(platform_switch) arg_data/args don't seem used anywhere
(switch_thread_audio) Pass correct type to function
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@ -141,7 +141,7 @@ static void *switch_thread_audio_init(const char *device, unsigned rate, unsigne
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{
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{
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Result rc;
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Result rc;
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unsigned i;
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unsigned i;
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uint32_t prio;
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int32_t prio;
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#ifndef HAVE_LIBNX
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#ifndef HAVE_LIBNX
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char names[8][0x20];
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char names[8][0x20];
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uint32_t num_names = 0;
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uint32_t num_names = 0;
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@ -176,8 +176,6 @@ static void frontend_switch_get_env(
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int *argc, char *argv[], void *args, void *params_data)
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int *argc, char *argv[], void *args, void *params_data)
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{
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{
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unsigned i;
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unsigned i;
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(void)args;
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#ifndef IS_SALAMANDER
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#ifndef IS_SALAMANDER
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#if defined(HAVE_LOGGER)
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#if defined(HAVE_LOGGER)
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logger_init();
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logger_init();
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@ -320,16 +318,6 @@ static void frontend_switch_deinit(void *data)
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static void frontend_switch_exec(const char *path, bool should_load_game)
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static void frontend_switch_exec(const char *path, bool should_load_game)
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{
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{
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char game_path[PATH_MAX-4];
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char game_path[PATH_MAX-4];
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#ifndef IS_SALAMANDER
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const char *arg_data[3];
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int args = 0;
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arg_data[0] = NULL;
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arg_data[args] = elf_path_cst;
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arg_data[args + 1] = NULL;
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args++;
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#endif
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game_path[0] = '\0';
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game_path[0] = '\0';
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RARCH_LOG("Attempt to load core: [%s].\n", path);
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RARCH_LOG("Attempt to load core: [%s].\n", path);
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@ -338,9 +326,6 @@ static void frontend_switch_exec(const char *path, bool should_load_game)
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if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT))
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if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT))
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{
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{
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strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path));
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strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path));
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arg_data[args] = game_path;
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arg_data[args + 1] = NULL;
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args++;
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RARCH_LOG("content path: [%s].\n", path_get(RARCH_PATH_CONTENT));
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RARCH_LOG("content path: [%s].\n", path_get(RARCH_PATH_CONTENT));
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}
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}
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#endif
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#endif
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