From b252725394b8341de4d9df7d308fec6e88fb2b48 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 21 Dec 2024 00:14:09 +0000 Subject: [PATCH] Fetch translations from Crowdin --- intl/msg_hash_ar.h | 8 -------- intl/msg_hash_ast.h | 8 -------- intl/msg_hash_be.h | 46 ++++++++++++++++++++++++++++++++++++------- intl/msg_hash_bg.h | 8 -------- intl/msg_hash_ca.h | 8 -------- intl/msg_hash_chs.h | 8 -------- intl/msg_hash_cht.h | 12 +++++------ intl/msg_hash_cs.h | 8 -------- intl/msg_hash_cy.h | 8 -------- intl/msg_hash_da.h | 8 -------- intl/msg_hash_de.h | 20 +++++++++++++------ intl/msg_hash_el.h | 8 -------- intl/msg_hash_en.h | 8 -------- intl/msg_hash_eo.h | 8 -------- intl/msg_hash_es.h | 40 +++++++++++++++++++++++++++++++------ intl/msg_hash_fa.h | 8 -------- intl/msg_hash_fi.h | 8 -------- intl/msg_hash_fr.h | 20 +++++++++++++------ intl/msg_hash_gl.h | 12 +++++------ intl/msg_hash_he.h | 8 -------- intl/msg_hash_hr.h | 8 -------- intl/msg_hash_hu.h | 12 +++++------ intl/msg_hash_id.h | 8 -------- intl/msg_hash_it.h | 40 +++++++++++++++++++++++++++++++------ intl/msg_hash_ja.h | 16 ++++----------- intl/msg_hash_ko.h | 12 +++++------ intl/msg_hash_mt.h | 8 -------- intl/msg_hash_nl.h | 8 -------- intl/msg_hash_no.h | 8 -------- intl/msg_hash_oc.h | 8 -------- intl/msg_hash_or.h | 8 -------- intl/msg_hash_pl.h | 44 ++++++++++++++++++++++++++++++----------- intl/msg_hash_pt_br.h | 8 -------- intl/msg_hash_pt_pt.h | 8 -------- intl/msg_hash_ro.h | 8 -------- intl/msg_hash_ru.h | 44 +++++++++++++++++++++++++++++++++++------ intl/msg_hash_si.h | 8 -------- intl/msg_hash_sk.h | 8 -------- intl/msg_hash_sr.h | 8 -------- intl/msg_hash_sv.h | 8 -------- intl/msg_hash_tr.h | 12 +++++------ intl/msg_hash_tt.h | 8 -------- intl/msg_hash_uk.h | 20 +++++++++++++------ intl/msg_hash_val.h | 8 -------- intl/msg_hash_vn.h | 8 -------- intl/progress.h | 22 ++++++++++----------- 46 files changed, 264 insertions(+), 356 deletions(-) diff --git a/intl/msg_hash_ar.h b/intl/msg_hash_ar.h index a18379c048..d793f7ebc3 100644 --- a/intl/msg_hash_ar.h +++ b/intl/msg_hash_ar.h @@ -2277,14 +2277,6 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_BINDS_ENABLE, "تذكير الروابط لهذا النواة" ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "التكوين التلقائي" diff --git a/intl/msg_hash_ast.h b/intl/msg_hash_ast.h index 9f8f508deb..4ef4f546f3 100644 --- a/intl/msg_hash_ast.h +++ b/intl/msg_hash_ast.h @@ -1333,14 +1333,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_MAX_USERS, "El númberu máximu d'usuarios sofitaos por RetroArch." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Configuración automática" diff --git a/intl/msg_hash_be.h b/intl/msg_hash_be.h index dca5b590e3..5d04411d2c 100644 --- a/intl/msg_hash_be.h +++ b/intl/msg_hash_be.h @@ -726,6 +726,30 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL2_SUPPORT, "Падтрымка SDL 2" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D8_SUPPORT, + "Падтрымка Direct3D 8" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D9_SUPPORT, + "Падтрымка Direct3D 9" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D10_SUPPORT, + "Падтрымка Direct3D 10" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D11_SUPPORT, + "Падтрымка Direct3D 11" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D12_SUPPORT, + "Падтрымка Direct3D 12" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_GDI_SUPPORT, + "Падтрымка GDI" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VULKAN_SUPPORT, "Падтрымка Vulkan" @@ -806,6 +830,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "Падтрымка PulseAudio" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "Падтрымка PipeWire" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "Падтрымка CoreAudio" @@ -1743,7 +1771,11 @@ MSG_HASH( ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PULSE, - "Драйвер PulseAudio. Калі ў сістэме выкарыстоўваецца PulseAudio, пераканайцеся, што ўжыты гэты драйвер замест кшталту ALSA." + "Драйвер PulseAudio. Калі ў сістэме выкарыстоўваецца PulseAudio, пераканайцеся, што ўжыты гэты драйвер замест накшталт ALSA." + ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PIPEWIRE, + "Драйвер PipeWire. Калі ў сістэме выкарыстоўваецца PipeWire, пераканайцеся, што ўжыты гэты драйвер замест накшталт PulseAudio." ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_JACK, @@ -2628,11 +2660,11 @@ MSG_HASH( "Зрух вобласці прагляду па Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Ўстаноўка зрушэння вобласці прагляду па гарызанталі (калі шырыня перавышае вышыню кантэнту). 0.0 адпавядае леваму краю, 1.0 - праваму." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Ўстаноўка зрушэння вобласці прагляду па вертыкалі (калі вышыня перавышае вышыню кантэнту). 0.0 адпавядае леваму краю, 1.0 - праваму." ) #if defined(RARCH_MOBILE) @@ -2653,11 +2685,11 @@ MSG_HASH( "Зрух вобласці прагляду па Y (партрэтны рэжым)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Ўстаноўка зрушэння вобласці прагляду па гарызанталі (калі шырыня перавышае вышыню кантэнту). 0.0 адпавядае леваму краю, 1.0 - праваму. Для (партрэтнага рэжыму)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Ўстаноўка зрушэння вобласці прагляду па вертыкалі (калі вышыня перавышае вышыню кантэнту). 