz"}, // HDTV720P@60Hz
// {GS_MODE_DTV_1080I, 31, 1920, 1080, 3, 1, GS_INTERLACED, GS_FRAME, RM_ARATIO_16_9, 1, 1, "HDTV1080I@60Hz"}, // HDTV1080I@60Hz
/* SDTV modes */
{-1, 704, -1, 4, GS_INTERLACED, GS_FIELD, -1, 11, "AUTO"},
{GS_MODE_PAL, 704, 576, 4, GS_INTERLACED, GS_FIELD, 12, 11, "PAL@50Hz"},
{GS_MODE_NTSC, 704, 480, 4, GS_INTERLACED, GS_FIELD, 10, 11, "NTSC@60Hz"},
/* SDTV special modes */
{GS_MODE_PAL, 704, 288, 4, GS_NONINTERLACED, GS_FRAME, 12, 22, "PAL@50Hz-288p"},
{GS_MODE_NTSC, 704, 240, 4, GS_NONINTERLACED, GS_FRAME, 10, 22, "NTSC@60Hz-240p"},
/* EDTV modes (component cable!) */
{GS_MODE_DTV_480P, 704, 480, 2, GS_NONINTERLACED, GS_FRAME, 10, 11, "DTV480P@60Hz"},
{GS_MODE_DTV_576P, 704, 576, 2, GS_NONINTERLACED, GS_FRAME, 12, 11, "DTV576P@50Hz"},
};
typedef struct ps2_video
{
/* I need to create this additional field
@ -86,13 +70,12 @@ typedef struct ps2_video
bool force_aspect;
int8_t vmode;
bool hires;
int video_window_offset_x;
int video_window_offset_y;
int PSM;
int tex_filter;
int menu_filter;
int core_filter;
video_viewport_t vp;
@ -102,6 +85,17 @@ typedef struct ps2_video
GSGLOBAL *gsGlobal;
GSTEXTURE *menuTexture;
GSTEXTURE *coreTexture;
/* Last scaling state, for detecting changes */
int iTextureWidth;
int iTextureHeight;
float fDAR;
bool bScaleInteger;
struct retro_hw_ps2_insets padding;
/* Current scaling calculation result */
int iDisplayWidth;
int iDisplayHeight;
} ps2_video_t;
static int vsync_sema_id;
@ -120,15 +114,8 @@ static void rmEnd(ps2_video_t *ps2)
if (!ps2->gsGlobal)
return;
if (ps2->hires)
{
gsKit_hires_deinit_global(ps2->gsGlobal);
}
else
{
gsKit_deinit_global(ps2->gsGlobal);
}
ps2->vmode = -1;
gsKit_remove_vsync_handler(ps2->vsync_callback_id);
}
static void updateOffSetsIfNeeded(ps2_video_t *ps2)
@ -148,72 +135,98 @@ static void updateOffSetsIfNeeded(ps2_video_t *ps2)
ps2->video_window_offset_y = video_window_offset_y;
gsKit_set_display_offset(ps2->gsGlobal, ps2->video_window_offset_x * rm_mode_table[ps2->vmode].VCK, ps2->video_window_offset_y);
RARCH_LOG("RENDERMAN Change offset: %d, %d\n", ps2->video_window_offset_x, ps2->video_window_offset_y);
RARCH_LOG("PS2_GFX Change offset: %d, %d\n", ps2->video_window_offset_x, ps2->video_window_offset_y);
}
static int rmSetMode(ps2_video_t *ps2, int force)
/* Copy of gsKit_sync_flip, but without the 'flip' */
static void gsKit_sync(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
WaitSema(vsync_sema_id);
while (PollSema(vsync_sema_id) >= 0)
;
}
/* Copy of gsKit_sync_flip, but without the 'sync' */
static void gsKit_flip(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
{
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
{
GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192,
gsGlobal->Width / 64, gsGlobal->PSM, 0, 0);
gsGlobal->ActiveBuffer ^= 1;
}
}
gsKit_setactive(gsGlobal);
}
static void rmSetMode(ps2_video_t *ps2, int force)
{
struct rm_mode *mode;
global_t *global = global_get_ptr();
// we don't want to set the vmode without a reason...
