(menu_shader.c) Cleanups
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@ -30,7 +30,6 @@
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#include "../file_path_special.h"
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#include "../configuration.h"
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#include "../paths.h"
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#include "../runloop.h"
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#include "../verbosity.h"
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#include "../gfx/video_shader_driver.h"
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@ -163,10 +162,10 @@ void menu_shader_manager_set_preset(void *data,
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unsigned type, const char *preset_path)
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{
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#ifdef HAVE_SHADER_MANAGER
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struct video_shader *shader = (struct video_shader*)data;
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config_file_t *conf = NULL;
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bool refresh = false;
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settings_t *settings = config_get_ptr();
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struct video_shader *shader = (struct video_shader*)data;
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config_file_t *conf = NULL;
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bool refresh = false;
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settings_t *settings = config_get_ptr();
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settings->video.shader_enable = false;
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@ -314,11 +313,29 @@ bool menu_shader_manager_save_preset(
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dirs[2] = config_directory;
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}
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if (!(conf = (config_file_t*)config_file_new(NULL)))
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conf = (config_file_t*)config_file_new(NULL);
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if (!conf)
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return false;
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video_shader_write_conf_cgp(conf, shader);
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if (!fullpath)
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if (fullpath)
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{
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if (!string_is_empty(basename))
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strlcpy(preset_path, buffer, sizeof(preset_path));
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if (config_file_write(conf, preset_path))
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{
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RARCH_LOG("Saved shader preset to %s.\n", preset_path);
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if (apply)
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menu_shader_manager_set_preset(NULL, type, preset_path);
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ret = true;
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}
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else
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RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
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}
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else
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{
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for (d = 0; d < ARRAY_SIZE(dirs); d++)
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{
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@ -340,20 +357,6 @@ bool menu_shader_manager_save_preset(
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RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
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}
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}
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else
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{
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if (!string_is_empty(basename))
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strlcpy(preset_path, buffer, sizeof(preset_path));
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if (config_file_write(conf, preset_path))
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{
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RARCH_LOG("Saved shader preset to %s.\n", preset_path);
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if (apply)
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menu_shader_manager_set_preset(NULL, type, preset_path);
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ret = true;
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}
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else
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RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
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}
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config_file_free(conf);
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if (ret)
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