diff --git a/gfx/drivers_renderchain/xdk_renderchain.cpp b/gfx/drivers_renderchain/d3d8_renderchain.cpp similarity index 79% rename from gfx/drivers_renderchain/xdk_renderchain.cpp rename to gfx/drivers_renderchain/d3d8_renderchain.cpp index ecb84206be..4f2d91ccac 100644 --- a/gfx/drivers_renderchain/xdk_renderchain.cpp +++ b/gfx/drivers_renderchain/d3d8_renderchain.cpp @@ -25,7 +25,7 @@ #include "../../configuration.h" #include "../../verbosity.h" -typedef struct xdk_renderchain +typedef struct d3d8_renderchain { unsigned pixel_size; LPDIRECT3DDEVICE dev; @@ -38,7 +38,7 @@ typedef struct xdk_renderchain unsigned tex_w; unsigned tex_h; uint64_t frame_count; -} xdk_renderchain_t; +} d3d8_renderchain_t; static void renderchain_set_mvp(void *data, unsigned vp_width, unsigned vp_height, unsigned rotation) @@ -56,9 +56,9 @@ static void renderchain_set_mvp(void *data, unsigned vp_width, d3d_set_transform(d3dr, D3DTS_PROJECTION, &p_out); } -static void xdk_renderchain_clear(void *data) +static void d3d8_renderchain_clear(void *data) { - xdk_renderchain_t *chain = (xdk_renderchain_t*)data; + d3d8_renderchain_t *chain = (d3d8_renderchain_t*)data; d3d_texture_free(chain->tex); d3d_vertex_buffer_free(chain->vertex_buf, chain->vertex_decl); @@ -67,9 +67,9 @@ static void xdk_renderchain_clear(void *data) static bool renderchain_create_first_pass(void *data, const video_info_t *info) { - d3d_video_t *d3d = (d3d_video_t*)data; - LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + d3d_video_t *d3d = (d3d_video_t*)data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; + d3d8_renderchain_t *chain = (d3d8_renderchain_t*)d3d->renderchain_data; chain->vertex_buf = d3d_vertex_buffer_new(d3dr, 4 * sizeof(Vertex), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, @@ -102,7 +102,7 @@ static void renderchain_set_vertices(void *data, unsigned pass, { unsigned width, height; d3d_video_t *d3d = (d3d_video_t*)data; - xdk_renderchain_t *chain = d3d ? (xdk_renderchain_t*)d3d->renderchain_data : NULL; + d3d8_renderchain_t *chain = d3d ? (d3d8_renderchain_t*)d3d->renderchain_data : NULL; video_driver_get_size(&width, &height); @@ -167,8 +167,8 @@ static void renderchain_blit_to_texture(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch) { D3DLOCKED_RECT d3dlr; - xdk_renderchain_t *chain = (xdk_renderchain_t*)data; - LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev; + d3d8_renderchain_t *chain = (d3d8_renderchain_t*)data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev; d3d_frame_postprocess(chain); @@ -186,39 +186,39 @@ static void renderchain_blit_to_texture(void *data, const void *frame, &d3dlr, frame, width, height, pitch); } -static void xdk_renderchain_deinit(void *data) +static void d3d8_renderchain_deinit(void *data) { - xdk_renderchain_t *renderchain = (xdk_renderchain_t*)data; + d3d8_renderchain_t *renderchain = (d3d8_renderchain_t*)data; if (renderchain) free(renderchain); } -static void xdk_renderchain_free(void *data) +static void d3d8_renderchain_free(void *data) { d3d_video_t *chain = (d3d_video_t*)data; if (!chain) return; - xdk_renderchain_deinit(chain->renderchain_data); - xdk_renderchain_clear(chain->renderchain_data); + d3d8_renderchain_deinit(chain->renderchain_data); + d3d8_renderchain_clear(chain->renderchain_data); if (chain->tracker) state_tracker_free(chain->tracker); } -void *xdk_renderchain_new(void) +void *d3d8_renderchain_new(void) { - xdk_renderchain_t *renderchain = (xdk_renderchain_t*)calloc(1, sizeof(*renderchain)); + d3d8_renderchain_t *renderchain = (d3d8_renderchain_t*)calloc(1, sizeof(*renderchain)); if (!renderchain) return NULL; return renderchain; } -static bool xdk_renderchain_init(void *data, +static bool d3d8_renderchain_init(void *data, const void *_video_info, void *dev_data, const void *final_viewport_data, @@ -227,12 +227,12 @@ static bool xdk_renderchain_init(void *data, ) { unsigned width, height; - d3d_video_t *d3d = (d3d_video_t*)data; - LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; + d3d_video_t *d3d = (d3d_video_t*)data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; const video_info_t *video_info = (const video_info_t*)_video_info; - const LinkInfo *link_info = (const LinkInfo*)info_data; - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; - unsigned fmt = (rgb32) ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565; + const LinkInfo *link_info = (const LinkInfo*)info_data; + d3d8_renderchain_t *chain = (d3d8_renderchain_t*)d3d->renderchain_data; + unsigned fmt = (rgb32) ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565; struct video_viewport *custom_vp = video_viewport_get_custom(); (void)final_viewport_data; @@ -257,7 +257,7 @@ static bool xdk_renderchain_init(void *data, return true; } -static void xdk_renderchain_set_final_viewport(void *data, +static void d3d8_renderchain_set_final_viewport(void *data, void *renderchain_data, const void *viewport_data) { (void)data; @@ -267,7 +267,7 @@ static void xdk_renderchain_set_final_viewport(void *data, /* stub */ } -static bool xdk_renderchain_render(void *data, const void *frame, +static bool d3d8_renderchain_render(void *data, const void *frame, unsigned frame_width, unsigned frame_height, unsigned pitch, unsigned rotation) { @@ -276,7 +276,7 @@ static bool xdk_renderchain_render(void *data, const void *frame, d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; settings_t *settings = config_get_ptr(); - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + d3d8_renderchain_t *chain = (d3d8_renderchain_t*)d3d->renderchain_data; chain->frame_count++; @@ -302,7 +302,7 @@ static bool xdk_renderchain_render(void *data, const void *frame, return true; } -static bool xdk_renderchain_add_pass(void *data, const void *info_data) +static bool d3d8_renderchain_add_pass(void *data, const void *info_data) { (void)data; (void)info_data; @@ -311,7 +311,7 @@ static bool xdk_renderchain_add_pass(void *data, const void *info_data) return true; } -static void xdk_renderchain_add_state_tracker(void *data, void *tracker_data) +static void d3d8_renderchain_add_state_tracker(void *data, void *tracker_data) { (void)data; (void)tracker_data; @@ -319,7 +319,7 @@ static void xdk_renderchain_add_state_tracker(void *data, void *tracker_data) /* stub */ } -static void xdk_renderchain_convert_geometry( +static void d3d8_renderchain_convert_geometry( void *data, const void *info_data, unsigned *out_width, unsigned *out_height, unsigned width, unsigned height, @@ -336,12 +336,12 @@ static void xdk_renderchain_convert_geometry( /* stub */ } -static bool xdk_renderchain_reinit(void *data, +static bool d3d8_renderchain_reinit(void *data, const void *video_data) { - d3d_video_t *d3d = (d3d_video_t*)data; - const video_info_t *video = (const video_info_t*)video_data; - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + d3d_video_t *d3d = (d3d_video_t*)data; + const video_info_t *video = (const video_info_t*)video_data; + d3d8_renderchain_t *chain = (d3d8_renderchain_t*)d3d->renderchain_data; if (!d3d) return false; @@ -355,7 +355,7 @@ static bool xdk_renderchain_reinit(void *data, return true; } -static void xdk_renderchain_viewport_info(void *data, struct video_viewport *vp) +static void d3d8_renderchain_viewport_info(void *data, struct video_viewport *vp) { unsigned width, height; d3d_video_t *d3d = (d3d_video_t*)data; @@ -374,19 +374,19 @@ static void xdk_renderchain_viewport_info(void *data, struct video_viewport *vp) vp->full_height = height; } -renderchain_driver_t xdk_d3d_renderchain = { - xdk_renderchain_free, - xdk_renderchain_new, - xdk_renderchain_reinit, - xdk_renderchain_init, - xdk_renderchain_set_final_viewport, - xdk_renderchain_add_pass, +renderchain_driver_t d3d8_d3d_renderchain = { + d3d8_renderchain_free, + d3d8_renderchain_new, + d3d8_renderchain_reinit, + d3d8_renderchain_init, + d3d8_renderchain_set_final_viewport, + d3d8_renderchain_add_pass, NULL, - xdk_renderchain_add_state_tracker, - xdk_renderchain_render, - xdk_renderchain_convert_geometry, + d3d8_renderchain_add_state_tracker, + d3d8_renderchain_render, + d3d8_renderchain_convert_geometry, NULL, NULL, - xdk_renderchain_viewport_info, - "xdk", + d3d8_renderchain_viewport_info, + "d3d8", }; diff --git a/gfx/drivers_renderchain/xdk360_renderchain.cpp b/gfx/drivers_renderchain/d3d9_hlsl_renderchain.cpp similarity index 79% rename from gfx/drivers_renderchain/xdk360_renderchain.cpp rename to gfx/drivers_renderchain/d3d9_hlsl_renderchain.cpp index 69a3cfe8d9..6e09c92254 100644 --- a/gfx/drivers_renderchain/xdk360_renderchain.cpp +++ b/gfx/drivers_renderchain/d3d9_hlsl_renderchain.cpp @@ -25,7 +25,7 @@ #include "../../configuration.h" #include "../../verbosity.h" -typedef struct xdk_renderchain +typedef struct hlsl_d3d9_renderchain { unsigned pixel_size; LPDIRECT3DDEVICE dev; @@ -34,58 +34,41 @@ typedef struct xdk_renderchain LPDIRECT3DVERTEXBUFFER vertex_buf; unsigned last_width; unsigned last_height; -#ifdef HAVE_D3D9 LPDIRECT3DVERTEXDECLARATION vertex_decl; -#else - void *vertex_decl; -#endif unsigned tex_w; unsigned tex_h; uint64_t frame_count; -} xdk_renderchain_t; +} hlsl_d3d9_renderchain_t; static void renderchain_set_mvp(void *data, unsigned vp_width, unsigned vp_height, unsigned rotation) { -#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) video_shader_ctx_mvp_t mvp; -#endif d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; -#if defined(_XBOX360) && defined(HAVE_HLSL) hlsl_set_proj_matrix(XMMatrixRotationZ(rotation * (M_PI / 2.0))); mvp.data = d3d; mvp.matrix = NULL; video_shader_driver_set_mvp(mvp); -#elif defined(HAVE_D3D8) - D3DXMATRIX p_out, p_rotate, mat; - D3DXMatrixOrthoOffCenterLH(&mat, 0, vp_width, vp_height, 0, 0.0f, 1.0f); - D3DXMatrixIdentity(&p_out); - D3DXMatrixRotationZ(&p_rotate, rotation * (M_PI / 2.0)); - - d3d_set_transform(d3dr, D3DTS_WORLD, &p_rotate); - d3d_set_transform(d3dr, D3DTS_VIEW, &p_out); - d3d_set_transform(d3dr, D3DTS_PROJECTION, &p_out); -#endif } -static void xdk_renderchain_clear(void *data) +static void hlsl_d3d9_renderchain_clear(void *data) { - xdk_renderchain_t *chain = (xdk_renderchain_t*)data; + hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)data; d3d_texture_free(chain->tex); d3d_vertex_buffer_free(chain->vertex_buf, chain->vertex_decl); } -static bool xdk_renderchain_init_shader_fvf(void *data, void *pass_data) +static bool hlsl_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data) { d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *pass = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)d3d->renderchain_data; (void)pass_data; @@ -109,7 +92,7 @@ static bool renderchain_create_first_pass(void *data, { d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)d3d->renderchain_data; chain->vertex_buf = d3d_vertex_buffer_new(d3dr, 4 * sizeof(Vertex), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, @@ -134,7 +117,7 @@ static bool renderchain_create_first_pass(void *data, d3d_set_render_state(d3dr, D3DRS_CULLMODE, D3DCULL_NONE); d3d_set_render_state(d3dr, D3DRS_ZENABLE, FALSE); - if (!xdk_renderchain_init_shader_fvf(chain, chain)) + if (!hlsl_d3d9_renderchain_init_shader_fvf(chain, chain)) return false; return true; @@ -143,15 +126,11 @@ static bool renderchain_create_first_pass(void *data, static void renderchain_set_vertices(void *data, unsigned pass, unsigned vert_width, unsigned vert_height, uint64_t frame_count) { -#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) -#ifdef _XBOX video_shader_ctx_params_t params; video_shader_ctx_info_t shader_info; -#endif -#endif unsigned width, height; d3d_video_t *d3d = (d3d_video_t*)data; - xdk_renderchain_t *chain = d3d ? (xdk_renderchain_t*)d3d->renderchain_data : NULL; + hlsl_d3d9_renderchain_t *chain = d3d ? (hlsl_d3d9_renderchain_t*)d3d->renderchain_data : NULL; video_driver_get_size(&width, &height); @@ -227,8 +206,6 @@ static void renderchain_set_vertices(void *data, unsigned pass, d3d_vertex_buffer_unlock(chain->vertex_buf); } -#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) -#ifdef _XBOX renderchain_set_mvp(d3d, width, height, d3d->dev_rotation); shader_info.data = d3d; @@ -252,15 +229,13 @@ static void renderchain_set_vertices(void *data, unsigned pass, params.fbo_info_cnt = 0; video_shader_driver_set_parameters(params); -#endif -#endif } static void renderchain_blit_to_texture(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch) { D3DLOCKED_RECT d3dlr; - xdk_renderchain_t *chain = (xdk_renderchain_t*)data; + hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev; d3d_frame_postprocess(chain); @@ -279,30 +254,30 @@ static void renderchain_blit_to_texture(void *data, const void *frame, &d3dlr, frame, width, height, pitch); } -static void xdk_renderchain_deinit(void *data) +static void hlsl_d3d9_renderchain_deinit(void *data) { - xdk_renderchain_t *renderchain = (xdk_renderchain_t*)data; + hlsl_d3d9_renderchain_t *renderchain = (hlsl_d3d9_renderchain_t*)data; if (renderchain) free(renderchain); } -static void xdk_renderchain_deinit_shader(void *data) +static void hlsl_d3d9_renderchain_deinit_shader(void *data) { (void)data; /* stub */ } -static void xdk_renderchain_free(void *data) +static void hlsl_d3d9_renderchain_free(void *data) { d3d_video_t *chain = (d3d_video_t*)data; if (!chain) return; - xdk_renderchain_deinit_shader(chain); - xdk_renderchain_deinit(chain->renderchain_data); - xdk_renderchain_clear(chain->renderchain_data); + hlsl_d3d9_renderchain_deinit_shader(chain); + hlsl_d3d9_renderchain_deinit(chain->renderchain_data); + hlsl_d3d9_renderchain_clear(chain->renderchain_data); #ifndef _XBOX if (chain->tracker) @@ -311,39 +286,35 @@ static void xdk_renderchain_free(void *data) } -void *xdk_renderchain_new(void) +void *hlsl_d3d9_renderchain_new(void) { - xdk_renderchain_t *renderchain = (xdk_renderchain_t*)calloc(1, sizeof(*renderchain)); + hlsl_d3d9_renderchain_t *renderchain = + (hlsl_d3d9_renderchain_t*)calloc(1, sizeof(*renderchain)); if (!renderchain) return NULL; return renderchain; } -static bool xdk_renderchain_init_shader(void *data, void *renderchain_data) +static bool hlsl_d3d9_renderchain_init_shader(void *data, + void *renderchain_data) { d3d_video_t *d3d = (d3d_video_t*)data; -#if defined(HAVE_HLSL) const char *shader_path = NULL; settings_t *settings = config_get_ptr(); -#endif (void)renderchain_data; if (!d3d) return false; -#if defined(HAVE_HLSL) RARCH_LOG("D3D]: Using HLSL shader backend.