diff --git a/Makefile.common b/Makefile.common
index 4ec5d8990f..16e902f259 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -1584,6 +1584,12 @@ ifdef HAVE_COMPRESSION
DEFINES += -DHAVE_COMPRESSION
endif
+# Easter Egg
+ifeq ($(HAVE_EASTEREGG),1)
+ DEFINES += -DHAVE_EASTEREGG
+ OBJ += cores/libretro-gong/gong.o
+endif
+
# Video4Linux 2
ifeq ($(HAVE_V4L2),1)
diff --git a/Makefile.griffin b/Makefile.griffin
index 98ec4f48ca..bba02947fa 100644
--- a/Makefile.griffin
+++ b/Makefile.griffin
@@ -430,7 +430,7 @@ else ifeq ($(platform), windows_msvc2005_x86)
CXX = cl.exe
LD = link.exe
- PLATCFLAGS += -D_WIN32 -D_WIN32_WINNT=0x0410 -D__STDC_CONSTANT_MACROS -D_MBCS
+ PLATCFLAGS += -D_WIN32 -D_WIN32_WINNT=0x0410 -D__STDC_CONSTANT_MACROS -D_MBCS -DHAVE_EASTEREGG
LDFLAGS += shell32.lib user32.lib gdi32.lib comdlg32.lib winmm.lib ole32.lib msimg32.lib
PATH := $(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../../VC/bin"):$(PATH)
@@ -479,7 +479,7 @@ else ifneq (,$(findstring windows_msvc2010,$(platform)))
LD = link.exe
PLATCFLAGS += -D_WIN32 -D__STDC_CONSTANT_MACROS -D_MBCS
- PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32
+ PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32 -DHAVE_EASTEREGG
LDFLAGS += shell32.lib user32.lib gdi32.lib comdlg32.lib winmm.lib ole32.lib iphlpapi.lib
PlatformSuffix = $(subst windows_msvc2010_,,$(platform))
@@ -550,7 +550,7 @@ else ifneq (,$(findstring windows_msvc2012,$(platform)))
LD = link.exe
PLATCFLAGS += -D_WIN32 -D__STDC_CONSTANT_MACROS -D_MBCS
- PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32
+ PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32 -DHAVE_EASTEREGG
LDFLAGS += shell32.lib user32.lib gdi32.lib comdlg32.lib winmm.lib ole32.lib iphlpapi.lib
PlatformSuffix = $(subst windows_msvc2012_,,$(platform))
@@ -625,7 +625,7 @@ else ifneq (,$(findstring windows_msvc2013,$(platform)))
LD = link.exe
PLATCFLAGS += -D_WIN32 -D__STDC_CONSTANT_MACROS -D_MBCS
- PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32
+ PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32 -DHAVE_EASTEREGG
LDFLAGS += shell32.lib user32.lib gdi32.lib comdlg32.lib winmm.lib ole32.lib iphlpapi.lib
PlatformSuffix = $(subst windows_msvc2013_,,$(platform))
@@ -700,7 +700,7 @@ else ifneq (,$(findstring windows_msvc2015,$(platform)))
LD = link.exe
PLATCFLAGS += -D_WIN32 -D__STDC_CONSTANT_MACROS -D_MBCS
- PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32
+ PLATCFLAGS += -D__i686__ -D__SSE__ -D_CRT_NONSTDC_NO_WARNINGS -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS -DHAVE_CC_RESAMPLER -DHAVE_GL_SYNC -DHAVE_GLSL -DHAVE_IMAGEVIEWER -DHAVE_LANGEXTRA -DHAVE_OPENGL -DHAVE_SHADERPIPELINE -DHAVE_UPDATE_ASSETS -DWIN32 -DHAVE_EASTEREGG
LDFLAGS += shell32.lib user32.lib gdi32.lib comdlg32.lib winmm.lib ole32.lib iphlpapi.lib
PlatformSuffix = $(subst windows_msvc2015_,,$(platform))
diff --git a/core_type.h b/core_type.h
index e8933de6bd..40b2d8b16e 100644
--- a/core_type.h
+++ b/core_type.h
@@ -24,7 +24,8 @@ enum rarch_core_type
CORE_TYPE_MPV,
CORE_TYPE_IMAGEVIEWER,
CORE_TYPE_NETRETROPAD,
- CORE_TYPE_VIDEO_PROCESSOR
+ CORE_TYPE_VIDEO_PROCESSOR,
+ CORE_TYPE_GONG
};
#endif
diff --git a/cores/internal_cores.h b/cores/internal_cores.h
index 08e916d63e..ff20a5180a 100644
--- a/cores/internal_cores.h
+++ b/cores/internal_cores.h
@@ -360,6 +360,62 @@ size_t libretro_videoprocessor_retro_get_memory_size(unsigned id);
#endif
+#ifdef HAVE_EASTEREGG
+/* Internal gong core. */
+
+void libretro_gong_retro_init(void);
+
+void libretro_gong_retro_deinit(void);
+
+unsigned libretro_gong_retro_api_version(void);
