diff --git a/Makefile.common b/Makefile.common
index f59932ed00..ba663bf277 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -377,7 +377,7 @@ ifeq ($(HAVE_OPENGL), 1)
gfx/video_context_driver.o \
gfx/drivers_context/gfx_null_ctx.o \
gfx/font_gl_driver.o \
- gfx/fonts/gl_raster_font.o \
+ gfx/drivers_font/gl_raster_font.o \
libretro-sdk/gfx/math/matrix_4x4.o \
gfx/video_state_tracker.o \
libretro-sdk/glsym/rglgen.o
@@ -513,7 +513,7 @@ ifeq ($(HAVE_D3D9), 1)
gfx/d3d/render_chain.o \
gfx/d3d/d3d_wrapper.o \
gfx/font_d3d_driver.o \
- gfx/fonts/d3d_w32_font.o \
+ gfx/drivers_font/d3d_w32_font.o \
gfx/drivers_context/d3d_ctx.o
DEFINES += -DHAVE_WIN32_D3D9
LIBS += -ld3d9 -ld3dx9 -ldxguid
diff --git a/Makefile.emscripten b/Makefile.emscripten
index b489cf725e..5b42a7e494 100644
--- a/Makefile.emscripten
+++ b/Makefile.emscripten
@@ -78,7 +78,8 @@ clean:
rm -f gfx/d3d/*.o
rm -f gfx/drivers_context/*.o
rm -f gfx/math/*.o
- rm -f gfx/fonts/*.o
+ rm -f gfx/drivers_font/*.o
+ rm -f gfx/drivers_font_renderer/*.o
rm -f gfx/py_state/*.o
rm -f gfx/rpng/*.o
rm -f gfx/glsym/*.o
diff --git a/Makefile.pandora b/Makefile.pandora
index 9160791bde..1e3194ba18 100644
--- a/Makefile.pandora
+++ b/Makefile.pandora
@@ -40,7 +40,8 @@ clean:
rm -f audio/*.o
rm -f conf/*.o
rm -f gfx/*.o
- rm -f gfx/fonts/*.o
+ rm -f gfx/drivers_font/*.o
+ rm -f gfx/drivers_font_renderer/*.o
rm -f gfx/drivers_context/*.o
rm -f gfx/py_state/*.o
rm -f compat/*.o
diff --git a/gfx/drivers/gx_gfx.c b/gfx/drivers/gx_gfx.c
index 4be12db350..0531fd5343 100644
--- a/gfx/drivers/gx_gfx.c
+++ b/gfx/drivers/gx_gfx.c
@@ -17,7 +17,7 @@
#include "../../driver.h"
#include "../../general.h"
-#include "../fonts/bitmap.h"
+#include "../drivers_font_renderer/bitmap.h"
#include "../../menu/menu.h"
#include "../gfx_common.h"
diff --git a/gfx/fonts/d3d_w32_font.cpp b/gfx/fonts/d3d_w32_font.cpp
deleted file mode 100644
index bb32272272..0000000000
--- a/gfx/fonts/d3d_w32_font.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2015 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include "../d3d/d3d.h"
-#include "../font_d3d_driver.h"
-#include "../gfx_common.h"
-#include "../../general.h"
-
-static LPD3DXFONT d3d_font;
-
-static bool d3dfonts_w32_init_font(void *data,
- const char *font_path, unsigned font_size)
-{
- uint32_t r, g, b;
- d3d_video_t *d3d = (d3d_video_t*)data;
- D3DXFONT_DESC desc = {
- static_cast(font_size), 0, 400, 0,
- false, DEFAULT_CHARSET,
- OUT_TT_PRECIS,
- CLIP_DEFAULT_PRECIS,
- DEFAULT_PITCH,
- "Verdana" // Hardcode ftl :(
- };
-
- (void)font_path;
-
- r = static_cast(g_settings.video.msg_color_r * 255) & 0xff;
- g = static_cast(g_settings.video.msg_color_g * 255) & 0xff;
- b = static_cast(g_settings.video.msg_color_b * 255) & 0xff;
-
- d3d->font_color = D3DCOLOR_XRGB(r, g, b);
-
- return SUCCEEDED(D3DXCreateFontIndirect(d3d->dev, &desc, &d3d_font));
-}
-
-static void d3dfonts_w32_deinit_font(void *data)
-{
- (void)data;
-
- if (d3d_font)
- d3d_font->Release();
- d3d_font = NULL;
-}
-
-static void d3dfonts_w32_render_msg(void *data, const char *msg,
- const struct font_params *params)
-{
- d3d_video_t *d3d = (d3d_video_t*)data;
-
- if (!d3d)
- return;
- if (!msg)
- return;
- if (!(SUCCEEDED(d3d->dev->BeginScene())))
- return;
-
- d3d_font->DrawTextA(NULL,
- msg,
- -1,
- &d3d->font_rect_shifted,
- DT_LEFT,
- ((d3d->font_color >> 2) & 0x3f3f3f) | 0xff000000);
-
- d3d_font->DrawTextA(NULL,
- msg,
- -1,
- &d3d->font_rect,
- DT_LEFT,
- d3d->font_color | 0xff000000);
-
- d3d->dev->EndScene();
-}
-
-d3d_font_renderer_t d3d_win32_font = {
- d3dfonts_w32_init_font,
- d3dfonts_w32_deinit_font,
- d3dfonts_w32_render_msg,
- "d3d-fonts-w32",
-};
diff --git a/gfx/fonts/gl_raster_font.c b/gfx/fonts/gl_raster_font.c
deleted file mode 100644
index e3f003cf2d..0000000000
--- a/gfx/fonts/gl_raster_font.c
+++ /dev/null
@@ -1,298 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2015 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include "../gfx_common.h"