\n"); shader_path = settings->path.shader; const shader_backend_t *shader = &hlsl_backend; return video_shader_driver_init(hlsl_backend, d3d, shader_path); -#endif - - return true; } -static bool xdk_renderchain_init(void *data, +static bool hlsl_d3d9_renderchain_init(void *data, const void *_video_info, void *dev_data, const void *final_viewport_data, @@ -356,12 +327,12 @@ static bool xdk_renderchain_init(void *data, LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; const video_info_t *video_info = (const video_info_t*)_video_info; const LinkInfo *link_info = (const LinkInfo*)info_data; - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)d3d->renderchain_data; unsigned fmt = (rgb32) ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565; struct video_viewport *custom_vp = video_viewport_get_custom(); (void)final_viewport_data; - if (!xdk_renderchain_init_shader(d3d, NULL)) + if (!hlsl_d3d9_renderchain_init_shader(d3d, NULL)) return false; video_driver_get_size(&width, &height); @@ -385,7 +356,7 @@ static bool xdk_renderchain_init(void *data, return true; } -static void xdk_renderchain_set_final_viewport(void *data, +static void hlsl_d3d9_renderchain_set_final_viewport(void *data, void *renderchain_data, const void *viewport_data) { (void)data; @@ -395,7 +366,7 @@ static void xdk_renderchain_set_final_viewport(void *data, /* stub */ } -static bool xdk_renderchain_render(void *data, const void *frame, +static bool hlsl_d3d9_renderchain_render(void *data, const void *frame, unsigned frame_width, unsigned frame_height, unsigned pitch, unsigned rotation) { @@ -404,7 +375,7 @@ static bool xdk_renderchain_render(void *data, const void *frame, d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; settings_t *settings = config_get_ptr(); - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)d3d->renderchain_data; chain->frame_count++; @@ -430,7 +401,7 @@ static bool xdk_renderchain_render(void *data, const void *frame, return true; } -static bool xdk_renderchain_add_pass(void *data, const void *info_data) +static bool hlsl_d3d9_renderchain_add_pass(void *data, const void *info_data) { (void)data; (void)info_data; @@ -439,7 +410,7 @@ static bool xdk_renderchain_add_pass(void *data, const void *info_data) return true; } -static void xdk_renderchain_add_state_tracker(void *data, void *tracker_data) +static void hlsl_d3d9_renderchain_add_state_tracker(void *data, void *tracker_data) { (void)data; (void)tracker_data; @@ -447,7 +418,7 @@ static void xdk_renderchain_add_state_tracker(void *data, void *tracker_data) /* stub */ } -static void xdk_renderchain_convert_geometry( +static void hlsl_d3d9_renderchain_convert_geometry( void *data, const void *info_data, unsigned *out_width, unsigned *out_height, unsigned width, unsigned height, @@ -464,12 +435,12 @@ static void xdk_renderchain_convert_geometry( /* stub */ } -static bool xdk_renderchain_reinit(void *data, +static bool hlsl_d3d9_renderchain_reinit(void *data, const void *video_data) { d3d_video_t *d3d = (d3d_video_t*)data; const video_info_t *video = (const