diff --git a/discord/discord.c b/discord/discord.c index c8b5f527f7..4a1fd7a78a 100644 --- a/discord/discord.c +++ b/discord/discord.c @@ -16,17 +16,17 @@ #include "discord.h" static const char* APPLICATION_ID = "450822022025576457"; -static int FrustrationLevel = 0; -static int64_t start_time; +static int FrustrationLevel = 0; +static int64_t start_time = 0; -static bool discord_ready = false; -static unsigned discord_status = 0; +static bool discord_ready = false; +static unsigned discord_status = 0; DiscordRichPresence discord_presence; static void handle_discord_ready(const DiscordUser* connectedUser) { - RARCH_LOG("[discord] connected to user %s#%s - %s\n", + RARCH_LOG("[Discord] connected to user %s#%s - %s\n", connectedUser->username, connectedUser->discriminator, connectedUser->userId); @@ -34,29 +34,29 @@ static void handle_discord_ready(const DiscordUser* connectedUser) static void handle_discord_disconnected(int errcode, const char* message) { - RARCH_LOG("[discord] disconnected (%d: %s)\n", errcode, message); + RARCH_LOG("[Discord] disconnected (%d: %s)\n", errcode, message); } static void handle_discord_error(int errcode, const char* message) { - RARCH_LOG("[discord] error (%d: %s)\n", errcode, message); + RARCH_LOG("[Discord] error (%d: %s)\n", errcode, message); } static void handle_discord_join(const char* secret) { - RARCH_LOG("[discord] join (%s)\n", secret); + RARCH_LOG("[Discord] join (%s)\n", secret); } static void handle_discord_spectate(const char* secret) { - RARCH_LOG("[discord] spectate (%s)\n", secret); + RARCH_LOG("[Discord] spectate (%s)\n", secret); } static void handle_discord_join_request(const DiscordUser* request) { int response = -1; char yn[4]; - RARCH_LOG("[discord] join request from %s#%s - %s\n", + RARCH_LOG("[Discord] join request from %s#%s - %s\n", request->username, request->discriminator, request->userId); @@ -64,58 +64,67 @@ static void handle_discord_join_request(const DiscordUser* request) void discord_update(unsigned presence) { - if (!discord_ready || discord_status != DISCORD_PRESENCE_MENU && discord_status == presence) + if (!discord_ready) + return; + if ( + (discord_status != DISCORD_PRESENCE_MENU) && + (discord_status == presence)) return; - RARCH_LOG("[discord] updating (%d)\n", presence); + RARCH_LOG("[Discord] updating (%d)\n", presence); + memset(&discord_presence, 0, sizeof(discord_presence)); switch (presence) { case DISCORD_PRESENCE_MENU: - discord_presence.state = "In-Menu"; - discord_presence.largeImageKey = "icon"; - discord_presence.instance = 0; - discord_presence.startTimestamp = start_time; + discord_presence.state = "In-Menu"; + discord_presence.largeImageKey = "icon"; + discord_presence.instance = 0; + discord_presence.startTimestamp = start_time; break; case DISCORD_PRESENCE_GAME: - start_time = time(0); - discord_presence.state = "Link's House"; - discord_presence.details = "Legend of Zelda, The - Link's Awakening DX"; - discord_presence.largeImageKey = "icon"; - //discord_presence.smallImageKey = "icon"; - discord_presence.instance = 0; - discord_presence.startTimestamp = start_time; + start_time = time(0); + discord_presence.state = "Link's House"; + discord_presence.details = "Legend of Zelda, The - Link's Awakening DX"; + discord_presence.largeImageKey = "icon"; +#if 0 + discord_presence.smallImageKey = "icon"; +#endif + discord_presence.instance = 0; + discord_presence.startTimestamp = start_time; break; default: break; } Discord_UpdatePresence(&discord_presence); - discord_status = presence; + discord_status = presence; } -void discord_init() +void discord_init(void) { - RARCH_LOG("[discord] initializing\n"); - start_time = time(0); - DiscordEventHandlers handlers; + + RARCH_LOG("[Discord] initializing\n"); + start_time = time(0); + memset(&handlers, 0, sizeof(handlers)); - handlers.ready = handle_discord_ready; + handlers.ready = handle_discord_ready; handlers.disconnected = handle_discord_disconnected; - handlers.errored = handle_discord_error; - handlers.joinGame = handle_discord_join; + handlers.errored = handle_discord_error; + handlers.joinGame = handle_discord_join; handlers.spectateGame = handle_discord_spectate; - handlers.joinRequest = handle_discord_join_request; + handlers.joinRequest = handle_discord_join_request; + Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL); - discord_ready = true; + discord_ready = true; } -void discord_shutdown() +void discord_shutdown(void) { - RARCH_LOG("[discord] shutting down\n"); + RARCH_LOG("[Discord] shutting down\n"); Discord_ClearPresence(); Discord_Shutdown(); discord_ready = false; -} \ No newline at end of file +}