diff --git a/gfx/fonts/xdk360_fonts.cpp b/gfx/fonts/xdk360_fonts.cpp index c64c872f0c..651609ff0d 100644 --- a/gfx/fonts/xdk360_fonts.cpp +++ b/gfx/fonts/xdk360_fonts.cpp @@ -18,12 +18,6 @@ #include "../../general.h" #include "../../xdk/xdk_resources.h" -#define PAGE_UP (255) -#define PAGE_DOWN (-255) - -#define SCREEN_SIZE_X_DEFAULT 640 -#define SCREEN_SIZE_Y_DEFAULT 480 - #define SAFE_AREA_PCT_4x3 85 #define SAFE_AREA_PCT_HDTV 70 @@ -162,7 +156,7 @@ static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font) if (hr >= 0) { - hr = pd3dDevice->CreatePixelShader( ( DWORD* )pShaderCode->GetBufferPointer(), + hr = pd3dDevice->CreatePixelShader((DWORD*)pShaderCode->GetBufferPointer(), &s_FontLocals.m_pFontPixelShader ); pShaderCode->Release(); @@ -172,29 +166,28 @@ static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font) break; } } - D3DResource_Release((D3DResource *)s_FontLocals.m_pFontVertexShader); + s_FontLocals.m_pFontVertexShader->Release(); } s_FontLocals.m_pFontVertexShader = NULL; } - D3DResource_Release((D3DResource *)s_FontLocals.m_pFontVertexDecl); + s_FontLocals.m_pFontVertexDecl->Release(); } s_FontLocals.m_pFontVertexDecl = NULL; }while(0); - return hr; } else { - D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontVertexDecl); - D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontVertexShader); - D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontPixelShader); - hr = 0; + s_FontLocals.m_pFontVertexDecl->AddRef(); + s_FontLocals.m_pFontVertexShader->AddRef(); + s_FontLocals.m_pFontPixelShader->AddRef(); + hr = 0; } return hr; } -static HRESULT xdk360_video_font_init(xdk360_video_font_t * font, const char * strFontFileName) +static HRESULT xdk360_video_font_init(xdk360_video_font_t * font, const char *path) { font->m_pFontTexture = NULL; font->m_dwNumGlyphs = 0L; @@ -203,11 +196,11 @@ static HRESULT xdk360_video_font_init(xdk360_video_font_t * font, const char * s font->m_TranslatorTable = NULL; // Create the font - if( FAILED( m_xprResource.Create( strFontFileName ) ) ) + if(FAILED( m_xprResource.Create(path))) return E_FAIL; - D3DTexture * pFontTexture = m_xprResource.GetTexture( "FontTexture" ); - const void * pFontData = m_xprResource.GetData( "FontData"); + D3DTexture *pFontTexture = m_xprResource.GetTexture( "FontTexture" ); + const void *pFontData = m_xprResource.GetData( "FontData"); // Save a copy of the texture font->m_pFontTexture = pFontTexture;