int changed = (ps2->vmode != global->console.screen.resolutions.current.id || force);
if (changed) {
// Cleanup previous gsKit instance
/* we don't want to set the vmode without a reason... */
if (ps2->vmode == global->console.screen.resolutions.current.id && force == 0)
return;
/* Cleanup previous gsKit instance */
if (ps2->vmode >= 0)
{
rmEnd(ps2);
ps2->vmode = global->console.screen.resolutions.current.id;
ps2->hires = (rm_mode_table[ps2->vmode].passes > 1) ? 1 : 0;
if (ps2->hires) {
ps2->gsGlobal = gsKit_hires_init_global();
} else {
ps2->gsGlobal = gsKit_init_global();
/* Set new mode */
global->console.screen.resolutions.current.id = ps2->vmode;
}
ps2->gsGlobal->Mode = rm_mode_table[ps2->vmode].mode;
ps2->gsGlobal->Width = rm_mode_table[ps2->vmode].width;
ps2->gsGlobal->Height = rm_mode_table[ps2->vmode].height;
ps2->gsGlobal->Interlace = rm_mode_table[ps2->vmode].interlace;
ps2->gsGlobal->Field = rm_mode_table[ps2->vmode].field;
else
/* first driver init */
ps2->vmode = global->console.screen.resolutions.current.id;
mode = &rm_mode_table[ps2->vmode];
/* Invalidate scaling state */
ps2->iTextureWidth = 0;
ps2->iTextureHeight = 0;
ps2->gsGlobal = gsKit_init_global();
gsKit_TexManager_setmode(ps2->gsGlobal, ETM_DIRECT);
ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
ps2->gsGlobal->Mode = mode->mode;
ps2->gsGlobal->Width = mode->width;
ps2->gsGlobal->Height = mode->height;
ps2->gsGlobal->Interlace = mode->interlace;
ps2->gsGlobal->Field = mode->field;
ps2->gsGlobal->PSM = GS_PSM_CT16;
ps2->gsGlobal->PSMZ = GS_PSMZ_16S;
ps2->gsGlobal->DoubleBuffering = GS_SETTING_OFF;
ps2->gsGlobal->DoubleBuffering = GS_SETTING_ON;
ps2->gsGlobal->ZBuffering = GS_SETTING_OFF;
ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
if ((ps2->gsGlobal->Interlace == GS_INTERLACED) && (ps2->gsGlobal->Field == GS_FRAME))
ps2->gsGlobal->Height /= 2;
// Coordinate space ranges from 0 to 4096 pixels
// Center the buffer in the coordinate space
/* Coordinate space ranges from 0 to 4096 pixels
* Center the buffer in the coordinate space */
ps2->gsGlobal->OffsetX = ((4096 - ps2->gsGlobal->Width) / 2) * 16;
ps2->gsGlobal->OffsetY = ((4096 - ps2->gsGlobal->Height) / 2) * 16;
if (ps2->hires) {
gsKit_hires_init_screen(ps2->gsGlobal, rm_mode_table[ps2->vmode].passes);
} else {
gsKit_init_screen(ps2->gsGlobal);
gsKit_mode_switch(ps2->gsGlobal, GS_ONESHOT);
}
gsKit_set_test(ps2->gsGlobal, GS_ZTEST_OFF);
gsKit_set_primalpha(ps2->gsGlobal, GS_DEFAULT_ALPHA, 0);
gsKit_set_test(ps2->gsGlobal, GS_ATEST_OFF);
// reset the contents of the screen to avoid garbage being displayed
if (ps2->hires) {
gsKit_hires_sync(ps2->gsGlobal);
gsKit_hires_flip(ps2->gsGlobal);
} else {
/* reset the contents of the screen to avoid garbage being displayed */
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_sync_flip(ps2->gsGlobal);
}
gsKit_sync(ps2->gsGlobal);
gsKit_flip(ps2->gsGlobal);
RARCH_LOG("RENDERMAN New vmode: %d, %d x %d\n", ps2->vmode, ps2->gsGlobal->Width, ps2->gsGlobal->Height);
}
RARCH_LOG("PS2_GFX New vmode: %d, %d x %d\n", ps2->vmode, ps2->gsGlobal->Width, ps2->gsGlobal->Height);
updateOffSetsIfNeeded(ps2);
return changed;
}
static void rmInit(ps2_video_t *ps2)
@ -227,46 +240,18 @@ static void rmInit(ps2_video_t *ps2)
short int mode = gsKit_check_rom();
rm_mode_table[RM_VMODE_AUTO].mode = mode;
