From b5403da862e65af711b0d217d160d3897d77e096 Mon Sep 17 00:00:00 2001 From: bparker06 Date: Sun, 15 Jan 2017 23:04:56 -0500 Subject: [PATCH] use name instead of joypad_name --- gfx/drivers_context/d3d_ctx.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gfx/drivers_context/d3d_ctx.cpp b/gfx/drivers_context/d3d_ctx.cpp index 0fb31ad377..f5d4233bb1 100644 --- a/gfx/drivers_context/d3d_ctx.cpp +++ b/gfx/drivers_context/d3d_ctx.cpp @@ -185,11 +185,11 @@ static void gfx_ctx_d3d_input_driver(void *data, const input_driver_t **input, void **input_data) { #ifdef _XBOX - void *xinput = input_xinput.init(joypad_name); + void *xinput = input_xinput.init(name); *input = xinput ? (const input_driver_t*)&input_xinput : NULL; *input_data = xinput; #else - dinput = input_dinput.init(joypad_name); + dinput = input_dinput.init(name); *input = dinput ? &input_dinput : NULL; *input_data = dinput; #endif