Don't load state tracker if not necessary.
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@ -544,6 +544,9 @@ static bool load_textures(void)
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static bool load_imports(void)
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static bool load_imports(void)
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{
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{
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if (!cg_shader->variables)
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return true;
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struct state_tracker_info tracker_info = {0};
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struct state_tracker_info tracker_info = {0};
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for (unsigned i = 0; i < cg_shader->variables; i++)
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for (unsigned i = 0; i < cg_shader->variables; i++)
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