rm_mode_table[RM_VMODE_AUTO].height = (mode == GS_MODE_PAL) ? 512 : 448;
rm_mode_table[RM_VMODE_AUTO].PAR1 = (mode == GS_MODE_PAL) ? 16 : 14;
rm_mode_table[RM_VMODE_AUTO].height = (mode == GS_MODE_PAL) ? 576 : 480;
rm_mode_table[RM_VMODE_AUTO].PAR1 = (mode == GS_MODE_PAL) ? 12 : 10;
dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
// Initialize the DMAC
/* Initialize the DMAC */
dmaKit_chan_init(DMA_CHANNEL_GIF);
rmSetMode(ps2, 1);
}
/* Copy of gsKit_sync_flip, but without the 'flip' */
static void gsKit_sync(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
WaitSema(vsync_sema_id);
while (PollSema(vsync_sema_id) >= 0);
}
/* Copy of gsKit_sync_flip, but without the 'sync' */
static void gsKit_flip(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
{
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
{
GS_SET_DISPFB2( gsGlobal->ScreenBuffer[
gsGlobal->ActiveBuffer & 1] / 8192,
gsGlobal->Width / 64, gsGlobal->PSM, 0, 0 );
gsGlobal->ActiveBuffer ^= 1;
}
}
gsKit_setactive(gsGlobal);
}
static GSTEXTURE *prepare_new_texture(void)
{
GSTEXTURE *texture = (GSTEXTURE *)calloc(1, sizeof(GSTEXTURE));
@ -275,8 +260,8 @@ static GSTEXTURE *prepare_new_texture(void)
static void init_ps2_video(ps2_video_t *ps2)
{
ps2->vmode = -1;
rmInit(ps2);
gsKit_TexManager_init(ps2->gsGlobal);
ps2->vp.x = 0;
ps2->vp.y = 0;
@ -285,12 +270,9 @@ static void init_ps2_video(ps2_video_t *ps2)
ps2->vp.full_width = ps2->gsGlobal->Width;
ps2->vp.full_height = ps2->gsGlobal->Height;
ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
ps2->menuTexture = prepare_new_texture();
ps2->coreTexture = prepare_new_texture();
ps2->vmode = 0;
ps2->hires = false;
ps2->video_window_offset_x = 0;
ps2->video_window_offset_y = 0;
@ -316,66 +298,140 @@ static void set_texture(GSTEXTURE *texture, const void *frame,
texture->Mem = (void *)frame;
}
static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition, float aspect_ratio, bool scale_integer, struct retro_hw_ps2_insets padding)
static int ABS(int v)
{
float x1, y1, x2, y2;
float visible_width = texture->Width - padding.left - padding.right;
float visible_height = texture->Height - padding.top - padding.bottom;
if (scale_integer)
{
float width_proportion = (float)gsGlobal->Width / (float)visible_width;
float height_proportion = (float)gsGlobal->Height / (float)visible_height;
int delta = MIN(width_proportion, height_proportion);
float newWidth = visible_width * delta;
float newHeight = visible_height * delta;
x1 = (gsGlobal->Width - newWidth) / 2.0f;
y1 = (gsGlobal->Height - newHeight) / 2.0f;
x2 = newWidth + x1;
y2 = newHeight + y1;
return (v >= 0) ? v : -v;
}
else if (aspect_ratio > 0)
{
float gs_aspect_ratio = (float)gsGlobal->Width / (float)gsGlobal->Height;
float newWidth = (gs_aspect_ratio > aspect_ratio) ? gsGlobal->Height * aspect_ratio : gsGlobal->Width;
float newHeight = (gs_aspect_ratio > aspect_ratio) ? gsGlobal->Height : gsGlobal->Width / aspect_ratio;
x1 = (gsGlobal->Width - newWidth) / 2.0f;
y1 = (gsGlobal->Height - newHeight) / 2.0f;
x2 = newWidth + x1;
y2 = newHeight + y1;
static void setupScalingMode(ps2_video_t *ps2, int iWidth, int iHeight, float fDAR, bool bScaleInteger)
{
GSGLOBAL *gsGlobal = ps2->gsGlobal;
struct rm_mode *currMode = &rm_mode_table[ps2->vmode];
int iBestFBWidth = currMode->width;
int iBestMagH = currMode->VCK - 1;