-#include "../gl_common.h"
-#include "../video_shader_driver.h"
-
-#define emit(c, vx, vy) do { \
- font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \
- font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \
- font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \
- font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \
- font_color[ 4 * (6 * i + c) + 0] = color[0]; \
- font_color[ 4 * (6 * i + c) + 1] = color[1]; \
- font_color[ 4 * (6 * i + c) + 2] = color[2]; \
- font_color[ 4 * (6 * i + c) + 3] = color[3]; \
-} while(0)
-
-#define MAX_MSG_LEN_CHUNK 64
-
-typedef struct
-{
- gl_t *gl;
- GLuint tex;
- unsigned tex_width, tex_height;
-
- const font_renderer_driver_t *font_driver;
- void *font_data;
-} gl_raster_t;
-
-static void *gl_raster_font_init_font(void *gl_data,
- const char *font_path, float font_size)
-{
- unsigned width, height;
- uint8_t *tmp_buffer;
- const struct font_atlas *atlas = NULL;
- gl_raster_t *font = (gl_raster_t*)calloc(1, sizeof(*font));
-
- if (!font)
- return NULL;
-
- font->gl = (gl_t*)gl_data;
-
- if (!font_renderer_create_default(&font->font_driver,
- &font->font_data, font_path, font_size))
- {
- RARCH_WARN("Couldn't init font renderer.\n");
- free(font);
- return NULL;
- }
-
- glGenTextures(1, &font->tex);
- glBindTexture(GL_TEXTURE_2D, font->tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- atlas = font->font_driver->get_atlas(font->font_data);
-
- width = next_pow2(atlas->width);
- height = next_pow2(atlas->height);
-
- /* Ideally, we'd use single component textures, but the
- * difference in ways to do that between core GL and GLES/legacy GL
- * is too great to bother going down that route. */
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- tmp_buffer = (uint8_t*)malloc(atlas->width * atlas->height * 4);
-
- if (tmp_buffer)
- {
- unsigned i;
- uint8_t *dst = tmp_buffer;
- const uint8_t *src = atlas->buffer;
-
- for (i = 0; i < atlas->width * atlas->height; i++)
- {
- *dst++ = 0xff;
- *dst++ = 0xff;
- *dst++ = 0xff;
- *dst++ = *src++;
- }
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, atlas->width,
- atlas->height, GL_RGBA, GL_UNSIGNED_BYTE, tmp_buffer);
- free(tmp_buffer);
- }
-
- font->tex_width = width;
- font->tex_height = height;
-
- glBindTexture(GL_TEXTURE_2D, font->gl->texture[font->gl->tex_index]);
- return font;
-}
-
-static void gl_raster_font_free_font(void *data)
-{
- gl_raster_t *font = (gl_raster_t*)data;
- if (!font)
- return;
-
- if (font->font_driver && font->font_data)
- font->font_driver->free(font->font_data);
-
- glDeleteTextures(1, &font->tex);
- free(font);
-}
-
-
-static void render_message(gl_raster_t *font, const char *msg, GLfloat scale,
- const GLfloat color[4], GLfloat pos_x, GLfloat pos_y)
-{
- int x, y, delta_x, delta_y;
- float inv_tex_size_x, inv_tex_size_y, inv_win_width, inv_win_height;
- unsigned i, msg_len_full, msg_len;
- GLfloat font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK];
- GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK];
- GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK];
- gl_t *gl = font->gl;
-
- glBindTexture(GL_TEXTURE_2D, font->tex);
-
- msg_len_full = strlen(msg);
- msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
-
- x = roundf(pos_x * gl->vp.width);
- y = roundf(pos_y * gl->vp.height);
- delta_x = 0;
- delta_y = 0;
-
- inv_tex_size_x = 1.0f / font->tex_width;
- inv_tex_size_y = 1.0f / font->tex_height;
- inv_win_width = 1.0f / font->gl->vp.width;
- inv_win_height = 1.0f / font->gl->vp.height;
-
- while (msg_len_full)
- {
- /* Rebind shaders so attrib cache gets reset. */
- if (gl->shader && gl->shader->use)
- gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
-
- for (i = 0; i < msg_len; i++)
- {
- int off_x, off_y, tex_x, tex_y, width, height;
- const struct font_glyph *glyph =
- font->font_driver->get_glyph(font->font_data, (uint8_t)msg[i]);
