Cleanup menu_display_d3d
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@ -23,8 +23,6 @@
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#include "../menu_driver.h"
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#include "../menu_driver.h"
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#include "../../retroarch.h"
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#include "../../gfx/font_driver.h"
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#include "../../gfx/video_driver.h"
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#include "../../gfx/video_driver.h"
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#include "../../gfx/drivers/d3d.h"
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#include "../../gfx/drivers/d3d.h"
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#include "../../gfx/common/d3d_common.h"
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#include "../../gfx/common/d3d_common.h"
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@ -102,23 +100,6 @@ static void menu_display_d3d_blend_end(void)
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static void menu_display_d3d_viewport(void *data)
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static void menu_display_d3d_viewport(void *data)
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{
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{
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#if 0
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D3DVIEWPORT vp = {0};
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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if (!d3d || !draw)
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return;
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vp.X = draw->x;
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vp.Y = d3d->video_info.height - (draw->y + draw->height);
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vp.Width = draw->width;
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vp.Height = draw->height;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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d3d_set_viewports(d3d->dev, &vp);
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#endif
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}
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}
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static void menu_display_d3d_bind_texture(void *data)
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static void menu_display_d3d_bind_texture(void *data)
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@ -152,20 +133,22 @@ static void menu_display_d3d_draw(void *data)
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const float *tex_coord = NULL;
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const float *tex_coord = NULL;
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const float *color = NULL;
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const float *color = NULL;
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if (!d3d || !draw)
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if (!d3d || !draw || draw->pipeline.id)
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return;
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if((d3d->menu_display.offset + draw->coords->vertices )
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> d3d->menu_display.size)
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return;
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return;
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if(draw->pipeline.id)
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pv = (Vertex*)
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d3d_vertex_buffer_lock(d3d->menu_display.buffer);
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if (!pv)
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return;
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return;
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if(d3d->menu_display.offset + draw->coords->vertices > d3d->menu_display.size)
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pv += d3d->menu_display.offset;
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return;
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vertex = draw->coords->vertex;
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tex_coord = draw->coords->tex_coord;
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pv = (Vertex*)d3d_vertex_buffer_lock(d3d->menu_display.buffer);
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color = draw->coords->color;
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pv += d3d->menu_display.offset;
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vertex = draw->coords->vertex;
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tex_coord = draw->coords->tex_coord;
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color = draw->coords->color;
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if (!vertex)
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if (!vertex)
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vertex = menu_display_d3d_get_default_vertices();
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vertex = menu_display_d3d_get_default_vertices();
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@ -175,14 +158,17 @@ static void menu_display_d3d_draw(void *data)
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for (i = 0; i < draw->coords->vertices; i++)
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for (i = 0; i < draw->coords->vertices; i++)
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{
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{
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int colors[4];
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int colors[4];
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pv[i].x = *vertex++;
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pv[i].y = *vertex++;
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pv[i].z = 0.5f;
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colors[0] = *color++ * 0xFF;
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colors[0] = *color++ * 0xFF;
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colors[1] = *color++ * 0xFF;
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colors[1] = *color++ * 0xFF;
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colors[2] = *color++ * 0xFF;
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colors[2] = *color++ * 0xFF;
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colors[3] = *color++ * 0xFF;
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colors[3] = *color++ * 0xFF;
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pv[i].x = *vertex++;
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pv[i].y = *vertex++;
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pv[i].z = 0.5f;
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pv[i].u = *tex_coord++;
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pv[i].v = *tex_coord++;
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pv[i].color =
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pv[i].color =
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D3DCOLOR_ARGB(
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D3DCOLOR_ARGB(
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@ -191,9 +177,6 @@ static void menu_display_d3d_draw(void *data)
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colors[1], /* G */
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colors[1], /* G */
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colors[2] /* B */
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colors[2] /* B */
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);
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);
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pv[i].u = *tex_coord++;
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pv[i].v = *tex_coord++;
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}
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}
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d3d_vertex_buffer_unlock(d3d->menu_display.buffer);
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d3d_vertex_buffer_unlock(d3d->menu_display.buffer);
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@ -202,23 +185,33 @@ static void menu_display_d3d_draw(void *data)
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/* ugh */
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/* ugh */
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video_driver_get_size(&width, &height);
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video_driver_get_size(&width, &height);
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matrix_4x4_scale(m1, 2.0, 2.0, 0);
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matrix_4x4_scale(m1, 2.0, 2.0, 0);
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matrix_4x4_translate(mop, -1.0, -1.0, 0);
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matrix_4x4_translate(mop, -1.0, -1.0, 0);
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matrix_4x4_multiply(m2, mop, m1);
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matrix_4x4_multiply(m2, mop, m1);
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matrix_4x4_multiply(m1, *((math_matrix_4x4*)draw->matrix_data), m2);
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matrix_4x4_multiply(m1,
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matrix_4x4_scale(mop, (draw->width / 2.0) / width, (draw->height / 2.0) / height, 0);
