diff --git a/360/frontend-xdk/menu.cpp b/360/frontend-xdk/menu.cpp index b9183d72e8..30cbfd0036 100644 --- a/360/frontend-xdk/menu.cpp +++ b/360/frontend-xdk/menu.cpp @@ -1047,7 +1047,17 @@ void menu_init (void) bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable; D3DPRESENT_PARAMETERS d3dpp; - xdk_d3d_generate_pp(&d3dpp); + video_info_t video_info = {0}; + + video_info.vsync = g_settings.video.vsync; + video_info.force_aspect = false; + video_info.smooth = g_settings.video.smooth; + video_info.input_scale = 2; + video_info.fullscreen = true; + if(g_settings.video.force_16bit) + video_info.rgb32 = false; + + xdk_d3d_generate_pp(&d3dpp, &video_info); hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader); diff --git a/gfx/context/xdk_ctx.c b/gfx/context/xdk_ctx.c index 2ef88eabce..a8a28ea618 100644 --- a/gfx/context/xdk_ctx.c +++ b/gfx/context/xdk_ctx.c @@ -397,7 +397,6 @@ static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height) static bool gfx_ctx_xdk_init(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; - D3DPRESENT_PARAMETERS d3dpp; d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION); if (!d3d->d3d_device) @@ -406,12 +405,6 @@ static bool gfx_ctx_xdk_init(void) return NULL; } - xdk_d3d_generate_pp(&d3dpp); - - d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, - &d3dpp, &d3d->d3d_render_device); - d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); - return true; } diff --git a/xdk/xdk_d3d.cpp b/xdk/xdk_d3d.cpp index 1c96e551c2..9c66eecf2c 100644 --- a/xdk/xdk_d3d.cpp +++ b/xdk/xdk_d3d.cpp @@ -310,9 +310,7 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d) d3d->d3d_render_device->CreateTexture(d3d->tex_w * g_settings.video.fbo.scale_x, d3d->tex_h * g_settings.video.fbo.scale_y, 1, 0, g_extern.console.screen.gamma_correction ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8, - 0, &d3d->lpTexture_ot - , NULL - ); + 0, &d3d->lpTexture_ot, NULL); d3d->d3d_render_device->CreateRenderTarget(d3d->tex_w * g_settings.video.fbo.scale_x, d3d->tex_h * g_settings.video.fbo.scale_y, g_extern.console.screen.gamma_correction ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, @@ -325,12 +323,15 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d) } #endif -void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp) +void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; memset(d3dpp, 0, sizeof(*d3dpp)); + d3d->texture_fmt = video->rgb32 ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5; + d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); + #if defined(_XBOX1) // Get the "video mode" d3d->video_mode = XGetVideoFlags(); @@ -426,12 +427,12 @@ void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp) if(g_extern.console.screen.gamma_correction) { - d3dpp->BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5); + d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(d3d->texture_fmt); d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); } else { - d3dpp->BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5; + d3dpp->BackBufferFormat = d3d->texture_fmt; d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8; } d3dpp->MultiSampleQuality = 0; @@ -450,11 +451,19 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide { D3DPRESENT_PARAMETERS d3dpp; D3DVIEWPORT vp = {0}; - xdk_d3d_generate_pp(&d3dpp); + xdk_d3d_generate_pp(&d3dpp, video); + + d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5; + d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); + + if (d3d->lpTexture) + { + d3d->lpTexture->Release(); + d3d->lpTexture = NULL; + } - d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, - g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5, - 0, &d3d->lpTexture + d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, d3d->texture_fmt, + 0, &d3d->lpTexture #ifdef _XBOX360 , NULL #endif @@ -471,8 +480,8 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide #if defined(_XBOX1) d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); - vp.Width = d3d->d3dpp.BackBufferWidth; - vp.Height = d3d->d3dpp.BackBufferHeight; + vp.Width = d3dpp.BackBufferWidth; + vp.Height = d3dpp.BackBufferHeight; #elif defined(_XBOX360) d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); @@ -495,10 +504,45 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide g_extern.console.screen.viewports.custom_vp.height = vp.Height; } +static void xdk_d3d_reinit_textures(xdk_d3d_video_t *d3d, const video_info_t *video) +{ + unsigned old_base_size = d3d->base_size; + unsigned old_width = d3d->tex_w; + unsigned old_height = d3d->tex_h; + d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5; + d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); + + //FIXME - temporary hack + d3d->tex_w = d3d->tex_h = 512; + + if (old_base_size != d3d->base_size || old_width != d3d->tex_w || old_height != d3d->tex_h) + { + RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w, + d3d->tex_h, d3d->base_size * CHAR_BIT); + + xdk_d3d_init_textures(d3d, video); + +#ifdef HAVE_FBO + if (d3d->tex_w > old_width || d3d->tex_h > old_height) + { + RARCH_LOG("Reiniting FBO.\n"); + xdk_d3d_init_fbo(d3d); + } +#endif + } + else + RARCH_LOG("Reinitializing textures skipped.\n"); +} + static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { if (driver.video_data) - return driver.video_data; + { + xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; + // Reinitialize textures as we might have changed pixel formats. + xdk_d3d_reinit_textures(d3d, video); + return driver.video_data; + } //we'll just use driver.video_data throughout here because it needs to //exist when we delegate initing to the context file @@ -518,7 +562,16 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu #elif defined(_XBOX360) d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D9_API); #endif - if (!d3d->ctx_driver) + if (d3d->ctx_driver) + { + D3DPRESENT_PARAMETERS d3dpp; + xdk_d3d_generate_pp(&d3dpp, video); + + d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, + &d3dpp, &d3d->d3d_render_device); + d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); + } + else { free(d3d); return NULL; @@ -531,7 +584,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu #if defined(_XBOX1) // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; - D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f); + D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->win_width , d3d->win_height , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); @@ -726,12 +779,12 @@ static bool xdk_d3d_frame(void *data, const void *frame, D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); - size_t size_screen = g_settings.video.color_format ? sizeof(uint32_t) : sizeof(uint16_t); + for (unsigned y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch; - memcpy(out, in, width * size_screen); + memcpy(out, in, width * d3d->base_size); } d3d->lpTexture->UnlockRect(0); diff --git a/xdk/xdk_d3d.h b/xdk/xdk_d3d.h index 6eddfb6544..401da39abd 100644 --- a/xdk/xdk_d3d.h +++ b/xdk/xdk_d3d.h @@ -86,9 +86,12 @@ typedef struct xdk_d3d_video #elif defined(_XBOX360) XVIDEO_MODE video_mode; #endif + D3DFORMAT internal_fmt; + D3DFORMAT texture_fmt; + unsigned base_size; LPDIRECT3DSURFACE lpSurface; } xdk_d3d_video_t; -extern void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp); +extern void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video); #endif