- if (!glyph)
- glyph = font->font_driver->get_glyph(font->font_data, '?'); /* Do something smarter here ... */
- if (!glyph)
- continue;
-
- off_x = glyph->draw_offset_x;
- off_y = glyph->draw_offset_y;
- tex_x = glyph->atlas_offset_x;
- tex_y = glyph->atlas_offset_y;
- width = glyph->width;
- height = glyph->height;
-
- emit(0, 0, 1); /* Bottom-left */
- emit(1, 1, 1); /* Bottom-right */
- emit(2, 0, 0); /* Top-left */
-
- emit(3, 1, 0); /* Top-right */
- emit(4, 0, 0); /* Top-left */
- emit(5, 1, 1); /* Bottom-right */
-#undef emit
-
- delta_x += glyph->advance_x;
- delta_y -= glyph->advance_y;
- }
-
- gl->coords.tex_coord = font_tex_coords;
- gl->coords.vertex = font_vertex;
- gl->coords.color = font_color;
- gl->coords.vertices = 6 * msg_len;
- gl->shader->set_coords(&gl->coords);
- gl->shader->set_mvp(gl, &gl->mvp_no_rot);
- glDrawArrays(GL_TRIANGLES, 0, 6 * msg_len);
-
- msg_len_full -= msg_len;
- msg += msg_len;
- msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
- }
-
- /* Post - Go back to old rendering path. */
- gl->coords.vertex = gl->vertex_ptr;
- gl->coords.tex_coord = gl->tex_info.coord;
- gl->coords.color = gl->white_color_ptr;
- gl->coords.vertices = 4;
- glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
-}
-
-static void gl_raster_font_render_msg(void *data, const char *msg,
- const struct font_params *params)
-{
- GLfloat x, y, scale, drop_mod;
- GLfloat color[4], color_dark[4];
- int drop_x, drop_y;
- bool full_screen;
- gl_t *gl = NULL;
- gl_raster_t *font = (gl_raster_t*)data;
-
- if (!font)
- return;
-
- gl = font->gl;
-
- if (params)
- {
- x = params->x;
- y = params->y;
- scale = params->scale;
- full_screen = params->full_screen;
- drop_x = params->drop_x;
- drop_y = params->drop_y;
- drop_mod = params->drop_mod;
-
- color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f;
- color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f;
- color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f;
- color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f;
-
- /* If alpha is 0.0f, turn it into default 1.0f */
- if (color[3] <= 0.0f)
- color[3] = 1.0f;
- }
- else
- {
- x = g_settings.video.msg_pos_x;
- y = g_settings.video.msg_pos_y;
- scale = 1.0f;
- full_screen = false;
-
- color[0] = g_settings.video.msg_color_r;
- color[1] = g_settings.video.msg_color_g;
- color[2] = g_settings.video.msg_color_b;
- color[3] = 1.0f;
-
- drop_x = -2;
- drop_y = -2;
- drop_mod = 0.3f;
- }
-
- gl_set_viewport(gl, gl->win_width, gl->win_height,
- full_screen, false);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendEquation(GL_FUNC_ADD);
-
- if (drop_x || drop_y)
- {
- color_dark[0] = color[0] * drop_mod;
- color_dark[1] = color[1] * drop_mod;
- color_dark[2] = color[2] * drop_mod;
- color_dark[3] = color[3];
-
- render_message(font, msg, scale, color_dark,
- x + scale * drop_x / gl->vp.width, y +
- scale * drop_y / gl->vp.height);
- }
- render_message(font, msg, scale, color, x, y);
-
- glDisable(GL_BLEND);
- gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
-}
-
-static const struct font_glyph *gl_raster_font_get_glyph(
- void *data, uint32_t code)
-{
- gl_raster_t *font = (gl_raster_t*)data;
-
- if (!font)
- return NULL;
- return font->font_driver->get_glyph((void*)font->font_driver, code);
-}
-
-gl_font_renderer_t gl_raster_font = {
- gl_raster_font_init_font,
- gl_raster_font_free_font,
- gl_raster_font_render_msg,
- "GL raster",
- gl_raster_font_get_glyph,
-};
diff --git a/gfx/fonts/ps_libdbgfont.c b/gfx/fonts/ps_libdbgfont.c
deleted file mode 100644
index 517f1f7ab4..0000000000
--- a/gfx/fonts/ps_libdbgfont.c
+++ /dev/null
@@ -1,104 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2015 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include "../font_renderer_driver.h"
-#include "../gfx_common.h"
-#include "../gl_common.h"
-
-#if defined(SN_TARGET_PSP2)
-#include
