Get rid of auto variable in glslang.cpp
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@ -400,7 +400,9 @@ bool glslang::compile_spirv(const string &source, Stage stage,
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EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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auto forbid_include = glslang::TShader::ForbidIncluder();
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glslang::TShader::ForbidIncluder forbid_include =
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glslang::TShader::ForbidIncluder();
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if (!shader.preprocess(&process.GetResources(),
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if (!shader.preprocess(&process.GetResources(),
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100, ENoProfile, false, false,
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100, ENoProfile, false, false,
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messages, &msg, forbid_include))
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messages, &msg, forbid_include))
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