+
+void libretro_gong_retro_get_system_info(struct retro_system_info *info);
+
+void libretro_gong_retro_get_system_av_info(struct retro_system_av_info *info);
+
+void libretro_gong_retro_set_environment(retro_environment_t cb);
+
+void libretro_gong_retro_set_video_refresh(retro_video_refresh_t cb);
+
+void libretro_gong_retro_set_audio_sample(retro_audio_sample_t cb);
+
+void libretro_gong_retro_set_audio_sample_batch(retro_audio_sample_batch_t cb);
+
+void libretro_gong_retro_set_input_poll(retro_input_poll_t cb);
+
+void libretro_gong_retro_set_input_state(retro_input_state_t cb);
+
+void libretro_gong_retro_set_controller_port_device(unsigned port, unsigned device);
+
+void libretro_gong_retro_reset(void);
+
+void libretro_gong_retro_run(void);
+
+size_t libretro_gong_retro_serialize_size(void);
+
+bool libretro_gong_retro_serialize(void *data, size_t size);
+
+bool libretro_gong_retro_unserialize(const void *data, size_t size);
+
+void libretro_gong_retro_cheat_reset(void);
+
+void libretro_gong_retro_cheat_set(unsigned index, bool enabled, const char *code);
+
+bool libretro_gong_retro_load_game(const struct retro_game_info *game);
+
+bool libretro_gong_retro_load_game_special(unsigned game_type,
+ const struct retro_game_info *info, size_t num_info);
+
+void libretro_gong_retro_unload_game(void);
+
+unsigned libretro_gong_retro_get_region(void);
+
+void *libretro_gong_retro_get_memory_data(unsigned id);
+
+size_t libretro_gong_retro_get_memory_size(unsigned id);
+
+#endif
+
RETRO_END_DECLS
#endif
diff --git a/cores/libretro-gong/gong.c b/cores/libretro-gong/gong.c
new file mode 100644
index 0000000000..da1e621f5b
--- /dev/null
+++ b/cores/libretro-gong/gong.c
@@ -0,0 +1,696 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2017 - Daniel De Matteis
+ * Copyright (C) 2018 - Brad Parker
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Libretro port by Brad Parker,
+ Original source code by Dan Zaidan: https://danzaidan.itch.io/
+ Original license:
+ "You can do whatever you want with the code, but I am providing it as is without any warranty whatsoever."
+ */
+
+#include
+#include
+#include
+#include
+
+#ifdef RARCH_INTERNAL
+#include "internal_cores.h"
+#define GONG_CORE_PREFIX(s) libretro_gong_##s
+#else
+#define GONG_CORE_PREFIX(s) s
+#endif
+
+#define WIDTH 320
+#define HEIGHT 240
+#define FPS (60000.0f / 1000.0f)
+
+static retro_log_printf_t GONG_CORE_PREFIX(log_cb);
+static retro_video_refresh_t GONG_CORE_PREFIX(video_cb);
+static retro_input_poll_t GONG_CORE_PREFIX(input_poll_cb);
+static retro_input_state_t GONG_CORE_PREFIX(input_state_cb);
+static retro_audio_sample_t GONG_CORE_PREFIX(audio_cb);
+static retro_audio_sample_batch_t GONG_CORE_PREFIX(audio_batch_cb);
+static retro_environment_t GONG_CORE_PREFIX(environ_cb);
+
+static const char *GONG_CORE_PREFIX(valid_extensions) = "gong";
+
+static float player1_py = 0.0f;
+static float player1_dpy = 0.0f;
+static float player2_py = 0.0f;
+static float player2_dpy = 0.0f;
+static float player2_speed = 0.0f;
+static float ball_px = 0.0f;
+static float ball_py = 0.0f;
+static float ball_dpx = 0.0f;
+static float ball_dpy = 0.0f;
+static float ball_speed = 0.0f;
+static bool is_initialized = 0;
+static unsigned player1_score = 0;
+static unsigned player2_score = 0;
+static float current_play_points = 0.0f;
+
+static unsigned char *video_buf = NULL;
+
+enum
+{
+ B_MOVE_UP,
+ B_MOVE_DOWN,
+ B_SPEED_UP,
+ B_COUNT /* This should always be in the bottom */
+};
+
+typedef struct
+{
+ int half_transition_count;
+ bool ended_down;
+} Game_Button_State;
+
+typedef struct
