diff --git a/README.md b/README.md
index 0017890773..c606b6d82c 100644
--- a/README.md
+++ b/README.md
@@ -16,6 +16,14 @@ Latest Windows binaries are currently hosted on my [homepage](http://themaister.
SSNES attempts to be very small and lean, while still having all the useful core features expected from an emulator.
It is used through command-line.
+# Platforms
+
+SSNES has been ported to the following platforms :
+
+ - PlayStation3
+ - Xbox 360 (Libxenon/XeXDK)
+ - Wii (Libogc)
+
# Dependencies
SSNES requires these libraries to build:
@@ -115,12 +123,20 @@ NOTE: A pre-existing libsnes library needs to be present in the root directory i
Xbox 360 (Libxenon)
-You will need to have the libxenon libraries installed and a working Devkit Xenon toolchain in order to compile SSNES 360 Libxenon.
+You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile SSNES 360 Libxenon.
make -f Makefile.xenon
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'.
+ Wii
+
+You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile SSNES Wii.
+
+make -f Makefile.wii
+
+NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES Wii. This file needs to be called 'libsnes.a'.
+
# Filters, bSNES XML shaders and Cg shader support
This is not strictly not necessary for an emulator, but it can be enabled if desired.