Rename VIDEO_SHADER_MENU_SEC to VIDEO_SHADER_MENU_2

This commit is contained in:
twinaphex 2016-12-06 00:34:38 +01:00
parent 2b07cf0d41
commit abaa6eda62
6 changed files with 13 additions and 12 deletions

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@ -1092,10 +1092,10 @@ static void *gl_cg_init(void *data, const char *path)
gl_cg_compile_program( gl_cg_compile_program(
cg, cg,
VIDEO_SHADER_MENU_SEC, VIDEO_SHADER_MENU_2,
&cg->prg[VIDEO_SHADER_MENU_SEC], &cg->prg[VIDEO_SHADER_MENU_2],
&shader_prog_info); &shader_prog_info);
gl_cg_set_program_base_attrib(cg, VIDEO_SHADER_MENU_SEC); gl_cg_set_program_base_attrib(cg, VIDEO_SHADER_MENU_2);
shader_prog_info.combined = stock_xmb_snow; shader_prog_info.combined = stock_xmb_snow;
shader_prog_info.is_file = false; shader_prog_info.is_file = false;

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@ -955,11 +955,11 @@ static void *gl_glsl_init(void *data, const char *path)
gl_glsl_compile_program( gl_glsl_compile_program(
glsl, glsl,
VIDEO_SHADER_MENU_SEC, VIDEO_SHADER_MENU_2,
&glsl->prg[VIDEO_SHADER_MENU_SEC], &glsl->prg[VIDEO_SHADER_MENU_2],
&shader_prog_info); &shader_prog_info);
gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_SEC].id, gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_MENU_2].id,
&glsl->uniforms[VIDEO_SHADER_MENU_SEC]); &glsl->uniforms[VIDEO_SHADER_MENU_2]);
#if defined(HAVE_OPENGLES) #if defined(HAVE_OPENGLES)
shader_prog_info.vertex = stock_vertex_xmb_snow_modern; shader_prog_info.vertex = stock_vertex_xmb_snow_modern;

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@ -36,8 +36,9 @@
#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1) #define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2) #define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
#define VIDEO_SHADER_MENU_SEC (GFX_MAX_SHADERS - 3) #define VIDEO_SHADER_MENU_2 (GFX_MAX_SHADERS - 3)
#define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4) #define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4)
#define VIDEO_SHADER_MENU_4 (GFX_MAX_SHADERS - 4)
#endif #endif

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@ -2383,7 +2383,7 @@ static void xmb_draw_bg(
menu_display_draw_gradient(&draw); menu_display_draw_gradient(&draw);
draw.pipeline.id = VIDEO_SHADER_MENU_SEC; draw.pipeline.id = VIDEO_SHADER_MENU_2;
switch (settings->menu.xmb.shader_pipeline) switch (settings->menu.xmb.shader_pipeline)
{ {

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@ -168,7 +168,7 @@ static void menu_display_gl_draw_pipeline(void *data)
switch (draw->pipeline.id) switch (draw->pipeline.id)
{ {
case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_SEC: case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_3:
{ {
static float t = 0; static float t = 0;

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@ -73,7 +73,7 @@ static unsigned to_menu_pipeline(
{ {
case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU:
return 4 + (type == MENU_DISPLAY_PRIM_TRIANGLESTRIP); return 4 + (type == MENU_DISPLAY_PRIM_TRIANGLESTRIP);
case VIDEO_SHADER_MENU_SEC: case VIDEO_SHADER_MENU_2:
return 6 + (type == MENU_DISPLAY_PRIM_TRIANGLESTRIP); return 6 + (type == MENU_DISPLAY_PRIM_TRIANGLESTRIP);
default: default:
return 0; return 0;
@ -173,7 +173,7 @@ static void menu_display_vk_draw(void *data)
{ {
#ifdef HAVE_SHADERPIPELINE #ifdef HAVE_SHADERPIPELINE
case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_SEC: case VIDEO_SHADER_MENU_2:
{ {
const struct vk_draw_triangles call = { const struct vk_draw_triangles call = {
vk->display.pipelines[ vk->display.pipelines[