diff --git a/gfx/drivers/d3d9.c b/gfx/drivers/d3d9.c index 53a60238da..15374ed33b 100644 --- a/gfx/drivers/d3d9.c +++ b/gfx/drivers/d3d9.c @@ -332,11 +332,7 @@ static void d3d9_set_mvp(void *data, const void *mat_data) { d3d_video_t *d3d = (d3d_video_t*)data; - - if ( d3d && - d3d->renderchain_driver && - d3d->renderchain_driver->set_mvp) - d3d->renderchain_driver->set_mvp(d3d, d3d->renderchain_data, shader_data, mat_data); + d3d_set_vertex_shader_constantf(d3d->dev, 0, (const float*)mat_data, 4); } static void d3d9_overlay_render(d3d_video_t *d3d, diff --git a/gfx/drivers_renderchain/d3d9_cg_renderchain.c b/gfx/drivers_renderchain/d3d9_cg_renderchain.c index 4773f85648..f3b47fdb04 100644 --- a/gfx/drivers_renderchain/d3d9_cg_renderchain.c +++ b/gfx/drivers_renderchain/d3d9_cg_renderchain.c @@ -1223,20 +1223,6 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp( d3d9_cg_renderchain_set_shader_mvp(chain, vPrg, &matrix); } -static void d3d9_cg_renderchain_set_mvp( - void *data, - void *chain_data, - void *shader_data, - const void *mat_data) -{ - d3d_video_t *d3d = (d3d_video_t*)data; - - if (!d3d) - return; - - d3d_set_vertex_shader_constantf(d3d->dev, 0, (const float*)mat_data, 4); -} - static void cg_d3d9_renderchain_set_vertices( cg_renderchain_t *chain, struct Pass *pass, @@ -1334,13 +1320,6 @@ static void cg_d3d9_renderchain_set_vertices( } } -static void cg_d3d9_renderchain_set_viewport( - cg_renderchain_t *chain, - D3DVIEWPORT9 *vp) -{ - d3d_set_viewports(chain->dev, vp); -} - static void cg_d3d9_renderchain_blit_to_texture( cg_renderchain_t *chain, const void *frame, @@ -1552,7 +1531,7 @@ static bool d3d9_cg_renderchain_render( viewport.Height = out_height; if (chain) - cg_d3d9_renderchain_set_viewport(chain, &viewport); + d3d_set_viewports(chain, &viewport); cg_d3d9_renderchain_set_vertices(chain, from_pass, current_width, current_height, @@ -1578,7 +1557,7 @@ static bool d3d9_cg_renderchain_render( current_width, current_height, chain->final_viewport); if (chain) - cg_d3d9_renderchain_set_viewport(chain, chain->final_viewport); + d3d_set_viewports(chain, chain->final_viewport); cg_d3d9_renderchain_set_vertices(chain, last_pass, current_width, current_height, @@ -1723,7 +1702,6 @@ static void d3d9_cg_renderchain_viewport_info( } d3d_renderchain_driver_t cg_d3d9_renderchain = { - d3d9_cg_renderchain_set_mvp, d3d9_cg_renderchain_free, d3d9_cg_renderchain_new, d3d9_cg_renderchain_init, diff --git a/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c b/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c index 100f6c60d3..7fd431999f 100644 --- a/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c +++ b/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c @@ -43,23 +43,6 @@ typedef struct hlsl_d3d9_renderchain LPDIRECT3DVERTEXDECLARATION9 vertex_decl; } hlsl_d3d9_renderchain_t; -/* TODO/FIXME - this forward declaration should not be necesary */ -void hlsl_set_proj_matrix(void *data, void *matrix_data); - -static void hlsl_d3d9_renderchain_set_mvp( - void *data, - void *chain_data, - void *shader_data, - const void *mat_data) -{ - d3d_video_t *d3d = (d3d_video_t*)data; - - if(shader_data) - hlsl_set_proj_matrix(shader_data, (void*)mat_data); - else - hlsl_set_proj_matrix((void*)&d3d->shader, (void*)mat_data); -} - static void hlsl_d3d9_renderchain_clear(void *data) { hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)data; @@ -190,11 +173,6 @@ static void hlsl_d3d9_renderchain_set_vertices( d3d_vertex_buffer_unlock(chain->vertex_buf); } - /* TODO/FIXME - last parameter is mat_data, should be set to - something other than NULL */ - hlsl_d3d9_renderchain_set_mvp(d3d, chain, &d3d->shader, - NULL); - shader_info.data = d3d; shader_info.idx = pass; shader_info.set_active = true; @@ -225,8 +203,6 @@ static void hlsl_d3d9_renderchain_blit_to_texture( D3DLOCKED_RECT d3dlr; hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)data; - d3d_frame_postprocess(chain); - if (chain->last_width != width || chain->last_height != height) { d3d_lock_rectangle(chain->tex, @@ -390,10 +366,6 @@ static bool hlsl_d3d9_renderchain_render(void *data, const void *frame, for (i = 0; i < 4; i++) d3d_set_stream_source(chain->dev, i, chain->vertex_buf, 0, sizeof(Vertex)); d3d_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2); - /* TODO/FIXME - last parameter is mat_data - should be something - other than NULL */ - hlsl_d3d9_renderchain_set_mvp(d3d, - chain, &d3d->shader, NULL); return true; } @@ -455,7 +427,6 @@ static void hlsl_d3d9_renderchain_viewport_info( } d3d_renderchain_driver_t hlsl_d3d9_renderchain = { - hlsl_d3d9_renderchain_set_mvp, hlsl_d3d9_renderchain_free, hlsl_d3d9_renderchain_new, hlsl_d3d9_renderchain_init, diff --git a/gfx/video_driver.h b/gfx/video_driver.h index db0b704dbb..b607b229b2 100644 --- a/gfx/video_driver.h +++ b/gfx/video_driver.h @@ -800,10 +800,6 @@ typedef struct video_driver typedef struct d3d_renderchain_driver { - void (*set_mvp)(void *data, - void *chain_data, - void *shader_data, - const void *mat_data); void (*chain_free)(void *data); void *(*chain_new)(void); bool (*init)(void *data,