float fPAR;
/* Calculate the pixel aspect ratio (PAR) */
fPAR = (float)currMode->PAR2 / (float)currMode->PAR1;
#if defined(DEBUG)
printf("Aspect ratio: %.4f x %.4f = %.4f\n", fDAR, fPAR, fDAR * fPAR);
#endif
if (bScaleInteger == false)
{
/* Assume black bars left/right */
ps2->iDisplayHeight = currMode->height;
ps2->iDisplayWidth = (int)((float)ps2->iDisplayHeight * fDAR * fPAR + 0.5f);
if (ps2->iDisplayWidth > currMode->width)
{
/* Really wide screen, black bars top/bottom */
ps2->iDisplayWidth = currMode->width;
ps2->iDisplayHeight = (int)((float)ps2->iDisplayWidth / (fDAR * fPAR) + 0.5f);
}
}
else
{
x1 = 0.0f;
y1 = 0.0f;
x2 = gsGlobal->Width;
y2 = gsGlobal->Height;
/* Best match the framebuffer width/height to a multiple of the texture
* Width, rounded down so it always fits */
int iHeightScale = MAX(1, currMode->height / iHeight);
ps2->iDisplayHeight = iHeight * iHeightScale;
/* Height, rounded */
int iWidthScale = MAX(1, (int)((float)ps2->iDisplayHeight * fDAR * fPAR + (float)(iWidth / 2)) / iWidth);
ps2->iDisplayWidth = iWidth * iWidthScale;
#if defined(DEBUG)
printf("Integer scaling:\n");
printf("- Width = %d x %d = %d\n", iWidth, iWidthScale, ps2->iDisplayWidth);
printf("- Height = %d x %d = %d\n", iHeight, iHeightScale, ps2->iDisplayHeight);
#endif
if (currMode->VCK > 1 && ps2->iDisplayWidth < currMode->width)
{
/* We try to best match the number of "VCK" units, for the best output
* For 576i/480i: 1 pixel = 4 VCK (4x super-resolution)
* For 576p/480p: 1 pixel = 2 VCK (2x super-resolution) */
int iTargetVCK = (int)((float)ps2->iDisplayHeight * fDAR * fPAR * (float)currMode->VCK + 0.5f);
int iBestVCK = ps2->iDisplayWidth * currMode->VCK;
/* Try all possible framebuffer widths */
#if defined(DEBUG)
printf("Find match for %d * SCALE * MagH = %d VCK (current = %d VCK)\n", iWidth, iTargetVCK, iBestVCK);
#endif
int iFBWidth;
for (iFBWidth = 64; iFBWidth <= currMode->width; iFBWidth += 64)
{
/* Ignore too small framebuffers */
if (iFBWidth < iWidth)
continue;
iWidthScale = iFBWidth / iWidth;
/* Try all possible magnifications */
int iMagH;
for (iMagH = 0; iMagH < 15; iMagH++)
{
int iVCK = iWidth * iWidthScale * (iMagH + 1);
if (ABS(iTargetVCK - iVCK) < ABS(iTargetVCK - iBestVCK))
{
#if defined(DEBUG)
printf("- found %d * %d * %d = %d\n", iWidth, iWidthScale, iMagH + 1, iVCK);
#endif
/* Better match */
iBestVCK = iVCK;
iBestFBWidth = iFBWidth;
iBestMagH = iMagH;
ps2->iDisplayWidth = iWidth * iWidthScale;
}
}
}
}
}
gsKit_prim_sprite_texture( gsGlobal, texture,
x1, /* X1 */
y1, /* Y1 */
padding.left, /* U1 */
padding.top, /* V1 */
x2, /* X2 */
y2, /* Y2 */
texture->Width - padding.right, /* U2 */
texture->Height - padding.bottom, /* V2 */
zPosition,
GS_TEXT);
}
if ((gsGlobal->Interlace == GS_INTERLACED) && (gsGlobal->Field == GS_FRAME))
ps2->iDisplayHeight /= 2;
static void refreshScreen(ps2_video_t *ps2)
{
if (ps2->vsync)
{
gsKit_sync(ps2->gsGlobal);
gsKit_flip(ps2->gsGlobal);
}
gsKit_queue_exec(ps2->gsGlobal);
gsKit_TexManager_nextFrame(ps2->gsGlobal);
#if defined(DEBUG)
printf("Texture resolution:\n");
printf("- Width = %d x %.2f = %d\n", iWidth, (float)ps2->iDisplayWidth / (float)iWidth, ps2->iDisplayWidth);
printf("- Height = %d x %.2f = %d\n", iHeight, (float)ps2->iDisplayHeight / (float)iHeight, ps2->iDisplayHeight);
printf("Setting custom framebuffer:\n");