+{
+ Game_Button_State buttons[B_COUNT];
+ float last_dt;
+} Game_Input;
+
+static Game_Input g_input = {0};
+
+typedef struct
+{
+ /* Pixels are always 32-bit wide, memory order XX BB GG RR */
+ int width;
+ int height;
+ int pitch;
+ void *memory;
+} Game_Offscreen_Buffer;
+
+static Game_Offscreen_Buffer game_buffer = {0};
+
+static void game_update_and_render(Game_Input *input, Game_Offscreen_Buffer *draw_buffer);
+
+static const struct retro_controller_description pads[] = {
+ { "Joypad", RETRO_DEVICE_JOYPAD },
+ { NULL, 0 },
+};
+
+static const struct retro_controller_info ports[] = {
+ { pads, 1 },
+ { 0 },
+};
+
+struct retro_input_descriptor desc[] = {
+ { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
+ { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
+ { 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Left Analog Y" },
+ { 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y, "Right Analog Y" },
+
+ { 0 },
+};
+
+static INLINE bool pressed(Game_Button_State state)
+{
+ return state.half_transition_count > 1 ||
+ (state.half_transition_count == 1 && state.ended_down);
+}
+
+static INLINE bool is_down(Game_Button_State state)
+{
+ return state.ended_down;
+}
+
+void GONG_CORE_PREFIX(retro_get_system_info)(struct retro_system_info *info)
+{
+ info->library_name = "gong";
+ info->library_version = "v1.0";
+ info->need_fullpath = false;
+ info->block_extract = false;
+ info->valid_extensions = GONG_CORE_PREFIX(valid_extensions);
+}
+
+void GONG_CORE_PREFIX(retro_get_system_av_info)(struct retro_system_av_info *info)
+{
+ info->geometry.base_width = WIDTH;
+ info->geometry.base_height = HEIGHT;
+ info->geometry.max_width = WIDTH;
+ info->geometry.max_height = HEIGHT;
+ info->geometry.aspect_ratio = 4.0f / 3.0f;
+ info->timing.fps = FPS;
+ info->timing.sample_rate = 44100.0;
+}
+
+void GONG_CORE_PREFIX(retro_init)(void)
+{
+ struct retro_log_callback log;
+
+ if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
+ GONG_CORE_PREFIX(log_cb) = log.log;
+ else
+ GONG_CORE_PREFIX(log_cb) = NULL;
+
+ video_buf = (unsigned char*)calloc(1, WIDTH * HEIGHT * sizeof(unsigned));
+
+ game_buffer.width = WIDTH;
+ game_buffer.height = HEIGHT;
+ game_buffer.pitch = WIDTH * sizeof(unsigned);
+ game_buffer.memory = video_buf;
+
+ g_input.last_dt = 1.0f / FPS;
+}
+
+void GONG_CORE_PREFIX(retro_deinit)(void)
+{
+ if (video_buf)
+ free(video_buf);
+
+ video_buf = NULL;
+ game_buffer.memory = NULL;
+}
+
+void GONG_CORE_PREFIX(retro_set_environment)(retro_environment_t cb)
+{
+ bool no_content = true;
+
+ static const struct retro_variable vars[] = {
+ { NULL, NULL },
+ };
+
+ GONG_CORE_PREFIX(environ_cb) = cb;
+
+ cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_content);
+ cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
+ cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
+}
+
+void GONG_CORE_PREFIX(retro_set_video_refresh)(retro_video_refresh_t cb)
+{
+ GONG_CORE_PREFIX(video_cb) = cb;
+}
+
+void GONG_CORE_PREFIX(retro_set_audio_sample)(retro_audio_sample_t cb)
+{
+ GONG_CORE_PREFIX(audio_cb) = cb;
+}
+
+void GONG_CORE_PREFIX(retro_set_audio_sample_batch)(retro_audio_sample_batch_t cb)
+{
+ GONG_CORE_PREFIX(audio_batch_cb) = cb;
+}
+
+void GONG_CORE_PREFIX(retro_set_input_poll)(retro_input_poll_t cb)
+{
+ GONG_CORE_PREFIX(input_poll_cb) = cb;
+}
+
+void GONG_CORE_PREFIX(retro_set_input_state)(retro_input_state_t cb)
+{
+ GONG_CORE_PREFIX(input_state_cb) = cb;
+}
+
+void GONG_CORE_PREFIX(retro_set_controller_port_device)(unsigned a, unsigned b)
+{
+}
+
+void GONG_CORE_PREFIX(retro_reset)(void)
+{