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*((math_matrix_4x4*)draw->matrix_data), m2);
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matrix_4x4_scale(mop,
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(draw->width / 2.0) / width,
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(draw->height / 2.0) / height, 0);
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matrix_4x4_multiply(m2, mop, m1);
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matrix_4x4_multiply(m2, mop, m1);
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matrix_4x4_translate(mop, (draw->x + (draw->width / 2.0)) / width, (draw->y + (draw->height / 2.0)) / height,0);
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matrix_4x4_translate(mop,
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(draw->x + (draw->width / 2.0)) / width,
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(draw->y + (draw->height / 2.0)) / height,
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0);
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matrix_4x4_multiply(m1, mop, m2);
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matrix_4x4_multiply(m1, mop, m2);
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matrix_4x4_multiply(m2, d3d->mvp_transposed, m1);
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matrix_4x4_multiply(m2, d3d->mvp_transposed, m1);
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d3d_matrix_transpose(&m1, &m2);
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d3d_matrix_transpose(&m1, &m2);
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mvp.data = d3d;
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mvp.data = d3d;
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mvp.matrix = &m1;
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mvp.matrix = &m1;
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video_driver_set_mvp(&mvp);
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video_driver_set_mvp(&mvp);
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menu_display_d3d_bind_texture(draw);
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menu_display_d3d_bind_texture(draw);
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d3d_draw_primitive(d3d->dev, menu_display_prim_to_d3d_enum(draw->prim_type), d3d->menu_display.offset,
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d3d_draw_primitive(d3d->dev,
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draw->coords->vertices - (draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP? 2 : 0));
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menu_display_prim_to_d3d_enum(draw->prim_type),
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d3d->menu_display.offset,
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draw->coords->vertices -
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((draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP)
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? 2 : 0));
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d3d->menu_display.offset += draw->coords->vertices;
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d3d->menu_display.offset += draw->coords->vertices;
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}
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}
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@ -227,34 +220,42 @@ static void menu_display_d3d_draw_pipeline(void *data)
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{
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{
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#if defined(HAVE_HLSL) || defined(HAVE_CG)
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#if defined(HAVE_HLSL) || defined(HAVE_CG)
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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struct uniform_info uniform_param = {0};
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static float t = 0;
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static float t = 0;
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video_coord_array_t *ca = menu_display_get_coords_array();
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video_coord_array_t *ca = NULL;
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if (!draw)
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return;
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(void)uniform_param;
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ca = menu_display_get_coords_array();
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draw->x = 0;
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draw->x = 0;
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draw->y = 0;
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draw->y = 0;
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draw->coords = (struct video_coords*)(&ca->coords);
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draw->coords = NULL;
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draw->matrix_data = NULL;
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draw->matrix_data = NULL;
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if (ca)
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draw->coords = (struct video_coords*)&ca->coords;
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switch (draw->pipeline.id)
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switch (draw->pipeline.id)
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{
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{
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case VIDEO_SHADER_MENU:
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case VIDEO_SHADER_MENU:
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case VIDEO_SHADER_MENU_2:
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case VIDEO_SHADER_MENU_2:
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case VIDEO_SHADER_MENU_3:
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case VIDEO_SHADER_MENU_3:
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{
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struct uniform_info uniform_param = {0};
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t += 0.01;
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t += 0.01;
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(void)uniform_param;
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uniform_param.enabled = true;
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uniform_param.lookup.enable = true;
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uniform_param.lookup.add_prefix = true;
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uniform_param.lookup.idx = draw->pipeline.id;
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uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
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uniform_param.type = UNIFORM_1F;
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uniform_param.lookup.ident = "time";
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uniform_param.result.f.v0 = t;
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uniform_param.enabled = true;
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uniform_param.lookup.enable = true;
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uniform_param.lookup.add_prefix = true;
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uniform_param.lookup.idx = draw->pipeline.id;
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uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
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uniform_param.type = UNIFORM_1F;
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uniform_param.lookup.ident = "time";
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uniform_param.result.f.v0 = t;
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}
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break;
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break;
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}
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}
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#endif
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#endif
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@ -265,10 +266,12 @@ static void menu_display_d3d_restore_clear_color(void)
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/* not needed */
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/* not needed */
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}
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}
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static void menu_display_d3d_clear_color(menu_display_ctx_clearcolor_t *clearcolor)
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static void menu_display_d3d_clear_color(
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menu_display_ctx_clearcolor_t *clearcolor)
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{
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{
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DWORD clear_color = 0;
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DWORD clear_color = 0;
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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d3d_video_t *d3d = (d3d_video_t*)
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video_driver_get_ptr(false);
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if (!d3d || !clearcolor)
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if (!d3d || !clearcolor)
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return;
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return;
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