(RMenu) Some RMenu fixes - deal with overflow on 'pressed up'
state in core options menu along with some other things
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@ -3027,14 +3027,11 @@ static int ingame_menu_core_options(uint8_t menu_type, uint64_t input)
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if (input & (1ULL << RMENU_DEVICE_NAV_START))
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core_option_set_default(g_extern.system.core_options, core_opt_selected);
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}
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else if (driver.video_poke->set_osd_msg)
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driver.video_poke->set_osd_msg(driver.video_data, "No options available.", &font_parms);
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if (input & (1ULL << RMENU_DEVICE_NAV_UP))
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{
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if (core_opt_selected == 0)
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core_opt_selected = core_option_size(g_extern.system.core_options);
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core_opt_selected = core_option_size(g_extern.system.core_options) - 1;
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else
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core_opt_selected--;
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}
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@ -3046,6 +3043,9 @@ static int ingame_menu_core_options(uint8_t menu_type, uint64_t input)
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if (core_opt_selected >= core_option_size(g_extern.system.core_options))
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core_opt_selected = 0;
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}
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}
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else if (driver.video_poke->set_osd_msg)
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driver.video_poke->set_osd_msg(driver.video_data, "No options available.", &font_parms);
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return 0;
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}
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