printf("- Width = %d x %d / %d = %d\n", iBestFBWidth, iBestMagH + 1, currMode->VCK, iBestFBWidth * (iBestMagH + 1) / currMode->VCK);
printf("- Height = %d x %d = %d\n", currMode->height, gsGlobal->MagV + 1, currMode->height * (gsGlobal->MagV + 1));
#endif
/* Center on screen by adding the difference (in VCK units). */
gsGlobal->StartX += (gsGlobal->Width * (gsGlobal->MagH + 1) - iBestFBWidth * (iBestMagH + 1)) / 2;
/* Calculate the actual display width and height, again */
gsGlobal->DW = (iBestMagH + 1) * iBestFBWidth;
/* Override magh */
gsGlobal->MagH = iBestMagH;
/* Reset VRAM allocation */
gsGlobal->CurrentPointer = 0;
/* Allocate new framebuffer(s) */
gsGlobal->ScreenBuffer[0] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
gsGlobal->ScreenBuffer[1] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
/* Set the new framebuffer as display buffer */
gsGlobal->Width = iBestFBWidth;
gsKit_display_buffer(gsGlobal);
/* Update DISPLAY1/2 register (code from gsKit) */
GS_SET_DISPLAY1(
gsGlobal->StartX + gsGlobal->StartXOffset,
gsGlobal->StartY + gsGlobal->StartYOffset,
gsGlobal->MagH,
gsGlobal->MagV,
gsGlobal->DW - 1,
gsGlobal->DH - 1);
GS_SET_DISPLAY2(
gsGlobal->StartX + gsGlobal->StartXOffset,
gsGlobal->StartY + gsGlobal->StartYOffset,
gsGlobal->MagH,
gsGlobal->MagV,
gsGlobal->DW - 1,
gsGlobal->DH - 1);
}
static void *ps2_gfx_init(const video_info_t *video,
@ -398,7 +454,7 @@ static void *ps2_gfx_init(const video_info_t *video,
FONT_DRIVER_RENDER_PS2);
ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
ps2->tex_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
ps2->force_aspect = video->force_aspect;
ps2->vsync = video->vsync;
@ -419,10 +475,11 @@ static bool ps2_gfx_frame(void *data, const void *frame,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
GSGLOBAL *gsGlobal = ps2->gsGlobal;
struct font_params *osd_params = (struct font_params *)&video_info->osd_stat_params;
bool statistics_show = video_info->statistics_show;
settings_t *settings = config_get_ptr();
GSTEXTURE *tex = ps2->coreTexture;
if (!width || !height)
return false;
@ -432,45 +489,99 @@ static bool ps2_gfx_frame(void *data, const void *frame,
printf("ps2_gfx_frame %llu\n", frame_count);
#endif
// Check if user change offset values
/* Check if user change offset values */
updateOffSetsIfNeeded(ps2);
if (frame)
{
struct retro_hw_ps2_insets padding = empty_ps2_insets;
/* New frame from core, update */
float fDAR = ps2->force_aspect ? video_driver_get_aspect_ratio() : 0;
bool bScaleInteger = settings->bools.video_scale_integer;
/* Checking if the transfer is done in the core */
if (frame != RETRO_HW_FRAME_BUFFER_VALID)
{
/* calculate proper width based in the pitch */
/* SW rendered texture */
int shifh_per_bytes = (ps2->PSM == GS_PSM_CT32) ? 2 : 1;
int real_width = pitch >> shifh_per_bytes;
set_texture(ps2->coreTexture, frame, real_width, height, ps2->PSM, ps2->core_filter);
set_texture(tex, frame, real_width, height, ps2->PSM, ps2->tex_filter);
padding.right = real_width - width;
/* Padding */
ps2->padding = empty_ps2_insets;
ps2->padding.right = real_width - width;
}
else
{
padding = ps2->iface.padding;
/* "HW" rendered texture */
/* Set current filter mode */
tex->Filter = ps2->tex_filter;
/* Padding */
ps2->padding = ps2->iface.padding;
}
float aspect_ratio = ps2->force_aspect ? video_driver_get_aspect_ratio() : 0;