-#define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg)
-#define DbgFontConfig SceDbgFontConfig
-#define DbgFontInit sceDbgFontInit
-#define DbgFontExit sceDbgFontExit
-#elif defined(__CELLOS_LV2__)
-#include
-#define SCE_DBGFONT_BUFSIZE_LARGE 2048
-#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
-#define DbgFontConfig CellDbgFontConfig
-#define DbgFontInit cellDbgFontInit
-#define DbgFontExit cellDbgFontExit
-#endif
-
-static void *libdbg_font_init_font(void *gl_data, const char *font_path, float font_size)
-{
- gl_t *gl = (gl_t*)gl_data;
-
- (void)font_path;
- (void)font_size;
-
- DbgFontConfig cfg;
-#if defined(SN_TARGET_PSP2)
- cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE;
-#elif defined(__CELLOS_LV2__)
- cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE;
- cfg.screenWidth = gl->win_width;
- cfg.screenHeight = gl->win_height;
-#endif
-
- DbgFontInit(&cfg);
-
- /* Doesn't need any state. */
- return (void*)-1;
-}
-
-static void libdbg_font_deinit_font(void *data)
-{
- (void)data;
- DbgFontExit();
-}
-
-static void libdbg_font_render_msg(void *data, const char *msg,
- const struct font_params *params)
-{
- float x, y, scale;
- unsigned color;
-
- (void)data;
-
- if (params)
- {
- x = params->x;
- y = params->y;
- scale = params->scale;
- color = params->color;
- }
- else
- {
- x = g_settings.video.msg_pos_x;
- y = 0.90f;
- scale = 1.04f;
- color = SILVER;
- }
-
- DbgFontPrint(x, y, scale, color, msg);
-
- if (!params)
- DbgFontPrint(x, y, scale - 0.01f, WHITE, msg);
-
-#ifdef SN_TARGET_PSP2
- /* FIXME - if we ever get around to this port,
- * move this out to some better place */
- sceDbgFontFlush();
-#endif
-}
-
-gl_font_renderer_t libdbg_font = {
- libdbg_font_init_font,
- libdbg_font_deinit_font,
- libdbg_font_render_msg,
- "GL raster",
-};
diff --git a/gfx/fonts/xdk1_xfonts.c b/gfx/fonts/xdk1_xfonts.c
deleted file mode 100644
index e72479ef2e..0000000000
--- a/gfx/fonts/xdk1_xfonts.c
+++ /dev/null
@@ -1,77 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2015 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include
-#include "../font_d3d_driver.h"
-#include "../gfx_common.h"
-#include "../../general.h"
-
-static XFONT *debug_font;
-static D3DSurface *pFrontBuffer;
-
-static bool xfonts_init_font(void *data,
- const char *font_path, unsigned font_size)
-{
- (void)font_path;
- (void)font_size;
- (void)data;
-
- XFONT_OpenDefaultFont(&debug_font);
- debug_font->SetBkMode(XFONT_TRANSPARENT);
- debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
- debug_font->SetTextHeight(14);
- debug_font->SetTextAntialiasLevel(debug_font->GetTextAntialiasLevel());
-
- return true;
-}
-
-static void xfonts_deinit_font(void *data)
-{
- (void)data;
-}
-
-static void xfonts_render_msg(void *data, const char *msg,
- const struct font_params *params)
-{
- d3d_video_t *d3d = (d3d_video_t*)data;
- wchar_t str[PATH_MAX_LENGTH];
- float x, y;
-
- if (params)
- {
- x = params->x;
- y = params->y;
- }
- else
- {
- x = g_settings.video.msg_pos_x;
- y = g_settings.video.msg_pos_y;
- }
-
- d3d->dev->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &pFrontBuffer);
-
- mbstowcs(str, msg, sizeof(str) / sizeof(wchar_t));
- debug_font->TextOut(pFrontBuffer, str, (unsigned)-1, x, y);
-
- pFrontBuffer->Release();
-}
-
-d3d_font_renderer_t d3d_xdk1_font = {
- xfonts_init_font,
- xfonts_deinit_font,
- xfonts_render_msg,
- "XDK1 Xfonts",
-};
diff --git a/gfx/fonts/xdk360_fonts.cpp b/gfx/fonts/xdk360_fonts.cpp
deleted file mode 100644
index 436f3054a3..0000000000
--- a/gfx/fonts/xdk360_fonts.cpp
+++ /dev/null
@@ -1,488 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2015 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include
-#include "../font_d3d_driver.h"
-#include "../d3d/d3d.h"
-#include "../gfx_common.h"
-#include "../../general.h"
-#include "../../xdk/xdk_resources.h"
-
-#define FONT_SCALE(d3d) ((d3d->resolution_hd_enable) ? 2 : 1)
-