+ player1_py = 0.0f;
+ player1_dpy = 0.0f;
+ player2_py = 0.0f;
+ player2_dpy = 0.0f;
+ player2_speed = 0.0f;
+ player1_score = 0;
+ player2_score = 0;
+ is_initialized = 0;
+}
+
+size_t GONG_CORE_PREFIX(retro_serialize_size)(void)
+{
+ return 0;
+}
+
+bool GONG_CORE_PREFIX(retro_serialize)(void *data, size_t size)
+{
+ (void)data;
+ (void)size;
+ return false;
+}
+
+bool GONG_CORE_PREFIX(retro_unserialize)(const void *data, size_t size)
+{
+ (void)data;
+ (void)size;
+ return false;
+}
+
+void GONG_CORE_PREFIX(retro_cheat_reset)(void)
+{
+}
+
+void GONG_CORE_PREFIX(retro_cheat_set)(unsigned a, bool b, const char * c)
+{
+}
+
+bool GONG_CORE_PREFIX(retro_load_game)(const struct retro_game_info *info)
+{
+ enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
+
+ if (!GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
+ {
+ if (GONG_CORE_PREFIX(log_cb))
+ GONG_CORE_PREFIX(log_cb)(RETRO_LOG_INFO, "XRGB8888 is not supported.\n");
+ return false;
+ }
+
+ return true;
+}
+
+bool GONG_CORE_PREFIX(retro_load_game_special)(unsigned a, const struct retro_game_info *b, size_t c)
+{
+ return false;
+}
+
+void GONG_CORE_PREFIX(retro_unload_game)(void)
+{
+}
+
+unsigned GONG_CORE_PREFIX(retro_get_region)(void)
+{
+ return RETRO_REGION_NTSC;
+}
+
+void* GONG_CORE_PREFIX(retro_get_memory_data)(unsigned id)
+{
+ return NULL;
+}
+
+size_t GONG_CORE_PREFIX(retro_get_memory_size)(unsigned id)
+{
+ return 0;
+}
+
+static void process_joypad(Game_Button_State *new_state, bool is_down)
+{
+ if (new_state->ended_down != is_down)
+ {
+ new_state->ended_down = is_down;
+ new_state->half_transition_count += 1;
+ }
+}
+
+static bool is_key_up_or_down(int16_t input, int16_t not_input, int key)
+{
+ if (input & (1 << key) || not_input & (1 << key))
+ return true;
+
+ return false;
+}
+
+void GONG_CORE_PREFIX(retro_run)(void)
+{
+ uint16_t input = 0;
+ uint16_t not_input = 0;
+ static uint16_t previnput = 0;
+ uint16_t realinput = 0;
+ int i = 0;
+ int16_t analogYLeft1 = 0;
+ int16_t analogYRight1 = 0;
+
+ GONG_CORE_PREFIX(input_poll_cb)();
+
+ for (i = 0; i < 16; i++)
+ {
+ if (GONG_CORE_PREFIX(input_state_cb)(0, RETRO_DEVICE_JOYPAD, 0, i))
+ {
+ realinput |= 1 << i;
+ }
+ }
+
+ analogYLeft1 = GONG_CORE_PREFIX(input_state_cb)(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 5000.0f;
+ analogYRight1 = GONG_CORE_PREFIX(input_state_cb)(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 5000.0f;
+
+ if (analogYLeft1 > 0)
+ realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN);
+ else if (analogYRight1 > 0)
+ realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN);
+
+ if (analogYLeft1 < 0)
+ realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_UP);
+ else if (analogYRight1 < 0)
+ realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_UP);
+
+ input = realinput & ~previnput;
+ not_input = previnput & ~realinput;
+
+ if (is_key_up_or_down(input, not_input, RETRO_DEVICE_ID_JOYPAD_UP))
+ process_joypad(&g_input.buttons[B_MOVE_UP], realinput & (1 << RETRO_DEVICE_ID_JOYPAD_UP));
+ else if (is_key_up_or_down(input, not_input, RETRO_DEVICE_ID_JOYPAD_DOWN))
+ process_joypad(&g_input.buttons[B_MOVE_DOWN], realinput & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
+ else if (is_key_up_or_down(input, not_input, RETRO_DEVICE_ID_JOYPAD_DOWN))
+ process_joypad(&g_input.buttons[B_MOVE_DOWN], realinput & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
+
+ if (is_key_up_or_down(input, not_input, RETRO_DEVICE_ID_JOYPAD_A))
+ process_joypad(&g_input.buttons[B_SPEED_UP], realinput & (1 << RETRO_DEVICE_ID_JOYPAD_A));