bool scale_integer = settings->bools.video_scale_integer;
/* Disable Alpha for cores */
ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
gsKit_set_test(ps2->gsGlobal, GS_ATEST_OFF);
gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->coreTexture);
gsKit_TexManager_bind(ps2->gsGlobal, ps2->coreTexture);
prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, aspect_ratio, scale_integer, padding);
/* Texture dimensions */
int iTextureWidth = tex->Width - ps2->padding.left - ps2->padding.right;
int iTextureHeight = tex->Height - ps2->padding.top - ps2->padding.bottom;
if (ps2->iTextureWidth != iTextureWidth ||
ps2->iTextureHeight != iTextureHeight ||
ps2->fDAR != fDAR ||
ps2->bScaleInteger != bScaleInteger)
{
/* Scaling changed, try to find best matching output mode */
ps2->iTextureWidth = iTextureWidth;
ps2->iTextureHeight = iTextureHeight;
ps2->fDAR = fDAR;
ps2->bScaleInteger = bScaleInteger;
setupScalingMode(ps2, iTextureWidth, iTextureHeight, fDAR, bScaleInteger);
}
gsKit_TexManager_invalidate(ps2->gsGlobal, tex);
}
/* Center texture on framebuffer */
float fDisplayOffsetX = (gsGlobal->Width - ps2->iDisplayWidth + 1) / 2 - 0.5f;
float fDisplayOffsetY = (gsGlobal->Height - ps2->iDisplayHeight + 1) / 2 - 0.5f;
/* Draw */
gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
gsKit_TexManager_bind(gsGlobal, tex);
gsKit_prim_sprite_texture(gsGlobal, tex,
fDisplayOffsetX, /* X1 */
fDisplayOffsetY, /* Y1 */
ps2->padding.left, /* U1 */
ps2->padding.top, /* V1 */
fDisplayOffsetX + ps2->iDisplayWidth, /* X2 */
fDisplayOffsetY + ps2->iDisplayHeight, /* Y2 */
ps2->padding.left + ps2->iTextureWidth, /* U2 */
ps2->padding.top + ps2->iTextureHeight, /* V2 */
1,
GS_TEXT);
if (ps2->menuVisible)
{
bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
if (!texture_empty)
{
prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, 0, 0, empty_ps2_insets);
#define A_COLOR_SOURCE 0
#define A_COLOR_DEST 1
#define A_COLOR_NULL 2
#define A_ALPHA_SOURCE 0
#define A_ALPHA_DEST 1
#define A_ALPHA_FIX 2
/* (A - B) * C + D */
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_SOURCE, 0x20), 0);
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
gsKit_prim_sprite_texture(gsGlobal, ps2->menuTexture,
-0.5f, /* X1 */
-0.5f, /* Y1 */
0, /* U1 */
0, /* V1 */
-0.5f + (float)gsGlobal->Width, /* X2 */
-0.5f + (float)gsGlobal->Height, /* Y2 */
ps2->menuTexture->Width, /* U2 */
ps2->menuTexture->Height, /* V2 */
2,
GS_TEXT);
}
}
else if (statistics_show)
@ -482,7 +593,31 @@ static bool ps2_gfx_frame(void *data, const void *frame,
if (!string_is_empty(msg))
font_driver_render_msg(ps2, msg, NULL, NULL);
refreshScreen(ps2);
if (gsGlobal->DoubleBuffering == GS_SETTING_OFF)
{
/* Without double buffering:
* - Wait for VSync
* - Draw to front buffer (during VSync, so it's not visible to the user) */
if (ps2->vsync)
gsKit_sync(gsGlobal);
gsKit_queue_exec(gsGlobal);
}
else
{
/* With double buffering:
* - Draw to back buffer (invisible to user)
* - Make sure drawing is completed (gsKit_finish)
* - Wait for VSync
* - Flip (back and front) buffers */
gsKit_queue_exec(gsGlobal);
gsKit_finish();
if (ps2->vsync)
gsKit_sync(gsGlobal);
gsKit_flip(gsGlobal);
}
gsKit_TexManager_nextFrame(gsGlobal);
gsKit_clear(gsGlobal, GS_BLACK);
return true;
}
@ -516,7 +651,6 @@ static void ps2_gfx_free(void *data)