-typedef struct GLYPH_ATTR
-{
- unsigned short tu1, tv1, tu2, tv2; /* Texture coordinates for the image. */
- short wOffset; /* Pixel offset for glyph start. */
- short wWidth; /* Pixel width of the glyph. */
- short wAdvance; /* Pixels to advance after the glyph. */
- unsigned short wMask;
-} GLYPH_ATTR;
-
-typedef struct
-{
- unsigned long m_dwSavedState;
- unsigned long m_cMaxGlyph; /* Number of entries in the translator table. */
- unsigned long m_dwNumGlyphs; /* Number of valid glyphs. */
- float m_fFontHeight; /* Height of the font strike in pixels. */
- float m_fFontTopPadding; /* Padding above the strike zone. */
- float m_fFontBottomPadding; /* Padding below the strike zone. */
- float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
- wchar_t * m_TranslatorTable; /* ASCII to glyph lookup table. */
- D3DTexture* m_pFontTexture;
- const GLYPH_ATTR* m_Glyphs; /* Array of glyphs. */
-} xdk360_video_font_t;
-
-static xdk360_video_font_t m_Font;
-static PackedResource m_xprResource;
-
-#define CALCFONTFILEHEADERSIZE(x) ( sizeof(unsigned long) + (sizeof(float)* 4) + sizeof(unsigned short) + (sizeof(wchar_t)*(x)) )
-#define FONTFILEVERSION 5
-
-typedef struct {
- unsigned long m_dwFileVersion; /* Version of the font file (Must match FONTFILEVERSION). */
- float m_fFontHeight; /* Height of the font strike in pixels. */
- float m_fFontTopPadding; /* Padding above the strike zone. */
- float m_fFontBottomPadding; /* Padding below the strike zone. */
- float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
- unsigned short m_cMaxGlyph; /* Number of font characters (Should be an odd number to maintain DWORD Alignment). */
- wchar_t m_TranslatorTable[1]; /* ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size. */
-} FontFileHeaderImage_t;
-
-typedef struct {
- unsigned long m_dwNumGlyphs; /* Size of font strike array (First entry is the unknown glyph). */
- GLYPH_ATTR m_Glyphs[1]; /* Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size. */
-} FontFileStrikesImage_t;
-
-static const char g_strFontShader[] =
-"struct VS_IN\n"
-"{\n"
-"float2 Pos : POSITION;\n"
-"float2 Tex : TEXCOORD0;\n"
-"};\n"
-"struct VS_OUT\n"
-"{\n"
-"float4 Position : POSITION;\n"
-"float2 TexCoord0 : TEXCOORD0;\n"
-"};\n"
-"uniform float4 Color : register(c1);\n"
-"uniform float2 TexScale : register(c2);\n"
-"sampler FontTexture : register(s0);\n"
-"VS_OUT main_vertex( VS_IN In )\n"
-"{\n"
-"VS_OUT Out;\n"
-"Out.Position.x = (In.Pos.x-0.5);\n"
-"Out.Position.y = (In.Pos.y-0.5);\n"
-"Out.Position.z = ( 0.0 );\n"
-"Out.Position.w = ( 1.0 );\n"
-"Out.TexCoord0.x = In.Tex.x * TexScale.x;\n"
-"Out.TexCoord0.y = In.Tex.y * TexScale.y;\n"
-"return Out;\n"
-"}\n"
-"float4 main_fragment( VS_OUT In ) : COLOR0\n"
-"{\n"
-"float4 FontTexel = tex2D( FontTexture, In.TexCoord0 );\n"
-"return FontTexel;\n"
-"}\n";
-
-typedef struct {
- D3DVertexDeclaration* m_pFontVertexDecl;
- D3DVertexShader* m_pFontVertexShader;
- D3DPixelShader* m_pFontPixelShader;
-} Font_Locals_t;
-
-static Font_Locals_t s_FontLocals;
-
-static HRESULT xdk360_video_font_create_shaders(
- void *data, xdk360_video_font_t * font)
-{
- HRESULT hr;
- d3d_video_t *d3d = (d3d_video_t*)data;
- LPDIRECT3DDEVICE d3dr = d3d->dev;
-
- if (s_FontLocals.m_pFontVertexDecl)
- {
- s_FontLocals.m_pFontVertexDecl->AddRef();
- s_FontLocals.m_pFontVertexShader->AddRef();
- s_FontLocals.m_pFontPixelShader->AddRef();
- return 0;
- }
-
- do
- {
- static const D3DVERTEXELEMENT9 decl[] =
- {
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
- { 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
- { 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
- D3DDECL_END()
- };
-
-
- hr = d3dr->CreateVertexDeclaration( decl, &s_FontLocals.m_pFontVertexDecl );
-
- if (hr >= 0)
- {
- ID3DXBuffer* pShaderCode;
-
- hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
- NULL, NULL, "main_vertex", "vs.2.0", 0,&pShaderCode, NULL, NULL );