+ else if (is_key_up_or_down(input, not_input, RETRO_DEVICE_ID_JOYPAD_B))
+ process_joypad(&g_input.buttons[B_SPEED_UP], realinput & (1 << RETRO_DEVICE_ID_JOYPAD_B));
+ else if (is_key_up_or_down(input, not_input, RETRO_DEVICE_ID_JOYPAD_X))
+ process_joypad(&g_input.buttons[B_SPEED_UP], realinput & (1 << RETRO_DEVICE_ID_JOYPAD_X));
+ else if (is_key_up_or_down(input, not_input, RETRO_DEVICE_ID_JOYPAD_Y))
+ process_joypad(&g_input.buttons[B_SPEED_UP], realinput & (1 << RETRO_DEVICE_ID_JOYPAD_Y));
+
+ previnput = realinput;
+
+ game_update_and_render(&g_input, &game_buffer);
+
+ GONG_CORE_PREFIX(video_cb)(video_buf, WIDTH, HEIGHT, WIDTH * sizeof(uint32_t));
+}
+
+unsigned GONG_CORE_PREFIX(retro_api_version)(void)
+{
+ return RETRO_API_VERSION;
+}
+
+static void draw_rect_in_pixels(Game_Offscreen_Buffer *buffer, unsigned color, int min_x, int min_y, int max_x, int max_y)
+{
+ int y;
+
+ min_x = MAX(min_x, 0);
+ min_y = MAX(min_y, 0);
+ max_x = MIN(max_x, buffer->width);
+ max_y = MIN(max_y, buffer->height);
+
+ for (y = min_y; y < max_y; y++)
+ {
+ int x;
+
+ for (x = min_x; x < max_x; x++)
+ {
+ unsigned *pixel = (unsigned*)((unsigned char*)buffer->memory + ((buffer->width * (buffer->height - y - 1) + x) * sizeof(unsigned)));
+
+ *pixel++ = color;
+ }
+ }
+}
+
+static void clear(Game_Offscreen_Buffer *buffer, unsigned color)
+{
+ draw_rect_in_pixels(buffer, color, 0, 0, buffer->width, buffer->height);
+}
+
+static void draw_rect(Game_Offscreen_Buffer *buffer, unsigned color, float x, float y, float half_size_x, float half_size_y)
+{
+ /* @Hardcoded to always keep the playing field area on screen, no matter the aspect ratio */
+ float scale = .01f;
+ float relative_axis = (float)buffer->height;
+ int min_x, min_y, max_x, max_y;
+
+ if ((float)buffer->width / (float)buffer->height < 1.77f)
+ {
+ relative_axis = (float)buffer->width;
+ scale = .0056f;
+ }
+
+ half_size_x *= relative_axis * scale;
+ half_size_y *= relative_axis * scale;
+ x *= relative_axis * scale;
+ y *= relative_axis * scale;
+
+ x = x + buffer->width / 2;
+ y = y + buffer->height / 2;
+
+ min_x = (unsigned)(x - half_size_x);
+ min_y = (unsigned)(y - half_size_y);
+ max_x = (unsigned)(x + half_size_x);
+ max_y = (unsigned)(y + half_size_y);
+
+ draw_rect_in_pixels(buffer, color, min_x, min_y, max_x, max_y);
+}
+
+static void draw_number(Game_Offscreen_Buffer *buffer, unsigned number, unsigned color, float x, float y)
+{
+ float at_x = x;
+
+ do {
+ unsigned alg = number % 10;
+
+ number /= 10;
+
+ switch (alg)
+ {
+ case 0:
+ {
+ draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
+ draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
+ break;
+ }
+
+ case 1:
+ {
+ draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
+ break;
+ }
+
+ case 2:
+ {
+ draw_rect(buffer, color, at_x - 2.f, y - 2.f, .5f, 2.f);
+ draw_rect(buffer, color, at_x + 2.f, y + 2.f, .5f, 2.f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
+ break;
+ }
+
+ case 3:
+ {
+ draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
+ break;
+ };
+
+ case 4:
+ {
+ draw_rect(buffer, color, at_x, y, 2.5f, .5f);
+ draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
+ draw_rect(buffer, color, at_x - 2.f, y+2.5f, .5f, 2.f);
+ break;
+ };
+
+ case 5:
+ {
+ draw_rect(buffer, color, at_x + 2.f, y-2.f, .5f, 2.f);
+ draw_rect(buffer, color, at_x - 2.f, y+2.f, .5f, 2.f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
+ break;
+ };
+
+ case 6:
+ {
+ draw_rect(buffer, color, at_x + 2.f, y-2.f, .5f, 2.f);
+ draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
+ break;
+ };
+
+ case 7:
+ {
+ draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ break;
+ };
+
+ case 8:
+ {
+ draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
+ draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y, 2.5f, .5f);
+ break;
+ };
+
+ case 9:
+ {
+ draw_rect(buffer, color, at_x - 2.f, y + 2.f, .5f, 2.f);
+ draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
+ draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y, 2.5f, .5f);
+ draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
+ break;
+ };
+
+ default:
+ break;
+ }
+
+ at_x -= 7.f;
+ } while(number > 0);
+}
+
+static void game_update_and_render(Game_Input *input, Game_Offscreen_Buffer *draw_buffer)
+{
+ const float initial_ball_speed = 80.f;
+ float playing_field_x = 85.f;
+ float playing_field_y = 48.f;
+ float player_size_x = 2.5f;
+ float player_size_y = 10.f;
+
+ if (!is_initialized)
+ {
+ is_initialized = 1;
+ ball_px = 0;
+ ball_py = 0;
+ ball_dpx = initial_ball_speed;
+ ball_dpy = 0;
+ current_play_points = 10.f;
+ player2_speed = 80.f;
+ }
+
+ {
+ float speed = 80.f;
+ player1_dpy = 0.f;
+
+ if (is_down(input->buttons[B_SPEED_UP]))
+ speed = 150.f;
+
+ if (is_down(input->buttons[B_MOVE_UP]))
+ {
+ if (player1_py < playing_field_y - player_size_y)
+ {
+ player1_dpy = speed;
+ }
+
+ if (player1_py < -playing_field_y + player_size_y)
+ {
+ player1_py = -playing_field_y + player_size_y;
+ player1_dpy = 0.f;
+ }
+ }
+ if (is_down(input->buttons[B_MOVE_DOWN]))
+ {
+ if (player1_py > -playing_field_y + player_size_y)
+ {
+ player1_dpy = -speed;
+ }
+
+ if (player1_py < -playing_field_y + player_size_y)
+ {
+ player1_py = -playing_field_y + player_size_y;
+ player1_dpy = 0.f;
+ }
+ }
+
+ player1_py += player1_dpy * input->last_dt;
+ }
+
+ {
+ player2_dpy = (ball_py - player2_py) * 100.f;
+ player2_dpy = MIN(player2_dpy, player2_speed);
+ player2_dpy = MAX(player2_dpy, -player2_speed);
+ player2_py += player2_dpy * input->last_dt;
+
+ if (player2_py < -playing_field_y + player_size_y)
+ {
+ player2_py = -playing_field_y + player_size_y;
+ player2_dpy = 0.f;
+ }
+
+ if (player2_py > playing_field_y - player_size_y)
+ {
+ player2_py = playing_field_y - player_size_y;
+ player2_dpy = 0.f;
+ }
+ }
+
+ ball_px += ball_dpx * input->last_dt;
+
+ if (ball_dpx > 0)
+ {
+ ball_dpx += 10.f * input->last_dt;
+ }
+ else
+ {
+ ball_dpx -= 10.f * input->last_dt;
+ }
+
+ ball_py += ball_dpy * input->last_dt;
+
+ if (ball_py > playing_field_y - 1.f)
+ {
+ ball_py = playing_field_y - 1.f;
+ ball_dpy *= -1.f;
+ }
+ else if (ball_py < -playing_field_y + 1)
+ {
+ ball_py = -playing_field_y + 1.f;
+ ball_dpy *= -1;
+ }
+
+ if (ball_px > 80.f - 2.5f - 1.f) /* @Hardcoded */
+ {
+ if ((ball_py >= (player2_py - 10.f)) && (ball_py <= (player2_py + 10.f)))
+ {
+ ball_dpx *= -1.f;
+ ball_px = 80.f - 2.5f - 1.f; /* @Hardcoded */
+ ball_dpy = (ball_py - player2_py) + player2_dpy;
+ ++current_play_points;
+ }
+ else if (ball_px >= playing_field_x - 1)
+ {
+ ball_px = 0;
+ ball_py = 0;
+ ball_dpy = 0;
+ ball_dpx = -initial_ball_speed;
+ player2_score += (unsigned)current_play_points;
+ current_play_points = 10.f;
+ }
+ }
+ else if (ball_px < -80 + 2.5f + 1.f) /* @Hardcoded */
+ {
+ if ((ball_py >= (player1_py - 10.f)) && (ball_py <= (player1_py + 10.f)))
+ {
+ ball_dpx *= -1.f;
+ ball_px = -80 + 2.5f + 1.f; /* @Hardcoded */
+ ball_dpy = (ball_py - player1_py) + player1_dpy;
+ ++current_play_points;
+ }
+ else if (ball_px <= -playing_field_x + 1)
+ {
+ ball_px = 0;
+ ball_py = 0;
+ ball_dpy = 0;
+ ball_dpx = initial_ball_speed;
+ player1_score += (unsigned)current_play_points;
+ current_play_points = 10.f;