video_info_t*)video_data; - xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data; + hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)d3d->renderchain_data; if (!d3d) return false; @@ -483,7 +454,7 @@ static bool xdk_renderchain_reinit(void *data, return true; } -static void xdk_renderchain_viewport_info(void *data, struct video_viewport *vp) +static void hlsl_d3d9_renderchain_viewport_info(void *data, struct video_viewport *vp) { unsigned width, height; d3d_video_t *d3d = (d3d_video_t*)data; @@ -502,19 +473,19 @@ static void xdk_renderchain_viewport_info(void *data, struct video_viewport *vp) vp->full_height = height; } -renderchain_driver_t xdk_d3d_renderchain = { - xdk_renderchain_free, - xdk_renderchain_new, - xdk_renderchain_reinit, - xdk_renderchain_init, - xdk_renderchain_set_final_viewport, - xdk_renderchain_add_pass, +renderchain_driver_t hlsl_d3d9_renderchain = { + hlsl_d3d9_renderchain_free, + hlsl_d3d9_renderchain_new, + hlsl_d3d9_renderchain_reinit, + hlsl_d3d9_renderchain_init, + hlsl_d3d9_renderchain_set_final_viewport, + hlsl_d3d9_renderchain_add_pass, NULL, - xdk_renderchain_add_state_tracker, - xdk_renderchain_render, - xdk_renderchain_convert_geometry, + hlsl_d3d9_renderchain_add_state_tracker, + hlsl_d3d9_renderchain_render, + hlsl_d3d9_renderchain_convert_geometry, NULL, NULL, - xdk_renderchain_viewport_info, - "xdk", + hlsl_d3d9_renderchain_viewport_info, + "hlsl_d3d9", }; diff --git a/gfx/video_driver.c b/gfx/video_driver.c index a43cbe13af..3bbfc30698 100644 --- a/gfx/video_driver.c +++ b/gfx/video_driver.c @@ -395,8 +395,10 @@ static const renderchain_driver_t *renderchain_drivers[] = { #if defined(_WIN32) && defined(HAVE_D3D9) && defined(HAVE_CG) &cg_d3d9_renderchain, #endif -#ifdef _XBOX - &xdk_d3d_renderchain, +#if defined(_WIN32) && defined(HAVE_D3D9) && defined(HAVE_HLSL) + &hlsl_d3d9_renderchain, +#if defined(_WIN32) && defined(HAVE_D3D8) + &d3d8_renderchain, #endif &null_renderchain, NULL diff --git a/gfx/video_driver.h b/gfx/video_driver.h index c2e72857e7..31e9a4f2d4 100644 --- a/gfx/video_driver.h +++ b/gfx/video_driver.h @@ -1252,7 +1252,6 @@ extern video_driver_t video_gx; extern video_driver_t video_wiiu; extern video_driver_t video_xenon360; extern video_driver_t video_xvideo; -extern video_driver_t video_xdk_d3d; extern video_driver_t video_sdl; extern video_driver_t video_sdl2; extern video_driver_t video_vg; @@ -1295,8 +1294,9 @@ extern const shader_backend_t hlsl_backend; extern const shader_backend_t gl_cg_backend; extern const shader_backend_t shader_null_backend; +extern renderchain_driver_t d3d8_renderchain; extern renderchain_driver_t cg_d3d9_renderchain; -extern renderchain_driver_t xdk_d3d_renderchain; +extern renderchain_driver_t hlsl_d3d9_renderchain; extern renderchain_driver_t null_renderchain; RETRO_END_DECLS diff --git a/griffin/griffin_cpp.cpp b/griffin/griffin_cpp.cpp index 53a538109e..dec2906b81 100644 --- a/griffin/griffin_cpp.cpp +++ b/griffin/griffin_cpp.cpp @@ -147,12 +147,22 @@ VIDEO DRIVER #if defined(HAVE_D3D) #include "../gfx/common/d3d_common.cpp" #include "../gfx/drivers/d3d.cpp" -#ifdef _XBOX -#include "../gfx/drivers_renderchain/xdk_renderchain.cpp" + + +#if defined(HAVE_D3D8) +#include "../gfx/drivers_renderchain/d3d8_renderchain.cpp" +#elif defined(HAVE_D3D9) + +#ifdef HAVE_HLSL +#include "../gfx/drivers_renderchain/d3d9_hlsl_renderchain.cpp" #endif + #ifdef HAVE_CG #include "../gfx/drivers_renderchain/d3d9_cg_renderchain.cpp" #endif + +#endif + #endif #ifdef HAVE_VULKAN