-
- if (hr >= 0)
- {
- hr = d3dr->CreateVertexShader( ( unsigned long * )pShaderCode->GetBufferPointer(),
- &s_FontLocals.m_pFontVertexShader );
- pShaderCode->Release();
-
- if (hr >= 0)
- {
- hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
- NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL );
-
- if (hr >= 0)
- {
- hr = d3dr->CreatePixelShader((DWORD*)pShaderCode->GetBufferPointer(),
- &s_FontLocals.m_pFontPixelShader );
- pShaderCode->Release();
-
- if (hr >= 0)
- {
- hr = 0;
- break;
- }
- }
- s_FontLocals.m_pFontVertexShader->Release();
- }
-
- s_FontLocals.m_pFontVertexShader = NULL;
- }
-
- s_FontLocals.m_pFontVertexDecl->Release();
- }
- s_FontLocals.m_pFontVertexDecl = NULL;
- }while(0);
-
- return hr;
-}
-
-static bool xdk360_init_font(void *data,
- const char *font_path, unsigned font_size)
-{
- unsigned long dwFileVersion;
- const void *pFontData = NULL;
- D3DTexture *pFontTexture = NULL;
- const unsigned char * pData = NULL;
- xdk360_video_font_t *font = &m_Font;
- d3d_video_t *d3d = (d3d_video_t*)data;
-
- (void)font_size;
-
- font->m_pFontTexture = NULL;
- font->m_dwNumGlyphs = 0L;
- font->m_Glyphs = NULL;
- font->m_cMaxGlyph = 0;
- font->m_TranslatorTable = NULL;
-
- /* Create the font. */
- if (FAILED( m_xprResource.Create(font_path)))
- goto error;
-
- pFontTexture = m_xprResource.GetTexture( "FontTexture" );
- pFontData = m_xprResource.GetData( "FontData");
-
- /* Save a copy of the texture. */
- font->m_pFontTexture = pFontTexture;
-
- /* Check version of file (to make sure it matches up with the FontMaker tool). */
- pData = (const unsigned char*)pFontData;
- dwFileVersion = ((const FontFileHeaderImage_t *)pData)->m_dwFileVersion;
-
- if (dwFileVersion != FONTFILEVERSION)
- {
- RARCH_ERR("Incorrect version number on font file.\n");
- goto error;
- }
-
- font->m_fFontHeight = ((const FontFileHeaderImage_t *)pData)->m_fFontHeight;
- font->m_fFontTopPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontTopPadding;
- font->m_fFontBottomPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontBottomPadding;
- font->m_fFontYAdvance = ((const FontFileHeaderImage_t *)pData)->m_fFontYAdvance;
-
- /* Point to the translator string which immediately follows the 4 floats. */
- font->m_cMaxGlyph = ((const FontFileHeaderImage_t *)pData)->m_cMaxGlyph;
- font->m_TranslatorTable = const_cast((const FontFileHeaderImage_t *)pData)->m_TranslatorTable;
-
- pData += CALCFONTFILEHEADERSIZE( font->m_cMaxGlyph + 1 );
-
- /* Read the glyph attributes from the file. */
- font->m_dwNumGlyphs = ((const FontFileStrikesImage_t *)pData)->m_dwNumGlyphs;
- font->m_Glyphs = ((const FontFileStrikesImage_t *)pData)->m_Glyphs;
-
- /* Create the vertex and pixel shaders for rendering the font */
- if (FAILED(xdk360_video_font_create_shaders(d3d, font)))
- {
- RARCH_ERR( "Could not create font shaders.\n" );
- goto error;
- }
-
- RARCH_LOG("Successfully initialized D3D9 HLSL fonts.\n");
- return true;
-error:
- RARCH_ERR("Could not initialize D3D9 HLSL fonts.\n");
- return false;
-}
-
-static void xdk360_deinit_font(void *data)
-{
- xdk360_video_font_t *font = &m_Font;
-
- /* Destroy the font */
- font->m_pFontTexture = NULL;
- font->m_dwNumGlyphs = 0L;
- font->m_Glyphs = NULL;
- font->m_cMaxGlyph = 0;
- font->m_TranslatorTable = NULL;
-
- if (s_FontLocals.m_pFontPixelShader)
- s_FontLocals.m_pFontPixelShader->Release();
- if (s_FontLocals.m_pFontVertexShader)
- s_FontLocals.m_pFontVertexShader->Release();
- if (s_FontLocals.m_pFontVertexDecl)
- s_FontLocals.m_pFontVertexDecl->Release();
-
- s_FontLocals.m_pFontPixelShader = NULL;
- s_FontLocals.m_pFontVertexShader = NULL;
- s_FontLocals.m_pFontVertexDecl = NULL;
-
- if (m_xprResource.Initialized())
- m_xprResource.Destroy();
-}
-
-static void xdk360_render_msg_post(xdk360_video_font_t * font, void *video_data)
-{
- // Cache the global pointer into a register
- d3d_video_t *d3d = (d3d_video_t*)video_data;