+ player2_speed += current_play_points * 0.01f;
+ }
+ }
+
+ clear(draw_buffer, 0x021077);
+ draw_rect(draw_buffer, 0x000530, 0.f, 0.f, playing_field_x, playing_field_y);
+
+ draw_rect(draw_buffer, 0x00ffff, -80.f, player1_py, player_size_x, player_size_y);
+ draw_rect(draw_buffer, 0x00ffff, 80.f, player2_py, player_size_x, player_size_y);
+
+ draw_rect(draw_buffer, 0xffff00, ball_px, ball_py, 1.f, 1.f);
+
+ draw_number(draw_buffer, (unsigned)current_play_points, 0xaaaaaa, 0.f, 38.f);
+ draw_number(draw_buffer, player1_score, 0xff6611, 20.f, 38.f);
+ draw_number(draw_buffer, player2_score, 0xff6611, -20.f, 38.f);
+}
diff --git a/cores/libretro-gong/internal_cores.h b/cores/libretro-gong/internal_cores.h
new file mode 100644
index 0000000000..7e1a2aab98
--- /dev/null
+++ b/cores/libretro-gong/internal_cores.h
@@ -0,0 +1 @@
+#include "../internal_cores.h"
diff --git a/cores/libretro-gong/link.T b/cores/libretro-gong/link.T
new file mode 100644
index 0000000000..b0c262db9e
--- /dev/null
+++ b/cores/libretro-gong/link.T
@@ -0,0 +1,5 @@
+{
+ global: retro_*;
+ local: *;
+};
+
diff --git a/dynamic.c b/dynamic.c
index cbe706c79a..c7c3ce52c9 100644
--- a/dynamic.c
+++ b/dynamic.c
@@ -108,6 +108,10 @@ static dylib_t lib_handle;
#define SYMBOL_VIDEOPROCESSOR(x) current_core->x = libretro_videoprocessor_##x
#endif
+#ifdef HAVE_EASTEREGG
+#define SYMBOL_GONG(x) current_core->x = libretro_gong_##x
+#endif
+
static bool ignore_environment_cb = false;
static bool core_set_shared_context = false;
static bool *load_no_content_hook = NULL;
@@ -777,6 +781,43 @@ bool init_libretro_sym_custom(enum rarch_core_type type, struct retro_core_t *cu
SYMBOL_VIDEOPROCESSOR(retro_get_region);
SYMBOL_VIDEOPROCESSOR(retro_get_memory_data);
SYMBOL_VIDEOPROCESSOR(retro_get_memory_size);
+#endif
+ break;
+ case CORE_TYPE_GONG:
+#ifdef HAVE_EASTEREGG
+ SYMBOL_GONG(retro_init);
+ SYMBOL_GONG(retro_deinit);
+
+ SYMBOL_GONG(retro_api_version);
+ SYMBOL_GONG(retro_get_system_info);
+ SYMBOL_GONG(retro_get_system_av_info);
+
+ SYMBOL_GONG(retro_set_environment);
+ SYMBOL_GONG(retro_set_video_refresh);
+ SYMBOL_GONG(retro_set_audio_sample);
+ SYMBOL_GONG(retro_set_audio_sample_batch);
+ SYMBOL_GONG(retro_set_input_poll);
+ SYMBOL_GONG(retro_set_input_state);
+
+ SYMBOL_GONG(retro_set_controller_port_device);
+
+ SYMBOL_GONG(retro_reset);
+ SYMBOL_GONG(retro_run);
+
+ SYMBOL_GONG(retro_serialize_size);
+ SYMBOL_GONG(retro_serialize);
+ SYMBOL_GONG(retro_unserialize);
+
+ SYMBOL_GONG(retro_cheat_reset);
+ SYMBOL_GONG(retro_cheat_set);
+
+ SYMBOL_GONG(retro_load_game);
+ SYMBOL_GONG(retro_load_game_special);
+
+ SYMBOL_GONG(retro_unload_game);
+ SYMBOL_GONG(retro_get_region);
+ SYMBOL_GONG(retro_get_memory_data);
+ SYMBOL_GONG(retro_get_memory_size);
#endif
break;
}
diff --git a/griffin/griffin.c b/griffin/griffin.c
index 6318513754..a76f34f015 100644
--- a/griffin/griffin.c
+++ b/griffin/griffin.c
@@ -1554,3 +1554,7 @@ SSL
#endif
#endif
#endif
+
+#ifdef HAVE_EASTEREGG
+#include "../cores/libretro-gong/gong.c"
+#endif
diff --git a/menu/drivers/materialui.c b/menu/drivers/materialui.c
index 9099662cd8..e347201cdf 100644
--- a/menu/drivers/materialui.c
+++ b/menu/drivers/materialui.c
@@ -2352,7 +2352,6 @@ static void materialui_list_insert(void *userdata,
node->texture_switch2_index = MUI_TEXTURE_DATABASE;
node->texture_switch2_set = true;
break;
- case 32: /* TODO: Need to find out what this is */
case FILE_TYPE_RDB_ENTRY:
node->texture_switch2_index = MUI_TEXTURE_SETTINGS;
node->texture_switch2_set = true;
diff --git a/msg_hash.c b/msg_hash.c
index a9e7e7e5b2..2a629e0a09 100644