free(ps2->menuTexture);
free(ps2->coreTexture);
gsKit_remove_vsync_handler(ps2->vsync_callback_id);
rmEnd(ps2);
if (vsync_sema_id >= 0)
@ -532,6 +666,9 @@ static void ps2_set_video_mode(void *data, unsigned fbWidth, unsigned lines,
bool fullscreen)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
rmSetMode(ps2, 0);
}
@ -545,46 +682,42 @@ static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_
static void ps2_get_video_output_size(void *data,
unsigned *width, unsigned *height, char *desc, size_t desc_len)
{
global_t *global = global_get_ptr();
if (!global)
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
/* If the current index is out of bound default it to zero */
if (global->console.screen.resolutions.current.id > PS2_RESOLUTION_LAST)
global->console.screen.resolutions.current.id = 0;
if (ps2->vmode > PS2_RESOLUTION_LAST || ps2->vmode < 0)
ps2->vmode = 0;
*width = rm_mode_table[
global->console.screen.resolutions.current.id].width;
*height = rm_mode_table[
global->console.screen.resolutions.current.id].height;
*width = rm_mode_table[ps2->vmode].width;
*height = rm_mode_table[ps2->vmode].height;
strlcpy(desc, rm_mode_table[global->console.screen.resolutions.current.id].desc, desc_len);
strlcpy(desc, rm_mode_table[ps2->vmode].desc, desc_len);
}
static void ps2_get_video_output_prev(void *data)
{
global_t *global = global_get_ptr();
if (global->console.screen.resolutions.current.id == 0)
{
global->console.screen.resolutions.current.id = PS2_RESOLUTION_LAST;
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
}
global->console.screen.resolutions.current.id--;
if (ps2->vmode == 0)
ps2->vmode = PS2_RESOLUTION_LAST;
else
ps2->vmode--;
}
static void ps2_get_video_output_next(void *data)
{
global_t *global = global_get_ptr();
if (global->console.screen.resolutions.current.id >= PS2_RESOLUTION_LAST)
{
global->console.screen.resolutions.current.id = 0;
ps2_video_t *ps2 = (ps2_video_t *)data;
if (!ps2)
return;
}
global->console.screen.resolutions.current.id++;
if (ps2->vmode >= PS2_RESOLUTION_LAST)
ps2->vmode = 0;
else
ps2->vmode++;
}
static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
@ -603,11 +736,6 @@ static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
{
ps2_video_t *ps2 = (ps2_video_t *)data;
if (ps2->menuVisible != enable)
{
/* If Menu change status, CLEAR SCREEN */
gsKit_clear(ps2->gsGlobal, GS_BLACK);
}
ps2->menuVisible = enable;
}
@ -633,8 +761,8 @@ static bool ps2_get_hw_render_interface(void* data,
static const video_poke_interface_t ps2_poke_interface = {
NULL, /* get_flags */
NULL,
NULL,
NULL, /* load_texture */
NULL, /* unload_texture */
ps2_set_video_mode,
NULL, /* get_refresh_rate */
ps2_set_filtering,
@ -647,12 +775,12 @@ static const video_poke_interface_t ps2_poke_interface = {
NULL, /* apply_state_changes */
ps2_set_texture_frame,
ps2_set_texture_enable,
ps2_set_osd_msg, /* set_osd_msg */
ps2_set_osd_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
ps2_get_hw_render_interface, /* get_hw_render_interface */
ps2_get_hw_render_interface,
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */

View File

@ -148,6 +148,7 @@ static void ps2_font_render_line(
return;
/* Enable Alpha for font */
gsKit_set_primalpha(ps2->gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
gsKit_set_test(ps2->gsGlobal, GS_ATEST_ON);