- LPDIRECT3DDEVICE d3dr = d3d->dev;
-
- d3d_set_texture(d3dr, 0, NULL);
- d3dr->SetVertexDeclaration(NULL);
- d3d_set_vertex_shader(d3dr, 0, NULL);
- D3DDevice_SetPixelShader(d3dr, NULL);
- d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState );
-}
-
-static void xdk360_render_msg_pre(xdk360_video_font_t * font, void *video_data)
-{
- float vTexScale[4];
- D3DSURFACE_DESC TextureDesc;
- d3d_video_t *d3d = (d3d_video_t*)video_data;
- LPDIRECT3DDEVICE d3dr = d3d->dev;
-
- /* Save state. */
- d3dr->GetRenderState( D3DRS_VIEWPORTENABLE, &font->m_dwSavedState );
-
- /* Set the texture scaling factor as a vertex shader constant. */
- D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
-
- /* Set render state. */
- d3d_set_texture(d3dr, 0, font->m_pFontTexture);
-
- /* Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc(). */
- vTexScale[0] = 1.0f / TextureDesc.Width; /* LHS due to int->float conversion. */
- vTexScale[1] = 1.0f / TextureDesc.Height;
- vTexScale[2] = 0.0f;
- vTexScale[3] = 0.0f;
-
- d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
- d3dr->SetVertexDeclaration(s_FontLocals.m_pFontVertexDecl);
- d3d_set_vertex_shader(d3dr, 0, s_FontLocals.m_pFontVertexShader);
- d3dr->SetPixelShader(s_FontLocals.m_pFontPixelShader);
-
- /* Set the texture scaling factor as a vertex shader constant.
- * Call here to avoid load hit store from writing to vTexScale above
- */
- d3dr->SetVertexShaderConstantF( 2, vTexScale, 1 );
-}
-
-static void xdk360_draw_text(xdk360_video_font_t *font, void *video_data,
- float x, float y, const wchar_t * strText)
-{
- unsigned long dwNumChars;
- volatile float *pVertex;
- float vColor[4], m_fCursorX, m_fCursorY;
- d3d_video_t *d3d = (d3d_video_t*)video_data;
- LPDIRECT3DDEVICE d3dr = d3d->dev;
-
- /* Set the color as a vertex shader constant. */
- vColor[0] = ( ( 0xffffffff & 0x00ff0000 ) >> 16L ) / 255.0f;
- vColor[1] = ( ( 0xffffffff & 0x0000ff00 ) >> 8L ) / 255.0f;
- vColor[2] = ( ( 0xffffffff & 0x000000ff ) >> 0L ) / 255.0f;
- vColor[3] = ( ( 0xffffffff & 0xff000000 ) >> 24L ) / 255.0f;
-
- /* Perform the actual storing of the color constant here to prevent
- * a load-hit-store by inserting work between the store and the use of
- * the vColor array. */
- d3dr->SetVertexShaderConstantF( 1, vColor, 1 );
-
- m_fCursorX = floorf(x);
- m_fCursorY = floorf(y);
-
- /* Adjust for padding. */
- y -= font->m_fFontTopPadding;
-
- /* Begin drawing the vertices
- * Declared as volatile to force writing in ascending
- * address order.
- *
- * It prevents out of sequence writing in write combined
- * memory.
- */
-
- dwNumChars = wcslen(strText);
- d3dr->BeginVertices(D3DPT_QUADLIST, 4 * dwNumChars,
- sizeof(XMFLOAT4), (void**)&pVertex);
-
- /* Draw four vertices for each glyph. */
- while (*strText)
- {
- float fOffset, fAdvance, fWidth, fHeight;
- unsigned long tu1, tu2, tv1, tv2;
- const GLYPH_ATTR *pGlyph;
- wchar_t letter = *strText++; /* Get the current letter in the string */
-
- /* Handle the newline character. */
- if (letter == L'\n')
- {
- m_fCursorX = x;
- m_fCursorY += font->m_fFontYAdvance * FONT_SCALE(d3d);
- continue;
- }
-
- /* Translate unprintable characters. */
- if (letter <= font->m_cMaxGlyph)
- pGlyph = &font->m_Glyphs[font->m_TranslatorTable[letter]];
- else
- pGlyph = &font->m_Glyphs[0];
-
- fOffset = FONT_SCALE(d3d) * (float)pGlyph->wOffset;
- fAdvance = FONT_SCALE(d3d) * (float)pGlyph->wAdvance;
- fWidth = FONT_SCALE(d3d) * (float)pGlyph->wWidth;
- fHeight = FONT_SCALE(d3d) * font->m_fFontHeight;
-
- m_fCursorX += fOffset;
-
- /* Add the vertices to draw this glyph. */
-
- /* Convert shorts to 32 bit longs for in register merging */
- tu1 = pGlyph->tu1;
- tv1 = pGlyph->tv1;
- tu2 = pGlyph->tu2;
- tv2 = pGlyph->tv2;
-
- /* NOTE: The vertexes are 2 floats for the screen coordinates,
- * followed by two USHORTS for the u/vs of the character,
- * terminated with the ARGB 32 bit color.
