An attempt at hooking up RetroArch's machinery to my interface.
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//#define NO_UNALIGNED_MEM
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//Uncomment the above if alignment is enforced.
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#include "boolean.h"
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//A compressing, lossy stack. Optimized for large, mostly similar, blocks of data; optimized for
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// writing, less so for reading. Will discard old data if its capacity is exhausted.
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struct rewindstack {
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214
rewind.c
214
rewind.c
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rewind.h"
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#include "rewind-alcaro.h"
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#include <stdlib.h>
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#include <stdint.h>
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#include "boolean.h"
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#include <string.h>
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#include <limits.h>
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#include "general.h"
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struct state_manager
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{
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uint64_t *buffer;
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size_t buf_size;
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size_t buf_size_mask;
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uint32_t *tmp_state;
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size_t top_ptr;
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size_t bottom_ptr;
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size_t state_size;
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bool first_pop;
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struct state_manager {
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struct rewindstack * core;
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unsigned int state_size;
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};
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static inline size_t nearest_pow2_size(size_t v)
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{
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size_t orig = v;
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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#if SIZE_MAX >= UINT16_C(0xffff)
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v |= v >> 8;
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#endif
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#if SIZE_MAX >= UINT32_C(0xffffffff)
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v |= v >> 16;
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#endif
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#if SIZE_MAX >= UINT64_C(0xffffffffffffffff)
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v |= v >> 32;
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#endif
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v++;
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size_t next = v;
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size_t prev = v >> 1;
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if ((next - orig) < (orig - prev))
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return next;
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else
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return prev;
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}
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state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer)
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{
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if (buffer_size <= state_size * 4) // Need a sufficient buffer size.
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return NULL;
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state_manager_t *state = (state_manager_t*)calloc(1, sizeof(*state));
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if (!state)
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return NULL;
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// We need 4-byte aligned state_size to avoid having to enforce this with unneeded memcpy's!
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rarch_assert(state_size % 4 == 0);
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state->top_ptr = 1;
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state->state_size = state_size / sizeof(uint32_t); // Works in multiple of 4.
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state->buf_size = nearest_pow2_size(buffer_size) / sizeof(uint64_t); // Works in multiple of 8.
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state->buf_size_mask = state->buf_size - 1;
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RARCH_LOG("Readjusted rewind buffer size to %u MiB\n", (unsigned)(sizeof(uint64_t) * (state->buf_size >> 20)));
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if (!(state->buffer = (uint64_t*)calloc(1, state->buf_size * sizeof(uint64_t))))
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goto error;
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if (!(state->tmp_state = (uint32_t*)calloc(1, state->state_size * sizeof(uint32_t))))
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goto error;
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memcpy(state->tmp_state, init_buffer, state_size);
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return state;
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error:
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if (state)
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{
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free(state->buffer);
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free(state->tmp_state);
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free(state);
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}
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return NULL;
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state_manager_t *state = (state_manager_t*)calloc(1, sizeof(*state));
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if (!state)
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return NULL;
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state->state_size=state_size;
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state->core=rewindstack_create(state_size, buffer_size);
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if (!state->core)
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{
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free(state);
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return NULL;
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}
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void* first_state=state->core->push_begin(state->core);
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memcpy(first_state, init_buffer, state_size);
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state->core->push_end(state->core);
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}
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void state_manager_free(state_manager_t *state)
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{
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free(state->buffer);
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free(state->tmp_state);
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free(state);
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state->core->free(state->core);
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free(state);
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}
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bool state_manager_pop(state_manager_t *state, void **data)
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{
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*data = state->tmp_state;
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if (state->first_pop)
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{
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state->first_pop = false;
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return true;
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}
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state->top_ptr = (state->top_ptr - 1) & state->buf_size_mask;
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if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
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{
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state->top_ptr = (state->top_ptr + 1) & state->buf_size_mask;
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return false;
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}
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while (state->buffer[state->top_ptr])
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{
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// Apply the xor patch.
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uint32_t addr = state->buffer[state->top_ptr] >> 32;
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uint32_t xor_ = state->buffer[state->top_ptr] & 0xFFFFFFFFU;
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state->tmp_state[addr] ^= xor_;
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state->top_ptr = (state->top_ptr - 1) & state->buf_size_mask;
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}
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if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
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{
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state->top_ptr = (state->top_ptr + 1) & state->buf_size_mask;
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return true;
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}
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return true;
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}
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static void reassign_bottom(state_manager_t *state)
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{
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state->bottom_ptr = (state->top_ptr + 1) & state->buf_size_mask;
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while (state->buffer[state->bottom_ptr]) // Skip ahead until we find the first 0 (boundary for state delta).
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state->bottom_ptr = (state->bottom_ptr + 1) & state->buf_size_mask;
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}
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static void generate_delta(state_manager_t *state, const void *data)
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{
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uint64_t i;
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bool crossed = false;
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const uint32_t *old_state = state->tmp_state;
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const uint32_t *new_state = (const uint32_t*)data;
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state->buffer[state->top_ptr++] = 0; // For each separate delta, we have a 0 value sentinel in between.
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state->top_ptr &= state->buf_size_mask;
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// Check if top_ptr and bottom_ptr crossed each other, which means we need to delete old cruft.
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if (state->top_ptr == state->bottom_ptr)
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crossed = true;
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for (i = 0; i < state->state_size; i++)
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{
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uint64_t xor_ = old_state[i] ^ new_state[i];
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// If the data differs (xor != 0), we push that xor on the stack with index and xor.
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// This can be reversed by reapplying the xor.
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// This, if states don't really differ much, we'll save lots of space :)
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// Hopefully this will work really well with save states.
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if (xor_)
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{
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state->buffer[state->top_ptr] = (i << 32) | xor_;
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state->top_ptr = (state->top_ptr + 1) & state->buf_size_mask;
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if (state->top_ptr == state->bottom_ptr)
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crossed = true;
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}
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}
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if (crossed)
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reassign_bottom(state);
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*data=(void*)state->core->pull(state->core);
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return (*data);
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}
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bool state_manager_push(state_manager_t *state, const void *data)
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{
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generate_delta(state, data);
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memcpy(state->tmp_state, data, state->state_size * sizeof(uint32_t));
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state->first_pop = true;
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return true;
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void* next_state=state->core->push_begin(state->core);
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memcpy(next_state, data, state->state_size);
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state->core->push_end(state->core);
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return true;
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}
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