--- a/msg_hash.c
+++ b/msg_hash.c
@@ -211,6 +211,8 @@ uint32_t msg_hash_calculate(const char *s)
#define MENU_VALUE_FILE_JPEG_CAPS 0x7c87010bU
#define MENU_VALUE_FILE_PNG 0x0b889deaU
#define MENU_VALUE_FILE_PNG_CAPS 0x0b88118aU
+#define MENU_VALUE_FILE_GONG 0x7c977150U
+#define MENU_VALUE_FILE_GONG_CAPS 0x7c8558d0U
#define MENU_VALUE_FILE_TGA 0x0b88ae01U
#define MENU_VALUE_FILE_BMP 0x0b886244U
@@ -390,6 +392,11 @@ enum msg_file_type msg_hash_to_file_type(uint32_t hash)
return FILE_TYPE_TGA;
case MENU_VALUE_FILE_BMP:
return FILE_TYPE_BMP;
+#endif
+#ifdef HAVE_EASTEREGG
+ case MENU_VALUE_FILE_GONG:
+ case MENU_VALUE_FILE_GONG_CAPS:
+ return FILE_TYPE_GONG;
#endif
case HASH_EXTENSION_CUE:
case HASH_EXTENSION_CUE_UPPERCASE:
diff --git a/msg_hash.h b/msg_hash.h
index 8d52407ba1..bdd5a4a8b0 100644
--- a/msg_hash.h
+++ b/msg_hash.h
@@ -141,6 +141,8 @@ enum msg_file_type
FILE_TYPE_DIRECT_LOAD,
+ FILE_TYPE_GONG,
+
FILE_TYPE_LAST
};
diff --git a/paths.c b/paths.c
index 67a71840c2..cb41f93438 100644
--- a/paths.c
+++ b/paths.c
@@ -779,6 +779,10 @@ enum rarch_content_type path_is_media_type(const char *path)
case FILE_TYPE_XM:
return RARCH_CONTENT_MUSIC;
#endif
+#ifdef HAVE_EASTEREGG
+ case FILE_TYPE_GONG:
+ return RARCH_CONTENT_GONG;
+#endif
case FILE_TYPE_NONE:
default:
diff --git a/paths.h b/paths.h
index fd8e0659ef..15c49fa511 100644
--- a/paths.h
+++ b/paths.h
@@ -28,7 +28,8 @@ enum rarch_content_type
RARCH_CONTENT_NONE = 0,
RARCH_CONTENT_MOVIE,
RARCH_CONTENT_MUSIC,
- RARCH_CONTENT_IMAGE
+ RARCH_CONTENT_IMAGE,
+ RARCH_CONTENT_GONG
};
enum rarch_path_type
diff --git a/qb/config.params.sh b/qb/config.params.sh
index 0ed6fb676a..c67a19b06b 100644
--- a/qb/config.params.sh
+++ b/qb/config.params.sh
@@ -135,3 +135,4 @@ HAVE_OSMESA=no # Off-screen Mesa rendering
HAVE_VIDEOPROCESSOR=auto # Enable video processor core
HAVE_VIDEOCORE=auto # Broadcom Videocore 4 support
HAVE_DRMINGW=no # DrMingw exception handler
+HAVE_EASTEREGG=yes
diff --git a/retroarch.c b/retroarch.c
index 6892dfbfd3..73593f4e4a 100644
--- a/retroarch.c
+++ b/retroarch.c
@@ -1310,6 +1310,12 @@ static void retroarch_main_init_media(void)
retroarch_set_current_core_type(CORE_TYPE_IMAGEVIEWER, false);
}
break;
+#endif
+#ifdef HAVE_EASTEREGG
+ case RARCH_CONTENT_GONG:
+ retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_LIBRETRO, NULL);
+ retroarch_set_current_core_type(CORE_TYPE_GONG, false);
+ break;
#endif
default:
break;
@@ -2590,6 +2596,7 @@ static enum runloop_state runloop_check_state(
#ifdef HAVE_MENU
bool menu_driver_binding_state = menu_driver_is_binding_state();
bool menu_is_alive = menu_driver_is_alive();
+ static uint64_t seq = 0;
#endif
#ifdef HAVE_LIBNX
@@ -2860,6 +2867,32 @@ static enum runloop_state runloop_check_state(
if (settings->bools.audio_enable_menu &&
!libretro_running)
audio_driver_menu_sample();
+
+#ifdef HAVE_EASTEREGG
+ {
+ if (string_is_empty(runloop_system.info.library_name) && trigger_input.data[0])
+ {
+ seq |= trigger_input.data[0] & 0xF0;
+
+ if (seq == 1157460427127406720ULL)
+ {
+ content_ctx_info_t content_info;
+ content_info.argc = 0;
+ content_info.argv = NULL;
+ content_info.args = NULL;
+ content_info.environ_get = NULL;
+
+ task_push_start_builtin_core(
+ &content_info,
+ CORE_TYPE_GONG, NULL, NULL);
+ }
+
+ seq <<= 8;
+ }
+ else if (!string_is_empty(runloop_system.info.library_name))
+ seq = 0;
+ }
+#endif
}
old_input = current_input;
@@ -2877,8 +2910,12 @@ static enum runloop_state runloop_check_state(
}
else
#endif
+ {
+ seq = 0;
+
if (runloop_idle)
return RUNLOOP_STATE_SLEEP;
+ }
/* Check game focus toggle */
{