- *
- * This makes for 16 bytes per vertex data (Easier to read)
- *
- * Second NOTE: The U/V coordinates are merged and written
- * using a DWORD due to the write combining hardware
- * being only able to handle 32, 64 and 128 writes.
- *
- * Never store to write combined memory with 8 or 16bit
- * instructions. You've been warned.
- */
-
- /* Setup the vertex/screen coordinates */
-
- pVertex[0] = m_fCursorX;
- pVertex[1] = m_fCursorY;
- pVertex[3] = 0;
- pVertex[4] = m_fCursorX + fWidth;
- pVertex[5] = m_fCursorY;
- pVertex[7] = 0;
- pVertex[8] = m_fCursorX + fWidth;
- pVertex[9] = m_fCursorY + fHeight;
- pVertex[11] = 0;
- pVertex[12] = m_fCursorX;
- pVertex[13] = m_fCursorY + fHeight;
-#ifndef LSB_FIRST
- ((volatile unsigned long *)pVertex)[2] = (tu1 << 16) | tv1; // Merged using big endian rules
- ((volatile unsigned long *)pVertex)[6] = (tu2 << 16) | tv1; // Merged using big endian rules
- ((volatile unsigned long *)pVertex)[10] = (tu2 << 16) | tv2; // Merged using big endian rules
- ((volatile unsigned long *)pVertex)[14] = (tu1 << 16) | tv2; // Merged using big endian rules
-#endif
- pVertex[15] = 0;
- pVertex += 16;
-
- m_fCursorX += fAdvance;
-
- dwNumChars--;
- }
-
- /* Since we allocated vertex data space
- * based on the string length, we now need to
- * add some dummy verts for any skipped
- * characters (like newlines, etc.)
- */
- while (dwNumChars)
- {
- unsigned i;
- for (i = 0; i < 16; i++)
- pVertex[i] = 0;
-
- pVertex += 16;
- dwNumChars--;
- }
-
- d3dr->EndVertices();
-}
-
-static void xdk360_render_msg(void *data, const char *str_msg,
- const struct font_params *params)
-{
- float x, y;
- wchar_t msg[PATH_MAX_LENGTH];
- d3d_video_t *d3d = (d3d_video_t*)data;
- xdk360_video_font_t *font = &m_Font;
-
- if (params)
- {
- x = params->x;
- y = params->y;
- }
- else
- {
- x = d3d->resolution_hd_enable ? 160 : 100;
- y = 120;
- }
-
- mbstowcs(msg, str_msg, sizeof(msg) / sizeof(wchar_t));
-
- if (msg || msg[0] != L'\0')
- {
- xdk360_render_msg_pre(font, d3d);
- xdk360_draw_text(font, d3d, x, y, msg);
- xdk360_render_msg_post(font, d3d);
- }
-}
-
-d3d_font_renderer_t d3d_xbox360_font = {
- xdk360_init_font,
- xdk360_deinit_font,
- xdk360_render_msg,
- "Xbox 360 fonts",
-};
diff --git a/griffin/griffin.c b/griffin/griffin.c
index 6caf9d7ba5..86befa8e27 100644
--- a/griffin/griffin.c
+++ b/griffin/griffin.c
@@ -257,23 +257,23 @@ FONTS
#endif
#if defined(HAVE_WIN32_D3D9)
-#include "../gfx/fonts/d3d_w32_font.cpp"
+#include "../gfx/drivers_font/d3d_w32_font.cpp"
#endif
#if defined(HAVE_LIBDBGFONT)
-#include "../gfx/fonts/ps_libdbgfont.c"
+#include "../gfx/drivers_font/ps_libdbgfont.c"
#endif
#if defined(HAVE_OPENGL)
-#include "../gfx/fonts/gl_raster_font.c"
+#include "../gfx/drivers_font/gl_raster_font.c"
#endif
#if defined(_XBOX1)
-#include "../gfx/fonts/xdk1_xfonts.c"
+#include "../gfx/drivers_font/xdk1_xfonts.c"
#endif
#if defined(_XBOX360)
-#include "../gfx/fonts/xdk360_fonts.cpp"
+#include "../gfx/drivers_font/xdk360_fonts.cpp"
#endif
/*============================================================
diff --git a/menu/disp/rmenu.c b/menu/disp/rmenu.c
index 8a863ba8d6..1019a2d4f8 100644
--- a/menu/disp/rmenu.c
+++ b/menu/disp/rmenu.c
@@ -31,7 +31,7 @@
#include "../../settings_data.h"
#include "../../screenshot.h"
-#include "../../gfx/fonts/bitmap.h"
+#include "../../gfx/drivers_font_renderer/bitmap.h"
#include "shared.h"
|