0.0 адпавядае леваму краю, 1.0 - праваму. Для (партрэтнага рэжыму)" ) #endif @@ -3328,11 +3360,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Сартаванне пераназначэнняў па геймпадам" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Пераназначэнні будуць ужывацца толькі да актыўнага геймпада, да якога яны былі захаваныя." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Аўтаканфігурацыя" diff --git a/intl/msg_hash_bg.h b/intl/msg_hash_bg.h index 01ccecfc9e..eb30cb6dff 100644 --- a/intl/msg_hash_bg.h +++ b/intl/msg_hash_bg.h @@ -985,14 +985,6 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_MAX_USERS, "Най-голям брой потребители" ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_ca.h b/intl/msg_hash_ca.h index bc6e1a3824..e215d82b1d 100644 --- a/intl/msg_hash_ca.h +++ b/intl/msg_hash_ca.h @@ -3065,14 +3065,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Sobreescriu les assignacions d'entrada amb les establertes per a aquest nucli." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Auto-configura" diff --git a/intl/msg_hash_chs.h b/intl/msg_hash_chs.h index cd896f5616..17b58355a0 100644 --- a/intl/msg_hash_chs.h +++ b/intl/msg_hash_chs.h @@ -3253,14 +3253,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "用当前核心的重映射绑定覆盖输入绑定。" ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "自动配置" diff --git a/intl/msg_hash_cht.h b/intl/msg_hash_cht.h index 161637416b..b40a6ff966 100644 --- a/intl/msg_hash_cht.h +++ b/intl/msg_hash_cht.h @@ -2592,11 +2592,11 @@ MSG_HASH( "影像垂直位置" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "設定影像水平位置(如果影像寬於螢幕), 設定<0.0>表示最左邊<1.0>表示最右邊。" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "設定影像垂直位置(如果影像高於螢幕), 設定<0.0>表示最頂端<1.0>表示最底部。" ) #if defined(RARCH_MOBILE) @@ -2617,11 +2617,11 @@ MSG_HASH( "影像垂直位置" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "設定影像水平位置(如果影像寬於螢幕), 設定<0.0>表示最左邊<1.0>表示最右邊。" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "設定影像垂直位置(如果影像高於螢幕), 設定<0.0>表示最頂端<1.0>表示最底部。" ) #endif @@ -3288,11 +3288,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "依裝置建立預設控制器" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "開啟時在快捷選單「控制器 (核心預設)」選項中, 儲存為預設控制器時, 依裝置名稱建立資料夾儲存和載入。" - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "控制器隨插即用" diff --git a/intl/msg_hash_cs.h b/intl/msg_hash_cs.h index 2593c2b2af..ac24b994e8 100644 --- a/intl/msg_hash_cs.h +++ b/intl/msg_hash_cs.h @@ -3165,14 +3165,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Přepsat vstupní vazby přemapovanými vazbami nastavenými pro aktuální jádro." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Autokonfigurace" diff --git a/intl/msg_hash_cy.h b/intl/msg_hash_cy.h index 64de1e01ee..fbc5e0c442 100644 --- a/intl/msg_hash_cy.h +++ b/intl/msg_hash_cy.h @@ -1069,14 +1069,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_da.h b/intl/msg_hash_da.h index 3401dd021c..b48c2bb145 100644 --- a/intl/msg_hash_da.h +++ b/intl/msg_hash_da.h @@ -1017,14 +1017,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_de.h b/intl/msg_hash_de.h index f9fab2716e..44c7ecbeb3 100644 --- a/intl/msg_hash_de.h +++ b/intl/msg_hash_de.h @@ -782,6 +782,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "PulseAudio-Unterstützung" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "WipeWire-Unterstützung" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "CoreAudio-Unterstützung" @@ -1661,6 +1665,10 @@ MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PULSE, "PulseAudio-Treiber. Wenn das System PulseAudio verwendet, ist dieser Treiber anstelle von z. B. ALSA zu verwenden." ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PIPEWIRE, + "PipeWire-Treiber. Falls das System PipeWire verwendet, sollte dieser Treiber anstelle von beispielsweise PulseAudio verwendet werden." + ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_JACK, "Jack-Audio-Connection-Kit-Treiber." @@ -2536,11 +2544,11 @@ MSG_HASH( "Ansichtsfenster-Ankerpunkt-Ausrichtung Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Benutzerdefinierte Ausrichtung des Ansichtsfensters wird verwendet, um das Ansichtsfenster horizontal zu versetzen (wenn es breiter als die Inhaltshöhe ist). 0.0 bedeutet ganz links und 1.0 bedeutet ganz rechts." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Benutzerdefinierte Ausrichtung des Ansichtsfensters wird verwendet, um das Ansichtsfenster vertikal zu versetzen (wenn es höher als die Inhaltshöhe ist). 0.0 bedeutet oben und 1.0 bedeutet unten." ) #if defined(RARCH_MOBILE) @@ -2561,11 +2569,11 @@ MSG_HASH( "Ansichtsfenster-Ankerpunkt-Ausrichtung Y (Hochformat)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Benutzerdefinierte Ausrichtung des Ansichtsfensters wird verwendet, um das Ansichtsfenster horizontal zu versetzen (wenn es breiter als die Inhaltshöhe ist). 0.0 bedeutet ganz links und 1.0 bedeutet ganz rechts. (Hochformat)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Benutzerdefinierte Ausrichtung des Ansichtsfensters wird verwendet, um das Ansichtsfenster vertikal zu versetzen (wenn es höher als die Inhaltshöhe ist). 0.0 bedeutet oben und 1.0 bedeutet unten. (Hochformat)" ) #endif @@ -3216,11 +3224,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Remaps nach Gamepad sortieren" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Remaps gelten nur für das aktive Gamepad, in dem sie gespeichert wurden." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Automatische Konfiguration" diff --git a/intl/msg_hash_el.h b/intl/msg_hash_el.h index be7f27f5e5..25225c6ca7 100644 --- a/intl/msg_hash_el.h +++ b/intl/msg_hash_el.h @@ -2185,14 +2185,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_MAX_USERS, "Μέγιστος αριθμός χρηστών που υποστηρίζεται από το RetroArch." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Ενεργοποίηση Αυτόματης Διαμόρφωσης" diff --git a/intl/msg_hash_en.h b/intl/msg_hash_en.h index 6375c384ac..bd90872f63 100644 --- a/intl/msg_hash_en.h +++ b/intl/msg_hash_en.h @@ -493,14 +493,6 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_BINDS_ENABLE, "Remap the Controls for This Core" ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Autoconfiguration" diff --git a/intl/msg_hash_eo.h b/intl/msg_hash_eo.h index ff0505fb6c..de0cb1710e 100644 --- a/intl/msg_hash_eo.h +++ b/intl/msg_hash_eo.h @@ -537,14 +537,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Autoconfig Enable" diff --git a/intl/msg_hash_es.h b/intl/msg_hash_es.h index 22c24913c8..4d83587457 100644 --- a/intl/msg_hash_es.h +++ b/intl/msg_hash_es.h @@ -722,6 +722,26 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL2_SUPPORT, "Soporte de SDL2" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D8_SUPPORT, + "Soporte de Direct3D 8" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D9_SUPPORT, + "Soporte de Direct3D 9" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D10_SUPPORT, + "Soporte de Direct3D 10" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D11_SUPPORT, + "Soporte de Direct3D 11" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D12_SUPPORT, + "Soporte de Direct3D 12" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VULKAN_SUPPORT, "Soporte de Vulkan" @@ -802,6 +822,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "Soporte de PulseAudio" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "Soporte de PipeWire" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "Soporte de CoreAudio" @@ -1733,6 +1757,10 @@ MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PULSE, "Controlador para PulseAudio. Si el sistema utiliza PulseAudio, debes utilizar este controlador en lugar de, por ejemplo, el controlador para ALSA." ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PIPEWIRE, + "Controlador para PipeWire. Si el sistema utiliza PipeWire, debes utilizar este controlador en lugar de, por ejemplo, el controlador para PulseAudio." + ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_JACK, "Controlador para Jack Audio Connection Kit (JACK, por sus siglas en inglés)." @@ -2612,11 +2640,11 @@ MSG_HASH( "Compensación del eje Y del punto de anclaje del área de visualización" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Compensación personalizada usada para desplazar horizontalmente el área de visualización (si es más ancha que la altura del contenido). 0,0 significa llevar al extremo izquierdo y 1,0 significa llevar al extremo derecho." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Compensación personalizada usada para desplazar verticalmente el área de visualización (si es más alta que la altura del contenido). 0,0 significa llevar al extremo superior y 1,0 significa llevar al extremo inferior." ) #if defined(RARCH_MOBILE) @@ -2637,11 +2665,11 @@ MSG_HASH( "Compensación del eje Y del punto de anclaje del área de visualización (orientación vertical)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Compensación personalizada usada para desplazar horizontalmente el área de visualización (si es más ancha que la altura del contenido) en una orientación vertical. 0,0 significa llevar al extremo izquierdo y 1,0 significa llevar al extremo derecho." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Compensación personalizada usada para desplazar verticalmente el área de visualización (si es más alta que la altura del contenido) en una orientación vertical. 0,0 significa llevar al extremo superior y 1,0 significa llevar al extremo inferior." ) #endif @@ -3308,11 +3336,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Ordenar reasignaciones por mando" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Las reasignaciones se aplicarán únicamente al mando activo en el que se hayan guardado." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Configuración automática" diff --git a/intl/msg_hash_fa.h b/intl/msg_hash_fa.h index df7e57f9ed..d25ce102f5 100644 --- a/intl/msg_hash_fa.h +++ b/intl/msg_hash_fa.h @@ -2237,14 +2237,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_MAX_USERS, "حداکثر کاربرهای پشتیبانی‌شده در رتروآرچ." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "پیکربندی خودکار" diff --git a/intl/msg_hash_fi.h b/intl/msg_hash_fi.h index eb0a2f7850..60ad8e63c5 100644 --- a/intl/msg_hash_fi.h +++ b/intl/msg_hash_fi.h @@ -2977,14 +2977,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Ohita syötemääritykset nykyiselle ytimelle määritetyillä." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Automaattinen kokoonpano" diff --git a/intl/msg_hash_fr.h b/intl/msg_hash_fr.h index c103055d2f..6edd2627a3 100644 --- a/intl/msg_hash_fr.h +++ b/intl/msg_hash_fr.h @@ -798,6 +798,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "Prise en charge de PulseAudio " ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "Prise en charge de PipeWire" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "Prise en charge de CoreAudio " @@ -1709,6 +1713,10 @@ MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PULSE, "Pilote PulseAudio. Si le système utilise PulseAudio, assurez-vous d'utiliser ce pilote au lieu d'ALSA par exemple." ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PIPEWIRE, + "Pilote PipeWire. Si le système utilise PipeWire, assurez-vous d'utiliser ce pilote au lieu de PulseAudio par exemple." + ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_JACK, "Pilote Jack Audio Connection Kit." @@ -2592,11 +2600,11 @@ MSG_HASH( "Biais d'ancrage Y de la fenêtre d'affichage" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Biais de la fenêtre d'affichage personnalisé utilisé pour décaler la fenêtre d'affichage horizontalement (si plus large que la hauteur du contenu). 0.0 signifie tout à gauche et 1.0 signifie tout à droite." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Biais de la fenêtre d'affichage personnalisé utilisé pour décaler la fenêtre d'affichage verticalement (si plus grande que la hauteur du contenu). 0.0 signifie tout en haut et 1.0 signifie tout en bas." ) #if defined(RARCH_MOBILE) @@ -2617,11 +2625,11 @@ MSG_HASH( "Biais d'ancrage Y de la fenêtre d'affichage (orientation portrait)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Biais de la fenêtre d'affichage personnalisé utilisé pour décaler la fenêtre d'affichage horizontalement (si plus large que la hauteur du contenu). 0.0 signifie tout à gauche et 1.0 signifie tout à droite. (Orientation portrait)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Biais de la fenêtre d'affichage personnalisé utilisé pour décaler la fenêtre d'affichage verticalement (si plus grande que la hauteur du contenu). 0.0 signifie tout en haut et 1.0 signifie tout en bas. (Orientation portrait)" ) #endif @@ -3268,11 +3276,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Trier les remappages par manette" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Les remappages ne s'appliqueront qu'à la manette active pour laquelle ils ont été sauvegardés." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Configuration automatique" diff --git a/intl/msg_hash_gl.h b/intl/msg_hash_gl.h index 9595f9b262..43a9c9f900 100644 --- a/intl/msg_hash_gl.h +++ b/intl/msg_hash_gl.h @@ -2592,11 +2592,11 @@ MSG_HASH( "Axuste de Ancoraxe da Xanela gráfica en Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Desviación personalizada do porto de vista usada para compensar o porto de vista horizontalmente (se for máis ancho que a altura do contido). 0.0 significa moi á esquerda e 1.0 significa moi á dereita." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Desviación personalizada do porto de vista usada para compensar o porto de vista verticalmente (se for máis alto que a altura do contido). 0.0 significa arriba e 1.0 significa abaixo." ) #if defined(RARCH_MOBILE) @@ -2617,11 +2617,11 @@ MSG_HASH( "Desprazamento da ancoraxe da Xanela Gráfica en Y (orientación vertical)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Desviación personalizada do porto de vista usada para desprazar o porto de vista horizontalmente (se for máis ancho que a altura do contido). 0.0 significa á esquerda e 1.0 significa á dereita. (Orientación en retrato)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Desviación personalizada do porto de vista usada para compensar o porto de vista verticalmente (se for máis alto que a altura do contido). 0.0 significa arriba e 1.0 significa abaixo. (Orientación en retrato)" ) #endif @@ -3272,11 +3272,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Ordenar reasignacións por mando" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "As reasignacións só se aplicarán ao mando activo no que foron gardadas." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Auto configurar" diff --git a/intl/msg_hash_he.h b/intl/msg_hash_he.h index af31f785d1..181dc03dca 100644 --- a/intl/msg_hash_he.h +++ b/intl/msg_hash_he.h @@ -1321,14 +1321,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_hr.h b/intl/msg_hash_hr.h index d3a44cf07a..f678dea91f 100644 --- a/intl/msg_hash_hr.h +++ b/intl/msg_hash_hr.h @@ -1057,14 +1057,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_hu.h b/intl/msg_hash_hu.h index ce9b2b9ddd..b9c048c5e6 100644 --- a/intl/msg_hash_hu.h +++ b/intl/msg_hash_hu.h @@ -2600,11 +2600,11 @@ MSG_HASH( "Nézőablak függőleges eltolása" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Az egyedi nézőablak vízszintes középrehelyezése, ha a nézőablak szélesebb, mint a tartalom. 0.0 esetén teljesen balra, 1.0 esetén teljesen jobbra igazodik." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Az egyedi nézőablak függőleges középrehelyezése, ha a nézőablak magasabb, mint a tartalom. 0.0 esetén teljesen fentre, 1.0 esetén teljesen lentre igazodik." ) #if defined(RARCH_MOBILE) @@ -2625,11 +2625,11 @@ MSG_HASH( "Nézőablak függőleges eltolása (álló nézetben)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Az egyedi nézőablak vízszintes középrehelyezése, ha a nézőablak szélesebb, mint a tartalom. 0.0 esetén teljesen balra, 1.0 esetén teljesen jobbra igazodik. (Álló nézet esetén.)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Az egyedi nézőablak függőleges középrehelyezése, ha a nézőablak magasabb, mint a tartalom. 0.0 esetén teljesen fentre, 1.0 esetén teljesen lentre igazodik. (Álló nézet esetén.)" ) #endif @@ -3296,11 +3296,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Remap fájlok rendezése kontroller szerint" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "A remap fájlok csak arra az aktív kontrollerre lesznek érvényesek, amivel el voltak mentve." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Automatikus beállítás" diff --git a/intl/msg_hash_id.h b/intl/msg_hash_id.h index 7ea4591825..d6f80be788 100644 --- a/intl/msg_hash_id.h +++ b/intl/msg_hash_id.h @@ -2357,14 +2357,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Timpa input bind dengan bind yang telah diubah untuk 'core' saat ini." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Konfigurasi otomatis" diff --git a/intl/msg_hash_it.h b/intl/msg_hash_it.h index 0ea427f803..5ade33aa95 100644 --- a/intl/msg_hash_it.h +++ b/intl/msg_hash_it.h @@ -710,6 +710,26 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL2_SUPPORT, "Supporto SDL2" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D8_SUPPORT, + "Supporto Direct3D 8" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D9_SUPPORT, + "Supporto Direct3D 9" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D10_SUPPORT, + "Supporto Direct3D 10" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D11_SUPPORT, + "Supporto Direct3D 11" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D12_SUPPORT, + "Supporto Direct3D 12" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VULKAN_SUPPORT, "Supporto Vulkan" @@ -790,6 +810,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "Supporto PulseAudio" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "Supporto PipeWire" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "Supporto CoreAudio" @@ -1685,6 +1709,10 @@ MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PULSE, "Driver PulseAudio. Se il sistema utilizza PulseAudio, assicurati di usare questo driver invece di ALSA." ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PIPEWIRE, + "Driver PipeWire. Se il sistema utilizza PipeWire, assicurarsi di utilizzare questo driver invece di PulseAudio." + ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_JACK, "Driver Jack Audio Connection Kit." @@ -2568,11 +2596,11 @@ MSG_HASH( "Bias Di Ancoraggio Di Viewport Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Bias di visualizzazione personalizzata utilizzato per spostare la vista orizzontalmente (se più ampia dell'altezza del contenuto). 0.0 significa lontano a sinistra e 1.0 significa lontano a destra." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Bias di visualizzazione personalizzata utilizzato per spostare la porta di visualizzazione verticalmente (se più alta dell'altezza del contenuto). 0.0 significa superiore e 1.0 significa basso." ) #if defined(RARCH_MOBILE) @@ -2593,11 +2621,11 @@ MSG_HASH( "Bias Di Ancoraggio Di Viewport Y (Orientamento Verticale)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Bias di visualizzazione personalizzata utilizzato per spostare la vista orizzontalmente (se più ampia dell'altezza del contenuto). 0.0 significa lontano a sinistra e 1.0 significa lontano a destra. (Orientamento verticale)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Bias di visualizzazione personalizzata utilizzato per spostare la porta di visualizzazione verticalmente (se più alta dell'altezza del contenuto). 0.0 significa superiore e 1.0 significa inferiore. (Orientamento verticale)" ) #endif @@ -3244,11 +3272,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Ordina Remap Per Gamepad" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "I Remap si applicheranno solo al gamepad attivo in cui sono stati salvati." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Abilita Autoconfigurazione" diff --git a/intl/msg_hash_ja.h b/intl/msg_hash_ja.h index 1cad5b9fe8..a7fa012487 100644 --- a/intl/msg_hash_ja.h +++ b/intl/msg_hash_ja.h @@ -2592,11 +2592,11 @@ MSG_HASH( "表示領域 Y 座標補正" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "表示領域がコンテンツの幅より広い場合、水平方向のオフセットに使用される補正値です。0.0 は左端を、1.0 は右端を表します。" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "表示領域がコンテンツの高さより高い場合、垂直方向のオフセットに使用される補正値です。0.0 は上端を、1.0 は下端を表します。" ) #if defined(RARCH_MOBILE) @@ -2617,11 +2617,11 @@ MSG_HASH( "表示領域 Y 座標補正 (縦向き)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "表示領域がコンテンツの幅より広い場合、水平方向のオフセットに使用される補正値です。0.0 は左端を、1.0 は右端を表します (縦向き)。" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "表示領域がコンテンツの高さより高い場合、垂直方向のオフセットに使用される補正値です。0.0 は上端を、1.0 は下端を表します (縦向き)。" ) #endif @@ -3269,14 +3269,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "入力割り当てを現在のコアに設定されているリマップ設定で上書きします。" ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "自動設定" diff --git a/intl/msg_hash_ko.h b/intl/msg_hash_ko.h index b358fbcab4..c2dcbae179 100644 --- a/intl/msg_hash_ko.h +++ b/intl/msg_hash_ko.h @@ -2636,11 +2636,11 @@ MSG_HASH( "뷰포트 기준점 바이어스 Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "뷰포트 너비가 콘텐츠 너비보다 넓을 경우 뷰포트 가로 위치를 조정할 때 사용할 사용자 뷰포트 바이어스입니다. 0.0은 왼쪽 끝, 1.0은 오른쪽 끝입니다." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "뷰포트 높이가 콘텐츠 높이보다 길 경우 뷰포트 세로 위치를 조정할 때 사용할 사용자 뷰포트 바이어스입니다. 0.0은 맨 위, 1.0은 맨 아래입니다." ) #if defined(RARCH_MOBILE) @@ -2661,11 +2661,11 @@ MSG_HASH( "뷰포트 기준점 바이어스 Y (세로 화면)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "뷰포트 너비가 콘텐츠 너비보다 넓을 경우 뷰포트 가로 위치를 조정할 때 사용할 사용자 뷰포트 바이어스입니다. 0.0은 왼쪽 끝, 1.0은 오른쪽 끝입니다. (세로 화면)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "뷰포트 높이가 콘텐츠 높이보다 길 경우 뷰포트 세로 위치를 조정할 때 사용할 사용자 뷰포트 바이어스입니다. 0.0은 맨 위, 1.0은 맨 아래입니다. (세로 화면)" ) #endif @@ -3336,11 +3336,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "입력설정을 게임패드에 따라 적용" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "입력설정을 해당 입력설정을 저장한 게임패드에만 적용되게 합니다." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "자동구성" diff --git a/intl/msg_hash_mt.h b/intl/msg_hash_mt.h index 9ede058f9e..b960f0acc4 100644 --- a/intl/msg_hash_mt.h +++ b/intl/msg_hash_mt.h @@ -129,14 +129,6 @@ /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_nl.h b/intl/msg_hash_nl.h index d1ae39e89b..c74bf2f69e 100644 --- a/intl/msg_hash_nl.h +++ b/intl/msg_hash_nl.h @@ -2617,14 +2617,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Overschrijf de invoerbindingen met de opnieuw toegewezen bindingen die zijn ingesteld voor de huidige core." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Autoconfiguratie Activeren" diff --git a/intl/msg_hash_no.h b/intl/msg_hash_no.h index e39182a167..1ad42b3146 100644 --- a/intl/msg_hash_no.h +++ b/intl/msg_hash_no.h @@ -2125,14 +2125,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_MAX_USERS, "Maksimalt antall brukere som støttes av RetroArch." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_oc.h b/intl/msg_hash_oc.h index 87b20ad8ed..247bb5f8e2 100644 --- a/intl/msg_hash_oc.h +++ b/intl/msg_hash_oc.h @@ -297,14 +297,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_or.h b/intl/msg_hash_or.h index f69e2f7822..375526b027 100644 --- a/intl/msg_hash_or.h +++ b/intl/msg_hash_or.h @@ -425,14 +425,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_pl.h b/intl/msg_hash_pl.h index 5ac84ebb45..2c43c8663b 100644 --- a/intl/msg_hash_pl.h +++ b/intl/msg_hash_pl.h @@ -722,6 +722,30 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL2_SUPPORT, "Wsparcie SDL2" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D8_SUPPORT, + "Wsparcie Direct3D 8" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D9_SUPPORT, + "Wsparcie Direct3D 9" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D10_SUPPORT, + "Wsparcie Direct3D 10" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D11_SUPPORT, + "Wsparcie Direct3D 11" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D12_SUPPORT, + "Wsparcie Direct3D 12" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_GDI_SUPPORT, + "Wsparcie GDI" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VULKAN_SUPPORT, "Wsparcie Vulkan" @@ -802,6 +826,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "Obsługa PulseAudio" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "Obsługa PipeWire" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "Obsługa CoreAudio" @@ -2544,11 +2572,11 @@ MSG_HASH( "Podgląd zakotwiczenia X" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Własny widok używany do wyrównywania widoku poziomo (jeśli jest większy niż wysokość zawartości). 0.0 oznacza lewy i 1.0 oznacza prawo." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Własny widok używany do wyrównywania widoku poziomo (jeśli jest większy niż wysokość zawartości). 0.0 oznacza lewy i 1.0 oznacza prawo." ) #if defined(RARCH_MOBILE) @@ -2561,11 +2589,11 @@ MSG_HASH( "Podgląd kotwicy X (orientacja pionowa)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Własny widok używany do wyrównywania widoku poziomo (jeśli jest większy niż wysokość zawartości). 0.0 oznacza lewo, a 1.0 oznacza prawo. (orientacja pionowa)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Własny widok używany do przesuwania widoku pionowo (jeśli jest wyższy niż wysokość zawartości). 0.0 oznacza górny i 1.0 oznacza dolny (orientacja pionowa)" ) #endif @@ -3109,14 +3137,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Zastąp powiązania wejściowe z zapisanymi powiązaniami ustawionymi dla bieżącego rdzenia." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Konfiguracja automatyczna" diff --git a/intl/msg_hash_pt_br.h b/intl/msg_hash_pt_br.h index 7c3e808b43..b79451155e 100644 --- a/intl/msg_hash_pt_br.h +++ b/intl/msg_hash_pt_br.h @@ -2949,14 +2949,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Substitua os vínculos da entrada com os vínculos definidos para o núcleo atual." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Auto configuração" diff --git a/intl/msg_hash_pt_pt.h b/intl/msg_hash_pt_pt.h index 78655c0e18..2eee82c26e 100644 --- a/intl/msg_hash_pt_pt.h +++ b/intl/msg_hash_pt_pt.h @@ -2229,14 +2229,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_MAX_USERS, "Número máximo de utilizadores suportados pelo RetroArch." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Ativar auto-configuração de teclas" diff --git a/intl/msg_hash_ro.h b/intl/msg_hash_ro.h index 9ede058f9e..b960f0acc4 100644 --- a/intl/msg_hash_ro.h +++ b/intl/msg_hash_ro.h @@ -129,14 +129,6 @@ /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_ru.h b/intl/msg_hash_ru.h index 65eed654b1..f0afd1d2fa 100644 --- a/intl/msg_hash_ru.h +++ b/intl/msg_hash_ru.h @@ -726,6 +726,30 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_SDL2_SUPPORT, "Поддержка SDL 2" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D8_SUPPORT, + "Поддержка Direct3D 8" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D9_SUPPORT, + "Поддержка Direct3D 9" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D10_SUPPORT, + "Поддержка Direct3D 10" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D11_SUPPORT, + "Поддержка Direct3D 11" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_D3D12_SUPPORT, + "Поддержка Direct3D 12" + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_GDI_SUPPORT, + "Поддержка GDI" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_VULKAN_SUPPORT, "Поддержка Vulkan" @@ -806,6 +830,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "Поддержка PulseAudio" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "Поддержка PipeWire" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "Поддержка CoreAudio" @@ -1745,6 +1773,10 @@ MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PULSE, "Драйвер PulseAudio. Если в системе используется PulseAudio, убедитесь, что выбран данный драйвер, а не, к примеру, ALSA." ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PIPEWIRE, + "Драйвер PipeWire. Если система использует PipeWire, убедиться, что вместо PulseAudio используется соответствующий драйвер." + ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_JACK, "Драйвер Jack Audio Connection Kit." @@ -2628,11 +2660,11 @@ MSG_HASH( "Сдвиг области просмотра по Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Установка смещения области просмотра по горизонтали (если ширина превышает высоту контента). 0.0 соответствует левому краю, 1.0 - правому." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Установка смещения области просмотра по вертикали (если высота превышает высоту контента). 0.0 соответствует левому краю, 1.0 - правому." ) #if defined(RARCH_MOBILE) @@ -2653,11 +2685,11 @@ MSG_HASH( "Сдвиг области просмотра по Y (портретный режим)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Установка смещения области просмотра по горизонтали (если ширина превышает высоту контента). 0.0 соответствует левому краю, 1.0 - правому. Для портретного режима." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Установка смещения области просмотра по вертикали (если высота превышает высоту контента). 0.0 соответствует левому краю, 1.0 - правому. Для портретного режима." ) #endif @@ -3328,11 +3360,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Сортировать привязки по геймпадам" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Привязки будут применяться только при подключении геймпада, для которого были сохранены." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Автонастройка" diff --git a/intl/msg_hash_si.h b/intl/msg_hash_si.h index 66f97d9661..4469f73e4c 100644 --- a/intl/msg_hash_si.h +++ b/intl/msg_hash_si.h @@ -193,14 +193,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_sk.h b/intl/msg_hash_sk.h index bb684481e8..572e549a85 100644 --- a/intl/msg_hash_sk.h +++ b/intl/msg_hash_sk.h @@ -2325,14 +2325,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Prepíše zmeny pomocou upravených volieb pre aktuálne jadro." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Automatická konfigurácia" diff --git a/intl/msg_hash_sr.h b/intl/msg_hash_sr.h index 8619779b64..4b2c6ff032 100644 --- a/intl/msg_hash_sr.h +++ b/intl/msg_hash_sr.h @@ -1901,14 +1901,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_sv.h b/intl/msg_hash_sv.h index 5fa4e95089..8227b9ab8e 100644 --- a/intl/msg_hash_sv.h +++ b/intl/msg_hash_sv.h @@ -2893,14 +2893,6 @@ MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, "Åsidosätt nuvarande med de ommappade bindningarna för den nuvarande kärnan." ) -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Autokonfig" diff --git a/intl/msg_hash_tr.h b/intl/msg_hash_tr.h index 00029abc94..20497b1848 100644 --- a/intl/msg_hash_tr.h +++ b/intl/msg_hash_tr.h @@ -2608,11 +2608,11 @@ MSG_HASH( "Görünüm Bağlantı Noktası Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Görüntü alanını yatay olarak dengelemek için kullanılan özel görüntü alanı sapması (içerik yüksekliğinden daha genişse). 0,0 en sol, 1,0 ise en sağ anlamına gelir." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Görüntü alanını dikey olarak dengelemek için kullanılan özel görüntü alanı sapması (içerik yüksekliğinden daha uzunsa). 0,0 üst, 1,0 ise alt anlamına gelir." ) #if defined(RARCH_MOBILE) @@ -2633,11 +2633,11 @@ MSG_HASH( "Görünüm Bağlantı Noktası Y (Portre Yönü)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Görüntü alanını yatay olarak dengelemek için kullanılan özel görüntü alanı sapması (içerik yüksekliğinden daha genişse). 0,0 en sol, 1,0 ise en sağ anlamına gelir. (Portre Yönü)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Görüntü alanını dikey olarak dengelemek için kullanılan özel görüntü alanı sapması (içerik yüksekliğinden daha uzunsa). 0,0 üst, 1,0 ise alt anlamına gelir. (Portre Yönü)" ) #endif @@ -3308,11 +3308,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Eşleşmeleri Kontrolcüye Göre Sırala" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Eşleşmeler yalnızca kaydedildikleri aktif kontrolcü için geçerli olacaktır." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Otomatik Yapılandırma" diff --git a/intl/msg_hash_tt.h b/intl/msg_hash_tt.h index aa8a1be986..4dd976b1f2 100644 --- a/intl/msg_hash_tt.h +++ b/intl/msg_hash_tt.h @@ -245,14 +245,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_uk.h b/intl/msg_hash_uk.h index c705fa1b43..c78d77559d 100644 --- a/intl/msg_hash_uk.h +++ b/intl/msg_hash_uk.h @@ -806,6 +806,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, "Підтримка PulseAudio" ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PIPEWIRE_SUPPORT, + "Підтримка PipeWire" + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_COREAUDIO_SUPPORT, "Підтримка CoreAudio" @@ -1745,6 +1749,10 @@ MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PULSE, "Драйвер PulseAudio. Якщо система використовує PulseAudio, переконайтеся, що ви використовуєте цей драйвер, а не, наприклад, ALSA." ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_PIPEWIRE, + "Драйвер PulseAudio. Якщо система використовує PulseAudio, переконайтеся, що ви використовуєте цей драйвер, а не, наприклад, Alsa." + ) MSG_HASH( MENU_ENUM_LABEL_HELP_AUDIO_DRIVER_JACK, "Драйвер Jack Audio Connection Kit." @@ -2628,11 +2636,11 @@ MSG_HASH( "Зсув прив’язки вікна перегляду Y" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_X, "Настроюване зміщення вікна перегляду, яке використовується для зсуву вікна перегляду по горизонталі (якщо ширше за висоту вмісту). 0,0 означає крайній ліворуч, а 1,0 означає крайній правий." ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_Y, "Настроюване зміщення вікна перегляду, яке використовується для зсуву вікна перегляду по вертикалі (якщо вище за висоту вмісту). 0,0 означає верх і 1,0 означає низ." ) #if defined(RARCH_MOBILE) @@ -2653,11 +2661,11 @@ MSG_HASH( "Перегляд упередженості якоря Y (портретна орієнтація)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_X, "Настроюване зміщення вікна перегляду, яке використовується для зміщення вікна перегляду по горизонталі (якщо ширше за висоту вмісту). 0,0 означає крайній ліворуч, а 1,0 означає крайній правий. (Книжкова орієнтація)" ) MSG_HASH( - MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, + MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_BIAS_PORTRAIT_Y, "Настроюване зміщення вікна перегляду, яке використовується для зсуву вікна перегляду по вертикалі (якщо вище за висоту вмісту). 0,0 означає верх і 1,0 означає низ. (Книжкова орієнтація)" ) #endif @@ -3328,11 +3336,11 @@ MSG_HASH( MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Сортувати Remaps за геймпадом" - ) + ) MSG_HASH( MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, "Перепризначення буде застосовано лише до активного геймпада, у якому вони були збережені." - ) + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Автоналаштування" diff --git a/intl/msg_hash_val.h b/intl/msg_hash_val.h index 62f4498b75..91458de3e6 100644 --- a/intl/msg_hash_val.h +++ b/intl/msg_hash_val.h @@ -2213,14 +2213,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) #if defined(HAVE_DINPUT) || defined(HAVE_WINRAWINPUT) #endif #ifdef ANDROID diff --git a/intl/msg_hash_vn.h b/intl/msg_hash_vn.h index 214f1096fb..5e19ef929d 100644 --- a/intl/msg_hash_vn.h +++ b/intl/msg_hash_vn.h @@ -1481,14 +1481,6 @@ MSG_HASH( /* Settings > Input */ -MSG_HASH( - MENU_ENUM_LABEL_VALUE_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Sort Remaps By Gamepad" - ) -MSG_HASH( - MENU_ENUM_SUBLABEL_INPUT_REMAP_SORT_BY_CONTROLLER_ENABLE, - "Remaps will only apply to the active gamepad in which they were saved." - ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE, "Kích hoạt Autoconfig" diff --git a/intl/progress.h b/intl/progress.h index 2574327d1e..d3823b60aa 100644 --- a/intl/progress.h +++ b/intl/progress.h @@ -1,5 +1,5 @@ /* Arabic */ -#define LANGUAGE_PROGRESS_ARABIC_TRANSLATED 43 +#define LANGUAGE_PROGRESS_ARABIC_TRANSLATED 42 #define LANGUAGE_PROGRESS_ARABIC_APPROVED 0 /* Asturian */ @@ -31,7 +31,7 @@ #define LANGUAGE_PROGRESS_DANISH_APPROVED 0 /* German */ -#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 100 +#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 99 #define LANGUAGE_PROGRESS_GERMAN_APPROVED 14 /* Greek */ @@ -39,7 +39,7 @@ #define LANGUAGE_PROGRESS_GREEK_APPROVED 0 /* English, United Kingdom */ -#define LANGUAGE_PROGRESS_ENGLISH_UNITED_KINGDOM_TRANSLATED 100 +#define LANGUAGE_PROGRESS_ENGLISH_UNITED_KINGDOM_TRANSLATED 99 #define LANGUAGE_PROGRESS_ENGLISH_UNITED_KINGDOM_APPROVED 0 /* Esperanto */ @@ -47,7 +47,7 @@ #define LANGUAGE_PROGRESS_ESPERANTO_APPROVED 0 /* Spanish */ -#define LANGUAGE_PROGRESS_SPANISH_TRANSLATED 100 +#define LANGUAGE_PROGRESS_SPANISH_TRANSLATED 99 #define LANGUAGE_PROGRESS_SPANISH_APPROVED 89 /* Persian */ @@ -59,8 +59,8 @@ #define LANGUAGE_PROGRESS_FINNISH_APPROVED 46 /* French */ -#define LANGUAGE_PROGRESS_FRENCH_TRANSLATED 100 -#define LANGUAGE_PROGRESS_FRENCH_APPROVED 100 +#define LANGUAGE_PROGRESS_FRENCH_TRANSLATED 99 +#define LANGUAGE_PROGRESS_FRENCH_APPROVED 99 /* Galician */ #define LANGUAGE_PROGRESS_GALICIAN_TRANSLATED 99 @@ -83,7 +83,7 @@ #define LANGUAGE_PROGRESS_INDONESIAN_APPROVED 0 /* Italian */ -#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 100 +#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 99 #define LANGUAGE_PROGRESS_ITALIAN_APPROVED 0 /* Japanese */ @@ -135,15 +135,15 @@ #define LANGUAGE_PROGRESS_SWEDISH_APPROVED 47 /* Turkish */ -#define LANGUAGE_PROGRESS_TURKISH_TRANSLATED 100 -#define LANGUAGE_PROGRESS_TURKISH_APPROVED 100 +#define LANGUAGE_PROGRESS_TURKISH_TRANSLATED 99 +#define LANGUAGE_PROGRESS_TURKISH_APPROVED 99 /* Tatar */ #define LANGUAGE_PROGRESS_TATAR_TRANSLATED 0 #define LANGUAGE_PROGRESS_TATAR_APPROVED 0 /* Ukrainian */ -#define LANGUAGE_PROGRESS_UKRAINIAN_TRANSLATED 100 +#define LANGUAGE_PROGRESS_UKRAINIAN_TRANSLATED 99 #define LANGUAGE_PROGRESS_UKRAINIAN_APPROVED 7 /* Valencian */ @@ -155,7 +155,7 @@ #define LANGUAGE_PROGRESS_VIETNAMESE_APPROVED 0 /* Chinese Simplified */ -#define LANGUAGE_PROGRESS_CHINESE_SIMPLIFIED_TRANSLATED 98 +#define LANGUAGE_PROGRESS_CHINESE_SIMPLIFIED_TRANSLATED 97 #define LANGUAGE_PROGRESS_CHINESE_SIMPLIFIED_APPROVED 44 /* Chinese Traditional */